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  1. // - anakintm - Autoexec
  2. // - Modified: 19.9.2011
  3.  
  4. rcon_password "xx"
  5.  
  6. cl_crosshairsize "2.5"
  7. cl_crosshaircolor "0"
  8. cl_crosshairusealpha "1"
  9. cl_crosshairalpha "255"
  10. cl_dynamiccrosshair "3"
  11. cl_legacy_crosshair_scale "0"
  12. cl_crosshairspreadscale "0.3"
  13.  
  14. cl_autohelp "0"
  15. cl_c4dynamiclight "1"
  16. cl_cmdrate "66"
  17. cl_crosshairusealpha "1"
  18. cl_disablefreezecam "1"
  19. cl_disablehtmlmotd "1"
  20. cl_downloadfilter "none"
  21. cl_drawmonitors "0"
  22. cl_ejectbrass "0"
  23. cl_forcepreload "1"
  24. cl_hudhint_sound "0"
  25. cl_interp "0"
  26. cl_interp_ratio "1"
  27. cl_lagcompensation "1"
  28. cl_nowinpanel "1"
  29. cl_phys_props_enable "0"
  30. cl_phys_props_max "0"
  31. cl_pred_optimize "2"
  32. cl_predictweapons "1"
  33. cl_ragdoll_collide "0"
  34. cl_ragdoll_physics_enable "0"
  35. cl_show_achievement_popups "0"
  36. cl_show_splashes "0"
  37. cl_showpluginmessages "0"
  38. cl_smooth "0"
  39. cl_smoothtime "0.02"
  40. cl_updaterate "66"
  41. cl_wpn_sway_interp "0"
  42.  
  43.  
  44. mat_aaquality "0"
  45. mat_antialias "0"
  46. mat_bloomscale "0"
  47. mat_bumpmap "0"
  48. mat_clipz "1"
  49. mat_colorcorrection "0"
  50. mat_compressedtextures "1"
  51. mat_debug_postprocessing_effects "0"
  52. mat_debugdepthmode "0"
  53. mat_debugdepthval "0"
  54. mat_debugdepthvalmax "0"
  55. mat_disable_bloom "1"
  56. mat_filterlightmaps "1"
  57. mat_filtertextures "1"
  58. mat_forceaniso "0"
  59. mat_forcehardwaresync "0"
  60. mat_hdr_enabled "0"
  61. mat_hdr_level "0"
  62. mat_mipmaptextures "1"
  63. mat_monitorgamma "1.8"
  64. mat_motion_blur_enabled "0"
  65. mat_parallaxmap "0"
  66. mat_picmip "2"
  67. mat_queue_mode "2"
  68. mat_reducefillrate "1"
  69. mat_specular "0"
  70. mat_trilinear "1"
  71. mat_vsync "0"
  72.  
  73. fps_max "999"
  74. func_break_max_pieces "0"
  75. gl_clear "1"
  76. host_thread_mode "1"
  77. jpeg_quality "100"
  78. mp_decals "0"
  79. muzzleflash_light "1"
  80. props_break_max_pieces "0"
  81. props_break_max_pieces_perframe "0"
  82. snd_mixahead "0.05"
  83. rate 1000000
  84.  
  85. m_customaccel "0"
  86. m_filter "0"
  87. m_pitch "0.022"
  88. m_rawinput "0"
  89. m_yaw "0.022"
  90.  
  91.  
  92. r_3dsky "0"
  93. r_decal_cullsize "0"
  94. r_decals "0"
  95. r_dopixelvisibility "0"
  96. r_drawbatchdecals "0"
  97. r_drawdetailprops "0"
  98. r_drawflecks "0"
  99. r_drawmodeldecals "0"
  100. r_dynamic "0"
  101. r_eyes "0"
  102. r_fastzreject "1"
  103. r_flashlightdepthtexture "1"
  104. r_flex "0"
  105. r_lightaverage "0"
  106. r_lod "2"
  107. r_maxdlights "0"
  108. r_occlusion "1"
  109. r_pixelfog "0"
  110. r_propsmaxdist "0"
  111. r_renderoverlayfragment "0"
  112. r_rootlod "2"
  113. r_ropetranslucent "0"
  114. r_shadowmaxrendered "32"
  115. r_shadowrendertotexture "1"
  116. r_shadows "1"
  117. r_staticprop_lod "3"
  118. r_teeth "0"
  119. r_threaded_client_shadow_manager "1"
  120. r_threaded_particles "1"
  121. r_threaded_renderables "1"
  122. r_waterdrawreflection "0"
  123. r_waterdrawrefraction "0"
  124. r_waterforceexpensive "0"
  125. r_waterforcereflectentities "0"
  126. r_worldlightmin "0"
  127. r_worldlights "0"
  128.  
  129.  
  130. rope_averagelight "0"
  131. rope_collide "0"
  132. rope_shake "0"
  133. rope_smooth "0"
  134. rope_smooth_enlarge "0"
  135. rope_smooth_maxalpha "0"
  136. rope_smooth_maxalphawidth "0"
  137. rope_smooth_minalpha "0"
  138. rope_smooth_minwidth "0"
  139. rope_subdiv "0"
  140. rope_wind_dist "0"
  141.  
  142. violence_ablood "1"
  143. violence_agibs "1"
  144. violence_hblood "1"
  145. violence_hgibs "1"
  146.  
  147. // MODELS
  148.  
  149. cl_minmodels "1"
  150. cl_min_t "4"
  151. cl_min_ct "2"
  152.  
  153. // ERRORS
  154.  
  155. con_filter_enable "1"
  156. con_filter_text_out "vertex"
  157. con_filter_text_out "Attempted"
  158. con_filter_text_out "CMaterial"
  159. con_filter_text_out "Achievements disabled"
  160. con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
  161.  
  162. cl_showerror "0" // 2 for above plus detailed field deltas.
  163. cl_showevents "0" // Print event firing info in the console
  164.  
  165. net_graph "0"
  166.  
  167. fps_max "999"
  168.  
  169. soundscape_flush
  170. mat_savechanges
  171. clear
  172.  
  173. exec binds.cfg
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