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Shay2014

Chromakey

Oct 30th, 2014
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  1. Name: Chromakey
  2.  
  3. Gender: Female
  4.  
  5. Race: Unicorn
  6.  
  7. Class: Arcane Blade (Mag/Rog)
  8.  
  9. Skills:
  10. -Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  11. -Unicorn Telekinesis: spell; You possess the unique ability of telekinesis, manipulating objects with your mind and sheer force of will. Complex tasks and heavier objects may require more focus.
  12. -Hornlight: spell; Never get caught in the dark without a light again. You can use your horn to cast a minor light spell illuminating your immediate area or as a flashlight to search for objects. +1 bonus to perception at night or in dark areas. This cannot be used to blind enemies.
  13. -Visibly Unarmed: Passive; You never appear armed or indeed all that threatening. If searched, no weapons will be found on you. Yet you can still use your seemingly spectral weapons to harm foes as if they were normal, fine steel.
  14. -Astral Projection: spell; you project your spirit, leaving your physical body behind as you send yourself to a distant location. While projecting, your body is unconscious and immobile, and you are unaware of anything that happens to it unless you are in its vicinity. Your spirit is intangible and invisible, but can still be detected by magic or other spirits, and it cannot manipulate or pass through physical objects. Wherever your spirit travels, you can hear and see everything around you in the physical world. Returning to your physical body is automatic.
  15. -Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles.
  16. -Stealth: become hidden. Enemies cannot attack you until you reveal yourself. An attack used in stealth Autocrits. Can be used at DC8 in combat.
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  18. Cutie Mark: The spectral outline of a pony's head (+2 to Telekinesis rolls)
  19.  
  20. H/W: 5/5
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  22. Gear:
  23. Copper broadsword with a topaz set in its hilt
  24. Walking stick (Catalyst)
  25. Brown hooded robes
  26.  
  27. Traits:
  28. An old mare with many years of life experience as a wandering sorceress, Chromakey has especially trained herself to use her innate telekinetic powers to her advantage. While physically frail and barely able to hold her own in melee, she relies on her telekinetic prowess to manipulate objects (including her sword) around her.
  29. When she was younger, she trained with the finest mages Canterlot had to offer before leaving to make her way in the world. She has survived many great perils, and often shares her life experiences with her companions as lessons. She is self-reliant and mistrustful of others, seeing companionship as little more than a means to an end. She looks down upon most other mages, considering herself to be superior to most; however, she is more than glad to teach her magic to willing students that she deems capable. She is not without a lust for power, ever seeking to expand her knowledge of magic. When unoccupied, she often resorts to meditating.
  30. She is fairly old for an adventurer, her face drawn yet ever stern. Her coat is a creamy yellow hue, with a white braided mane and piercing bright green eyes. Despite her age she carries herself well, standing proud and tall among ponies. Most of the time she wears a simple, unassuming brown robe, with the hood covering her eyes.
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