Inire

Transmission Zeta BodySlide and CBBE for the Human-Sized Alien Suit

Feb 7th, 2026
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text 4.25 KB | Gaming | 0 0
  1. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\Clutter\VP25_FernBasket.nif
  2. 5 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\DLC04\SetDressing\NukaMarketBaskets01.BGSM" to "materials\DLC04\SetDressing\NukaMarketBaskets01.BGSM"
  3.  
  4. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\Clutter\VP25_LeafyBasket.nif
  5. 16 BSLightingShaderProperty\Name: Path changed from "C:\Projects\Fallout4\Build\PC\Data\materials\DLC04\SetDressing\NukaMarketBaskets01.BGSM" to "materials\DLC04\SetDressing\NukaMarketBaskets01.BGSM"
  6.  
  7. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\Actors\Robot\Parts\AlienBlasterHand.nif
  8. 12 BSLightingShaderProperty: Added Skinned flag
  9.  
  10. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\SetDressing\VP25_FrillyTableLamp01On.nif
  11. 1 BSXFlags: Flags set to "Havok | Articulated | External Emit"
  12.  
  13. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\SetDressing\Boats\VP25_TugBoatDoor.nif
  14. 12 NiDefaultAVObjectPalette: Updated AV Objects
  15. 3 NiMultiTargetTransformController: Updated Extra Targets
  16.  
  17. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\SetDressing\Coffee Maker\VP25_CoffeeMaker.nif
  18. 12 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  19. 15 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  20.  
  21. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\Niero\GND_Outfit.nif
  22. 0 NiNode\Children\Children #2: Removed a null link
  23. 0 NiNode\Children\Children #1: Removed a null link
  24. 0 NiNode\Children\Children #0: Removed a null link
  25. 12 BSShaderTextureSet\Textures\Textures #0: Path changed from "Actors/Alien/Alien_01_D.dds" to "textures/Actors/Alien/Alien_01_D.dds"
  26. 12 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Alien/Alien_01_N.dds" to "textures/Actors/Alien/Alien_01_N.dds"
  27. 12 BSShaderTextureSet\Textures\Textures #7: Path changed from "Actors/Alien/Alien_01_S.dds" to "textures/Actors/Alien/Alien_01_S.dds"
  28. 15 BSShaderTextureSet\Textures\Textures #0: Path changed from "Actors/Alien/Alien_01_D.dds" to "textures/Actors/Alien/Alien_01_D.dds"
  29. 15 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Alien/Alien_01_N.dds" to "textures/Actors/Alien/Alien_01_N.dds"
  30. 15 BSShaderTextureSet\Textures\Textures #7: Path changed from "Actors/Alien/Alien_01_S.dds" to "textures/Actors/Alien/Alien_01_S.dds"
  31. 18 BSShaderTextureSet\Textures\Textures #0: Path changed from "Actors/Alien/Alien_01_D.dds" to "textures/Actors/Alien/Alien_01_D.dds"
  32. 18 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Alien/Alien_01_N.dds" to "textures/Actors/Alien/Alien_01_N.dds"
  33. 18 BSShaderTextureSet\Textures\Textures #7: Path changed from "Actors/Alien/Alien_01_S.dds" to "textures/Actors/Alien/Alien_01_S.dds"
  34.  
  35. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\Niero\FOutfit.nif
  36. 140 BSEffectShaderProperty: Added Skinned flag
  37. 140 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  38.  
  39. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\Niero\MOutfit.nif
  40. 140 BSEffectShaderProperty: Added Skinned flag
  41. 140 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  42.  
  43. BodySlide and CBBE for the Human-Sized Alien Suit-94745-1-0-0-1751589378\Tools\BodySlide\ShapeData\Human-Sized Alien Suit\Human-Sized Alien Suit.nif
  44. 140 BSEffectShaderProperty: Added Skinned flag
  45. 140 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
  46.  
  47. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\AlienGun\VP25_AlienGun.nif
  48. 14 BSEffectShaderProperty\Source Texture: Path changed from "textures/VP25/AlienGun\ReceiverGlow_D.dds" to "textures\VP25\AlienGun\ReceiverGlow_D.dds"
  49. 2 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | Articulated"
  50.  
  51. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\effects\fxlightbeamabduction.nif
  52. 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
  53. 10 NiControllerSequence: Sorted Controlled Blocks by Target node index
  54. 16 NiDefaultAVObjectPalette: Updated AV Objects
  55. 3 NiMultiTargetTransformController: Updated Extra Targets
  56.  
  57. Transmission Zeta-94745-1-0-3-1752177177\Meshes\vp25\vehicles\mothership\mothership.nif
  58. 1 BSXFlags: Flags set to "Havok | Articulated"
  59.  
  60.  
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