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Jul 1st, 2020
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  1. Let's make a game!
  2. name:Office Clicker
  3. by:Joe
  4. desc:A clicker. In an office setting.
  5. created:21/06/2020
  6. updated:26/06/2020
  7. version:1.02
  8.  
  9. Settings
  10. background:https://images.unsplash.com/photo-1497366754035-f200968a6e72
  11. building cost increase:110%
  12. building cost refund:50%
  13. stylesheet:https://pastebin.com/epeZmuk7
  14.  
  15. Layout
  16. use default
  17.  
  18. Buttons
  19. *MainButton
  20. name:Do Work
  21. desc:Click this to do some work. Grants 1 Experience per click.
  22. on click:yield 10000 Money
  23. icon:https://image0.flaticon.com/icons/png/256/3003/3003095.png
  24. class:bigButton
  25. no text
  26. shown
  27.  
  28. Resources
  29. *Experience
  30. name:Experience|Experience
  31. desc:The amount of Experience you have. They say experience can't be measured, but you've proven them wrong.
  32. start with:0
  33. hidden when 0
  34. show earned
  35. icon:https://i.postimg.cc/LsX7fjd7/Experience.png
  36. //https://image0.flaticon.com/icons/png/512/3035/3035500.png
  37.  
  38. *Money
  39. name:Money|Money
  40. desc:The amount of Money you have. They say Money can be measured, and they were right!
  41. start with:0
  42. show earned
  43. icon:https://i.postimg.cc/FHhwr2Th/Money.png
  44. //https://image.flaticon.com/icons/png/512/2916/2916115.png
  45.  
  46. *Building1PS
  47. start with:0
  48. always hidden
  49.  
  50. *Building2PS
  51. start with:0
  52. always hidden
  53.  
  54. *Building3PS
  55. start with:0
  56. always hidden
  57.  
  58. *Building4PS
  59. start with:0
  60. always hidden
  61.  
  62. *Building5PS
  63. start with:0
  64. always hidden
  65.  
  66. *Building6PS
  67. start with:0
  68. always hidden
  69.  
  70. *Building7PS
  71. start with:0
  72. always hidden
  73.  
  74. *Building8PS
  75. start with:0
  76. always hidden
  77.  
  78.  
  79.  
  80. Buildings
  81. *TEMPLATE
  82. on click:anim glow
  83.  
  84. //General Idea:
  85. //Building yields increase 10 times with each jump
  86. //Building costs increase 11 times with each jump
  87. //Buildings are unlocked at 75% the cost
  88. //Store the buildings' PS value in separate resources for calculations
  89.  
  90. *Building1
  91. name:Unpaid Intern|Unpaid Interns
  92. desc:They see it as experience, you see it as free labor. <//><b>Base Effect:</b><.>+0.1 Money per second <//><b>Current Effect:</b><.>+[(Building1PS:ps / Building1)] Money per second (rounded)
  93. on tick:yield 0.1 Money
  94. on tick:yield 0.1 Building1PS
  95. cost:10 Money
  96. icon:https://i.postimg.cc/cLQB16ZC/baby.png
  97. //https://www.flaticon.com/free-icon/avatar_1717992
  98.  
  99. *Building2
  100. name:Receptionist|Receptionists
  101. desc:Someone else can finally answer those dang phones for you.<//><b>Effect:</b><.>+___ Money per second
  102. on tick:yield 1 Money
  103. on tick:yield 1 Building2PS
  104. cost:110 Money
  105. req:82.5 Money:earned
  106. icon:https://i.postimg.cc/BbzGm4v9/receptionist.png
  107. //https://www.flaticon.com/free-icon/receptionist_745555
  108.  
  109. *Building3
  110. name:Salesperson|Salespeople
  111. desc:Someone else answering the phones AND making phone calls? You've got it made.<//><b>Effect:</b><.>+___ Money per second
  112. on tick:yield 10 Money
  113. on tick:yield 10 Building3PS
  114. cost:1210 Money
  115. req:907.5 Money:earned
  116. icon:https://i.postimg.cc/x810s6yH/phone.png
  117. //https://www.flaticon.com/free-icon/call-center_925076
  118.  
  119. *Building4
  120. name:Manager|Managers
  121. desc:At some point in your career, your job is to make sure others are doing their jobs.<//><b>Effect:</b><.>+___ Money per second
  122. on tick:yield 100 Money
  123. on tick:yield 100 Building4PS
  124. cost:13310 Money
  125. req:9982.5 Money:earned
  126. icon:___
  127. //___
  128.  
  129. *Building5
  130. name:Director|Directors
  131. desc:___ <//><b>Effect:</b><.>+___ Money per second
  132. on tick:yield 1000 Money
  133. on tick:yield 1000 Building5PS
  134. cost:146410 Money
  135. req:109807.5 Money:earned
  136. icon:___
  137. //___
  138.  
  139. *Building6
  140. name:Vice President|Vice Presidents
  141. desc:___ <//><b>Effect:</b><.>+___ Money per second
  142. on tick:yield 10000 Money
  143. on tick:yield 10000 Building6PS
  144. cost:1610510 Money
  145. req:1207882.5 Money:earned
  146. icon:___
  147. //___
  148.  
  149. *Building7
  150. name:Executive|Executives
  151. desc:___ <//><b>Effect:</b><.>+___ Money per second
  152. on tick:yield 100000 Money
  153. on tick:yield 100000 Building7PS
  154. cost:17715610 Money
  155. req:13286707.5 Money:earned
  156. icon:___
  157. //___
  158.  
  159. *Building8
  160. name:Board Member|Board Members
  161. desc:___ <//><b>Effect:</b><.>+____ Money per second
  162. on tick:yield 1000000 Money
  163. on tick:yield 1000000 Building8PS
  164. cost:194871710 Money
  165. req:146153782.5 Money:earned
  166. icon:
  167. //
  168.  
  169.  
  170.  
  171. Upgrades
  172. *TEMPLATE
  173. on click:anim glow
  174.  
  175. //General Ideas:
  176. //Click Upgrades:
  177. //Add an upgrade for each Money:ps threshold (1, 10, 100, etc.)
  178. //The upgrade adds 10% of the Money:ps value at each threshold, starting with 1000 (i.e. the 1000 upgrade would get the click to 100 per click)
  179. //Increase the cost for each upgrade by 110% starting at the 10 threshold
  180. //Building Upgrades:
  181. //Increase productivity of a building at 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000, 1250, 1500, 1750, 2000, 2250, and 2500
  182. //The upgrades increase the productivity by the number of buildings since last upgrade divided by 10 at each stage (so at 25, 50, 75, and 100, it's x2.5. At 150, 200, 250 and 300, it's x5.)
  183. //The cost calculation for the upgrade at these thresholds are 5 times the cost of a building at that threshold (I can use the initial cost of the building times 1.1 to the power of the number associated with the threshold). I.e. the cost of the Building 1 at 25 threshold is 5 * (10 * (1.1 ^ 25)). (10 * 1.1^25) gets the cost of the building on the 25th building, with 10 being the initial building cost, 1.1 being the building increase cost, and 25 being the number of buildings.
  184.  
  185. *ClickAtPS0
  186. name:Water Cooler
  187. desc:You obtain a water cooler. Although the staff can't get as much done, you can accomplish more in the silence.<//><b>Effect:</b><.>+1 Money per click
  188. cost:100 Money
  189. passive:increase yield of MainButton by 1
  190. icon:https://i.postimg.cc/8s8BJ4zz/Water-Cooler.png
  191. // //
  192.  
  193. *ClickAtPS1
  194. name:Glasses
  195. desc:You finally listened to your ophthalmologist and got some glasses. You should have done this before!<//><b>Effect:</b><.>+1 Money per click
  196. req:Money:ps >= 1
  197. cost:250 Money
  198. passive:increase yield of MainButton by 1
  199. icon:https://i.postimg.cc/MHZnVgj0/glasses-1.png
  200. //https://www.flaticon.com/free-icon/glasses_2943412
  201.  
  202. // *ClickAtPS10
  203. // name:___
  204. // desc:___<//><b>Effect:</b><.>+2 Money per click.
  205. // req:Money:ps >= 10
  206. // cost:1000 Money
  207. // passive:increase yield of MainButton by 2
  208. // icon:___
  209. // //___
  210.  
  211. // *ClickAtPS100
  212. // name:___
  213. // desc:___<//><b>Effect:</b><.>+6 Money per click.
  214. // req:Money:ps >= 100
  215. // cost:11000 Money
  216. // passive:increase yield of MainButton by 15
  217. // icon:___
  218. // //___
  219.  
  220. // *ClickAtPS1000
  221. // name:___
  222. // desc:___<//><b>Effect:</b><.>+90 Money per click.
  223. // req:Money:ps >= 1000
  224. // cost:121000 Money
  225. // passive:increase yield of MainButton by 80
  226. // icon:___
  227. // //___
  228.  
  229. // *ClickAtPS10000
  230. // name:___
  231. // desc:___<//><b>Effect:</b><.>+900 Money per click.
  232. // req:Money:ps >= 10000
  233. // cost:1331000 Money
  234. // passive:increase yield of MainButton by 900
  235. // icon:___
  236. // //___
  237.  
  238. // *ClickAtPS100000
  239. // name:___
  240. // desc:___<//><b>Effect:</b><.>+9000 Money per click.
  241. // req:Money:ps >= 100000
  242. // cost:14641000 Money
  243. // passive:increase yield of MainButton by 9000
  244. // icon:___
  245. // //___
  246.  
  247. // *ClickAtPS1000000
  248. // name:___
  249. // desc:___<//><b>Effect:</b><.>+90000 Money per click.
  250. // req:Money:ps >= 1000000
  251. // cost:161051000 Money
  252. // passive:increase yield of MainButton by 90000
  253. // icon:___
  254. // //___
  255.  
  256. // *ClickAtPS10000000
  257. // name:___
  258. // desc:___<//><b>Effect:</b><.>+900000 Money per click.
  259. // req:Money:ps >= 10000000
  260. // cost:1771561000 Money
  261. // passive:increase yield of MainButton by 900000
  262. // icon:___
  263. // //___
  264.  
  265. // *ClickAtPS100000000
  266. // name:___
  267. // desc:___<//><b>Effect:</b><.>+9000000 Money per click.
  268. // req:Money:ps >= 100000000
  269. // cost:19487171000 Money
  270. // passive:increase yield of MainButton by 9000000
  271. // icon:___
  272. // //___
  273.  
  274. // *ClickAtPS1000000000
  275. // name:___
  276. // desc:___<//><b>Effect:</b><.>+90000000 Money per click.
  277. // req:Money:ps >= 1000000000
  278. // cost:214358881000 Money
  279. // passive:increase yield of MainButton by 90000000
  280. // icon:___
  281. // //___
  282.  
  283. *Building1At25
  284. name:Headphones
  285. desc:Your company can now provide staff with headphones. Now your staff can get more work done and look cool while doing it. Unlocked at 25 [n:Building1].<//><b>Effect:</b><.>2.5x Unpaid Interns productivity
  286. req:Building1 >= 25
  287. cost:5*(10*pow(1.1, 25)) Money
  288. passive:multiply yield of Building1 by 2.5
  289. icon:https://i.postimg.cc/zvdVjpns/headphones.png
  290. //https://www.flaticon.com/free-icon/headphones_2727131
  291.  
  292. *Building1At50
  293. name:ID Card
  294. desc:Your company now provides ID cards. So fancy! Unlocked at 50 [n:Building1].<//><b>Effect:</b><.>2.5x Unpaid Interns productivity
  295. req:Building1 >= 50
  296. cost:5870 Money
  297. passive:multiply yield of Building1 by 2.5
  298. icon:https://i.postimg.cc/26Db81kK/id-card.png
  299. //https://www.flaticon.com/free-icon/id-card_2726862
  300.  
  301. // *Building1At___
  302. // name:___
  303. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  304. // req:Building1 >= ___
  305. // cost:___ Money
  306. // passive:multiply yield of Building1 by ___
  307. // icon:
  308. // //
  309.  
  310. // *Building1At___
  311. // name:___
  312. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  313. // req:Building1 >= ___
  314. // cost:___ Money
  315. // passive:multiply yield of Building1 by ___
  316. // icon:
  317. // //
  318.  
  319. // *Building1At___
  320. // name:___
  321. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  322. // req:Building1 >= ___
  323. // cost:___ Money
  324. // passive:multiply yield of Building1 by ___
  325. // icon:
  326. // //
  327.  
  328. // *Building1At___
  329. // name:___
  330. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  331. // req:Building1 >= ___
  332. // cost:___ Money
  333. // passive:multiply yield of Building1 by ___
  334. // icon:
  335. // //
  336.  
  337. // *Building1At___
  338. // name:___
  339. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  340. // req:Building1 >= ___
  341. // cost:___ Money
  342. // passive:multiply yield of Building1 by ___
  343. // icon:
  344. // //
  345.  
  346. // *Building1At___
  347. // name:___
  348. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  349. // req:Building1 >= ___
  350. // cost:___ Money
  351. // passive:multiply yield of Building1 by ___
  352. // icon:
  353. // //
  354.  
  355. // *Building1At___
  356. // name:___
  357. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  358. // req:Building1 >= ___
  359. // cost:___ Money
  360. // passive:multiply yield of Building1 by ___
  361. // icon:
  362. // //
  363.  
  364. // *Building1At___
  365. // name:___
  366. // desc:___ Unlocked at ___ [n:Building1].<//><b>Effect:</b><.>___x Unpaid Interns productivity
  367. // req:Building1 >= ___
  368. // cost:___ Money
  369. // passive:multiply yield of Building1 by ___
  370. // icon:
  371. // //
  372.  
  373. // *Building1At450
  374. // name:___
  375. // desc:___ Unlocked at 450 [n:Building1].<//><b>Effect:</b><.>5x Unpaid Interns productivity
  376. // req:Building1 >= 450
  377. // cost:___ Money
  378. // passive:multiply yield of Building1 by 5
  379. // icon:
  380. // //
  381.  
  382. // *Building1At500
  383. // name:___
  384. // desc:___ Unlocked at 500 [n:Building1].<//><b>Effect:</b><.>5x Unpaid Interns productivity
  385. // req:Building1 >= 500
  386. // cost:___ Money
  387. // passive:multiply yield of Building1 by 5
  388. // icon:
  389. // //
  390.  
  391. *Building2At25
  392. name:Push Papers
  393. desc:You teach your receptionists to move around papers on their desks to appear busier for customers. Unlocked at 25 [n:Building2].<//><b>Effect:</b><.>2.5x Receptionists productivity
  394. req:Building2 >= 25
  395. cost:5959 Money
  396. passive:multiply yield of Building2 by 2.5
  397. icon:https://i.postimg.cc/Fsy2Q9gP/Push-Paper.png
  398. //https://image.flaticon.com/icons/png/512/3056/3056316.png
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