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- local country = game:GetService("Players").LocalPlayer.leaderstats.Country.Value
- for i,v in pairs(game:GetService("Workspace").Baseplate.Cities[country]:GetChildren()) do
- local ohTable1 = {
- [1] = v
- }
- local ohString2 = "Fortifications"
- workspace.GameManager.CreateBuilding:FireServer(ohTable1, ohString2)
- print(v)
- end
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