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  1. #### from 16E25CBC this=16CC5950 a1="Look at" a2="None" a3=0
  2. #### from 16E25CD0 this=16CC5950 a1="Look at" a2="Camera" a3=1
  3. #### from 16E25CE4 this=16CC5950 a1="Look at" a2="Z-Aligned Billboard " a3=2
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  8. #### from 16D902BA this=16CC7260 a1="Type" a2="ZooIA" a3=3
  9. #### from 16D902CE this=16CC7260 a1="Type" a2="Debug" a3=2
  10. #### from 16D902E1 this=16CC7260 a1="Type" a2="Official" a3=0
  11. #### from 16D9039F this=16CC7260 a1="GameModeType" a2="Nothing" a3=0
  12. #### from 16D903B3 this=16CC7260 a1="GameModeType" a2="CAPture" a3=7
  13. #### from 16D903C7 this=16CC7260 a1="GameModeType" a2="ASsault" a3=9
  14. #### from 16D8A956 this=16CC7BD0 a1="Category" a2="Default" a3=0
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  17. #### from 16D8A992 this=16CC7BD0 a1="Category" a2="Formation" a3=3
  18. #### from 16D8A9A6 this=16CC7BD0 a1="Category" a2="Tackle" a3=4
  19. #### from 16D8A9BA this=16CC7BD0 a1="Category" a2="Heal" a3=5
  20. #### from 16D8A9CE this=16CC7BD0 a1="Category" a2="AlertSystem" a3=6
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  24. #### from 16D8AA1E this=16CC7BD0 a1="Category" a2="Captured" a3=A
  25. #### from 16D8AA32 this=16CC7BD0 a1="Category" a2="Shock" a3=B
  26. #### from 16D8AA46 this=16CC7BD0 a1="Category" a2="GroupWarn" a3=C
  27. #### from 16D8AA5A this=16CC7BD0 a1="Category" a2="DetectionReaction" a3=D
  28. #### from 16D8AA6E this=16CC7BD0 a1="Category" a2="PanicMove" a3=E
  29. #### from 16D8AA82 this=16CC7BD0 a1="Category" a2="PanicStill" a3=F
  30. #### from 16D8AA96 this=16CC7BD0 a1="Category" a2="ReputationFeedback" a3=10
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  36. #### from 16D8AB0E this=16CC7BD0 a1="Category" a2="SpeakerMoneyTime" a3=16
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  38. #### from 16D8AB36 this=16CC7BD0 a1="Category" a2="SpeakerGeneralGame" a3=18
  39. #### from 16D8AB4A this=16CC7BD0 a1="Category" a2="SpeakerSpecificsComments" a3=19
  40. #### from 16D8AB5D this=16CC7BD0 a1="Type" a2="NotDefined" a3=FFFFFFFF
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  42. #### from 16D8AB84 this=16CC7BD0 a1="Type" a2="Gru" a3=1
  43. #### from 16D8AB98 this=16CC7BD0 a1="Type" a2="Civilian" a3=2
  44. #### from 16D8ABAC this=16CC7BD0 a1="Type" a2="Commentator" a3=3
  45. #### from 16D8ABC0 this=16CC7BD0 a1="Type" a2="Scripted" a3=4
  46. #### from 16D8AD57 this=16CC7BD0 a1="Repeat Scale" a2="Type" a3=0
  47. #### from 16D8AD6B this=16CC7BD0 a1="Repeat Scale" a2="Group" a3=1
  48. #### from 16D4D93C this=16CC8F90 a1="Category" a2="Positive" a3=1
  49. #### from 16D4D950 this=16CC8F90 a1="Category" a2="Negative" a3=0
  50. #### from 16D4D964 this=16CC8F90 a1="Category" a2="Important" a3=2
  51. #### from 16D4D9AF this=16CC8F90 a1="Priority" a2="Low" a3=2
  52. #### from 16D4D9C2 this=16CC8F90 a1="Priority" a2="Normal" a3=1
  53. #### from 16D4D9D6 this=16CC8F90 a1="Priority" a2="High" a3=0
  54. #### from 16D4DB78 this=16CC8F90 a1="Action" a2="None" a3=FFFFFFFF
  55. #### from 16D4DB8C this=16CC8F90 a1="Action" a2="eMoveForwardBackward" a3=0
  56. #### from 16D4DB9F this=16CC8F90 a1="Action" a2="eStrafeLeftRight" a3=1
  57. #### from 16D4DBB3 this=16CC8F90 a1="Action" a2="eContextualAction" a3=2
  58. #### from 16D4DBC7 this=16CC8F90 a1="Action" a2="eRegroupCommand" a3=3
  59. #### from 16D4DBDB this=16CC8F90 a1="Action" a2="eFireWeapon" a3=4
  60. #### from 16D4DBEF this=16CC8F90 a1="Action" a2="eAimWeapon" a3=5
  61. #### from 16D4DC03 this=16CC8F90 a1="Action" a2="eSelectPreviousItem" a3=6
  62. #### from 16D4DC17 this=16CC8F90 a1="Action" a2="eSelectNextItem" a3=7
  63. #### from 16D4DC2B this=16CC8F90 a1="Action" a2="eReloadWeapon" a3=8
  64. #### from 16D4DC3F this=16CC8F90 a1="Action" a2="eGrenade" a3=9
  65. #### from 16D4DC53 this=16CC8F90 a1="Action" a2="eSwitchToPrimaryWeapon" a3=A
  66. #### from 16D4DC67 this=16CC8F90 a1="Action" a2="eSwitchToSecondaryWeapon" a3=B
  67. #### from 16D4DC7B this=16CC8F90 a1="Action" a2="eGrenadeLauncher" a3=C
  68. #### from 16D4DC8F this=16CC8F90 a1="Action" a2="eInventory" a3=D
  69. #### from 16D4DCA3 this=16CC8F90 a1="Action" a2="eDoClassAction1" a3=E
  70. #### from 16D4DCB7 this=16CC8F90 a1="Action" a2="eDoClassAction2" a3=F
  71. #### from 16D4DCCB this=16CC8F90 a1="Action" a2="eJumpFunction" a3=10
  72. #### from 16D4DCDF this=16CC8F90 a1="Action" a2="eDroneAltitudeControl" a3=11
  73. #### from 16D4DCF3 this=16CC8F90 a1="Action" a2="eChatAll" a3=12
  74. #### from 16D4DD07 this=16CC8F90 a1="Action" a2="eChatTeam" a3=13
  75. #### from 16D4DD1B this=16CC8F90 a1="Action" a2="eInGameScoreboard" a3=14
  76. #### from 16D4DD2F this=16CC8F90 a1="Action" a2="eInGameLoadout" a3=15
  77. #### from 16D4DD43 this=16CC8F90 a1="Action" a2="eActivateInGameChat" a3=16
  78. #### from 16D4DD57 this=16CC8F90 a1="Action" a2="eToggleConsole" a3=17
  79. #### from 16D4DD6B this=16CC8F90 a1="Action" a2="eGameMenu" a3=18
  80. #### from 16D4DD7F this=16CC8F90 a1="Action" a2="eTakeScreenshot" a3=19
  81. #### from 16D4DD93 this=16CC8F90 a1="Action" a2="eSprint" a3=1A
  82. #### from 16D4DDA7 this=16CC8F90 a1="Action" a2="eSelectItem" a3=1B
  83. #### from 16D4DDBB this=16CC8F90 a1="Action" a2="eEvasive" a3=1C
  84. #### from 16D4DDCF this=16CC8F90 a1="Action" a2="eCrouch" a3=1D
  85. #### from 16D4DDE3 this=16CC8F90 a1="Action" a2="eProne" a3=1E
  86. #### from 16D4DDF7 this=16CC8F90 a1="Action" a2="eChangeStance" a3=1F
  87. #### from 16D4DE0B this=16CC8F90 a1="Action" a2="eDropMine" a3=20
  88. #### from 16D4DE1F this=16CC8F90 a1="Action" a2="eDroneFightMode" a3=21
  89. #### from 16D4DE33 this=16CC8F90 a1="Action" a2="eUseAction" a3=22
  90. #### from 16D4DE47 this=16CC8F90 a1="Action" a2="eCycleFireMode" a3=23
  91. #### from 16D4DE5B this=16CC8F90 a1="Action" a2="eCycleAmmoBoosts" a3=24
  92. #### from 16D4DE6F this=16CC8F90 a1="Action" a2="eFOVZoomIn" a3=25
  93. #### from 16D4DE83 this=16CC8F90 a1="Action" a2="eFOVZoomOut" a3=26
  94. #### from 16D4DE97 this=16CC8F90 a1="Action" a2="eFOVZoomCycle" a3=27
  95. #### from 16D4DEAB this=16CC8F90 a1="Action" a2="eSwapSide" a3=28
  96. #### from 16D4DEBF this=16CC8F90 a1="Action" a2="eToggleMap" a3=29
  97. #### from 16D4DED3 this=16CC8F90 a1="Action" a2="eMeleeAttack" a3=2A
  98. #### from 16D4DEE7 this=16CC8F90 a1="Action" a2="eActivatePushToTalk" a3=2B
  99. #### from 16D4ABA3 this=16CC9150 a1="GameMode" a2="Capture" a3=7
  100. #### from 16D4AC02 this=16CC9150 a1="GameMode" a2="Assault" a3=9
  101. #### from 16D4AC5F this=16CC9150 a1="GameMode" a2="None" a3=0
  102. #### from 16D4ACDB this=16CC9150 a1="Layer Type" a2="Win US" a3=0
  103. #### from 16D4ACEF this=16CC9150 a1="Layer Type" a2="Win GRU" a3=1
  104. #### from 16D4AD03 this=16CC9150 a1="Layer Type" a2="Draw" a3=2
  105. #### from 16D4AD17 this=16CC9150 a1="Layer Type" a2="Loose" a3=3
  106. #### from 16D4AD2B this=16CC9150 a1="Layer Type" a2="GameMode Good" a3=4
  107. #### from 16D4AD3F this=16CC9150 a1="Layer Type" a2="GameMode Bad" a3=5
  108. #### from 16D4ADF9 this=16CC9150 a1="FadeInType" a2="Linear" a3=0
  109. #### from 16D4AE0D this=16CC9150 a1="FadeInType" a2="Log" a3=1
  110. #### from 16D4AE91 this=16CC9150 a1="FadeOutType" a2="Linear" a3=0
  111. #### from 16D4AEA5 this=16CC9150 a1="FadeOutType" a2="Log" a3=1
RAW Paste Data
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