Techmo

Perlin Noise

Apr 1st, 2019
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Lua 3.06 KB | None | 0 0
  1. -- Perlin noise and more in pure Lua.
  2. -- Found this on stackoverflow but can't find the URL anymore.
  3. local noise = {}
  4.  
  5. local p = {}
  6. local permutation = {151,160,137,91,90,15,
  7.   131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
  8.   190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
  9.   88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
  10.   77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
  11.   102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
  12.   135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
  13.   5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
  14.   223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
  15.   129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
  16.   251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
  17.   49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
  18.   138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
  19. }
  20.  
  21. for i = 0, 255 do
  22.   p[i] = permutation[i + 1]
  23.   p[256 + i] = permutation[i + 1]
  24. end
  25.  
  26. local function fade(t)
  27.   return t * t * t * (t * (t * 6 - 15) + 10)
  28. end
  29.  
  30. local function lerp(t, a, b)
  31.   return a + t * (b - a)
  32. end
  33.  
  34. local function grad(hash, x, y, z)
  35.   local h, u, v = hash % 16
  36.   if h < 8 then u = x else u = y end
  37.   if h < 4 then v = y elseif h == 12 or h == 14 then v = x else v = z end
  38.   local r
  39.   if h % 2 == 0 then r = u else r = -u end
  40.   if h % 4 == 0 then r = r + v else r = r - v end
  41.   return r
  42. end
  43.  
  44. function noise.perlin(x, y, z)
  45.   y = y or 0
  46.   z = z or 0
  47.   local X = math.floor(x % 255)
  48.   local Y = math.floor(y % 255)
  49.   local Z = math.floor(z % 255)
  50.   x = x - math.floor(x)
  51.   y = y - math.floor(y)
  52.   z = z - math.floor(z)
  53.   local u = fade(x)
  54.   local v = fade(y)
  55.   local w = fade(z)
  56.  
  57.   A   = p[X    ] + Y
  58.   AA  = p[A    ] + Z
  59.   AB  = p[A + 1] + Z
  60.   B   = p[X + 1] + Y
  61.   BA  = p[B    ] + Z
  62.   BB  = p[B + 1] + Z
  63.  
  64.   return lerp(w, lerp(v, lerp(u, grad(p[AA    ], x    , y    , z    ),
  65.                                  grad(p[BA    ], x - 1, y    , z    )),
  66.                          lerp(u, grad(p[AB    ], x    , y - 1, z    ),
  67.                                  grad(p[BB    ], x - 1, y - 1, z    ))),
  68.                  lerp(v, lerp(u, grad(p[AA + 1], x    , y    , z - 1),  
  69.                                  grad(p[BA + 1], x - 1, y    , z - 1)),
  70.                          lerp(u, grad(p[AB + 1], x    , y - 1, z - 1),
  71.                                  grad(p[BB + 1], x - 1, y - 1, z - 1))))
  72. end
  73.  
  74. function noise.fbm(x, y, z, octaves, lacunarity, gain)
  75.   octaves = octaves or 8
  76.   lacunarity = lacunarity or 2
  77.   gain = gain or 0.5
  78.   local amplitude = 1.0
  79.   local frequency = 1.0
  80.   local sum = 0.0
  81.   for i = 0, octaves do
  82.     sum = sum + amplitude * noise.perlin(x * frequency, y * frequency, z * frequency)
  83.     amplitude = amplitude * gain
  84.     frequency = frequency * lacunarity
  85.   end
  86.   return sum
  87. end
  88.  
  89. return noise
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