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  1. Log uploaded on Thursday, June 13, 2019, 6:30:27 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
  5. [1.0] Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
  6. Prisoner Harvesting: (no assemblies)
  7. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  8. [RF] Advanced Bridges [1.0]: Rainbeau's Advanced Bridges(1.0.6889.23495)
  9. Increased Stack: (no assemblies)
  10. Human Power Generator Mod: Humanpowergeneratormod(1.0.0.0)
  11. Beautiful Water: 0Harmony(1.2.0.1), ModCheck(1.8.1.0)
  12. Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
  13. Replimat: 0Harmony(1.2.0.1), Replimat(1.0.0.0)
  14. Colony Manager: 0Harmony(1.2.0.1), Fluffy_ColonyManager(av:4.0.0.0,fv:4.8.445)
  15. Tilled Soil: (no assemblies)
  16. ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
  17. [sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
  18. Glitter Tech: (no assemblies)
  19. Medieval Times: (no assemblies)
  20. Medieval Times - Chinese Translations Patch: (no assemblies)
  21. Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
  22. Mass Graves: 0Harmony(1.2.0.1), MassGraves(1.0.0.0)
  23.  
  24. Active Harmony patches:
  25. Building_Grave.get_StorageTabVisible: PRE: MassGraves.Harmony_Storage_Tab_Visible.Prefix
  26. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  27. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  28. Designator_Build.get_Visible: PRE: MassGraves.Harmony_Designator_Build.Prefix
  29. Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
  30. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  31. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  32. FoodUtility.BestFoodSourceOnMap: PRE: Replimat.ReplimatMod+Patch_BestFoodSourceOnMap.Prefix post: Replimat.ReplimatMod+Patch_BestFoodSourceOnMap.Postfix
  33. FoodUtility.FoodOptimality: PRE: Replimat.ReplimatMod+Patch_FoodOptimality.Prefix
  34. FoodUtility.GetFinalIngestibleDef: PRE: Replimat.ReplimatMod+Patch_GetFinalIngestibleDef.Prefix
  35. FoodUtility.SpawnedFoodSearchInnerScan: PRE: Replimat.ReplimatMod+Patch_SpawnedFoodSearchInnerScan.Prefix
  36. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  37. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  38. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  39. Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  40. GenConstruct.CanPlaceBlueprintAt: post: SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix
  41. JobDriver_FoodDeliver.GetReport: post: Replimat.ReplimatMod+Patch_JobDriver_FoodDeliver_GetReport.Postfix
  42. JobDriver_FoodFeedPatient.GetReport: post: Replimat.ReplimatMod+Patch_JobDriver_FoodFeedPatient_GetReport.Postfix
  43. JobDriver_Ingest.GetReport: post: Replimat.ReplimatMod+Patch_JobDriver_Ingest_GetReport.Postfix
  44. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  45. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  46. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  47. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  48. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  49. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  50. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  51. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  52. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  53. PathFinder.GetBuildingCost: PRE: FluffyManager.PathFinder_GetBuildingCost.Prefix
  54. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  55. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  56. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  57. TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
  58. Thing.get_AmbientTemperature: post: Replimat.ReplimatMod+Patch_Thing_AmbientTemperature.Postfix
  59. ThingDef.get_IsFoodDispenser: PRE: Replimat.ReplimatMod+Building.IsFoodDispenserPrefix
  60. ThingListGroupHelper.Includes: PRE: Replimat.ReplimatMod+Patch_Includes.Prefix
  61. Toils_Ingest.TakeMealFromDispenser: PRE: Replimat.ReplimatMod+Patch_TakeMealFromDispenser.Prefix
  62. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  63. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, com.rimworld.modcheck, com.Replimat.patches, fluffy.colonymanager, MassGraves.Harmony; 1.1.0.0: EdB.PrepareCarefully, rimworld.lanilor.simplymorebridges
  64.  
  65. Platform information: (hidden, use publishing options to include)
  66.  
  67. Log file contents:
  68. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  69. GfxDevice: [Renderer information redacted]
  70. Begin MonoManager ReloadAssembly
  71. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  72. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  73. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  74. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  75. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  76. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  77. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  78. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  79. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  80. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  81. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  82. RimWorld 1.0.2282 rev726
  83.  
  84. [HugsLib] version 6.1.3
  85.  
  86. From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values.
  87.  
  88. Translation data for language Traditional Chinese has 10 errors. Generate translation report for more info.
  89.  
  90. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  91.  
  92. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  93.  
  94. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  95.  
  96. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  97.  
  98. [HugsLib] initializing MURWallLight
  99.  
  100. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  101.  
  102. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 9407.
  103. Total: 85.916710 ms (FindLiveObjects: 0.241194 ms CreateObjectMapping: 0.378544 ms MarkObjects: 85.238708 ms DeleteObjects: 0.057959 ms)
  104.  
  105. Loading game from file Autosave-5 with mods Core, 735106432, 1542386771, 730854291, 818773962, 1539309348, 798158924, 1706030487, 1663954301, 1423699208, 1715402900, 715565262, 725747149, 722085442, 760088748, 725576127
  106.  
  107. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  108.  
  109. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16626.
  110. Total: 165.631500 ms (FindLiveObjects: 0.425334 ms CreateObjectMapping: 1.896950 ms MarkObjects: 163.260315 ms DeleteObjects: 0.048299 ms)
  111.  
  112. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  113.  
  114. Unloading 6999 unused Assets to reduce memory usage. Loaded Objects now: 10826.
  115. Total: 118.921661 ms (FindLiveObjects: 0.828029 ms CreateObjectMapping: 1.265740 ms MarkObjects: 99.105705 ms DeleteObjects: 17.721577 ms)
  116.  
  117. Loading game from file Autosave-5 with mods Core, 735106432, 1542386771, 730854291, 818773962, 1539309348, 798158924, 1706030487, 1663954301, 1423699208, 1715402900, 715565262, 725747149, 722085442, 760088748, 725576127
  118.  
  119. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  120.  
  121. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17737.
  122. Total: 183.776901 ms (FindLiveObjects: 1.450183 ms CreateObjectMapping: 1.293814 ms MarkObjects: 180.979477 ms DeleteObjects: 0.052525 ms)
  123.  
  124. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  125.  
  126. Unloading 6904 unused Assets to reduce memory usage. Loaded Objects now: 10831.
  127. Total: 112.136833 ms (FindLiveObjects: 0.779126 ms CreateObjectMapping: 0.995567 ms MarkObjects: 98.673431 ms DeleteObjects: 11.688101 ms)
  128.  
  129. Loading game from file Autosave-1 with mods Core, 735106432, 1542386771, 730854291, 818773962, 1539309348, 798158924, 1706030487, 1663954301, 1423699208, 1715402900, 715565262, 725747149, 722085442, 760088748, 725576127
  130.  
  131. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  132.  
  133. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17718.
  134. Total: 187.502884 ms (FindLiveObjects: 1.704357 ms CreateObjectMapping: 1.254873 ms MarkObjects: 184.485397 ms DeleteObjects: 0.057053 ms)
  135.  
  136. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  137.  
  138. Unloading 6879 unused Assets to reduce memory usage. Loaded Objects now: 10837.
  139. Total: 113.443321 ms (FindLiveObjects: 1.162501 ms CreateObjectMapping: 0.948777 ms MarkObjects: 101.559608 ms DeleteObjects: 9.771832 ms)
  140.  
  141. Loading game from file 你媽的 with mods Core, 735106432, 1542386771, 730854291, 818773962, 1539309348, 798158924, 1706030487, 1663954301, 1423699208, 1715402900, 715565262, 725747149, 722085442, 760088748, 725576127
  142.  
  143. Could not resolve reference to object with loadID Thing_Human72 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent=
  144.  
  145. Pawn Gecko has relation "ExLover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships).
  146.  
  147. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  148.  
  149. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17631.
  150. Total: 181.304291 ms (FindLiveObjects: 1.367168 ms CreateObjectMapping: 1.214120 ms MarkObjects: 178.675613 ms DeleteObjects: 0.045582 ms)
  151.  
  152. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  153.  
  154. Unloading 6781 unused Assets to reduce memory usage. Loaded Objects now: 10886.
  155. Total: 141.143814 ms (FindLiveObjects: 1.200838 ms CreateObjectMapping: 2.274288 ms MarkObjects: 127.396660 ms DeleteObjects: 10.271426 ms)
  156.  
  157. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  158.  
  159. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 11113.
  160. Total: 152.142456 ms (FindLiveObjects: 0.259608 ms CreateObjectMapping: 0.534611 ms MarkObjects: 148.552902 ms DeleteObjects: 2.794711 ms)
  161.  
  162. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  163.  
  164. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 11403.
  165. Total: 125.701965 ms (FindLiveObjects: 0.493859 ms CreateObjectMapping: 0.883875 ms MarkObjects: 124.262650 ms DeleteObjects: 0.060373 ms)
  166.  
  167. Initializing new game with mods Core, 735106432, 1542386771, 730854291, 818773962, 1539309348, 798158924, 1706030487, 1663954301, 1423699208, 1715402900, 715565262, 725747149, 722085442, 760088748, 725576127
  168.  
  169. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  170. HandleD3DDeviceLost
  171. HandleD3DDeviceLost: needs reset, doing it
  172. FullResetD3DDevice
  173. ResetD3DDevice
  174. dev->Reset
  175. D3Dwindow device not lost anymore
  176.  
  177. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19693.
  178. Total: 238.196808 ms (FindLiveObjects: 1.264835 ms CreateObjectMapping: 3.879330 ms MarkObjects: 232.969620 ms DeleteObjects: 0.082712 ms)
  179.  
  180. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  181.  
  182. Unloading 8307 unused Assets to reduce memory usage. Loaded Objects now: 11489.
  183. Total: 155.979507 ms (FindLiveObjects: 1.205970 ms CreateObjectMapping: 2.321681 ms MarkObjects: 137.291946 ms DeleteObjects: 15.158096 ms)
  184.  
  185. Setting up 4 worker threads for Enlighten.
  186. Thread -> id: 2364 -> priority: 1
  187. Thread -> id: 118c -> priority: 1
  188. Thread -> id: 1078 -> priority: 1
  189. Thread -> id: 1c60 -> priority: 1
  190. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  191. GfxDevice: creating device client; threaded=1
  192. Direct3D:
  193. Version: Direct3D 9.0c [aticfx64.dll 26.20.11015.5009]
  194. Renderer: AMD Radeon (TM) R9 380 Series
  195. Vendor: ATI
  196. VRAM: 2021 MB (via DXGI)
  197. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  198. Begin MonoManager ReloadAssembly
  199. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  200. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  201. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  202. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  203. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  204. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  205. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  206. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  207. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  208. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  209. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  210. RimWorld 1.0.2282 rev726
  211.  
  212. [HugsLib] version 6.1.3
  213.  
  214. From Beautiful Water: "Impassable Chest-deep Water" not detected, using default patch values.
  215.  
  216. XML error: Duplicate XML node name specialFiltersToDisallow in this XML block: <filter><categories><li>CorpsesHumanlike</li></categories><specialFiltersToDisallow><li>AllowCorpsesStranger</li></specialFiltersToDisallow><specialFiltersToDisallow><li>AllowCorpsesStranger</li></specialFiltersToDisallow></filter>
  217.  
  218. Root node: <ThingDef ParentName="BuildingBase"><defName>Grave</defName><label>grave</label><description>A decent final resting place. Colonists will visit full graves to gain meditative joy.</description><thingClass>Building_Grave</thingClass><graphicData><texPath>Things/Building/Misc/GraveEmpty</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,4)</drawSize></graphicData><constructEffect>ConstructDirt</constructEffect><altitudeLayer>FloorEmplacement</altitudeLayer><useHitPoints>false</useHitPoints><size>(1,2)</size><tickerType>Rare</tickerType><canOverlapZones>false</canOverlapZones><statBases><WorkToBuild>800</WorkToBuild></statBases><passability>Standable</passability><defaultPlacingRot>South</defaultPlacingRot><building><ai_chillDestination>false</ai_chillDestination><expandHomeArea>false</expandHomeArea><isInert>true</isInert><preventDeteriorationInside>true</preventDeteriorationInside><haulToContainerDuration>500</haulToContainerDuration><fullGraveGraphicData><texPath>Things/Building/Misc/GraveFull</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,4)</drawSize></fullGraveGraphicData><fixedStorageSettings><filter><categories><li>Corpses</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Important</priority><filter><categories><li>CorpsesHumanlike</li></categories><specialFiltersToDisallow><li>AllowCorpsesStranger</li></specialFiltersToDisallow><specialFiltersToDisallow><li>AllowCorpsesStranger</li></specialFiltersToDisallow></filter></defaultStorageSettings></building><inspectorTabs><li>ITab_Storage</li></inspectorTabs><terrainAffordanceNeeded>Diggable</terrainAffordanceNeeded><designationCategory>Misc</designationCategory><designationHotKey>Misc8</designationHotKey></ThingDef>
  219.  
  220. XML Verse.ThingFilter defines the same field twice: specialFiltersToDisallow.
  221.  
  222. Field contents: AllowCorpsesStranger.
  223.  
  224. Whole XML:
  225.  
  226. <filter><categories><li>CorpsesHumanlike</li></categories><specialFiltersToDisallow><li>AllowCorpsesStranger</li></specialFiltersToDisallow><specialFiltersToDisallow><li>AllowCorpsesStranger</li></specialFiltersToDisallow></filter>
  227.  
  228. Translation data for language Traditional Chinese has 11 errors. Generate translation report for more info.
  229.  
  230. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  231.  
  232. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  233.  
  234. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  235.  
  236. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  237.  
  238. [HugsLib] initializing MURWallLight
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