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- 0.000 2015-07-23 16:14:28; Factorio 0.12.0 (Build 103, linux64)
- 0.000 Operating system: Linux
- 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
- 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
- 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
- 0.013 Running in headless mode
- 0.016 Loading mod core 0.0.0 (data.lua)
- 0.019 Loading mod base 0.12.0 (data.lua)
- 0.536 Factorio initialised
- 0.537 Info Router.cpp:405: Router peerID(0) shutting down.
- 0.537 Info Router.cpp:432: Router state -> Disconnected
- 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.537 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
- 0.548 Info Scenario.cpp:160: Map version 0.12.0-36
- 0.598 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.598 Info Router.cpp:432: Router state -> Connected
- 0.598 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.598 Hosting game at port 34197, peerID 0, session magic 3763
- 0.598 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(8875) changing state from(CreatingGame) to(InGame)
- 0.598 Info NetworkInputHandler.cpp:40: mapTick(8875) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.715 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 0.715 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(8875) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.715 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(8875) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 19.331 Connection request from 100.36.xxx.xxx:34197
- 19.331 Info Router.cpp:497: NetworkTick(1123) replying to connectionRequest for address(100.36.xxx.xxx:34197).
- 19.431 Info Router.cpp:648: networkTick(1129) adding peer(1) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
- 19.431 Info Router.cpp:520: networkTick(1129) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(17633) newPeerID(1)
- 19.431 Info Synchronizer.cpp:491: networkTick(1129) adding peer(1) success(true).
- 19.881 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 19.881 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 19.881 Info NetworkInputHandler.cpp:482: expectedMapTick(8901) adding peer(1).
- 19.881 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 19.881 Info MultiplayerManager.cpp:989: networkTick(1135) mapTick(8901) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 20.231 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(8902) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 20.231 Info MultiplayerManager.cpp:848: networkTick(1148) mapTick(8902) changing state from(InGame) to(InGameAligning)
- 20.231 Info MultiplayerManager.cpp:1582: networkTick(1148) mapTick(8902) starting mapAlign
- 20.331 Info MultiplayerManager.cpp:989: networkTick(1154) mapTick(8902) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 20.331 Info MultiplayerManager.cpp:1516: networkTick(1154) mapTick(8902) sending mapAlignAction
- 20.431 Info MultiplayerManager.cpp:1204: networkTick(1160) mapTick(8902) received MapAlignAction from peer(0), mapAlignTick(8903) appliedTickClosuresCount(0)
- 20.431 Info MultiplayerManager.cpp:1598: networkTick(1161) mapTick(8902) mapAlign finished targetTick(8903) updating map and running the tasks ...
- 20.431 Info MultiplayerManager.cpp:1470: networkTick(1161) mapTick(8902) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(8903))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 20.431 Info MultiplayerManager.cpp:1619: maptick(8903) crc before applying all ticks: 1235352570
- 20.431 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(8903) lastTickApplied(8894) referenceMapTick(8903) networkTick(1161)
- 20.431 Info MultiplayerManager.cpp:1630: maptick(8903) crc after applying all ticks: 1235352570
- 20.431 Info MultiplayerManager.cpp:848: networkTick(1161) mapTick(8903) changing state from(InGameAligning) to(InGameAligned)
- 20.432 Info MultiplayerManager.cpp:848: networkTick(1161) mapTick(8903) changing state from(InGameAligned) to(InGameSavingMap)
- 20.481 Info MultiplayerManager.cpp:848: networkTick(1164) mapTick(8903) changing state from(InGameSavingMap) to(InGameSendingMap)
- 20.483 Info MultiplayerManager.cpp:1089: MapTick(8903) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(297886) crc(1979500027)
- 20.547 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(8903) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 20.547 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(8903) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 20.597 Info MultiplayerManager.cpp:989: networkTick(1170) mapTick(8903) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 20.697 Info MultiplayerManager.cpp:989: networkTick(1176) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 24.030 Info MultiplayerManager.cpp:989: networkTick(1376) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 24.031 Canceling serving for peer 1
- 24.031 Info MultiplayerManager.cpp:848: networkTick(1376) mapTick(8903) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 24.097 Info MultiplayerManager.cpp:989: networkTick(1379) mapTick(8903) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 24.147 Info MultiplayerManager.cpp:989: networkTick(1382) mapTick(8903) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 24.147 Info MultiplayerManager.cpp:1160: networkTick(1382) mapTick(8903) stopping mapAlign
- 24.147 Info MultiplayerManager.cpp:848: networkTick(1382) mapTick(8903) changing state from(InGameWaitingForOthers) to(InGame)
- 24.147 Info MultiplayerManager.cpp:1470: networkTick(1382) mapTick(8903) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 24.247 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 24.247 Info MultiplayerManager.cpp:989: networkTick(1388) mapTick(8909) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 24.281 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
- 24.281 Info GameActionHandler.cpp:1913: MapTick(8912) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
- 37.797 Connection request from 64.92.xxx.xxx:34197
- 37.797 Info Router.cpp:497: NetworkTick(2193) replying to connectionRequest for address(64.92.xxx.xxx:34197).
- 37.897 Info Router.cpp:648: networkTick(2199) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
- 37.897 Info Router.cpp:520: networkTick(2199) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(9464) newPeerID(2)
- 37.897 Info Synchronizer.cpp:491: networkTick(2199) adding peer(2) success(true).
- 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(100/600).
- 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(100/600).
- 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(100/600).
- 49.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(100/600).
- 51.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(200/600).
- 51.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(200/600).
- 51.280 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(200/600).
- 51.280 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(200/600).
- 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(300/600).
- 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(300/600).
- 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(300/600).
- 52.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(300/600).
- 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(400/600).
- 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(400/600).
- 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(400/600).
- 54.613 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(400/600).
- 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(500/600).
- 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(500/600).
- 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(500/600).
- 56.279 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(500/600).
- 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2199) from peer(2). Drop detection state(600/600).
- 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2200) from peer(2). Drop detection state(600/600).
- 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2201) from peer(2). Drop detection state(600/600).
- 57.946 Info Synchronizer.cpp:455: NetworkTick(2205) Requesting heartbeat for networkTick(2202) from peer(2). Drop detection state(600/600).
- 57.962 Info Synchronizer.cpp:585: NetworkTick(2205) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
- 57.979 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 57.979 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9680) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 57.979 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Rein).
- 57.979 Info MultiplayerManager.cpp:989: networkTick(2205) mapTick(9680) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 57.996 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
- 57.996 Info MultiplayerManager.cpp:935: networkTick(2206) mapTick(9680) removing peer(2) dropout(true)
- 57.996 Info Synchronizer.cpp:507: networkTick(2206) removing peer(2) success(false).
- 57.996 Info MultiplayerManager.cpp:848: networkTick(2206) mapTick(9680) changing state from(InGame) to(InGameAligning)
- 57.996 Info MultiplayerManager.cpp:1582: networkTick(2206) mapTick(9680) starting mapAlign
- 57.996 Info MultiplayerManager.cpp:1496: networkTick(2206) mapTick(9680) adding mapAlignTask(RemovePlayerAlignTask)
- 58.079 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
- 58.079 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 58.096 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 58.096 Info MultiplayerManager.cpp:989: networkTick(2212) mapTick(9680) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 58.096 Info MultiplayerManager.cpp:1516: networkTick(2212) mapTick(9680) sending mapAlignAction
- 58.196 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(0), mapAlignTick(9681) appliedTickClosuresCount(0)
- 58.196 Info MultiplayerManager.cpp:1204: networkTick(2218) mapTick(9680) received MapAlignAction from peer(1), mapAlignTick(9681) appliedTickClosuresCount(17)
- 58.196 Info MultiplayerManager.cpp:1598: networkTick(2219) mapTick(9680) mapAlign finished targetTick(9681) updating map and running the tasks ...
- 58.196 Info MultiplayerManager.cpp:1470: networkTick(2219) mapTick(9680) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(9681))
- ((peerID(1) state(InGameAligning) mapAlignTick(9681))
- )
- 58.196 Info MultiplayerManager.cpp:1619: maptick(9681) crc before applying all ticks: -1512523668
- 58.196 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(9681) lastTickApplied(9672) referenceMapTick(9681) networkTick(2219)
- 58.196 Info MultiplayerManager.cpp:1630: maptick(9681) crc after applying all ticks: -1512523668
- 58.196 Info MultiplayerManager.cpp:848: networkTick(2219) mapTick(9681) changing state from(InGameAligning) to(InGameAligned)
- 58.312 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 58.313 Info MultiplayerManager.cpp:989: networkTick(2225) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 58.313 Info MultiplayerManager.cpp:848: networkTick(2225) mapTick(9681) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 58.412 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 58.413 Info MultiplayerManager.cpp:989: networkTick(2231) mapTick(9681) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 58.413 Info MultiplayerManager.cpp:1160: networkTick(2231) mapTick(9681) stopping mapAlign
- 58.413 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 58.413 Info MultiplayerManager.cpp:1679: networkTick(2231) mapTick(9681) finishing removing peer(2) hasPeer(false)
- 58.413 Info NetworkInputHandler.cpp:506: expectedMapTick(9681) removing peer(2) success(false).
- 58.413 Info Synchronizer.cpp:507: networkTick(2231) removing peer(2) success(false).
- 58.413 Info MultiplayerManager.cpp:848: networkTick(2231) mapTick(9681) changing state from(InGameWaitingForOthers) to(InGame)
- 58.413 Info MultiplayerManager.cpp:1470: networkTick(2231) mapTick(9681) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 58.512 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9687) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 58.513 Info MultiplayerManager.cpp:989: networkTick(2237) mapTick(9687) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 65.696 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 65.696 Info MultiplayerManager.cpp:935: networkTick(2668) mapTick(10094) removing peer(1) dropout(false)
- 65.696 Info MultiplayerManager.cpp:848: networkTick(2668) mapTick(10094) changing state from(InGame) to(InGameAligning)
- 65.696 Info MultiplayerManager.cpp:1582: networkTick(2668) mapTick(10094) starting mapAlign
- 65.696 Info MultiplayerManager.cpp:1496: networkTick(2668) mapTick(10094) adding mapAlignTask(RemovePlayerAlignTask)
- 65.796 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10094) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 65.796 Info MultiplayerManager.cpp:989: networkTick(2674) mapTick(10094) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 65.796 Info MultiplayerManager.cpp:1516: networkTick(2674) mapTick(10094) sending mapAlignAction
- 65.896 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10094) received MapAlignAction from peer(0), mapAlignTick(10095) appliedTickClosuresCount(0)
- 65.896 Info MultiplayerManager.cpp:1204: networkTick(2680) mapTick(10094) received MapAlignAction from peer(1), mapAlignTick(10093) appliedTickClosuresCount(19)
- 65.896 Info MultiplayerManager.cpp:1598: networkTick(2681) mapTick(10094) mapAlign finished targetTick(10095) updating map and running the tasks ...
- 65.896 Info MultiplayerManager.cpp:1470: networkTick(2681) mapTick(10094) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(10095))
- ((peerID(1) state(InGameAligning) mapAlignTick(10093))
- )
- 65.896 Info MultiplayerManager.cpp:1619: maptick(10095) crc before applying all ticks: -47220376
- 65.896 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(10095) lastTickApplied(10086) referenceMapTick(10095) networkTick(2681)
- 65.896 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(10087) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 65.896 Info NetworkInputHandler.cpp:506: expectedMapTick(10095) removing peer(1) success(true).
- 65.896 Info GameActionHandler.cpp:1927: MapTick(10095) processed PlayerLeaveGame peerID(1) playerIndex(1)
- 65.896 Info MultiplayerManager.cpp:1630: maptick(10095) crc after applying all ticks: -1886895440
- 65.896 Info MultiplayerManager.cpp:848: networkTick(2681) mapTick(10095) changing state from(InGameAligning) to(InGameAligned)
- 66.012 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 66.012 Info MultiplayerManager.cpp:989: networkTick(2687) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 66.012 Info NetworkInputHandler.cpp:482: expectedMapTick(10095) adding peer(1).
- 66.012 Info MultiplayerManager.cpp:848: networkTick(2687) mapTick(10095) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 66.112 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 66.112 Info MultiplayerManager.cpp:989: networkTick(2693) mapTick(10095) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 66.112 Info MultiplayerManager.cpp:1160: networkTick(2693) mapTick(10095) stopping mapAlign
- 66.112 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 66.112 Info MultiplayerManager.cpp:1679: networkTick(2693) mapTick(10095) finishing removing peer(1) hasPeer(true)
- 66.112 Info NetworkInputHandler.cpp:506: expectedMapTick(10095) removing peer(1) success(true).
- 66.112 Info Synchronizer.cpp:507: networkTick(2693) removing peer(1) success(true).
- 66.112 Info MultiplayerManager.cpp:848: networkTick(2693) mapTick(10095) changing state from(InGameWaitingForOthers) to(InGame)
- 66.112 Info MultiplayerManager.cpp:1470: networkTick(2693) mapTick(10095) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 66.212 Info MultiplayerManager.cpp:989: networkTick(2699) mapTick(10095) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 75.728 Received SIGINT, shutting down
- 75.780 Warning NetworkInputHandler.cpp:714: mapTick(10095) networkTick(3270) disconnecting from player but already disconnected.
- 75.789 Info MultiplayerManager.cpp:127: NetworkTick(3270) disconnecting multiplayer connection.
- 75.789 Info NetworkInputHandler.cpp:59: expectedMapTick(10095) sending PlayerLeaveGame
- 75.791 Info MultiplayerManager.cpp:154: NetworkTick(3270) quitting multiplayer connection.
- 75.791 Info MultiplayerManager.cpp:848: networkTick(3270) mapTick(-1) changing state from(InGame) to(Disconnected)
- 75.802 Info Router.cpp:405: Router peerID(0) shutting down.
- 75.803 Info PosixUDPSocket.cpp:91: Socket closed
- 75.803 Info Router.cpp:432: Router state -> Disconnected
- 75.804 Goodbye
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