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  1. Half-Life 2 Cutsceneless v1.0
  2.  
  3. Made by Toxijuice
  4.  
  5. --What is it?
  6. It's a pack of replacement maps with ways around large, unskippable cutscenes.
  7. This pack is meant for speedrunners, meaning that if a cutscene is skippable through glitches, it hasn't been removed.
  8. Also, if a cutscene is small, can provide utilities, or causes problems if skipped, I did not remove it.
  9.  
  10.  
  11. --What has been changed?
  12. d1_eli_01
  13. The airlock's doors have been removed
  14. The elevator activates by the player stepping on it
  15. All doors leading up to the scrapyard have been removed
  16.  
  17. d1_eli_02
  18. The Gravity Gun has been placed on the ground where Alyx would usually give it to you
  19. Once you pick up the Gravity Gun, all doors leading to Ravenholm will be removed
  20.  
  21. d1_town_05
  22. Both doors you wait at for Leon are unlocked and open by default
  23.  
  24. d1_trainstation_01
  25. All doors that Barney must open have been removed
  26.  
  27. d1_trainstation_04
  28. The combine have been removed
  29. All doors that have to be opened by NPCs have been removed
  30. The elevator activates by the player stepping on it
  31.  
  32. d1_trainstation_05
  33. The door to the HEV suit can be opened by stepping in front of it
  34. The door to the teleporter will be opened once the suit is charged
  35. The teleporter will teleport you to the area after the usual teleport sequence
  36.  
  37. d2_prison_06
  38. All doors/barriers that you have to wait for NPCs to open have been either removed, opened, or unlocked
  39. The elevator activates by the player stepping on it, though it takes around 5 seconds
  40. Sliding prison doors that you have to wait for Alyx to open can be opened by standing in front of them.
  41.  
  42. d2_prison_07
  43. The door that leads down to the flare room has been removed; the holdout is skippable.
  44.  
  45. d2_prison_08
  46. All doors leading up to the televator have been removed
  47. Going into the televator will teleport you to the next map; the holdout can be skipped
  48.  
  49. d3_breen_01
  50. host_timescale is modified in select parts to speed up the cutscenes
  51.  
  52. d3_c17_01
  53. Doors leading up to the next map have been removed
  54.  
  55. d3_c17_07
  56. The door you must wait for Alyx to break is breakable by weapons or pressure
  57. The door leading outside is open/unlocked by default; the cutscene with Alyx is skippable
  58.  
  59. d3_c17_13
  60. The object that Dog lifts in order to continue has no player clips; it can be walked through
  61.  
  62. d3_citadel_01
  63. host_timescale is modified in select parts to speed up the pod ride
  64.  
  65. d3_citadel_02
  66. host_timescale is modified in select parts to speed up the pod ride
  67.  
  68. d3_citadel_05
  69. host_timescale is modified in select parts to speed up the pod ride
  70.  
  71.  
  72. Generally, with all maps, you will go to the location that you would usually go during/after the cutscene.
  73.  
  74.  
  75. --How to install
  76. Copy the maps folder from the Cutsceneless folder to your hl2 directory, replace all files.
  77.  
  78. These files must be removed:
  79. maps/d1_eli_02_l_0.lmp
  80. maps/d1_trainstation_01_l_0.lmp
  81. maps/d1_trainstation_04_l_0.lmp
  82. maps/d1_trainstation_05_l_0.lmp
  83. maps/d2_prison_08_l_0.lmp
  84. maps/d3_breen_01_l_0.lmp
  85. maps/d3_c17_01_l_0.lmp
  86. maps/d3_c17_07_l_0.lmp
  87. maps/d3_c17_13_l_0.lmp
  88.  
  89. maps/graphs/d1_eli_01.ain
  90. maps/graphs/d1_eli_02.ain
  91. maps/graphs/d1_town_05.ain
  92. maps/graphs/d1_trainstation_01.ain
  93. maps/graphs/d1_trainstation_04.ain
  94. maps/graphs/d1_trainstation_05.ain
  95. maps/graphs/d2_prison_06.ain
  96. maps/graphs/d2_prison_07.ain
  97. maps/graphs/d2_prison_08.ain
  98. maps/graphs/d3_breen_01.ain
  99. maps/graphs/d3_c17_01.ain
  100. maps/graphs/d3_c17_07.ain
  101. maps/graphs/d3_c17_13.ain
  102. maps/graphs/d3_citadel_01.ain
  103. maps/graphs/d3_citadel_02.ain
  104. maps/graphs/d3_citadel_05.ain
  105.  
  106. You may also need to delete the corresponding .cache and .manifest files in the maps/soundcache/ folder if you run into any issues
  107.  
  108. Finally, you will have to preload the maps from the pack in order to rebuild node graphs
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