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- int main()
- {
- sf::RenderWindow window(sf::VideoMode(800, 600), "In Development");
- window.setFramerateLimit(70);
- window.setVerticalSyncEnabled(true);
- sf::Time time = sf::seconds(0);
- sf::Clock timer;
- sf::Vector2f velocity(0, 3);
- int gravity = 1;
- sf::RectangleShape square;
- square.setSize(sf::Vector2f(40, 40));
- square.setFillColor(sf::Color::Blue);
- square.setPosition(400, 0);
- sf::Event event;
- while (window.isOpen())
- {
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- window.close();
- }
- time = timer.getElapsedTime();
- if (time.asSeconds() > .3)
- {
- timer.restart();
- velocity.y += gravity;
- }
- square.move(velocity);
- window.clear(sf::Color::White); //Clear
- window.draw(square);
- window.display(); //Display
- }
- int pause; cin >> pause; //Pause the program
- return 0;
- }
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