Advertisement
WeslleySSGames

HQ dos bombeiros

Jan 5th, 2014
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 10.22 KB | None | 0 0
  1. // Creditos leandro_Script
  2. // Site: www.scriptsamp.forumeiros.com
  3.  
  4. AddStaticVehicleEx(407,-3150.0000000,457.8999900,7.5000000,271.0000000,123,-1,15); //Firetruck
  5. AddStaticVehicleEx(407,-3150.1001000,466.2999900,7.5000000,271.0000000,123,-1,15); //Firetruck
  6. AddStaticVehicleEx(407,-3150.3000500,475.3999900,7.5000000,271.0000000,123,-1,15); //Firetruck
  7. AddStaticVehicleEx(544,-3146.3999000,502.7999900,7.5000000,269.2500000,167,3,15); //Firetruck LA
  8. AddStaticVehicleEx(544,-3146.3000500,511.2999900,7.5000000,269.2470000,167,3,15); //Firetruck LA
  9. AddStaticVehicleEx(544,-3146.1001000,520.0000000,7.5000000,269.2470000,167,3,15); //Firetruck LA
  10. AddStaticVehicleEx(563,-3018.5000000,509.6000100,10.9000000,148.2500000,210,16,15); //Raindance
  11. AddStaticVehicleEx(472,-2992.5000000,495.0000000,0.0000000,0.0000000,197,-1,15); //Coastguard
  12. AddStaticVehicleEx(472,-2984.8999000,495.2000100,0.0000000,0.0000000,197,-1,15); //Coastguard
  13. AddStaticVehicleEx(452,-2969.3000500,495.0000000,0.0000000,0.0000000,159,-1,15); //Speeder
  14. AddStaticVehicleEx(452,-2962.1999500,495.2999900,0.0000000,0.0000000,139,-1,15); //Speeder
  15. AddStaticVehicleEx(452,-2955.0000000,495.3999900,0.0000000,0.0000000,138,-1,15); //Speeder
  16. AddStaticVehicleEx(473,-2942.6001000,501.1000100,0.0000000,0.0000000,209,-1,15); //Dinghy
  17. AddStaticVehicleEx(473,-2942.8000500,491.7000100,0.0000000,0.0000000,209,-1,15); //Dinghy
  18. AddStaticVehicleEx(551,-3072.6999500,524.4000200,7.0000000,179.2500000,137,1,15); //Merit
  19. AddStaticVehicleEx(551,-3068.1999500,524.4000200,7.0000000,179.2470000,137,1,15); //Merit
  20. AddStaticVehicleEx(551,-3063.8999000,524.2999900,7.0000000,179.2420000,139,-1,15); //Merit
  21. AddStaticVehicleEx(586,-3076.0000000,524.2999900,6.7000000,177.7500000,170,4,15); //Wayfarer
  22. AddStaticVehicleEx(586,-3078.0000000,524.2999900,6.7000000,177.7480000,170,4,15); //Wayfarer
  23. AddStaticVehicleEx(586,-3080.1001000,524.2000100,6.7000000,177.7480000,170,4,15); //Wayfarer
  24. AddStaticVehicleEx(586,-3082.1001000,524.2000100,6.7000000,177.4980000,170,4,15); //Wayfarer
  25. AddStaticVehicleEx(468,-3085.3999000,524.2000100,6.9000000,182.2500000,183,-1,15); //Sanchez
  26. AddStaticVehicleEx(468,-3087.1999500,524.2000100,6.9000000,182.2470000,183,-1,15); //Sanchez
  27. AddStaticVehicleEx(468,-3089.1001000,524.2000100,6.9000000,182.2470000,183,-1,15); //Sanchez
  28. AddStaticVehicleEx(468,-3091.1001000,524.2000100,6.9000000,182.2470000,183,-1,15); //Sanchez
  29. CreateObject(11008,-3165.6001000,506.8999900,13.0000000,0.0000000,0.0000000,1.0000000); //object(firehouse_sfs) (1)
  30. CreateObject(11083,-3075.8000500,486.2999900,9.1000000,0.0000000,0.0000000,270.7500000); //object(drivingschlgnd_sfs) (1)
  31. CreateObject(11008,-3165.0000000,462.1000100,13.0000000,0.0000000,0.0000000,1.0000000); //object(firehouse_sfs) (2)
  32. CreateObject(987,-2998.3999000,529.7999900,0.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
  33. CreateObject(987,-2987.1999500,529.9000200,0.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
  34. CreateObject(987,-2997.6999500,518.0000000,0.0000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (3)
  35. CreateObject(987,-2998.0000000,506.1000100,0.0000000,0.0000000,0.0000000,88.7500000); //object(elecfence_bar) (4)
  36. CreateObject(987,-2998.3999000,494.2999900,0.0000000,0.0000000,0.0000000,88.7480000); //object(elecfence_bar) (5)
  37. CreateObject(987,-2997.6999500,484.2999900,0.0000000,0.0000000,0.0000000,94.2500000); //object(elecfence_bar) (6)
  38. CreateObject(987,-2931.6001000,522.5999800,0.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (7)
  39. CreateObject(987,-2931.5000000,534.2999900,0.0000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (8)
  40. CreateObject(987,-2943.1999500,533.9000200,0.0000000,0.0000000,0.0000000,2.4950000); //object(elecfence_bar) (9)
  41. CreateObject(1696,-2994.6001000,457.2000100,4.9000000,0.0000000,0.0000000,90.7500000); //object(roofstuff15) (1)
  42. CreateObject(1696,-2994.6999500,462.3999900,4.9000000,0.0000000,0.0000000,90.7470000); //object(roofstuff15) (2)
  43. CreateObject(1696,-2994.8000500,467.7000100,4.9000000,0.0000000,0.0000000,90.7470000); //object(roofstuff15) (3)
  44. CreateObject(1696,-2994.8999000,472.7000100,4.9000000,0.0000000,0.0000000,90.7500000); //object(roofstuff15) (4)
  45. CreateObject(1696,-2995.0000000,478.1000100,4.9000000,0.0000000,0.0000000,90.7470000); //object(roofstuff15) (5)
  46. CreateObject(1696,-2995.1001000,483.3999900,4.9000000,0.0000000,0.0000000,90.7470000); //object(roofstuff15) (6)
  47. CreateObject(970,-2997.1001000,452.7000100,6.5000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (2)
  48. CreateObject(970,-2994.8999000,454.7000100,5.8000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
  49. CreateObject(970,-2995.3000500,486.8999900,5.8000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
  50. CreateObject(970,-2997.3000500,488.7999900,6.5000000,0.0000000,0.0000000,269.9950000); //object(fencesmallb) (5)
  51. CreateObject(7923,-2997.5000000,468.7000100,7.4000000,0.0000000,0.0000000,270.0000000); //object(vgwstnewall6902) (1)
  52. CreateObject(970,-2997.3000500,484.6000100,6.5000000,0.0000000,0.0000000,269.9950000); //object(fencesmallb) (6)
  53. CreateObject(16327,-2939.3000500,530.5999800,0.0000000,0.0000000,0.0000000,0.0000000); //object(des_bycontowr) (1)
  54. CreateObject(5837,-3003.1001000,453.2000100,7.7000000,0.0000000,0.0000000,0.0000000); //object(ci_guardhouse1) (1)
  55. CreateObject(9241,-3017.6001000,511.3999900,8.2000000,0.0000000,0.0000000,271.0000000); //object(copbits_sfn) (1)
  56. CreateObject(983,-3061.8000500,525.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  57. CreateObject(983,-3074.6999500,525.0000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  58. CreateObject(983,-3083.8000500,524.9000200,6.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
  59. CreateObject(8657,-3013.5000000,490.7999900,7.2000000,0.0000000,0.0000000,271.5000000); //object(shbbyhswall10_lvs) (2)
  60. CreateObject(8657,-3037.5000000,513.0000000,7.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall10_lvs) (3)
  61. CreateObject(8673,-3008.1999500,490.6000100,9.9000000,0.0000000,0.0000000,1.0000000); //object(csrsfence03_lvs) (1)
  62. CreateObject(8673,-3017.3999000,490.3999900,10.0000000,0.0000000,0.0000000,1.0000000); //object(csrsfence03_lvs) (2)
  63. CreateObject(8673,-3037.6999500,518.0999800,10.0000000,0.0000000,0.0000000,270.2500000); //object(csrsfence03_lvs) (3)
  64. CreateObject(8673,-3037.8000500,508.7999900,10.0000000,0.0000000,0.0000000,270.2470000); //object(csrsfence03_lvs) (4)
  65. CreateObject(983,-3092.3999000,524.7000100,6.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
  66. CreateObject(1319,-2853.8999000,418.2999900,3.9000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (1)
  67. CreateObject(1319,-2854.0000000,415.3999900,3.9000000,0.0000000,0.0000000,0.0000000); //object(ws_ref_bollard) (2)
  68. CreateObject(1319,-2841.3000500,509.5000000,4.2000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (4)
  69. CreateObject(1319,-2842.6001000,506.1000100,4.1000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (5)
  70. CreateObject(1319,-2843.6999500,503.0000000,4.1000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (6)
  71. CreateObject(1319,-2844.8000500,499.8999900,4.0000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (7)
  72. CreateObject(1319,-2845.8999000,497.1000100,4.0000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (8)
  73. CreateObject(1319,-2846.6999500,494.2000100,3.9000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (9)
  74. CreateObject(1319,-2847.6001000,491.1000100,3.9000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (10)
  75. CreateObject(1319,-2848.3000500,488.1000100,3.9000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (11)
  76. CreateObject(1319,-2849.1001000,485.1000100,3.8000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (12)
  77. CreateObject(1319,-2850.0000000,481.7000100,3.8000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (13)
  78. CreateObject(1319,-2850.8000500,478.7000100,3.7000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (14)
  79. CreateObject(1319,-2851.5000000,475.8999900,3.7000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (15)
  80. CreateObject(1319,-2853.8999000,455.6000100,3.9000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (16)
  81. CreateObject(1319,-2853.8999000,452.0000000,3.9000000,0.0000000,0.0000000,344.7450000); //object(ws_ref_bollard) (17)
  82. CreateObject(1319,-2853.8999000,448.7000100,3.9000000,0.0000000,0.0000000,334.7450000); //object(ws_ref_bollard) (18)
  83. CreateObject(1319,-2853.8999000,445.6000100,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (21)
  84. CreateObject(1319,-2853.8999000,442.1000100,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (22)
  85. CreateObject(1319,-2853.8999000,439.0000000,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (23)
  86. CreateObject(1319,-2853.8999000,436.1000100,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (24)
  87. CreateObject(1319,-2853.8999000,433.1000100,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (25)
  88. CreateObject(1319,-2853.8999000,430.1000100,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (26)
  89. CreateObject(1319,-2853.8999000,427.2000100,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (27)
  90. CreateObject(1319,-2853.8999000,424.0000000,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (28)
  91. CreateObject(1319,-2853.8999000,421.0000000,3.9000000,0.0000000,0.0000000,334.7420000); //object(ws_ref_bollard) (29)
  92. CreateObject(1257,-2862.1001000,411.8999900,4.8000000,0.0000000,0.0000000,180.0000000); //object(bustopm) (1)
  93. CreateObject(3633,-2999.1001000,446.2999900,6.5000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (1)
  94. CreateObject(3633,-2999.1001000,446.2999900,7.4000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (2)
  95. CreateObject(3633,-3000.3999000,446.2999900,6.5000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (3)
  96. CreateObject(3633,-2999.1999500,447.6000100,6.4000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (4)
  97. CreateObject(3633,-2999.1999500,447.6000100,7.3000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (5)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement