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C&C Generals ZeroHour Example map.ini

Nov 13th, 2017
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  1. Weather
  2. SnowEnabled = yes ; Schnee oder Regen an oder aus
  3. SnowTexture = ExSnowFlake1.tga ; Die Textur des Schnees/Regens
  4. SnowBoxDimensions = 200 ; Die Größe der Box die den Schnee/Regenpartikel enthält
  5. SnowBoxDensity = 0.8 ; Die Einstellung, wie viel Schnee fällt. Ein höherer Wert lässt es stärker schneien.
  6. SnowFrequencyScaleX = 0.0533 ;Geschwindigkeit der Seitbewegung X-Achse
  7. SnowFrequencyScaleY = 0.0275 ;Geschwindigkeit der Seitbewegung Y-Achse
  8. SnowAmplitude = 4.0 ;Einstellung der Seitbewegung
  9. SnowVelocity = 2.0 ;Geschwindigkeit mit der der Schnee/Regen fällt
  10. SnowPointSize = .30 ;.10 ;Größe der einzelnen Schneeflocken/Regentropfen, Maximal und Minimal
  11. SnowMaxPointSize = 32.0 ; Maximale Partikelgröße
  12. SnowMinPointSize = 1.0 ; Minimale Partikelgröße
  13.  
  14. ;Some video cards can't do hardware accelerated particles. Set this
  15. ;setting to "no" in order see what emulation will look like. Use the
  16. ;SnowQuadSize setting to make it look similar to PointSprite version.
  17.  
  18. SnowPointSprites = yes ;set to "no" for point-sprite emulation.
  19. SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation.
  20. End
  21.  
  22. InGameUI
  23. ;MessageDelayMS = 75000
  24. MilitaryCaptionColor = R:128 G:255 B:0 A:255
  25. MilitaryCaptionPosition = X:10 Y:100
  26. MilitaryCaptionTitleFont = Arial
  27. MilitaryCaptionTitlePointSize = 14
  28. MilitaryCaptionTitleBold = No
  29. End
  30.  
  31. Language
  32. MilitaryCaptionSpeed = 1
  33. MilitaryCaptionDelayMS = 550 ;750
  34. End
  35.  
  36. PlayerTemplate <Faction Name>
  37. StartingBuilding = NONE
  38. StartingUnit0 = NONE
  39. StartingUnit1 = NONE
  40. End
  41.  
  42. PlayerTemplate FactionNOD
  43. Side = NOD
  44. PlayableSide = Yes
  45. StartMoney = 0
  46. MaxLevelMP = 32
  47. MaxLevelSP = 78 ;80
  48. PreferredColor = R:213 G:0 B:0
  49. PreferredCampaignRadarColor = R:255 G:0 B:0
  50. ; PreferredColor = R:43 G:43 B:179
  51. StartingBuilding = NODConstructionYard
  52. StartingMetaBuilding = NODMetaBase
  53. ;StartingUnit0 = MetaControlDummyPREActivator
  54. PurchaseScienceCommandSet = GoodSpellStoreCommandSet
  55. PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
  56. DisplayName = INI:FactionNOD
  57. ShortDisplayName = INI:ShortFactionNOD
  58. DefaultPlayerAIType = MenSkirmishAI
  59. BeaconName = MultiplayerBeacon
  60. LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
  61. SkirmishMPVictoryMusic = CNC3_SUCCESS_EVIL
  62. SkirmishMPDefeatMusic = CNC3_FAILURE
  63. IntelDBMusic = Music_BaseBuilding_Yellow
  64. InitialUpgrades = Upgrade_NODFaction
  65. ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
  66. ResourceModifierValues = 100 100 100 100 100 100 95 90 85 80 75 71 68 66
  67. MoneyCapSP = 999999
  68. MoneyCapMP = 999999
  69. SpellBook = PlayerSpellBook
  70. SpellBookMp = PlayerSpellBook
  71. End
  72.  
  73. Object <ObjectName>
  74. ReplaceModule ModuleTag_LifetimeUpdate
  75. Behavior = LifetimeUpdate ModuleTag_LifetimeUpdateOverride
  76. MinLifetime = <Minimum Time In Milliseconds>
  77. MaxLifetime = <Maximum Time In Milliseconds>
  78. DeathType = FADED
  79. End
  80. End
  81.  
  82. Object <ObjectName>
  83. RemoveModule ModuleTag_LifetimeUpdate
  84. End
  85.  
  86. Object <ObjectName>
  87. AddModule ModuleTag_LifetimeUpdate
  88. Behavior = LifetimeUpdate ModuleTag_LifetimeUpdateOverride
  89. MinLifetime = <Minimum Time In Milliseconds>
  90. MaxLifetime = <Maximum Time In Milliseconds>
  91. DeathType = FADED
  92. End
  93. End
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