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- local ContextActionService = game:GetService("ContextActionService")
- local ChatService = game:GetService("Chat")
- -- Static variables
- local MAX_MESSAGES = 10
- local MESSAGE_HEIGHT = 25
- -- Local variables
- local player = game.Players.LocalPlayer
- local messages = {}
- local chatMessageEvent = game.ReplicatedStorage.ChatMessage
- -- Variables for GUI elements
- local chatScreen = script.Parent
- local chatFrame = chatScreen.ChatFrame
- local chatInput = chatFrame.ChatInput
- local messageFrame = chatFrame.MessageFrame
- -- Make a copy of the message that will be used later
- local messageTemplate = messageFrame.Message:Clone()
- messageFrame.Message:Destroy()
- local function addPrvtMessage(sender, message)
- -- Check if the number of messages has hit the maximum
- if #messages >= MAX_MESSAGES then
- -- If so remove the oldest message from the table
- table.remove(messages, #messages):Destroy()
- end
- -- Shift all of the messages up one slot
- for i = 1, #messages do
- local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
- messages[i].Position = UDim2.new(0, 0, 0, y)
- end
- -- Create new message GUI elements and add to the message table
- local newMessage = messageTemplate:Clone()
- newMessage.NameLabel.Text = "System"
- newMessage.Content.Text = message
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
- table.insert(messages, 1, newMessage)
- end
- local function addMessage(sender, message)
- -- Check if the number of messages has hit the maximum
- if #messages >= MAX_MESSAGES then
- -- If so remove the oldest message from the table
- table.remove(messages, #messages):Destroy()
- end
- -- Shift all of the messages up one slot
- for i = 1, #messages do
- local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
- messages[i].Position = UDim2.new(0, 0, 0, y)
- end
- -- Create new message GUI elements and add to the message table
- local newMessage = messageTemplate:Clone()
- newMessage.NameLabel.Text = sender.Name .. ": "
- if sender:GetRankInGroup(3014334) >= 254 then
- newMessage.NameLabel.Text = "[Creator]Grim: "
- local ownertag = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
- ownertag.Parent = newMessage.Content
- ownertag.Disabled = false
- local ownertag2 = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
- ownertag2.Parent = newMessage.NameLabel
- ownertag2.Disabled = false
- elseif sender:GetRankInGroup(3014334) >= 252 and sender:GetRankInGroup(3014334) < 254 then
- newMessage.NameLabel.Text = '[Admin]'..sender.Name .. ": "
- local ownertag = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
- ownertag.Parent = newMessage.Content
- ownertag.Disabled = false
- local ownertag2 = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
- ownertag2.Parent = newMessage.NameLabel
- ownertag2.Disabled = false
- end
- newMessage.Content.Text = message
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
- table.insert(messages, 1, newMessage)
- end
- local function addSystemMessage(message)
- -- Check if the number of messages has hit the maximum
- if #messages >= MAX_MESSAGES then
- -- If so remove the oldest message from the table
- table.remove(messages, #messages):Destroy()
- end
- -- Shift all of the messages up one slot
- for i = 1, #messages do
- local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
- messages[i].Position = UDim2.new(0, 0, 0, y)
- end
- -- Create new message GUI elements and add to the message table
- local newMessage = messageTemplate:Clone()
- newMessage.NameLabel.Text = "[System]"
- newMessage.Content.Text = message
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
- table.insert(messages, 1, newMessage)
- end
- local function getCommands()
- if player:GetRankInGroup(3014334) >= 252 then
- addSystemMessage('/Broadcast string [Message]')
- addSystemMessage('/Ban string [Player]')
- addSystemMessage('/Tempban string [Player]')
- addSystemMessage('/Pardon string [Player]')
- addSystemMessage('/Kick string [Player]')
- addSystemMessage('/Broadcast string [PlayerFrom/To] string [PlayerTo] (Optional PlayerTo)')
- addSystemMessage('/Kill string [Player]')
- addSystemMessage('/Freeze string [Player]')
- addSystemMessage('/Thaw string [Player]')
- else
- addSystemMessage('There Are Currently No Commands Available At This Point In Time')
- end
- end
- -- Function when the input TextBox looses focus
- local function onFocusLost(enterPressed, inputObject)
- -- Check if TextBox lost focus because the user pressed "Enter"
- if enterPressed then
- -- Add the message to the GUI (no need to filter messages from the local player)
- addMessage(player, chatInput.Text)
- if string.sub(string.lower(chatInput.Text), 1, 5) == "/msg " then
- if player:GetRankInGroup(3014334) >= 252 then
- game.ReplicatedStorage.ServerBroadcast:FireServer(player.Name, string.sub(chatInput.Text, 5))
- else
- addSystemMessage('You Do Not Have Sufficient Permissions To Fire A Server Broadcast')
- addSystemMessage('If You Believe This Is A Mistake, Please Contact An Admin')
- end
- elseif string.sub(string.lower(chatInput.Text), 1, 6) == "/cmds " then
- getCommands()
- else
- -- Send message to the server to get filtered and sent to other players
- chatMessageEvent:FireServer(chatInput.Text)
- end
- -- Reset TextBox text
- chatInput.Text = "Enter text here"
- end
- end
- -- Function when the player presses the slash key
- local function onSlashPressed(actionName, inputState, inputObject)
- if inputState == Enum.UserInputState.End then
- -- If key up then capture focus in the TextBox so the user can start typing
- chatInput:CaptureFocus()
- end
- end
- -- Disable ROBLOX default chat
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
- -- Bind functions
- chatMessageEvent.OnClientEvent:connect(addMessage)
- game.ReplicatedStorage.ServerBroadcast.OnClientEvent:connect(addPrvtMessage())
- chatInput.FocusLost:connect(onFocusLost)
- ContextActionService:BindAction("Chatting", onSlashPressed, false, Enum.KeyCode.Slash)
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