Advertisement
ReinAurre

Test 6 - Server - Rein-Creodor

Jul 23rd, 2015
197
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.32 KB | None | 0 0
  1. 0.000 2015-07-23 16:14:28; Factorio 0.12.0 (Build 103, linux64)
  2. 0.000 Operating system: Linux
  3. 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
  4. 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
  5. 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
  6. 0.013 Running in headless mode
  7. 0.016 Loading mod core 0.0.0 (data.lua)
  8. 0.019 Loading mod base 0.12.0 (data.lua)
  9. 0.536 Factorio initialised
  10. 0.537 Info Router.cpp:405: Router peerID(0) shutting down.
  11. 0.537 Info Router.cpp:432: Router state -> Disconnected
  12. 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  13. 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  14. 0.537 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
  15. 0.548 Info Scenario.cpp:160: Map version 0.12.0-36
  16. 0.598 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
  17. 0.598 Info Router.cpp:432: Router state -> Connected
  18. 0.598 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  19. 0.598 Hosting game at port 34197, peerID 0, session magic 3763
  20. 0.598 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(8875) changing state from(CreatingGame) to(InGame)
  21. 0.598 Info NetworkInputHandler.cpp:40: mapTick(8875) networkTick(0) initialized NetworkInputHandler local peer(0).
  22. 0.715 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  23. 0.715 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(8875) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  24. 0.715 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(8875) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  25. 19.331 Connection request from 100.36.xxx.xxx:34197
  26. 19.331 Info Router.cpp:497: NetworkTick(1123) replying to connectionRequest for address(100.36.xxx.xxx:34197).
  27. 19.431 Info Router.cpp:648: networkTick(1129) adding peer(1) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
  28. 19.431 Info Router.cpp:520: networkTick(1129) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(17633) newPeerID(1)
  29. 19.431 Info Synchronizer.cpp:491: networkTick(1129) adding peer(1) success(true).
  30. 19.881 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  31. 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  32. 19.881 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  33. 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  34. 19.881 Info NetworkInputHandler.cpp:482: expectedMapTick(8901) adding peer(1).
  35. 19.881 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  36. 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  37. 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  38. 20.231 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(8902) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  39. 20.231 Info MultiplayerManager.cpp:848: networkTick(1148) mapTick(8902) changing state from(InGame) to(InGameAligning)
  40. 20.231 Info MultiplayerManager.cpp:1582: networkTick(1148) mapTick(8902) starting mapAlign
  41. 20.331 Info MultiplayerManager.cpp:989: networkTick(1154) mapTick(8902) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  42. 20.331 Info MultiplayerManager.cpp:1516: networkTick(1154) mapTick(8902) sending mapAlignAction
  43. 20.431 Info MultiplayerManager.cpp:1204: networkTick(1160) mapTick(8902) received MapAlignAction from peer(0), mapAlignTick(8903) appliedTickClosuresCount(0)
  44. 20.431 Info MultiplayerManager.cpp:1598: networkTick(1161) mapTick(8902) mapAlign finished targetTick(8903) updating map and running the tasks ...
  45. 20.431 Info MultiplayerManager.cpp:1470: networkTick(1161) mapTick(8902) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8903))
  46. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  47. )
  48. 20.431 Info MultiplayerManager.cpp:1619: maptick(8903) crc before applying all ticks: 1235352570
  49. 20.431 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8903) lastTickApplied(8894) referenceMapTick(8903) networkTick(1161)
  50. 20.431 Info MultiplayerManager.cpp:1630: maptick(8903) crc after applying all ticks: 1235352570
  51. 20.431 Info MultiplayerManager.cpp:848: networkTick(1161) mapTick(8903) changing state from(InGameAligning) to(InGameAligned)
  52. 20.432 Info MultiplayerManager.cpp:848: networkTick(1161) mapTick(8903) changing state from(InGameAligned) to(InGameSavingMap)
  53. 20.481 Info MultiplayerManager.cpp:848: networkTick(1164) mapTick(8903) changing state from(InGameSavingMap) to(InGameSendingMap)
  54. 20.483 Info MultiplayerManager.cpp:1089: MapTick(8903) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(297886) crc(1979500027)
  55. 20.547 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(8903) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  56. 20.547 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(8903) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  57. 20.597 Info MultiplayerManager.cpp:989: networkTick(1170) mapTick(8903) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  58. 20.697 Info MultiplayerManager.cpp:989: networkTick(1176) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  59. 24.030 Info MultiplayerManager.cpp:989: networkTick(1376) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  60. 24.031 Canceling serving for peer 1
  61. 24.031 Info MultiplayerManager.cpp:848: networkTick(1376) mapTick(8903) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  62. 24.097 Info MultiplayerManager.cpp:989: networkTick(1379) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  63. 24.147 Info MultiplayerManager.cpp:989: networkTick(1382) mapTick(8903) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  64. 24.147 Info MultiplayerManager.cpp:1160: networkTick(1382) mapTick(8903) stopping mapAlign
  65. 24.147 Info MultiplayerManager.cpp:848: networkTick(1382) mapTick(8903) changing state from(InGameWaitingForOthers) to(InGame)
  66. 24.147 Info MultiplayerManager.cpp:1470: networkTick(1382) mapTick(8903) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  67. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  68. )
  69. 24.247 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  70. 24.247 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  71. 24.281 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
  72. 24.281 Info GameActionHandler.cpp:1913: MapTick(8912) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  73. 37.797 Connection request from 64.92.xxx.xxx:34197
  74. 37.797 Info Router.cpp:497: NetworkTick(2193) replying to connectionRequest for address(64.92.xxx.xxx:34197).
  75. 37.897 Info Router.cpp:648: networkTick(2199) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
  76. 37.897 Info Router.cpp:520: networkTick(2199) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(9464) newPeerID(2)
  77. 37.897 Info Synchronizer.cpp:491: networkTick(2199) adding peer(2) success(true).
  78. 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(100/600).
  79. 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(100/600).
  80. 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(100/600).
  81. 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(100/600).
  82. 51.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(200/600).
  83. 51.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(200/600).
  84. 51.280 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(200/600).
  85. 51.280 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(200/600).
  86. 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(300/600).
  87. 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(300/600).
  88. 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(300/600).
  89. 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(300/600).
  90. 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(400/600).
  91. 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(400/600).
  92. 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(400/600).
  93. 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(400/600).
  94. 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(500/600).
  95. 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(500/600).
  96. 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(500/600).
  97. 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(500/600).
  98. 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(600/600).
  99. 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(600/600).
  100. 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(600/600).
  101. 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(600/600).
  102. 57.962 Info Synchronizer.cpp:585: NetworkTick(2205) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
  103. 57.979 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  104. 57.979 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9680) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  105. 57.979 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
  106. 57.979 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9680) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  107. 57.996 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
  108. 57.996 Info MultiplayerManager.cpp:935: networkTick(2206) mapTick(9680) removing peer(2) dropout(true)
  109. 57.996 Info Synchronizer.cpp:507: networkTick(2206) removing peer(2) success(false).
  110. 57.996 Info MultiplayerManager.cpp:848: networkTick(2206) mapTick(9680) changing state from(InGame) to(InGameAligning)
  111. 57.996 Info MultiplayerManager.cpp:1582: networkTick(2206) mapTick(9680) starting mapAlign
  112. 57.996 Info MultiplayerManager.cpp:1496: networkTick(2206) mapTick(9680) adding mapAlignTask(RemovePlayerAlignTask)
  113. 58.079 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
  114. 58.079 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  115. 58.096 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  116. 58.096 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  117. 58.096 Info MultiplayerManager.cpp:1516: networkTick(2212) mapTick(9680) sending mapAlignAction
  118. 58.196 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(0), mapAlignTick(9681) appliedTickClosuresCount(0)
  119. 58.196 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(1), mapAlignTick(9681) appliedTickClosuresCount(17)
  120. 58.196 Info MultiplayerManager.cpp:1598: networkTick(2219) mapTick(9680) mapAlign finished targetTick(9681) updating map and running the tasks ...
  121. 58.196 Info MultiplayerManager.cpp:1470: networkTick(2219) mapTick(9680) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(9681))
  122. ((peerID(1) state(InGameAligning) mapAlignTick(9681))
  123. )
  124. 58.196 Info MultiplayerManager.cpp:1619: maptick(9681) crc before applying all ticks: -1512523668
  125. 58.196 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(9681) lastTickApplied(9672) referenceMapTick(9681) networkTick(2219)
  126. 58.196 Info MultiplayerManager.cpp:1630: maptick(9681) crc after applying all ticks: -1512523668
  127. 58.196 Info MultiplayerManager.cpp:848: networkTick(2219) mapTick(9681) changing state from(InGameAligning) to(InGameAligned)
  128. 58.312 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  129. 58.313 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  130. 58.313 Info MultiplayerManager.cpp:848: networkTick(2225) mapTick(9681) changing state from(InGameAligned) to(InGameWaitingForOthers)
  131. 58.412 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  132. 58.413 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  133. 58.413 Info MultiplayerManager.cpp:1160: networkTick(2231) mapTick(9681) stopping mapAlign
  134. 58.413 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  135. 58.413 Info MultiplayerManager.cpp:1679: networkTick(2231) mapTick(9681) finishing removing peer(2) hasPeer(false)
  136. 58.413 Info NetworkInputHandler.cpp:506: expectedMapTick(9681) removing peer(2) success(false).
  137. 58.413 Info Synchronizer.cpp:507: networkTick(2231) removing peer(2) success(false).
  138. 58.413 Info MultiplayerManager.cpp:848: networkTick(2231) mapTick(9681) changing state from(InGameWaitingForOthers) to(InGame)
  139. 58.413 Info MultiplayerManager.cpp:1470: networkTick(2231) mapTick(9681) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  140. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  141. )
  142. 58.512 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9687) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  143. 58.513 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9687) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  144. 65.696 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  145. 65.696 Info MultiplayerManager.cpp:935: networkTick(2668) mapTick(10094) removing peer(1) dropout(false)
  146. 65.696 Info MultiplayerManager.cpp:848: networkTick(2668) mapTick(10094) changing state from(InGame) to(InGameAligning)
  147. 65.696 Info MultiplayerManager.cpp:1582: networkTick(2668) mapTick(10094) starting mapAlign
  148. 65.696 Info MultiplayerManager.cpp:1496: networkTick(2668) mapTick(10094) adding mapAlignTask(RemovePlayerAlignTask)
  149. 65.796 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10094) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  150. 65.796 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10094) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  151. 65.796 Info MultiplayerManager.cpp:1516: networkTick(2674) mapTick(10094) sending mapAlignAction
  152. 65.896 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10094) received MapAlignAction from peer(0), mapAlignTick(10095) appliedTickClosuresCount(0)
  153. 65.896 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10094) received MapAlignAction from peer(1), mapAlignTick(10093) appliedTickClosuresCount(19)
  154. 65.896 Info MultiplayerManager.cpp:1598: networkTick(2681) mapTick(10094) mapAlign finished targetTick(10095) updating map and running the tasks ...
  155. 65.896 Info MultiplayerManager.cpp:1470: networkTick(2681) mapTick(10094) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10095))
  156. ((peerID(1) state(InGameAligning) mapAlignTick(10093))
  157. )
  158. 65.896 Info MultiplayerManager.cpp:1619: maptick(10095) crc before applying all ticks: -47220376
  159. 65.896 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10095) lastTickApplied(10086) referenceMapTick(10095) networkTick(2681)
  160. 65.896 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(10087) inputActions((PlayerLeaveGame) ) ) for peer(1)
  161. 65.896 Info NetworkInputHandler.cpp:506: expectedMapTick(10095) removing peer(1) success(true).
  162. 65.896 Info GameActionHandler.cpp:1927: MapTick(10095) processed PlayerLeaveGame peerID(1) playerIndex(1)
  163. 65.896 Info MultiplayerManager.cpp:1630: maptick(10095) crc after applying all ticks: -1886895440
  164. 65.896 Info MultiplayerManager.cpp:848: networkTick(2681) mapTick(10095) changing state from(InGameAligning) to(InGameAligned)
  165. 66.012 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  166. 66.012 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  167. 66.012 Info NetworkInputHandler.cpp:482: expectedMapTick(10095) adding peer(1).
  168. 66.012 Info MultiplayerManager.cpp:848: networkTick(2687) mapTick(10095) changing state from(InGameAligned) to(InGameWaitingForOthers)
  169. 66.112 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  170. 66.112 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  171. 66.112 Info MultiplayerManager.cpp:1160: networkTick(2693) mapTick(10095) stopping mapAlign
  172. 66.112 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  173. 66.112 Info MultiplayerManager.cpp:1679: networkTick(2693) mapTick(10095) finishing removing peer(1) hasPeer(true)
  174. 66.112 Info NetworkInputHandler.cpp:506: expectedMapTick(10095) removing peer(1) success(true).
  175. 66.112 Info Synchronizer.cpp:507: networkTick(2693) removing peer(1) success(true).
  176. 66.112 Info MultiplayerManager.cpp:848: networkTick(2693) mapTick(10095) changing state from(InGameWaitingForOthers) to(InGame)
  177. 66.112 Info MultiplayerManager.cpp:1470: networkTick(2693) mapTick(10095) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  178. )
  179. 66.212 Info MultiplayerManager.cpp:989: networkTick(2699) mapTick(10095) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  180. 75.728 Received SIGINT, shutting down
  181. 75.780 Warning NetworkInputHandler.cpp:714: mapTick(10095) networkTick(3270) disconnecting from player but already disconnected.
  182. 75.789 Info MultiplayerManager.cpp:127: NetworkTick(3270) disconnecting multiplayer connection.
  183. 75.789 Info NetworkInputHandler.cpp:59: expectedMapTick(10095) sending PlayerLeaveGame
  184. 75.791 Info MultiplayerManager.cpp:154: NetworkTick(3270) quitting multiplayer connection.
  185. 75.791 Info MultiplayerManager.cpp:848: networkTick(3270) mapTick(-1) changing state from(InGame) to(Disconnected)
  186. 75.802 Info Router.cpp:405: Router peerID(0) shutting down.
  187. 75.803 Info PosixUDPSocket.cpp:91: Socket closed
  188. 75.803 Info Router.cpp:432: Router state -> Disconnected
  189. 75.804 Goodbye
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement