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- //in main
- thread activate_power_01();
- //below main
- function activate_power_01(){
- shown_roots = GetEntArray("power_root_01", "targetname");
- //hidden_roots = GetEntArray("power_root_01_on", "targetname");
- trigster = GetEnt("activate_town_area", "targetname");
- opendoor = GetEnt("door_open", "targetname");
- trigster SetHintString("Turn on (^3[{+activate}])");
- trigster SetCursorHint("HINT_NOICON");
- trigster waittill("trigger", player);
- player playsound("electricity_activate");
- for (i = 0; i < shown_roots; i++) {
- shown_roots[i] Delete();
- }
- trigster Delete();
- wait 5;
- opendoor Delete();
- }
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