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Rise of Nations BUILD FORTIFICATIONS ON EVERY CITY

Sep 4th, 2021
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  1. local country = game:GetService("Players").LocalPlayer.leaderstats.Country.Value
  2.  
  3. for i,v in pairs(game:GetService("Workspace").Baseplate.Cities[country]:GetChildren()) do
  4. local ohTable1 = {
  5. [1] = v
  6. }
  7. local ohString2 = "Fortifications"
  8. workspace.GameManager.CreateBuilding:FireServer(ohTable1, ohString2)
  9. print(v)
  10. end
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