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- class CfgPatches
- {
- class LingorEnvSounds
- {
- units[]={};
- weapons[]={};
- requiredVersion=0.100000;
- requiredAddons[]=
- {
- "CASounds"
- };
- };
- };
- class CfgEnvSounds {
- class Sea
- {
- name="$STR_DN_SEA";
- sound[]=
- {
- "\Lingor_sounds\sounds\Environment\LingorRiver1.wss",
- 0.700000,
- 1
- };
- soundNight[]=
- {
- "\Lingor_sounds\sounds\Environment\LingorRiver1.wss",
- 0.500000,
- 1
- };
- };
- };
- class DefaultWorld;
- class Weather;
- class CfgWorlds
- {
- class CAWorld: DefaultWorld
- {
- class Weather: Weather
- {
- class ThunderboltNorm
- {
- soundNear[]=
- {
- "\Lingor_sounds\sounds\Environment\ThunderLight.wss",
- 10000,
- 1
- };
- soundFar[]=
- {
- "\Lingor_sounds\sounds\Environment\ThunderLight.wss",
- 10000,
- 1
- };
- };
- class ThunderboltHeavy
- {
- soundNear[]=
- {
- "\Lingor_sounds\sounds\Environment\ThunderHard.wss",
- 10000,
- 1
- };
- soundFar[]=
- {
- "\Lingor_sounds\sounds\Environment\ThunderLight.wss",
- 10000,
- 1
- };
- };
- };
- };
- };
- class cfgNonAiVehicles
- {
- class Insect;
- class Bird;
- class Mosquito: Insect
- {
- flySound[]=
- {
- "\Lingor_sounds\sounds\Environment\Mosquito.wss",
- 0.010000,
- 1,
- 1.200000
- };
- };
- };
- };
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