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a guest Jan 18th, 2020 67 Never
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  1. public class Escape : MonoBehaviour
  2. {
  3.     public static bool gameispaused = false;
  4.     public GameObject  pauseMenuUI;
  5.     void update()
  6.     {
  7.         Debug.Log("update");
  8.         if (Input.GetKeyDown("l"))
  9.         {
  10.             Debug.Log("Escape is pressed");
  11.  
  12.             if (gameispaused)
  13.             {
  14.                 Debug.Log("Escape is pressed");
  15.                 resume();
  16.             }
  17.             else
  18.             {
  19.                 Debug.Log("Escape is pressed");
  20.                 Pause();
  21.             }
  22.         }
  23.  
  24.     }
  25.  
  26.     void resume ()
  27.     {
  28.         pauseMenuUI.SetActive(false);
  29.         Time.timeScale = 1f;
  30.         gameispaused = false;
  31.     }
  32.     void Pause ()
  33.     {
  34.         pauseMenuUI.SetActive(true);
  35.         Time.timeScale = 0f;
  36.         gameispaused = true;
  37.     }
  38. }
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