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Apr 1st, 2021
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  1. All changes since Monday 28th March
  2.  
  3. MP/SYNC
  4.  
  5. - Synced various "pour from bottle" or "fill item with bottle" anims.
  6. - Synced bandaging someone else.
  7. - Changed some network PvP to avoid desync.
  8.  
  9.  
  10. - Memory optimization: placed IsoGridSquare.collideMatrix, IsoGridSquare.pathMatrix and IsoGridSquare.visionMatrix arrays to 32 bit integer and wrote bit access functions for those.
  11. - addZombiesToPackInfo method was optimized
  12. - FakeClientManager logic is improved
  13. - Performance counters are added to short statistic response packet
  14. - Fixed incorrect alpha fades on non-updating objects such as roof eaves and furniture.
  15. - Added indicators to statistics. These indicators show max time of execution, overall execution time and count of cycles of many threads. These indicators show counts of tasks for some threads and execution time of some kinds of functions.
  16. - Added more indicators to statistic. These indicators show time of execution of the following functions: ServerMap.preupdate, ServerMap.postupdate, IngameState.update
  17. - Fixed server hang when client sends ClientCommand messages "setStoplightsOn" each tick until server sends update of the stoplights.
  18.  
  19. SERVER STATS
  20.  
  21. - Additional short statistics counter is added
  22. - Updated plugin for the Wireshark. Added names for 173..180 packets. Added decoding for following packets:
  23. 1) ScoreboardUpdate
  24. 2) GotHitByVehicle
  25. 3) SyncPerks
  26. 4) SyncWeight
  27. 5) SyncInjuries
  28. 6) SyncHitReactionFromZombie
  29. 7) InitPlayerChat
  30.  
  31.  
  32. ISOREGION REFACTOR
  33.  
  34. - Refactored IsoRegion system
  35. including optimized region calculations and fixes for a bunch of things that could cause bugs.
  36. - Added new IsoRegion debugger based of ZombiePopulationWindow
  37. (can build via debugger now for quick testing).
  38. - Added IsoRegionLogger, logs can be viewed via debugger.
  39. - WorldDictionary -> disabled logging of missing object ID.
  40. - Colors.java -> added GetColorFromIndex, GetColorsCount.
  41.  
  42. FIXES
  43.  
  44. - Fixed some problems with factions UI.
  45. - Fixed /whisper commands not giving error message.
  46. - Fixed remote player not seeing hit reaction from zombies.
  47. - Fixed dead zombie replica issue (yay!)
  48. - Fixed client sending a lot of ClientCommand packets if a player drove up to edge of unloaded map area.
  49.  
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