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- %mat = new CustomMaterial( Material_Con_wood )
- {
- mapTo = "pq_construction_wood";
- texture[0] = "./textures/pq/pq_construction_wood";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_edge_cream_pq )
- {
- mapTo = "pq_edge_cream_2";
- texture[0] = "./textures/pq/pq_edge_cream_2";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_edge_white_1 )
- {
- mapTo = "pq_edge_white_1";
- texture[0] = "./textures/pq/pq_edge_white_1";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_edge_white_2 )
- {
- mapTo = "pq_edge_white_2";
- texture[0] = "./textures/pq/pq_edge_white_2";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_fossil_rock )
- {
- mapTo = "pq_fossil_rock";
- texture[0] = "./textures/pq/pq_fossil_rock";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new Material( Material_pq_friction_bouncy )
- {
- mapTo = "pq_friction_bouncy";
- baseTex[0] = "./textures/pq/pq_friction_bouncy";
- //texture[1] = "./textures/tile_intermediate.normal";
- //texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 15;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- //shader = NoiseTile;
- //version = 2.0;
- };
- %mat = new Material( Material_pq_friction_grass )
- {
- mapTo = "pq_friction_grass";
- baseTex[0] = "./textures/pq/pq_friction_grass";
- //texture[1] = "./textures/tile_intermediate.normal";
- //texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 2;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- //shader = NoiseTile;
- //version = 2.0;
- };
- %mat = new Material( Material_pq_friction_ice )
- {
- mapTo = "pq_friction_ice";
- baseTex[0] = "./textures/pq/pq_friction_ice";
- //bumpTex[1] = "./textures/friction_low.normal";
- //texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 0.2;
- restitution = 1;
- force = 0;
- cubemap[0] = iceCubemap;
- pixelSpecular[0] = true;
- specular[0] = "1.0 1.0 1.0 0.8";
- specularPower[0] = 128.0;
- };
- %mat = new Material( Material_pq_friction_mud )
- {
- mapTo = "pq_friction_mud";
- baseTex[0] = "./textures/pq/pq_friction_mud";
- //texture[1] = "./textures/friction_low.normal";
- //texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 0.2;
- restitution = 1;
- force = 0;
- //cubemap[0] = iceCubemap;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- //shader = NoiseTile;
- //version = 2.0;
- };
- %mat = new Material( Material_pq_friction_sand )
- {
- mapTo = "pq_friction_sand";
- baseTex[0] = "./textures/pq/pq_friction_sand";
- //texture[1] = "./textures/friction_low.normal";
- //texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 4;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- //shader = NoiseTile;
- //version = 2.0;
- };
- %mat = new Material( Material_pq_friction_space )
- {
- mapTo = "pq_friction_space";
- baseTex[0] = "./textures/pq/pq_friction_space";
- //texture[1] = "./textures/tile_intermediate.normal";
- //texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 0;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- //shader = NoiseTile;
- //version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_hot_1_med )
- {
- mapTo = "pq_hot_1_med";
- texture[0] = "./textures/pq/pq_hot_1_med";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_hot_2_light )
- {
- mapTo = "pq_hot_2_light";
- texture[0] = "./textures/pq/pq_hot_2_light";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_hot_4_med )
- {
- mapTo = "pq_hot_4_med";
- texture[0] = "./textures/pq/pq_hot_4_med";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_1 )
- {
- mapTo = "pq_ray_wall_1";
- texture[0] = "./textures/pq/pq_ray_wall_1";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_2 )
- {
- mapTo = "pq_ray_wall_2";
- texture[0] = "./textures/pq/pq_ray_wall_2";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_3 )
- {
- mapTo = "pq_ray_wall_3";
- texture[0] = "./textures/pq/pq_ray_wall_3";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_4 )
- {
- mapTo = "pq_ray_wall_4";
- texture[0] = "./textures/pq/pq_ray_wall_4";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_5 )
- {
- mapTo = "pq_ray_wall_5";
- texture[0] = "./textures/pq/pq_ray_wall_5";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_6 )
- {
- mapTo = "pq_ray_wall_6";
- texture[0] = "./textures/pq/pq_ray_wall_6";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_7 )
- {
- mapTo = "pq_ray_wall_7";
- texture[0] = "./textures/pq/pq_ray_wall_7";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_8 )
- {
- mapTo = "pq_ray_wall_8";
- texture[0] = "./textures/pq/pq_ray_wall_8";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_combo_2 )
- {
- mapTo = "pq_ray_wall_combo_2";
- texture[0] = "./textures/pq/pq_ray_wall_combo_2";
- texture[1] = "./textures/plate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_combo_2_medium )
- {
- mapTo = "pq_ray_wall_combo_2_medium";
- texture[0] = "./textures/pq/pq_ray_wall_combo_2_medium";
- texture[1] = "./textures/plate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_ray_wall_combo_small )
- {
- mapTo = "pq_ray_wall_combo_small";
- texture[0] = "./textures/pq/pq_ray_wall_combo_small";
- texture[1] = "./textures/plate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_rays_blue_med )
- {
- mapTo = "pq_rays_blue_med";
- texture[0] = "./textures/pq/pq_rays_blue_med";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_rays_green_dark )
- {
- mapTo = "pq_rays_green_dark";
- texture[0] = "./textures/pq/pq_rays_green_dark";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_rays_green_light )
- {
- mapTo = "pq_rays_green_light";
- texture[0] = "./textures/pq/pq_rays_green_light";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_rays_green_med )
- {
- mapTo = "pq_rays_green_med";
- texture[0] = "./textures/pq/pq_rays_green_med";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_rays_purple_light )
- {
- mapTo = "pq_rays_purple_light";
- texture[0] = "./textures/pq/pq_rays_purple_light";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_rays_purple_med )
- {
- mapTo = "pq_rays_purple_med";
- texture[0] = "./textures/pq/pq_rays_purple_med";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_rays_red_light )
- {
- mapTo = "pq_rays_red_light";
- texture[0] = "./textures/pq/pq_rays_red_light";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
- %mat = new CustomMaterial( Material_pq_under_tile_brown )
- {
- mapTo = "pq_under_tile_brown";
- texture[0] = "./textures/pq/pq_under_tile_brown";
- texture[1] = "./textures/tile_intermediate.normal";
- texture[2] = "./textures/noise";
- specular[0] = "1 1 1 1";
- specularPower[0] = 40.0;
- friction = 1;
- restitution = 1;
- force = 0;
- // LOL
- //emissive[0] = true;
- //glow[0] = true;
- shader = NoiseTile;
- version = 2.0;
- };
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