Advertisement
ThuyDez

DLC Item Descriptions (Sunken King)

Jul 18th, 2014
481
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.85 KB | None | 0 0
  1. WEAPONS
  2.  
  3.  
  4.  
  5. -Puzzling Stone Sword-
  6. A sword with a segmented blade.
  7. When swung, its segments separate
  8. and the sword strikes in a whipping slash.
  9.  
  10. Crafted with a rare magnetic stone of
  11. remarkable strength only found deep within
  12. caves of the Gutter.
  13.  
  14.  
  15. -Drakeblood Greatsword-
  16. Greatsword wielded by the Drakeblood Knights,
  17. led by the honorable Sir Yorgh. The insignia
  18. chiseled upon its hilt symbolizes dragon's blood.
  19.  
  20. To the Drakeblood Knights, fresh dragon blood
  21. was sacrosant. They believed that by obtaining it,
  22. they could achieve a true understanding of life,
  23. transcending their own banal existence.
  24.  
  25.  
  26. -Sanctum Mace-
  27. A mace wielded by sanctum soldiers.
  28.  
  29. This mace was corrupted by poison
  30. when Sinh, the sleeping dragon, awoke.
  31.  
  32. A mere mortal would be asphyxiated
  33. by the poison emitted when wielding
  34. this mace, but for the noxious sanctum
  35. soldiers, this fact matters none.
  36.  
  37.  
  38. -Yorgh's Spear-
  39. Spear wielded by Sir Yorgh during his
  40. invasion of the Sanctum City.
  41.  
  42. After his defeat of the Sunken King,
  43. Sir Yorgh pierced Sinh, the sleeping dragon,
  44. with this spear to claim its blood.
  45.  
  46. But Sinh immediately awoke, spewing
  47. a poisonous fog that blanketed the
  48. city in death, and Sir Yorgh dissapeared
  49. into the Eternal Sanctum.
  50.  
  51.  
  52. -Wrathful Axe-
  53. An arnament forged from the soul of Elana, child of Dark.
  54. Use strong attack to unleash its latent power. (It's actually parry)
  55.  
  56. When the Abyss dissipated, the things
  57. that called it home were fragmented
  58. and scattered across the realm.
  59. Eventually these pieces regained form,
  60. in ways that hinted at humanity's true nature.
  61.  
  62.  
  63. -Sanctum Crossbow-
  64. Crossbow wielded by sanctum knights.
  65. Strong attack fires dark bolts.
  66.  
  67. These guardian knights were sentenced to eternal
  68. stewardship of the Sanctum in a clandestine ritual
  69. carried out in the great depths, but today the
  70. sanctum recieves nary a visitor.
  71.  
  72.  
  73. -Sanctum Repeating Crossbow-
  74. Repeating crossbow wielded by sanctum knights.
  75.  
  76. These guardian knights were sentenced to eternal
  77. stewardship of the Sanctum in a clandestine ritual
  78. carried out in the great depths, but today the
  79. sanctum recieves nary a visitor.
  80.  
  81.  
  82.  
  83. SHIELD
  84.  
  85.  
  86.  
  87. -Sanctum Shield-
  88. A shield with a curious design.
  89. One of the treasures of the Sunken King.
  90.  
  91. A mixture of mystical tree branch
  92. and sacred chime iron allows this shield
  93. to serve as a catalyst for miracles
  94. and sorceries. (And hexes. It works for both staff/chime spells)
  95.  
  96. Most of the miracles and sorceries
  97. created in the Sanctum City were lost,
  98. but the quality of their armor and shields
  99. suggests highly advanced craftmanship.
  100.  
  101.  
  102.  
  103. ARMOR
  104.  
  105.  
  106.  
  107. -Drakeblood Set-
  108. Armor of the Black Drakeblood Knights,
  109. who came from a land long forgotten.
  110.  
  111. The Drakeblood Knights, who worshipped the
  112. blood of dragons, were led by Sir Yorgh
  113. in a siege of the Eternal Sanctum, but sunk
  114. into the Sanctum when the sleeping
  115. dragon awoke.
  116.  
  117. The red cloth wrapped around their black
  118. armor represents the sacred blood of dragons.
  119.  
  120.  
  121. -Sanctum Knight Set-
  122. Helm of the sanctum knights.
  123.  
  124. The sanctum knights renounced their own
  125. flesh to eternally guard the Sanctum
  126. from Sir Yorgh and his Drakeblood Knights.
  127.  
  128. (Leggings)
  129. Effect: Reduces falling damage.
  130. Not depicted: Slumbering Dragon Ring effect
  131.  
  132.  
  133. -Sanctum Soldier Gauntlet-
  134. Gauntlets of the sanctum soldiers.
  135. Improves effect of poison weapons.
  136.  
  137. These gauntlets are corroded by the
  138. poison of the sleeping dragon, making it
  139. difficult to discern their original shape.
  140.  
  141.  
  142. -Sanctum Princess Tiara-
  143. Tiara of the Eternal Sanctum priestesses.
  144. Prevents effects that block spells,
  145. but lowers attunement. (As of the 18th, does not lower attunement. Might change on DLC release)
  146.  
  147. This tiara has been warped by poison,
  148. adding to its already peculiar design.
  149. It is said that the priestesses sang
  150. to preserve the dragon's deep slumber,
  151. but one wonder if a single phrase of
  152. their song ever reached the dragon's ears.
  153.  
  154.  
  155. -Crown of the Sunken King-
  156. Crown of the Sunken King
  157. who once ruled this land.
  158.  
  159. The King erected the Eternal Sanctum below
  160. the earth to worship the great dragon,
  161. but the towering bulwark crumbled with the
  162. city shortly after the dragon's awakening.
  163.  
  164. But these were events of long ago,
  165. and today, no one even remembers
  166. the King's name.
  167.  
  168.  
  169. -Flower Skirt-
  170. Skirt of a nameless troubadour.
  171. High durability, despite its appearance.
  172.  
  173. While troubadours can get by on their own
  174. through wily use of their arts for the most part,
  175. they might still require a generous patron.
  176. The stunning arrangement of layered flowers
  177. on this skirt is designed to capture the
  178. attention of a candidate for the position.
  179.  
  180.  
  181.  
  182. SPELLS
  183.  
  184.  
  185.  
  186. -Focus Souls-
  187. An ancient sorcery of Shulva, the Sanctum City.
  188. Fires a focused beam of souls.
  189.  
  190. The development of sorceries was stunted
  191. in Shulva, as they were considered taboo.
  192. Even so, there were some occasional gems
  193. created by a group of nameless enthusiasts.
  194.  
  195.  
  196. -Denial-
  197. An ancient miracle owed to the cardinal of Shulva.
  198. Challenge fate one time when HP reaches 0. (sets HP to 1, no i-frames.)
  199.  
  200. Originally intended to grant the dying
  201. a few moments for a final farewell.
  202.  
  203.  
  204. -Dark Greatsword-
  205. Hex adapted from an ancient sorcery.
  206. Brandish Dark like a sword.
  207.  
  208. By its nature Dark is normally tranquil,
  209. but this hex releases a focused blade
  210. of Dark in an uncharacteristic flash
  211. of brilliance.
  212.  
  213. Catalyst: staff
  214.  
  215.  
  216. -Promised Walk of Peace-
  217. A hex created from an ancient miracle
  218. of unknown origin. Slows the walking pace
  219. of its caster and those in the vicinity.
  220.  
  221. To stand and glare at one another,
  222. steaming with ire and wrath,
  223. but without making a move.
  224. Such is the nature of peace.
  225.  
  226. Catalyst: Sacred Chime
  227.  
  228.  
  229.  
  230. RINGS
  231.  
  232.  
  233.  
  234. -Lightning Clutch Ring-
  235. Ring depicting a hand grasping a stone.
  236. Increases lightning attack,
  237. but reduces physical defense.
  238.  
  239. The origin of this ring is unknown,
  240. but its design suggests one of the
  241. darker deities.
  242.  
  243. Effective use of this ring requires
  244. skill on the part of its wearer. (It's useless.)
  245.  
  246.  
  247. -Flynn's Ring-
  248. Ring of Flynn, the infamous thief.
  249. Utilizes the strength of the wind,
  250. such that lower equip load proportionally
  251. increases physical attack.
  252.  
  253. Flynn was known as a tiny fighter
  254. who packed a mighty punch.
  255. Even the most skilled warriors
  256. in the land failed to capture him.
  257.  
  258.  
  259. -Yorgh's Ring-
  260. Ring of Sir Yorgh, who sought the blood
  261. of a dragon and invaded Shulva.
  262. Can deflect spells. (can)
  263.  
  264. When Sir Yorgh faced Sinh, the slumbering
  265. dragon, he drew blood with a flash of his steel,
  266. but Sinh responsed by spewing forth the
  267. poison that had long brewed within him,
  268. blanketing the city in a miasmic cloud.
  269.  
  270.  
  271.  
  272. KEYS
  273.  
  274.  
  275.  
  276. -Eternal Sanctum Key-
  277. Key to the inner chamber of the Eternal Sanctum.
  278.  
  279. The Sunken King erected the
  280. Eternal Sanctum to shelter Sinh the Dragon.
  281.  
  282. The Sanctum appears to be a solemn temple,
  283. but it is filled with devilish creatures that
  284. ensure no trespasser shall cause offense.
  285.  
  286.  
  287. -Dragon Stone-
  288. An extremely solid stone.
  289. Used to operate the Eternal Sanctum contraption.
  290.  
  291. The heirloom of a race that discovered
  292. a dragon, worshipped its magnificence,
  293. and perished by its side.
  294.  
  295.  
  296. -Dragon Talon-
  297. A terribly worn dragon talon.
  298.  
  299. Legend has it that in the deepest reaches
  300. of the Black Gulch, behind a door locked
  301. from the inside, is a magnificent city
  302. built for a great sleeping dragon.
  303.  
  304. This talon clearly dates to ancient times,
  305. but great vitality emanates from it still.
  306.  
  307.  
  308.  
  309. USABLES
  310.  
  311.  
  312. -Old Growth Balm-
  313. -Vine Balm-
  314. -Blackweed Balm-
  315. -Goldenfruit Balm-
  316. A balm extracted from a rare plant.
  317. Temporarily increases strength/dexterity/intelligence/faith.
  318.  
  319. This special oil affects the mind,
  320. granting a fleeting sense of empowerment.
  321.  
  322.  
  323. -Brightbug-
  324. A tiny bug that produces light.
  325. Brightbugs are said to comfort the dead,
  326. and are found in the marshlands leading
  327. to the Undead Crypt.
  328.  
  329. By ingesting a brightbug just before death,
  330. the moment at which they glow most brightly,
  331. one attains great power for a short time.
  332. Often utilized as a last-resort for adventurers
  333. who have lost their way.
  334.  
  335. Has no effect in other worlds or for phantoms.
  336.  
  337.  
  338. -Soul of Sinh, the Slumbering Dragon-
  339. Soul of Sinh the Dragon, who sleeps
  340. in the lowermost depths of this land.
  341.  
  342. The King erected a magnificent city,
  343. and the dragon slept soundly.
  344. Until Sir Yorgh disturbed it with a
  345. single great strike, and the dragon
  346. could bear its store of poison no longer.
  347. The rain of death toppled the city,
  348. but restored the dragon's purity.
  349.  
  350. The wondrous soul of this dragon
  351. can be used to acquire numerous souls,
  352. or to create something of great worth.
  353.  
  354.  
  355. -Soul of Elana, Squalid Queen-
  356. Soul of Elana, the Squalid Queen, who rests beside
  357. the sleeping dragon of the Eternal Sanctum.
  358.  
  359. This child of Dark accompanies the dragon,
  360. slowly amassing souls in anticipation
  361. of the coming day of vengeance.
  362.  
  363. The wondrous soul of this augur or wrath
  364. can be used to acquire numerous souls,
  365. or to create something of great worth.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement