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- Ships and Vehicles
- * Updated retro thruster art and animation on the M50.
- * Added landing gear compression to Starfarer Base and Gemini.
- • Complete Rework: Aegis Avenger including increase in base size, increase in hardpoint size, changes in default loadout, new animations, along with interior and exterior revamp.
- * Updated the MISC Prospector to have a tractor/siphoning beam and a laser cutting beam for mining, as well as supporting animations.
- * Own/Self status MFDs are now on and selectable for the Retaliator.
- * Updated the visual effect of the Khartu-Al's quantum travel.
- * Update for cockpit animations of the Reclaimer.
- * Shield health is now a single pool divided per face rather rather than individual pools.
- * Updated the Drake Herald with landing gear compression.
- * Expanded the flight ready interaction set triggers to prevent overlap with door interactions on the Hornet series.
- * Lowered power plant output to create meaningful consequences to power allocation.
- * Rebalanced heat generation and cooling to create more meaningful consequences to components and ship functioning.
- * Reduced the shield and power plant available slots on the Sabre.
- * Increased passive and active power draw for ship weapons.
- * Set up shield generator power use to be proportional to the amount of shield energy required.
- * Updated ship atmospheric terminal velocities to correct some ships being able to exceed them.
- * Lowered base IR and EM signatures for all ships.
- * Enabled paints in the VMA and setup the Aurora to equip its various paint schemes.
- * Repositioned and centered the HUD on the Sabre.
- * Increased the range of AMRS Scatterguns, range and damage of APAR scatterguns, and increased the spread of all scatterguns.
- * Updated Reliant to only carry 1 size 3 gun rather than 2.
- * Retuned boost scale of Razor and variants to match other ships and made variants closer to base model.
- Star citizen leaks - https://discord.gg/XtSRe4S
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