Advertisement
Guest User

Jager von Einzbern "the black knight"

a guest
Jun 2nd, 2017
502
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.35 KB | None | 0 0
  1. Name: "The Black Knight" - True Name: Jager von Einzbern
  2. Wish: Become a Saber
  3. Alignment: Neutral - Neutral
  4. Personality traits: Archetype - Saber Alter. Cruel, Selfish, Wrathful, Confident, Honorable.
  5. Servant Class : Lancer - closer to Avenger class
  6. Physical Features: Male Saber - Adult Saber - Gallant(Horrifying once the Anathema progresses) - Double Ahoge - Short Ahoge
  7. Clothing: Ceremonial Medium Armor, Suit & Tie
  8.  
  9. Servant Parameters
  10. Strength-A (13) (A++ with monstrous strength and avenger)
  11. Endurance- B (A with armor)(A++ with reinforcement and avenger) (7)
  12. Agility-A (13)
  13. Magic- D (1)- Projection and Reinforcement based
  14. Luck- C (3)
  15. Noble Phantasm-A (EX with Armor) (23)
  16.  
  17. Class Skills:
  18. Magic Resistance -B (0) the class skill possessed by the spirit that is now the black knight
  19. Avenger - EX (26) the embodiment of his vengeful purpose and mission
  20. Independent Action - D (4)
  21.  
  22. Personal Skills:
  23. Battle Continuation - EX (25)(one must physically render his body inoperable to slay him, as he can fight through all but the most devastating wounds unhindered)
  24. Monstrous Strength - A (15) Due to his inhuman nature as a created abomination Jager possesses monstrous traits, namely a draconic mana reactor and inhuman strength
  25. Mana Burst (flames)- B (10) a form of primal magecraft on a large scale, reinforced weapons apear smoldering
  26. Innocent Monster E - due to his purpose as slayer of champions - Jager is rendered menacing
  27.  
  28.  
  29. Noble Phantasm(s):
  30. "Arbiter - Devouring Blade that slays the heavens"
  31. EX (EX in cannon) (20). Anti-Unit Weapon
  32. A glaive of pure black metal - a great blade of disproportionate length mounted on a pillar of etched crystalline matrix. This nightmarish weapon is as a bottomless pit- a gaping whole which voraciously absorbs any and all energy, rendering it particularly usefull against enemy attacks or magecrafts. this absorbative property grants then wielder an additional rank of magical resistance at the cost of disabling conventional magecraft. the energy absorbed can be further utilized to enhance the wielders physical capabilities.
  33. "Arbiter Judgement-Annihilating blade of reckoning". EX Anti World Ability
  34. But perhaps equally if not more devastating is its secondary function- which converts the absorbed Energy into prana, before accelerating and emitting it in an all destroying wave of pure power - the exact power of this wave is dependent upon the energy absorbed as well as drawing energy from the wielder, but with enough power absorbed it can scour continents or even annihilate planets
  35. however due to the violent nature of this process it is impossible to limit the output of the blade, it will always discharge all stored power
  36.  
  37. "The Anathema - what man has wrought let no god put asunder"
  38. A (10). Anti-Self Ability, Range-0, maximum targets- 1
  39. Nullifies effects, abilities, and damage from sources of A rank and higher (A-,A,A+...), also grants a stock of additional lives (8) - lives can regenerate over time provided sufficient mana is provided. combined with his battle continuation skill this ability becomes closer to time reversal than regeneration. It acts as a "refusal" of the abilities rather than outright resistance and therefore does not factor in magnitude of effect nullified.
  40.  
  41. A Noble Phantasm representing the Black Huntsman's nature as one who shatters fate and triumphs against the odds - rendering the greatest weapons of legend and the very implements of the gods void, negating any and all effects they may have and rendering him immune to blows exceeding a certain caliber - the vengeful soul of man is persistent indeed refusing to bow to even death, as such the anathema is capable of denying his demise, reforming or healing from all wounds, once for each of the celestial bodies man must overcome.
  42.  
  43. The full effects of this Phantasm however, cannot be employed against "the weak" - as such death may be avoided fewer times against opponents deemed so.
  44. as he denies his fated death the true nature as anathema is revealed - great infernal cracks appearing across his body and his visage becoming as of a vengeful wraith.
  45.  
  46. "The Slayermark- Butchers Brand"
  47. A- (5). Equipment (maximum range - LoS, maximum targets - indefinite)
  48. A series of runic engravings stretching the length of the black knights arm, houses a malicious curse which flares red when in use. it is the only remnanat of the servant originally summoned and as such is viewed as "outside assistance" by Jager, and is as such reserved for strong opponents only.
  49. when activated the curse is released and implanted into an opponent (with magic resistance of A granting partial resistance and higher ranks outright immunity) - prohibiting the offensive properties of a single NP possesed by the target. when outnumbered a secondary form of the curse activates, syphoning strength from afflicted targets into the userhowever should the curse be employed in such a fashion that leaves the opponent with no means of offense (disable their sole Np) it will partially revolt against its wielder: disabling one of their offensive noble phantasms - ignoring all resistance or immunity.
  50. Possesses a curious quality as a Broken Phantasm - transforming ones arm into a volitile mass power which discharges a crippling hex upon impact, paralizing the target if struck and piercing magic resistance. however such action also results in heavy damage and likely loss of the arm on which it is engraved, as the energy released is too much for the frame to bear
  51.  
  52. The man being as Jager Von Einzbern was created for a specific purpose, to serve as a suitable vessel for a heroic spirit, created by the Einzbern family in an attempt at creating "an artificial servant" to use in their quest for the holy grail. as such the humonculus created was put through a murderours developmental training as preparation for the war, with innate magic woven into his core developing in ways to allow for his absorbal of a servants saint graph. trained in several fighting stiles and created with the spiritual residues left after the 5th HGW he was supposed to serve as an ideal tool - the capability and power of a with the loyalty and devotion of one of their constructs - however during the binding of the servant into the frame a most curious outcome ocurred - rather than serve as a regular demiservant Jager fully absorbed the spirit - becoming an altogether new entity the summoned spirits vengeful last moments corrupting the binding ritual resulting in an abberation - his original purpose of defeating the strongest champions his foes could muster against him changed to "humbling the mighty" - similarly his personality was merged with the spirit, the regular humonculus calm sublimed with the raging wrath of a heroes dying moments
  53.  
  54. A tall pale figure clad in black plate of menacing design, jager is usually clad in a dark cloak that serves as a method of attempting to hide his identity as well as mask slight movements during combat, when fighting at full capacity the cloak unravels revealing runic armor underneath.
  55. In combat The Black Knight employs a wide variety of conjured and reinforced weaponry, employing weapons designed to be effective against the foe in his trademark defensive style, focussing on stripping down his opponents offense through disarming or crippling and wait for a opening in his opponents defence upon which he will attemp to settle the fight with a single decisive blow.
  56. Due to his position as "false heroic spirit" and one whos purpose is to fight the mighty Jager possesses a cynical and jaded view of heroes, considering many of them as possesing undeserved and unearned power or recognition and believing that they are nothing more than priveleged brats. he also possesses a deep disdain of the gods- and possesses a sympathy for those who have had a raw deal in life or have suffered due to the works.
  57. Combative and arrogant in nature, often indulging in wanton chauvinism and toying with opponents if he feels confident enough against them or if he considers them deserving, particularly relishing tormenting those with unearned power or those "heroes" who fail to live up to his expectations - willing to suppress himself to achieve his goals, employing ruthless efficiency and cutthroat tactics against foes . of all the traits that frustrate him jager holds a deep dislike for those whom are favored by fate or who have an "easy life" - heroes whom he feels do not deserve their place and achievements. despite how hedislikes facing opponents who resort to underhanded methods he does not consider them despicable as such but rather necessary tools employed by the weak against the strong that happen to be annoying to face, despite this he despises those strong who employ dishonorable tactics against their weaker foes.
  58. Due to his unique circumstances in life Jager does not suit normal life to a large degree, possesing a diet picky to a childish extent due to his limited experience with while alive, he preffers to spend his days living the "neet life" playing video games or assembling models or causing trouble for his own amusement. naturally such prefferences leave him heavily dependant upon his master or some other benefactor to provide for his needs - with crime also being an considered option due to its ease and lack of risk for a person of his capabilities.
  59.  
  60. Likes: good fights, "fair maidens", acting "heroic", challenging the mighty,
  61. Dislikes: sadists, tyrants, cowards, those who sacrifice others for their ambitions
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement