duck

duck

Jul 16th, 2010
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  1. Approximate draw calls for degradation steps:
  2.  
  3. Step 0: (all vertexlit diffuse or transparent) ~100
  4. Step 1: (increased draw distance) ~150
  5. Step 2: (specular maps and cubemap reflections) ~200
  6. Step 3: (+aniso filtering & glow) ~220
  7. Step 4: (+realtime car reflections) ~600
  8. Step 5: (+realtime shadows) ~1500
  9. Step 6: (+antialiasing) ~1500
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