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- Weather
- SnowEnabled = yes ; Schnee oder Regen an oder aus
- SnowTexture = ExSnowFlake1.tga ; Die Textur des Schnees/Regens
- SnowBoxDimensions = 200 ; Die Größe der Box die den Schnee/Regenpartikel enthält
- SnowBoxDensity = 0.8 ; Die Einstellung, wie viel Schnee fällt. Ein höherer Wert lässt es stärker schneien.
- SnowFrequencyScaleX = 0.0533 ;Geschwindigkeit der Seitbewegung X-Achse
- SnowFrequencyScaleY = 0.0275 ;Geschwindigkeit der Seitbewegung Y-Achse
- SnowAmplitude = 4.0 ;Einstellung der Seitbewegung
- SnowVelocity = 2.0 ;Geschwindigkeit mit der der Schnee/Regen fällt
- SnowPointSize = .30 ;.10 ;Größe der einzelnen Schneeflocken/Regentropfen, Maximal und Minimal
- SnowMaxPointSize = 32.0 ; Maximale Partikelgröße
- SnowMinPointSize = 1.0 ; Minimale Partikelgröße
- ;Some video cards can't do hardware accelerated particles. Set this
- ;setting to "no" in order see what emulation will look like. Use the
- ;SnowQuadSize setting to make it look similar to PointSprite version.
- SnowPointSprites = yes ;set to "no" for point-sprite emulation.
- SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation.
- End
- InGameUI
- ;MessageDelayMS = 75000
- MilitaryCaptionColor = R:128 G:255 B:0 A:255
- MilitaryCaptionPosition = X:10 Y:100
- MilitaryCaptionTitleFont = Arial
- MilitaryCaptionTitlePointSize = 14
- MilitaryCaptionTitleBold = No
- End
- Language
- MilitaryCaptionSpeed = 1
- MilitaryCaptionDelayMS = 550 ;750
- End
- PlayerTemplate <Faction Name>
- StartingBuilding = NONE
- StartingUnit0 = NONE
- StartingUnit1 = NONE
- End
- PlayerTemplate FactionNOD
- Side = NOD
- PlayableSide = Yes
- StartMoney = 0
- MaxLevelMP = 32
- MaxLevelSP = 78 ;80
- PreferredColor = R:213 G:0 B:0
- PreferredCampaignRadarColor = R:255 G:0 B:0
- ; PreferredColor = R:43 G:43 B:179
- StartingBuilding = NODConstructionYard
- StartingMetaBuilding = NODMetaBase
- ;StartingUnit0 = MetaControlDummyPREActivator
- PurchaseScienceCommandSet = GoodSpellStoreCommandSet
- PurchaseScienceCommandSetMP = MenSpellStoreCommandSet
- DisplayName = INI:FactionNOD
- ShortDisplayName = INI:ShortFactionNOD
- DefaultPlayerAIType = MenSkirmishAI
- BeaconName = MultiplayerBeacon
- LoadScreenMusic = TEMP_RAM_Music360_LoadScreen ; If you change this, remember it must be a RAM-based (no-stream) piece of music
- SkirmishMPVictoryMusic = CNC3_SUCCESS_EVIL
- SkirmishMPDefeatMusic = CNC3_FAILURE
- IntelDBMusic = Music_BaseBuilding_Yellow
- InitialUpgrades = Upgrade_NODFaction
- ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
- ResourceModifierValues = 100 100 100 100 100 100 95 90 85 80 75 71 68 66
- MoneyCapSP = 999999
- MoneyCapMP = 999999
- SpellBook = PlayerSpellBook
- SpellBookMp = PlayerSpellBook
- End
- Object <ObjectName>
- ReplaceModule ModuleTag_LifetimeUpdate
- Behavior = LifetimeUpdate ModuleTag_LifetimeUpdateOverride
- MinLifetime = <Minimum Time In Milliseconds>
- MaxLifetime = <Maximum Time In Milliseconds>
- DeathType = FADED
- End
- End
- Object <ObjectName>
- RemoveModule ModuleTag_LifetimeUpdate
- End
- Object <ObjectName>
- AddModule ModuleTag_LifetimeUpdate
- Behavior = LifetimeUpdate ModuleTag_LifetimeUpdateOverride
- MinLifetime = <Minimum Time In Milliseconds>
- MaxLifetime = <Maximum Time In Milliseconds>
- DeathType = FADED
- End
- End
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