Advertisement
Guest User

Torn auto

a guest
Jan 21st, 2018
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.37 KB | None | 0 0
  1. // Torn autoexec comments are for groups and explanations of commands
  2.  
  3.  
  4. //my launch options:
  5. // -console -novid -tickrate 128 -high -full -w 1280 -h 960 -nod3d9ex1 -nojoy +exec autoexec.cfg
  6. // most are self explanatory. novid removes the video intro on startup. nod3d9ex1 makes alt tabbing faster. nojoy removes joystick support.
  7.  
  8.  
  9. unbindallmousekeyboard //removes any temp binds I may have used previously (yes I'm a shitlord)
  10.  
  11. // My crosshair settings
  12. cl_crosshair_drawoutline "1"
  13. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  14. cl_crosshair_dynamic_splitalpha_innermod "1"
  15. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  16. cl_crosshair_dynamic_splitdist "7"
  17. cl_crosshair_outlinethickness "1.000000"
  18. cl_crosshair_sniper_show_normal_inaccuracy "0"
  19. cl_crosshair_sniper_width "1"
  20. cl_crosshair_t "0"
  21. cl_crosshairalpha "255"
  22. cl_crosshaircolor "5"
  23. cl_crosshaircolor_b "255"
  24. cl_crosshaircolor_g "255"
  25. cl_crosshaircolor_r "255"
  26. cl_crosshairdot "0"
  27. cl_crosshairgap "-2.500000"
  28. cl_crosshairgap_useweaponvalue "0"
  29. cl_crosshairscale "0"
  30. cl_crosshairsize "2.000000"
  31. cl_crosshairstyle "4"
  32. cl_crosshairthickness "1.000000"
  33. cl_crosshairusealpha "1"
  34. cl_fixedcrosshairgap "-2"
  35.  
  36.  
  37.  
  38. // Mouse
  39. m_rawinput 1 // removes accel
  40. sensitivity 1
  41. zoom_sensitivity_ratio_mouse "0.818933027098955175" // this is supposed to be the exact same zoom sens as ur regular sens. as a rifler I prefer an option like this as my sniper muscle memory is nonexistent.
  42.  
  43. // Useful commands (I'll be adding to this as I discover more)
  44. bind f "+lookatweapon; r_cleardecals" // f is inspect as per usual, but it also removes blood and bullets to make it easier to spot enemies
  45.  
  46. volume .1
  47.  
  48. cl_forcepreload 1 //this preloads maps to improve FPS
  49.  
  50. // Open scoreboard, show netgraph and clear bullets/blood
  51.  
  52. net_graph "1"
  53. net_graphheight "2000"
  54. net_graphpos "2"
  55. net_graphproportionalfont "0"
  56. alias +scorenet "+showscores; net_graphheight 1;r_cleardecals;"
  57. alias -scorenet "-showscores; net_graphheight 2000"
  58. bind "TAB" "+scorenet"
  59. cl_autowepswitch 0
  60. cl_showloadout 1
  61.  
  62. // Show damage given in the console
  63.  
  64. developer "1"
  65. con_filter_text "Damage given"
  66. con_filter_text_out "Player:"
  67. con_filter_enable "2"
  68.  
  69. // Bomb drop bind
  70.  
  71. bind "t" "use weapon_c4;drop"
  72.  
  73. // Perfect jump throw
  74. // **CAUTION SOME LEAGUES DONT ALLOW THIS BIND**
  75. //alias +jumpthrow "+jump; -attack"
  76. //alias -jumpthrow "-jump;"
  77. //bind "MOUSE3" "+jumpthrow"
  78.  
  79. // Jump on mouse wheel(up/down)
  80. bind "MWHEELUP" "+jump"
  81. bind "MWHEELDOWN" "+jump"
  82.  
  83. // Nade Binds
  84.  
  85. bind z "use weapon_smokegrenade"
  86. bind x "use weapon_incgrenade;use weapon_molotov"
  87. bind c "use weapon_hegrenade"
  88. bind mouse3 "use weapon_flashbang"
  89.  
  90. //Switch bind
  91.  
  92. alias "+switch" "slot3" // I don't use lastinv for q. if you want q to work like normal just remove this and write bind "q" "lastinv" that will make you switch between the last weapon picked up.
  93. alias "-switch" "slot1" // this switch bind is to switch between primary and the knife. when q is held I am using the knife, and when I let go my primary comes up.
  94. bind "q" "+switch" // I use this for movement and also for quickly switching back to primary in other situations. I personally prefer this but I can understand if someone else would think differently.
  95.  
  96. // Graphical settings
  97. r_eyegloss 0
  98. r_eyemove 0
  99. r_eyegloss 0
  100. r_eyemove 0
  101. r_eyeshift_x 0
  102. r_eyeshift_y 0
  103. r_eyeshift_z 0
  104. r_eyesize 0 //eyes on characters are useless for gameplay, so why have em loaded?
  105.  
  106. //Viewmodel bobbing when moving
  107. cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
  108. cl_bobamt_lat .1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
  109. cl_bobamt_vert .1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up and down when running.
  110. cl_bobcycle .98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs. IMPORTANT: sv_competitive_minspec 1 forces cl_bobcycle .98!
  111.  
  112. //Viewmodel Shifting when firing the Weapon
  113. cl_viewmodel_shift_left_amt .5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
  114. cl_viewmodel_shift_right_amt .25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
  115.  
  116. //Viewmodel pos
  117. cl_viewmodel_shift_left_amt ".5"
  118. cl_viewmodel_shift_right_amt ".25"
  119. viewmodel_fov "62.000000"
  120. viewmodel_offset_x "-0.200000"
  121. viewmodel_offset_y "2.0"
  122. viewmodel_offset_z "-2.0"
  123. viewmodel_presetpos "0"
  124. cl_bob_lower_amt "5"
  125. cl_bobamt_lat ".1"
  126. cl_bobamt_vert ".1"
  127. cl_bobcycle ".98"
  128.  
  129.  
  130. // Radar Commands
  131. cl_radar_always_centered 0
  132. cl_radar_scale 0.3
  133. cl_hud_radar_scale 1.15
  134. cl_radar_rotate 1
  135.  
  136.  
  137. // buy binds
  138. bind "kp_enter" "buy vesthelm;"
  139. bind "kp_plus" "buy vest;"
  140. bind "kp_del" "buy defuser;"
  141. bind "kp_ins" "buy flashbang;"
  142. bind "kp_end" "buy smokegrenade;"
  143. bind "kp_downarrow" "buy hegrenade;"
  144. bind "kp_pgdn" "buy molotov; buy incgrenade;"
  145. bind "kp_home" "buy ak47; buy m4a1;"
  146. bind "kp_uparrow" "buy awp;"
  147. bind "kp_pgup" "buy ump45;"
  148. bind "kp_leftarrow" "buy p250;"
  149. bind "kp_5" "buy tec9; buy fiveseven;"
  150. bind "kp_rightarrow" "buy deagle;"
  151.  
  152.  
  153. //binds
  154.  
  155. bind "ESCAPE" "cancelselect"
  156. bind "p" "toggleconsole"
  157. bind "SPACE" "+jump"
  158. bind "," "buyammo1"
  159. bind "." "buyammo2"
  160. bind "0" "slot10"
  161. bind "1" "slot1"
  162. bind "2" "slot2"
  163. bind "3" "slot3"
  164. bind "4" "slot4"
  165. bind "5" "slot5"
  166. bind "6" "slot6"
  167. bind "7" "slot7"
  168. bind "8" "slot8"
  169. bind "9" "slot9"
  170. bind "a" "+moveleft"
  171. bind "b" "buymenu"
  172. bind "d" "+moveright"
  173. bind "e" "+use"
  174. bind "g" "drop"
  175. bind "i" "show_loadout_toggle"
  176. bind "mouse5" "+voicerecord"
  177. bind "m" "teammenu"
  178. bind "r" "+reload"
  179. bind "s" "+back"
  180. bind "u" "messagemode2"
  181. bind "w" "+forward"
  182. bind "y" "messagemode"
  183. bind "CTRL" "+duck"
  184. bind "SHIFT" "+speed"
  185. bind "F3" "autobuy"
  186. bind "F4" "rebuy"
  187. bind "F5" "jpeg"
  188. bind "F6" "save quick"
  189. bind "F7" "load quick"
  190. bind "F10" "quit prompt"
  191. bind "MOUSE1" "+attack"
  192. bind "MOUSE2" "+attack2"
  193. bind "PAUSE" "pause"
  194. bind "DEL" "mute"
  195. bind "n" "+spray_menu"
  196.  
  197.  
  198.  
  199.  
  200.  
  201.  
  202.  
  203.  
  204.  
  205. // End
  206. //fps_max 300 (whatever u wanna cap it at)
  207. fps_max 240
  208. echo "Autoexec is running"
  209. host_writeconfig //this one is to ensure that the autoexec works. csgo is a fucked up game and unlike normal source games it has a tough time remembering to execute autoexec. I use the echo as a means to check that it works when I launch.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement