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- Playing Steam Version
- Thrive is starting. Log output (due to buffering this is likely not in real time):
- Setting breakpad minidump AppID = 1779200
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199235235949 [API loaded no]
- Note: error lines may not match up when they happened in relation to normal output due to buffering.
- Error lines are any lines received from the game's stderr output stream.
- ERROR: src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 59ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long.
- Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org
- OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2
- Async. shader compilation: OFF
- Mono: Log file is: 'C:/Users/Rajesh/AppData/Roaming/Thrive/mono/mono_logs/2023-04-16_11.25.20_4016.log'
- This is Thrive version: 0.6.1.0 (see below for exact build info)
- Unhandled exception logger attached
- Startup C# locale is: en-US Godot locale is: en_US
- user:// directory is: C:/Users/Rajesh/AppData/Roaming/Thrive
- Game logs are written to: C:/Users/Rajesh/AppData/Roaming/Thrive\logs latest log is 'log.txt'
- Doing delayed apply for some settings
- Set audio output device to: Default
- Set C# locale to: en-US Godot locale is: en
- Starting Steam load
- Steam load finished
- Game is owned by current Steam user
- Our app id is: 1779200
- Mods reported enabled to UnhandledExceptionLogger
- Loading mod: DamageNumbers
- Checking for potentially installed workshop mods
- Mod folder found as a workshop item
- Loading mod C# assembly from: C:\Program Files (x86)\Steam\steamapps\workshop\content\1779200\2661606219\Damage Numbers.dll
- Assembly load succeeded
- DamageNumbers mod is initializing
- Mod loading finished
- SimulationParameters are good
- This version of Thrive was built at Friday, 17 February 2023 12:37:48 from commit 3481015c23a13c17f2c26b866809e845235bc364 on branch master
- Beginning Thrive news feed fetch
- TaskExecutor started with parallel job count: 4
- Detected store name from launch parameters:
- Launcher tells us that we are store version: steam
- Launcher told us store name: steam
- We were opened through the Thrive Launcher
- Launcher opening us is hidden
- Thrive Launcher started us, launcher hidden: True
- Loading mod Nodes into the scene tree
- DamageNumbers mod is attaching nodes
- FloatingDamageNumbers class loaded
- Jukebox now playing from: Menu
- Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
- Startup successful, removing startup info file
- ------------ Thrive Startup Succeeded ------------
- Opening clicked link: https://revolutionarygamesstudio.com/progress-update-04-15-2023/
- Set audio output device to: Default
- Set C# locale to: en-US Godot locale is: en
- Opening clicked link: https://revolutionarygamesstudio.com/progress-update-04-15-2023/
- Starting load of save: Basrutic_Thykvium5.thrivesave
- Player Microbe spawned
- World generation settings: [LAWK: True, Difficulty: hard preset, Life origin: Vent, Seed: 869718010, Map type: Procedural, Day/night cycle enabled: False, Day length: 180, Include multicellular: True, Easter eggs: True]
- Jukebox now playing from: MicrobeStage
- Applying patch (Basrutic Epipelagic) settings
- Number of clouds in this patch = 9
- Registering new spawner: Name: ammonia density: 0.42
- Registering new spawner: Name: glucose density: 8.544921E-06
- Registering new spawner: Name: phosphates density: 0.42
- hydrogensulfide spawn density is 0. It won't spawn
- oxygen spawn density is 0. It won't spawn
- carbondioxide spawn density is 0. It won't spawn
- nitrogen spawn density is 0. It won't spawn
- sunlight spawn density is 0. It won't spawn
- temperature spawn density is 0. It won't spawn
- Number of chunks in this patch = 4
- Registering new spawner: Name: FLOATING_HAZARD density: 1
- SMALL_IRON_CHUNK spawn density is 0. It won't spawn
- BIG_IRON_CHUNK spawn density is 0. It won't spawn
- Registering new spawner: Name: GOOGLY_EYE_CELL density: 0.001
- Number of species in this patch = 13
- Registering new spawner: Name: 1 density: 0.2831326
- Registering new spawner: Name: 17 density: 0.248905
- Registering new spawner: Name: 19 density: 0.2480636
- Registering new spawner: Name: 10 density: 0.2212837
- Registering new spawner: Name: 68 density: 0.2183931
- Registering new spawner: Name: 24 density: 0.2132748
- Registering new spawner: Name: 26 density: 0.2132069
- Registering new spawner: Name: 66 density: 0.1914808
- Registering new spawner: Name: 125 density: 0.1906435
- Registering new spawner: Name: 25 density: 0.1879215
- Registering new spawner: Name: 152 density: 0.1849377
- Registering new spawner: Name: 94 density: 0.1807539
- Registering new spawner: Name: 93 density: 0.1738221
- load finished, success: True message: Load finished elapsed: 00:00:08.3218183
- We are playing a lower Thrive version than latest, not updating latest
- DamageNumbers found a camera
- Jukebox: starting track: res://assets/sounds/microbe-theme-6.ogg position: 0
- Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience.ogg position: 0
- Running extinction step in patch Basjuroramean Coastal. Total count:17
- Forced extinction of species Oros raquito in patch Basjuroramean Coastal.
- Forced extinction of species Preroxus taroxien in patch Basjuroramean Coastal.
- Forced extinction of species Nerius mudae in patch Basjuroramean Coastal.
- Forced extinction of species Skastus motrum in patch Basjuroramean Coastal.
- Forced extinction of species Cymamatus cenostmia in patch Basjuroramean Coastal.
- Running extinction step in patch Basjuroramean Tidepool. Total count:18
- Forced extinction of species Qisaemic ako in patch Basjuroramean Tidepool.
- Forced extinction of species Ikoptrum cytidia in patch Basjuroramean Tidepool.
- Forced extinction of species Skastus kisiidia in patch Basjuroramean Tidepool.
- Forced extinction of species Skastus squpiun in patch Basjuroramean Tidepool.
- Forced extinction of species Preroxus taroxien in patch Basjuroramean Tidepool.
- Forced extinction of species Utonpiun urostpian in patch Basjuroramean Tidepool.
- Running extinction step in patch Basjuroramean Estuary. Total count:17
- Forced extinction of species Oros raquito in patch Basjuroramean Estuary.
- Forced extinction of species Utonpiun urostpian in patch Basjuroramean Estuary.
- Forced extinction of species Mehidis thetdae in patch Basjuroramean Estuary.
- Forced extinction of species Skastus kisiidia in patch Basjuroramean Estuary.
- Forced extinction of species Qisaemic nopaun in patch Basjuroramean Estuary.
- Running extinction step in patch Lanartasic Coastal. Total count:13
- Forced extinction of species Qijyaumic okunquito in patch Lanartasic Coastal.
- Running extinction step in patch Lanartasic Estuary. Total count:18
- Forced extinction of species Skastus squpiun in patch Lanartasic Estuary.
- Forced extinction of species Sareton upala in patch Lanartasic Estuary.
- Forced extinction of species Otrum ipo in patch Lanartasic Estuary.
- Forced extinction of species Qisaemic nopiun in patch Lanartasic Estuary.
- Forced extinction of species Ikoptrum cytidia in patch Lanartasic Estuary.
- Forced extinction of species Qisaemic ako in patch Lanartasic Estuary.
- Running extinction step in patch Vyclezerian Coastal. Total count:13
- Forced extinction of species Premnien primonsis in patch Vyclezerian Coastal.
- Running extinction step in patch Golbonian Coastal. Total count:14
- Forced extinction of species Sareton idarnea in patch Golbonian Coastal.
- Forced extinction of species Qqmaqitus consia in patch Golbonian Coastal.
- Running extinction step in patch Golbonian Tidepool. Total count:16
- Forced extinction of species Qisaemic mogoepsis in patch Golbonian Tidepool.
- Forced extinction of species Qisaemic nopiun in patch Golbonian Tidepool.
- Forced extinction of species Qqmaqitus lecanus in patch Golbonian Tidepool.
- Forced extinction of species Qisaemic eko in patch Golbonian Tidepool.
- Running extinction step in patch Basrutic Epipelagic. Total count:17
- Forced extinction of species Neniipsis viripsis in patch Basrutic Epipelagic.
- Forced extinction of species Choguar eranra in patch Basrutic Epipelagic.
- Forced extinction of species Premnien primonsis in patch Basrutic Epipelagic.
- Forced extinction of species Neman madae in patch Basrutic Epipelagic.
- Forced extinction of species Qisaemic eko in patch Basrutic Epipelagic.
- Move to editor pressed
- Starting microbe editor with: 15 organelles in the microbe
- Elapsing time on editor entry
- TimedWorldOperations: running effects. elapsed: 1 total passed: 2200000000
- Applying auto-evo results. Auto-evo run took: 00:01:04.1771490
- Extinct species Hymili arux (56) had an external effect, ignoring the effect
- Extinct species Hymili arux (56) had an external effect, ignoring the effect
- Jukebox now playing from: MicrobeEditor
- DamageNumbers found a camera
- Creating a save with
- Child process exited with code -805306369
- Thrive exited abnormally with an error
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