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- Magician’s Lore- World
- Magician Concept: A Grand Wizard born into a long family line of magicians, spanning back to the time of new humanity.
- Powerset: The long and short are control over natural elements, general magic (levitation, physical enhancements, etc), spacial magic (such as teleportation, portals, etc), Alchemy, Creation magic (I.E. using mana as a ‘base’ to create items that did not previously exist within the natural world, or items that are not currently at hand), reality warping, illusionary magic, electromancy, witchcraft, manipulation of energy, gravity, light, shadows, ‘void manipulation’, A mana pool equivalent to that of europa’s oceans (alongside a seperate pool of ‘godly energy’ granted to him by The One), the ability to move through planes and dimensions, a segmented mind able to process five actions, thoughts, or spells at once, a library of spells created during the age of new man, and the ability to move through multiple universes unhindered. A sphere of influence (The volume a mage’s magic can control) was once continental level and has since become planetary. Once as small as a flea has become atomic.(Maurice is NOT meant for t1, but if I do end up fighting your character, he will not be using the full extent of his magic, because that wouldn’t be very fun.) Negation, purification, holy and unholy magics, necromancy, magic in relation to the soul, mind, and subconscious
- God King Ilohr: The god of Magic, Wisdom, Kings, Justice, and the Moon
- Symbols: Sheep, Wolves, Hawks, Swords, Crowns, and Rubies
- Temples: Scattered throughout the land, though cults heavily populate larger cities and forests.
- The oldest of the Gods, and the most powerful. He has thousands of names and titles, and has created the land known as [Edren] with his bare hands. Gifted with the power of creation, his man and animals were formed through clay and he spat life into them. After the creation of Mankind, He formed the other Gods to help him govern them.
- God Prince Yaldin: The god of Balance, Nature, Earth, and the Stars.
- Symbols: Fish, Goats, Sheep, Moss, Trees, Scales, and Snakes
- Temples: Located within the Forests, where they outnumber the temples of Ilohr. Though this deity has more temples, this is only because his cults are spread thin.
- Though Ilohr’s brother, spawned from the same chaotic rivers, he is younger and weaker. The second-most powerful god, Yaldin is a threat to Ilohr’s rule. He created the nature within the barren wasteland that was [Edren], and rules over the natural world. Despises humans, for the terror they bring upon his creation.
- God of Justice Orus: The God of Justice, Light, and Nobility
- Symbols: Crows, Fire, Lanterns, Chains, and Prisons
- Temples: Located within smaller cities, and cities with a higher crime rate. He is said to also be the patron god of Criminals, who pray to him for mercy.
- The first god to be created, to uphold the rules of Ilohr, and to keep Yaldin in check. This is a God who is objective, emotionless, and intelligent. Justice is blind, as is he, and he does not venture from his home as a result. You will not find his temples in places he has not touched, and is a less popular god as a result.
- God of Agriculture Olrus: God of Farming, Livestock, Invention, and Agriculture
- Symbols: Sickle, Wheat, Grain, Rice, Goats, Cows, and Bulls.
- Temples: Located mostly on farms. Farmers put temples up on the outskirts of their land, and though not officially recognized by the government, these are acceptable places of worship. Olrus is considered to be the most popular of the gods, and is prayed to more often than most others are.
- With humanity came the flaw of food. They need energy, and he provides it. He is a god well known through the country, and is often included in all festivities. He is considered the third-most important god, and as a result has risen through the ranks despite his not being born sooner.
- God of the Forge Abium: God of the Forge, Invention, Intelligence, Education, and Warfare
- Symbols: Books, Hammers, Fire, Feathers, Spears, Glass, and Metal.
- Temples: All Major schools have been converted from his temples of old. In the previous days, he was a sponsor of innovation, and as a result has grown popular among thinkers and scholars.
- Not a very powerful god, but not one to scoff at. The bottom of the main pantheon, though smarter (academically) than all the other gods combined. It is said that rather than clay and spit, Abium was created by Ilohr by the King placing a piece of his mind in a mountain filled with metal. Mechanical, with ‘technology’ far beyond the comprehension of mankind, this god holds secrets that we could conquer the universe with.
- Creation Myth: Through the years, with the introduction of other religions, the creation mythos has changed from when it had first begun. There are several versions, though the most popular include other gods from other pantheons- mostly because with the introduction of other countries came the introduction of technology, which had been sparse in this land of magic. One country particularly influential is not a different country, but a city that had secluded itself and worshipped Abium exclusively. Here in this city and its counties, Abium is often combined with Ilohr, to create the creator god Abihor. The reintroduction of this city into the landscape of [still working] was brought about by a hostile take over from the monarchy, which had been a move advised by an ancestor of Maurice. The rest of the country, now introduced to marvels such as paper, ink, pens and books, began documenting. As a result, the documents have become argued upon, as many other cities worshipped deities exclusively (while within the command of the king), and as such, the true creator is a mystery. With the introduction of other cultures came the acceptance of gods from different countries into the pantheon as well, and the creation myth is a mixture of greek, celtic, roman, and Edrinian, with Edrinian playing the major role.
- The myth itself is considered sacred to the people of this country, and though it is argued by historians, the most accepted version goes as follows. Of course, this is a “modern” version of the mythos, and previous incarnations of this myth only include the names of Edrinian Gods.
- In the beginning, the world floated within a chaotic ocean. Swirling purple and black, nothingness stretching infinitely. The sea wept, for she had wished to bear children for eons and had failed with her creations, only forming rocks that crashed and boiled, or froze over for eternity. Every attempt ended in failure, until one day, she had succeeded in creating her first children. The first of these were Ilohr, a mighty god whose talent with creation matched his mothers, a prodigy who had no equal. From then on she birthed the creator gods of each pantheon, from Ra, to zeus, to the Celtic deity, to Adroa who all had a hand in forming the earth to their specifications.
- They divided the world into equal parts for themselves and their subjects. From here, each pantheon split, and the children of the Primordial Waters vowed to keep to themselves. Ilohr was lonely, and had decided to create life as his first job. Sculpting his brother from soil, he spat life into the cavern of his mouth and formed a heart from dust, and Yaldin was born. From here the two of them had crafted many children together. Animals, Humanity, Nature and the oceans, forming the land to perfect it for themselves and the subjects they crafted. With humans, they decided to make them intelligent, smarter than their failed attempts at man, the apes. Gifted with knowledge, these Gods decided they needed help ruling them. This is how the other gods were born, from Yaldin and Ilohr forming them from the dirt man was made of (Though, in most areas Yaldin is not considered a driving force behind the cultivation of his fellow gods). If you were to ask historians, this would be the myth they tell you. Locals will often exclude the other pantheons.
- Though they could think, they could not act as independent. These humans were slaves to the Gods, made to worship and give sacrifices to, to appease their egoes. The myth of human intelligence ties directly in with Maurice’s lineage, as the hero of that myth, a follower of Abium and Ilohr, is the first of his family.
- Onior The Traitor. The man who stole magic, the man who enslaved the gods and bound cities to their backs. A figure bathed in controversy, for he is both liberator and oppressor.
- An absolute democracy. The crown is the central power, with nobles beneath them, then lords who own considerable amounts of land, and peasants. Lord and Nobles are often lumped together, but in technical matters are seen as separate parties. Lords are not as influential, or rich.
- In the king’s court resides four parties.
- The Crown: This refers to the King, Queen, Prince, Princess, and any other blood directly descending from the current ruler of the land. There has been one family in control since the beginning of the country’s birth, and their splendid castle is settled atop a beautiful mountain that overlooks the entire kingdom. They are what each and every other party reports to, listens to, and their word is final and absolute. Any and all laws can be passed by this branch, and there is no room for argument. The totalitarian nature of this government has bred revolutions in the past, but the gods seem to favor the crowned family.
- Nobles: In this Country, there are many towns, counties, provinces, etc etc. A noble is the Lord of any large area of land which people live, work, and prosper within. Nobles may be elected or born, but their power is absolute within their respective land. They are representatives of the crown and heed by the king’s laws, as well as making their own that must be approved of by the crown. These men and women are the second-most powerful of the people, and the most corrupt. Back-alley deals, bribery, and your typical political shenanigans occur here at this level beneath the nose of the King. Nobles are often high-ranking military officials as well, despite them owning very little land.
- Lords: Lords are Merchants and Land-owners. They actually hold physical land, unlike nobles (only in position, nobles often own large amounts of land). These people own the farms and mines, operations where peasants work and live. They collect their own taxes and fees, which they pay a portion to the Nobles, to in turn pay the King to fund the Kingdom. They hold very little status in the king’s court and are often bullied and pushed aside, almost moreso than the peasants they rule over. Because of their businesses being so lucrative, they are much more vulnerable in terms of consequences. As a result, these lords often take out their pain on the peasant classes. This has sparked several rebellions as a result, lord treatment being an always prominent issue. Lords have been deposed, and peasants have taken over their businesses several times. Nobles even sponsor this, in the hopes that the nobles are not smart enough to realize how heavily that may be taxed.
- Peasants: Self explanatory. Farmers, workers, artisans like bakers and sculptors. There are rich peasants, but land ownership is what makes someone successful, politically. That isn’t to say peasants haven’t bought their way into nobility through bribes and marriage. They make up a solid majority of the population. A large portion of them are poor and hungry, as most peasants are.
- Currency: The central Currency is Gold. It’s abundant, and.. Okay, yeah, you all know how much gold is worth in fantasy worlds. I’m not explaining that further. King’s rich, nobles are richer, Lords are somewhat rich, and peasants are dirt poor. Usually.
- Worship: Each and every God is recognized by the Crown, and all worship of them is allowed. There are temples of the gods in the locations mentioned in their stats. Popularity in ranking goes: Illohr, Olrus, Abium, Yaldin, and Orus.
- Climate: Hot summers, cold winters, normally abundant harvests. Farms prosper, and are often controlled by the richest lords. A resource-rich country as well, bronze and iron tools were used quickly. Surrounded by mountains, which are themselves surrounded by an ocean. Several expeditions have been made to discover new people, and the country controls several islands as a result.
- The Court: Hundreds of representatives from each class are summoned. All Nobles elect a ‘head’ (this normally has nothing to do with status or power, and often the easiest influenced are chosen, such as weak-minded sons of old nobles), all lords select a head proportionate to the number of lords within an area in the tens (10 = 1, 20 = 2, etc), and peasants select two heads per hundred (200=4) within a particular area. Temples all send representatives as well. These heads are democratically selected, though the Crown may request a specific person be sent.
- They all present issues or reforms, and the Crown has the last say. The family deliberates among itself, and a decision is made quickly. The heads are normally kept in the capital of the city for their entire term- one year. There is no limit for how many terms one may serve. Peasants sent are usually ‘promoted’ in society and seen on the level of low-class nobility.
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