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a guest Jul 17th, 2017 50 Never
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class schleimschuss : MonoBehaviour {
  6.     public GameObject schleimb√§llePrefab;
  7.     public Transform spawnPoint;
  8.     private bool isAttacking = false;
  9.     public int zuLetztSchadenBekommen = 5 ;
  10.     // Use this for initialization
  11.     void Start () {
  12.  
  13.     }
  14.  
  15.     // Update is called once per frame
  16.     void Update () {
  17.         if (!isAttacking && Time.time >= zuLetztSchadenBekommen)
  18.         if (Time.time = 5) {
  19.             zuLetztSchadenBekommen = Time.time;
  20.  
  21.             isAttacking = true;
  22.         }
  23.     }
  24.  
  25.  
  26.  
  27. }
  28. void    FixedUpdate(){
  29.    
  30.     if (isAttacking) {
  31.  
  32.         GameObject schleimBall = (GameObject)Instantiate (schleimb√§llePrefab, spawnPoint.position, Quaternion.identity);
  33.  
  34.         schleimBall.GetComponent<Rigidbody2D>().AddForce(Vector3.right * 550);
  35.         isAttacking = false;
  36.  
  37.  
  38.     }
  39.  
  40. }
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