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- local InsertedObjects = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local Button2 = Instance.new("ImageButton") local BtnText = Instance.new("TextLabel") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") local UIGradient = Instance.new("UIGradient") local Button2_2 = Instance.new("ImageButton") local BtnText_2 = Instance.new("TextLabel") local UIAspectRatioConstraint_2 = Instance.new("UIAspectRatioConstraint") local UIGradient_2 = Instance.new("UIGradient") local Button1 = Instance.new("ImageButton") local BtnText_3 = Instance.new("TextLabel") local UIGradient_3 = Instance.new("UIGradient") local UIAspectRatioConstraint_3 = Instance.new("UIAspectRatioConstraint") local CloseButton = Instance.new("ImageButton") local UIAspectRatioConstraint_4 = Instance.new("UIAspectRatioConstraint") local UIGradient_4 = Instance.new("UIGradient") --Properties: InsertedObjects.Name = "InsertedObjects" InsertedObjects.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ImageLabel.Parent = InsertedObjects ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.Position = UDim2.new(0.0394712277, 0, 0.104501605, 0) ImageLabel.Size = UDim2.new(0, 755, 0, 492) ImageLabel.Image = "http://www.roblox.com/asset/?id=7402946493" ScrollingFrame.Parent = ImageLabel ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BackgroundTransparency = 1.000 ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0.36953643, 0, 0.380081296, 0) ScrollingFrame.Size = UDim2.new(0, 195, 0, 243) Button2.Name = "Button 2" Button2.Parent = ScrollingFrame Button2.AnchorPoint = Vector2.new(1, 1) Button2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Button2.BackgroundTransparency = 1.000 Button2.Position = UDim2.new(0.945403278, 0, 0.197236001, 0) Button2.Size = UDim2.new(0.882225692, 0, 0.0763209537, 0) Button2.Modal = true Button2.Image = "rbxassetid://2790382281" Button2.ImageColor3 = Color3.fromRGB(26, 190, 190) Button2.ScaleType = Enum.ScaleType.Slice Button2.SliceCenter = Rect.new(4, 4, 252, 252) BtnText.Name = "BtnText" BtnText.Parent = Button2 BtnText.AnchorPoint = Vector2.new(0.5, 0.5) BtnText.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BtnText.BackgroundTransparency = 1.000 BtnText.BorderSizePixel = 0 BtnText.Position = UDim2.new(0.498592883, 0, 0.488144726, 0) BtnText.Size = UDim2.new(0.891457498, -5, 0.468874484, -5) BtnText.Font = Enum.Font.GothamBlack BtnText.Text = "ESP ALL" BtnText.TextColor3 = Color3.fromRGB(255, 255, 255) BtnText.TextScaled = true BtnText.TextSize = 14.000 BtnText.TextWrapped = true UIAspectRatioConstraint.Parent = Button2 UIAspectRatioConstraint.AspectRatio = 3.042 UIGradient.Color = ColorSequence.new UIGradient.Offset = Vector2.new(-0.349999994, 0) UIGradient.Rotation = -135 UIGradient.Parent = Button2 Button2_2.Name = "Button 2" Button2_2.Parent = ScrollingFrame Button2_2.AnchorPoint = Vector2.new(1, 1) Button2_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Button2_2.BackgroundTransparency = 1.000 Button2_2.Position = UDim2.new(0.945403278, 0, 0.133211613, 0) Button2_2.Size = UDim2.new(0.882225692, 0, 0.0763209537, 0) Button2_2.Modal = true Button2_2.Image = "rbxassetid://2790382281" Button2_2.ImageColor3 = Color3.fromRGB(26, 190, 190) Button2_2.ScaleType = Enum.ScaleType.Slice Button2_2.SliceCenter = Rect.new(4, 4, 252, 252) BtnText_2.Name = "BtnText" BtnText_2.Parent = Button2_2 BtnText_2.AnchorPoint = Vector2.new(0.5, 0.5) BtnText_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BtnText_2.BackgroundTransparency = 1.000 BtnText_2.BorderSizePixel = 0 BtnText_2.Position = UDim2.new(0.498592883, 0, 0.488144726, 0) BtnText_2.Size = UDim2.new(0.891457498, -5, 0.468874484, -5) BtnText_2.Font = Enum.Font.GothamBlack BtnText_2.Text = "CHANGE ATMOSPHERE" BtnText_2.TextColor3 = Color3.fromRGB(255, 255, 255) BtnText_2.TextScaled = true BtnText_2.TextSize = 14.000 BtnText_2.TextWrapped = true UIAspectRatioConstraint_2.Parent = Button2_2 UIAspectRatioConstraint_2.AspectRatio = 3.042 UIGradient_2.Color = ColorSequence.new UIGradient_2.Offset = Vector2.new(-0.349999994, 0) UIGradient_2.Rotation = -135 UIGradient_2.Parent = Button2_2 Button1.Name = "Button 1" Button1.Parent = ScrollingFrame Button1.AnchorPoint = Vector2.new(1, 1) Button1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Button1.BackgroundTransparency = 1.000 Button1.Position = UDim2.new(0.945403278, 0, 0.0681709722, 0) Button1.Size = UDim2.new(0.882225692, 0, 0.0763209537, 0) Button1.Modal = true Button1.Image = "rbxassetid://2790382281" Button1.ImageColor3 = Color3.fromRGB(26, 190, 190) Button1.ScaleType = Enum.ScaleType.Slice Button1.SliceCenter = Rect.new(4, 4, 252, 252) BtnText_3.Name = "BtnText" BtnText_3.Parent = Button1 BtnText_3.AnchorPoint = Vector2.new(0.5, 0.5) BtnText_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BtnText_3.BackgroundTransparency = 1.000 BtnText_3.BorderSizePixel = 0 BtnText_3.Position = UDim2.new(0.498592883, 0, 0.488144726, 0) BtnText_3.Size = UDim2.new(0.891457498, -5, 0.468874484, -5) BtnText_3.Font = Enum.Font.GothamBlack BtnText_3.Text = "FLY ANY CAR" BtnText_3.TextColor3 = Color3.fromRGB(255, 255, 255) BtnText_3.TextScaled = true BtnText_3.TextSize = 14.000 BtnText_3.TextWrapped = true UIGradient_3.Color = ColorSequence.new UIGradient_3.Offset = Vector2.new(-0.349999994, 0) UIGradient_3.Rotation = -135 UIGradient_3.Parent = Button1 UIAspectRatioConstraint_3.Parent = Button1 UIAspectRatioConstraint_3.AspectRatio = 3.042 CloseButton.Name = "CloseButton" CloseButton.Parent = ImageLabel CloseButton.AnchorPoint = Vector2.new(0.5, 0.5) CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CloseButton.BackgroundTransparency = 1.000 CloseButton.BorderSizePixel = 0 CloseButton.Position = UDim2.new(0.628071308, 0, 0.122769609, 0) CloseButton.Size = UDim2.new(0.0927402824, 0, 0.0778043792, 0) CloseButton.Modal = true CloseButton.Image = "http://www.roblox.com/asset/?id=7400386959" UIAspectRatioConstraint_4.Parent = CloseButton UIAspectRatioConstraint_4.AspectRatio = 2.000 UIGradient_4.Color = ColorSequence.new UIGradient_4.Offset = Vector2.new(-0.349999994, 0) UIGradient_4.Rotation = -135 UIGradient_4.Parent = CloseButton -- Scripts: local function ORCUN_fake_script() -- ImageLabel.LocalScript local script = Instance.new('LocalScript', ImageLabel) local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), ):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(ORCUN_fake_script)() local function YSDOV_fake_script() -- ImageLabel.LocalScript local script = Instance.new('LocalScript', ImageLabel) while true do script.Parent.BackgroundColor3 = Color3.new (255, 176, 0) wait(.7) script.Parent.BackgroundColor3 = Color3.new (0, 255, 0) wait(.7) script.Parent.BackgroundColor3 = Color3.new (255, 0, 0) wait(.7) script.Parent.BackgroundColor3 = Color3.new (170, 85, 0) wait(.7) script.Parent.BackgroundColor3 = Color3.new (106, 57, 9) wait(.7) script.Parent.BackgroundColor3 = Color3.new (0, 16, 176) wait(.7) end end coroutine.wrap(YSDOV_fake_script)() local function DGIDRNF_fake_script() -- Button2.ANIME local script = Instance.new('LocalScript', Button2) local btn = script.Parent local uiGradient = btn:WaitForChild("UIGradient") local isHovering = false local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut) local gradientRestoreTween = tweenService:Create(uiGradient, tweenInfo, ) local gradientAddTween = tweenService:Create(uiGradient, tweenInfo, ) btn.MouseEnter:Connect(function() isHovering = true gradientAddTween:Play() end) btn.MouseLeave:Connect(function() isHovering = false gradientRestoreTween:Play() end) btn.MouseButton1Down:Connect(function() gradientRestoreTween:Play() end) btn.MouseButton1Up:Connect(function() if not isHovering then gradientRestoreTween:Play() else gradientAddTween:Play() end end) end coroutine.wrap(DGIDRNF_fake_script)() local function MVXAXNZ_fake_script() -- Button2.METAB SCRIPT local script = Instance.new('LocalScript', Button2) script.Parent.MouseButton1Down:connect(function() for __,v in pairs(game.Players:GetChildren()) do if v.Name == game.Players.LocalPlayer.Name then print("HOLDER") else local a = Instance.new("BillboardGui",v.Character.HumanoidRootPart) a.Size = UDim2.new(10,0, 10,0) a.AlwaysOnTop = true local b = Instance.new("Frame",a) b.Size = UDim2.new(1,0, 1,0) b.BackgroundTransparency = 0.8 b.BorderSizePixel = 0 b.BackgroundColor3 = Color3.new(0, 17, 255) end end end) end coroutine.wrap(MVXAXNZ_fake_script)() local function CARIDE_fake_script() -- Button2_2.ANIME local script = Instance.new('LocalScript', Button2_2) local btn = script.Parent local uiGradient = btn:WaitForChild("UIGradient") local isHovering = false local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut) local gradientRestoreTween = tweenService:Create(uiGradient, tweenInfo, ) local gradientAddTween = tweenService:Create(uiGradient, tweenInfo, ) btn.MouseEnter:Connect(function() isHovering = true gradientAddTween:Play() end) btn.MouseLeave:Connect(function() isHovering = false gradientRestoreTween:Play() end) btn.MouseButton1Down:Connect(function() gradientRestoreTween:Play() end) btn.MouseButton1Up:Connect(function() if not isHovering then gradientRestoreTween:Play() else gradientAddTween:Play() end end) end coroutine.wrap(CARIDE_fake_script)() local function IZGE_fake_script() -- Button2_2.METAB SCRIPT local script = Instance.new('LocalScript', Button2_2) toggle = false script.Parent.MouseButton1Down:connect(function() if toggle == true then toggle = false else toggle = true end if toggle == true then script.Parent.ImageColor3 = Color3.fromRGB(0, 255, 0) end if toggle == false then script.Parent.ImageColor3 = Color3.fromRGB(85, 170, 255) end if toggle == true then _G.Toggle = true while _G.Toggle do wait() while wait(0.1) do game.Lighting.Ambient = Color3.new(0.490196, 0.490196, 0.490196) game.Lighting.OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961) game.Lighting.Brightness = 1 game.Lighting.GlobalShadows = true game.Lighting.Outlines = false game.Lighting.TimeOfDay = 14 game.Lighting.FogEnd = 100000 for i, v in next,game.Lighting:GetChildren() do if v.ClassName == "BlurEffect" then v:Remove() end end end end end if toggle == false then _G.Toggle = false while _G.Toggle do wait() while wait(0.1) do game.Lighting.Ambient = Color3.new(0.490196, 0.490196, 0.490196) game.Lighting.OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961) game.Lighting.Brightness = 1 game.Lighting.GlobalShadows = true game.Lighting.Outlines = false game.Lighting.TimeOfDay = 14 game.Lighting.FogEnd = 100000 for i, v in next,game.Lighting:GetChildren() do if v.ClassName == "BlurEffect" then v:Remove() end end end end end end) end coroutine.wrap(IZGE_fake_script)() local function VLDR_fake_script() -- Button1.ANIME local script = Instance.new('LocalScript', Button1) local btn = script.Parent local uiGradient = btn:WaitForChild("UIGradient") local isHovering = false local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut) local gradientRestoreTween = tweenService:Create(uiGradient, tweenInfo, ) local gradientAddTween = tweenService:Create(uiGradient, tweenInfo, ) btn.MouseEnter:Connect(function() isHovering = true gradientAddTween:Play() end) btn.MouseLeave:Connect(function() isHovering = false gradientRestoreTween:Play() end) btn.MouseButton1Down:Connect(function() gradientRestoreTween:Play() end) btn.MouseButton1Up:Connect(function() if not isHovering then gradientRestoreTween:Play() else gradientAddTween:Play() end end) end coroutine.wrap(VLDR_fake_script)() local function WSKGYY_fake_script() -- Button1.METAB SCRIPT local script = Instance.new('LocalScript', Button1) script.Parent.MouseButton1Down:connect(function() end) local FlyKey = Enum.KeyCode.V local SpeedKey = Enum.KeyCode.LeftControl local SpeedKeyMultiplier = 3 local FlightSpeed = 256 local FlightAcceleration = 4 local TurnSpeed = 16 local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local User = Players.LocalPlayer local Camera = workspace.CurrentCamera local UserCharacter = nil local UserRootPart = nil local Connection = nil workspace.Changed:Connect(function() Camera = workspace.CurrentCamera end) local setCharacter = function(c) UserCharacter = c UserRootPart = c:WaitForChild("HumanoidRootPart") end User.CharacterAdded:Connect(setCharacter) if User.Character then setCharacter(User.Character) end local CurrentVelocity = Vector3.new(0,0,0) local Flight = function(delta) local BaseVelocity = Vector3.new(0,0,0) if not UserInputService:GetFocusedTextBox() then if UserInputService:IsKeyDown(Enum.KeyCode.W) then BaseVelocity = BaseVelocity + (Camera.CFrame.LookVector * FlightSpeed) end if UserInputService:IsKeyDown(Enum.KeyCode.A) then BaseVelocity = BaseVelocity - (Camera.CFrame.RightVector * FlightSpeed) end if UserInputService:IsKeyDown(Enum.KeyCode.S) then BaseVelocity = BaseVelocity - (Camera.CFrame.LookVector * FlightSpeed) end if UserInputService:IsKeyDown(Enum.KeyCode.D) then BaseVelocity = BaseVelocity + (Camera.CFrame.RightVector * FlightSpeed) end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then BaseVelocity = BaseVelocity + (Camera.CFrame.UpVector * FlightSpeed) end if UserInputService:IsKeyDown(SpeedKey) then BaseVelocity = BaseVelocity * SpeedKeyMultiplier end end if UserRootPart then local car = UserRootPart:GetRootPart() if car.Anchored then return end if not isnetworkowner(car) then return end CurrentVelocity = CurrentVelocity:Lerp( BaseVelocity, math.clamp(delta * FlightAcceleration, 0, 1) ) car.Velocity = CurrentVelocity + Vector3.new(0,2,0) if car ~= UserRootPart then car.RotVelocity = Vector3.new(0,0,0) car.CFrame = car.CFrame:Lerp(CFrame.lookAt( car.Position, car.Position + CurrentVelocity + Camera.CFrame.LookVector ), math.clamp(delta * TurnSpeed, 0, 1)) end end end UserInputService.InputBegan:Connect(function(userInput,gameProcessed) if gameProcessed then return end if userInput.KeyCode == FlyKey then if Connection then Connection:Disconnect() Connection = nil else CurrentVelocity = UserRootPart.Velocity Connection = RunService.Heartbeat:Connect(Flight) end end end) end coroutine.wrap(WSKGYY_fake_script)() local function PUBLVCK_fake_script() -- CloseButton.LocalScript local script = Instance.new('LocalScript', CloseButton) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Visible = false end) end coroutine.wrap(PUBLVCK_fake_script)() local function VROEJ_fake_script() -- CloseButton.ANIME local script = Instance.new('LocalScript', CloseButton) local btn = script.Parent local uiGradient = btn:WaitForChild("UIGradient") local isHovering = false local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut) local gradientRestoreTween = tweenService:Create(uiGradient, tweenInfo, ) local gradientAddTween = tweenService:Create(uiGradient, tweenInfo, ) btn.MouseEnter:Connect(function() isHovering = true gradientAddTween:Play() end) btn.MouseLeave:Connect(function() isHovering = false gradientRestoreTween:Play() end) btn.MouseButton1Down:Connect(function() gradientRestoreTween:Play() end) btn.MouseButton1Up:Connect(function() if not isHovering then gradientRestoreTween:Play() else gradientAddTween:Play() end end) end coroutine.wrap(VROEJ_fake_script)()
- Adopt Me Script | Auto Farm, And More! - 2022
- My friends, you can probably guess the cheat of the game that I will share today, in fact, you don't even need to guess it, the name of the game is written on it as Adopt Me. Now I will introduce the Adopt Me Script version of this game.
- Let's get started, and these features are really special features for Adopt Me. Because normally, such features do not come for this game much, so I suggest you do not wait at all. In addition, I wrote articles on many topics, not only the achievements of the game.
- Features Of Adopt Me Script
- Let's talk about all the features of Adopt Me Script one by one, first of all, there is the Pet Auto Farm feature, thanks to this feature, you can increase your pets comfort level. With the Auto Cashout feature, when it's time to withdraw money, you don't have to do this. The cheat automatically does it for you.
- One of the other features, Anti-Afk, does not show you as afk, so it can't kick you out every 20 minutes in the game, which will be very useful for you. Our last feature is the Anti-Report feature, so no player can report you. For More Free Roblox Scripts.
- How to Use Adopt Me Script:
- You need a Adopt Me Script to run the script.
- You need an exploit to bring the script to the game Copy the script code and open the your exploit. Paste the exploit your script.
- Inject the game Adopt Me.
- Then execute and check if the your script is opened.
- Don’t forget to check out other Free Roblox Scripts and Gui content on sit
- How will I use Adopt Me Script? If you think, I have come to save you from this trouble. First of all, download an exploit and before you run it, enter the exploit in a Roblox game, then run the exploit and press the inject button. After doing these, paste the script of the game you are playing and press the execute button, so you will now be able to use the cheat completely freely. Now that you have learned how to use the script, you can use other scripts.
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