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- Approximate draw calls for degradation steps:
- Step 0: (all vertexlit diffuse or transparent) ~100
- Step 1: (increased draw distance) ~150
- Step 2: (specular maps and cubemap reflections) ~200
- Step 3: (+aniso filtering & glow) ~220
- Step 4: (+realtime car reflections) ~600
- Step 5: (+realtime shadows) ~1500
- Step 6: (+antialiasing) ~1500
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