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Jan 21st, 2018
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  1. items["fas2_famas"] = {
  2. name = "Famas",
  3. desc = "The Famas uses rifle ammunition. Features a Full auto, 3-Round burst, fire mode. Limited view with iron sights, bested used with the 'CompM4' sight"
  4. ent = "spawned_weapon",
  5. limit = 20,
  6. weight = 3,
  7.  
  8. model = "models/weapons/w_rif_famas.mdl",
  9. usable = true, -- Is it able to use the use button
  10. dropable = true, -- Is it able to drop the use button
  11. use = (function(ply, ent)
  12. if ply:IsValid() then
  13. ply:Give(ent, true)
  14. end
  15. end),
  16. spawn = (function(ply, ent, model)
  17. ent:SetModel(model)
  18. ent:SetWeaponClass("fas2_famas")
  19. end),
  20. buttonDist = 25,
  21. }
  22.  
  23. items["fas2_m4a1"] = {
  24. name = "M4A1",
  25. desc = "The M4A1 uses rifle ammunition. Features a Full auto and 3-Round burst. High firerate with controlable recoil.",
  26. ent = "spawned_weapon",
  27. limit = 20,
  28. weight = 3,
  29. model = "models/weapons/w_rif_m4a1.mdl",
  30. usable = true, -- Is it able to use the use button
  31. dropable = true, -- Is it able to drop the use button
  32. use = (function(ply, ent)
  33. if ply:IsValid() then
  34. ply:Give(ent, true)
  35. end
  36. end),
  37. spawn = (function(ply, ent, model)
  38. ent:SetModel(model)
  39. ent:SetWeaponClass("fas2_m4a1")
  40. end),
  41. buttonDist = 32,
  42. }
  43. items["fas2_ak47"] = {
  44. name = "AK-47",
  45. desc = "The AK-47 uses rifle ammunition. Features Full auto only. High damage, but at the cost of high recoil and slower firerate.",
  46. ent = "spawned_weapon",
  47. limit = 20,
  48. weight = 3,
  49. model = "models/weapons/w_rif_ak47.mdl",
  50. usable = true, -- Is it able to use the use button
  51. dropable = true, -- Is it able to drop the use button
  52. use = (function(ply, ent)
  53. if ply:IsValid() then
  54. ply:Give(ent, true)
  55. end
  56. end),
  57. spawn = (function(ply, ent, model)
  58. ent:SetModel(model)
  59. ent:SetWeaponClass("fas2_ak47")
  60. end),
  61. buttonDist = 32,
  62. }
  63. items["fas2_ak74"] = {
  64. name = "AK-74",
  65. desc = "The AK-74 uses rifle ammunition. Features Full auto only. Decent damage, slower firerate and high recoil.",
  66. ent = "spawned_weapon",
  67. limit = 20,
  68. weight = 3,
  69. model = "models/weapons/w_rif_ak47.mdl",
  70. usable = true, -- Is it able to use the use button
  71. dropable = true, -- Is it able to drop the use button
  72. use = (function(ply, ent)
  73. if ply:IsValid() then
  74. ply:Give(ent, true)
  75. end
  76. end),
  77. spawn = (function(ply, ent, model)
  78. ent:SetModel(model)
  79. ent:SetWeaponClass("fas2_ak74")
  80. end),
  81. buttonDist = 32,
  82. }
  83. items["fas2_an94"] = {
  84. name = "AN-97",
  85. desc = "The AN-94 uses rifle ammunition. Features Full auto and 2-round burst. With the 2-burst, you have a high chance of killing if hit in body, slow fire rate and high recoil.",
  86. ent = "spawned_weapon",
  87. limit = 20,
  88. weight = 3,
  89. model = "models/weapons/w_rif_ak47.mdl",
  90. usable = true, -- Is it able to use the use button
  91. dropable = true, -- Is it able to drop the use button
  92. use = (function(ply, ent)
  93. if ply:IsValid() then
  94. ply:Give(ent, true)
  95. end
  96. end),
  97. spawn = (function(ply, ent, model)
  98. ent:SetModel(model)
  99. ent:SetWeaponClass("fas2_an94")
  100. end),
  101. buttonDist = 32,
  102. }
  103. items["fas2_ak12"] = {
  104. name = "AK-12",
  105. desc = "The AK-12 uses rifle ammunition. Features Full auto and 3-round burst. With the 2-burst, you have a high chance of killing if hit in body, slow fire rate and high recoil.",
  106. ent = "spawned_weapon",
  107. limit = 20,
  108. weight = 3,
  109. model = "models/weapons/w_rif_ak47.mdl",
  110. usable = true, -- Is it able to use the use button
  111. dropable = true, -- Is it able to drop the use button
  112. use = (function(ply, ent)
  113. if ply:IsValid() then
  114. ply:Give(ent, true)
  115. end
  116. end),
  117. spawn = (function(ply, ent, model)
  118. ent:SetModel(model)
  119. ent:SetWeaponClass("fas2_ak12")
  120. end),
  121. buttonDist = 32,
  122. }
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