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- Vanillamobs.yml
- VillagerSpawn:
- Type: Villager
- Display: 'Villager'
- Health: 20
- Damage: 5
- Options:
- PreventRenaming: false
- HasTrades: true
- Despawn: true
- Drops:
- Skills:
- - skill{s=VillagerTransform} @trigger ~onInteract
- Skills.yml
- VillagerTransform:
- TargetConditions:
- - hascurrancy{a=1000}
- Skills:
- - currencytake{a=1000} @trigger
- - summon{type=Villager;a=1;r=1} @self
- - effect:particles{p=enchanting_table;a=100;hs=1;vs=3} @self
- - suicide ~oninteract @self
- - message{m="<mob.name><&co> This looks like a nice place to settle!"} @trigger
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