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  1. file:///C/Users/eks/Downloads/log.txt[22.05.2018 20:04:43]
  2. 05-23 00:35:36.373: E/Unity(2221): [EGL] eglDestroySurface(m_EGLDisplay, m_EGLSurface):
  3. EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or
  4. pixmap) configured for GL rendering.
  5. 05-23 00:35:36.373: E/Unity(2221):
  6. 05-23 00:35:36.373: E/Unity(2221): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  7. 75)
  8. 05-23 00:35:36.377: E/Unity(2221): [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot
  9. access a requested resource (for example a context is bound in another thread).
  10. 05-23 00:35:36.377: E/Unity(2221):
  11. 05-23 00:35:36.377: E/Unity(2221): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  12. 267)
  13. 05-23 00:35:36.377: E/Unity(2221): [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot
  14. access a requested resource (for example a context is bound in another thread).
  15. 05-23 00:35:36.377: E/Unity(2221):
  16. 05-23 00:35:36.377: E/Unity(2221): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  17. 267)
  18. 05-23 00:35:36.517: E/Unity(2221): 32:** OnApplicationPause=>True/True
  19. 05-23 00:35:36.517: E/Unity(2221): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String,
  20. Object[])
  21. 05-23 00:35:36.517: E/Unity(2221): UnityEngine.Logger:Log(LogType, Object)
  22. 05-23 00:35:36.517: E/Unity(2221): Viveport.WebService.Util:Log_e(String)
  23. 05-23 00:35:36.517: E/Unity(2221): Viveport.WebService.<OnApplicationPause>c__Iterator0:MoveNext()
  24. 05-23 00:35:36.517: E/Unity(2221): UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  25. 05-23 00:35:36.517: E/Unity(2221):
  26. 05-23 00:35:36.517: E/Unity(2221): (Filename:
  27. ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51)
  28. 05-23 00:35:36.520: E/Unity(2221): 53:~~~~~ WaitForReady begin resuming:Resuming : 26533850
  29. 05-23 00:35:36.520: E/Unity(2221): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String,
  30. Object[])
  31. 05-23 00:35:36.520: E/Unity(2221): UnityEngine.Logger:Log(LogType, Object)
  32. 05-23 00:35:36.520: E/Unity(2221): Viveport.WebService.Util:Log_e(String)
  33. 05-23 00:35:36.520: E/Unity(2221): Viveport.WebService.<WaitForReady>c__Iterator2:MoveNext()
  34. 05-23 00:35:36.520: E/Unity(2221): UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  35. 05-23 00:35:36.520: E/Unity(2221):
  36. 05-23 00:35:36.520: E/Unity(2221): (Filename:
  37. ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51)
  38. 05-23 00:35:41.601: E/Unity(2221): 33:** OnApplicationPause=>False/True
  39. 05-23 00:35:41.601: E/Unity(2221): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String,
  40. Object[])
  41. 05-23 00:35:41.601: E/Unity(2221): UnityEngine.Logger:Log(LogType, Object)
  42. 05-23 00:35:41.601: E/Unity(2221): Viveport.WebService.Util:Log_e(String)
  43. 05-23 00:35:41.601: E/Unity(2221): Viveport.WebService.<OnApplicationPause>c__Iterator0:MoveNext()
  44. 05-23 00:35:41.601: E/Unity(2221): UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  45. 05-23 00:35:41.601: E/Unity(2221):
  46. 05-23 00:35:41.601: E/Unity(2221): (Filename:
  47. ./artifacts/generated/Android/runtime/DebugBindings.gen.cpp Line: 51)
  48. 05-23 00:35:42.378: E/Unity(2221): [EGL] Unable to acquire context: EGL_BAD_SURFACE: An
  49. EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL
  50. rendering.
  51. 05-23 00:35:42.378: E/Unity(2221):
  52. 05-23 00:35:42.378: E/Unity(2221): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line:
  53. 267)
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