Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Ok, we had some great discussion so far, gaining insight on just how well CAP 26 can perform and what we moves can fit the bill. In addition, we have reached a consensus on several moves.
- Defog / Rapid Spin: I think we have all agreed that hazard removal is a strong utility option for CAP 26, thanks to our fantastic matchup versus several top hazard setters in the tier, in addition to CAP 26 in general taking little from hazards thanks to Levitate and its Steel / Ground typing guving it a x4 resistance to Stealth Rock. I think it is safe to say these moves can be seen on CAP 26.
- Phazing: As expected, one of the most apparent forms of Doom Desire synergy has garnered universal support. Dragon Tail in particular has been highlighted thanks to Fairies being immune to being phazed by the move, allowing Doom Desire shuffling to not be impeded by switching in a Fairy type on the expected phazing move, therefore protecting it from being caught by Doom Desire.
- Spikes: This move on the other hand, has been discussed and the general consensus is that Spikes is a very anti concept move. Spikes will directly compete with Doom Desire in clicking on free turns, and unlike Stealth Rock which would be set once early game when Doom Desire may not even be optimal and onpy be reset if cleared, Spikes can be set multiple times for various turns, leaving little room for Doom Desire usage. So with that and its dominance in the current metagame considered, Spikes will be deemed a [b] Disallowed Move [/b] going forward. Toxic Spikes will also fall in here via proxy. Stealth Rock, however is still suspect and very much warrants more discussion.
- Some moves on the other hand, are pretty controversial and have thoughts torn.
- Coverage: Many have said that viable coverage should be heavily limited on CAP 26, as it gives DD too much competition, pushing it out of a set. However, I have seen a few arguments describing certain civerage options, like Ice Beam or Thunderbolt, to not be too crazy, and I definitely would want to see both discussion and evidence to support these claims. I think it should go without saying that [b] Fire coverage is banned, [/b] as several Fire and Ground type Pokémon in the current metagame have proven just how potent the combination is, with it also effectively eliminating Celesteela as a counter.
- Pivoting moves: Several arguments have been presented for and against pivoying moves, wuth some saying pivoting moves pair excellently with DD, some saying it streamlines how CAP 26 will play to a narrow degree, and some saying that, especially in combination with other utility moves, will outright force out DD on a moveset. I hope to see some discussion to further develop these thoughts, as these moves have a big impact on how CAP 26 will see play.
- Recovery moves: Thanks to @Quanyails's test server, we have seen first hand on how recovery will fit on CAP 26. Several persons have clearly stated their displeasure with recovery, as thanks to CAP 26's excellent bulk, and difficulty to be worn down by indirect damage (being immune to Spikes, Poison damage, Sandstorm chip and only taking 3% from Stealth Rocks), access to Recovery will push it over the edge, making CAP 26 near impossible to kill outside of strong super effective attacks. With the addition of Bulletproof this is more apparent, as CAP 26 can be potentially be immune to two different means of damaging it. A strong outlier, however, has thrown in their support for recovery, saying that it gives us more oppurtunities to set Doom Desire, and it solves the issue that we have discussed earlier about CAP 26 being worn down by various attacks throughout the match, thanks to our main role as a pivot. I definitely want more discussion, with examples, as to why we should allow or disallow these moves.
- Set Up: Another controversial area of moves, set up has been a hot topic recently, with test battles and calcs alike showing just how destructive Doom Desire can be with a boost behind it. Some people have shown support for set up in general, while some are apprehensive about Nasty Plot in particular, but are open to other options like Work Up. The main argument here is that set up gives us an interesting avenue for DD usage. Detractors have said, however, that set up is too strong, having too much negative impact on teambuilding for its own good. A few have even stated how it enables Flash Cannon over DD (more on that later). I would like to see a lot more discussion here: Is set up overall too strong? Is Nasty Plot in particular the real issue? Is it all ok?
- A move that has not seen much discussion surprisingly, is Flash Cannon. Early on in the process, people have debated that the move is clearly anti concept and that it should be banned, thanks to directly competing with Doom Desire. Others have argued that Flash Cannon on its own, however, simply is not enough to place any real stress on DD, and with the addition of Bulletproof, removes the need to actively pressure Pokémon like Tapu Lele and Aurumoth with single turn moves.
- I will be giving some extra time to users to discuss all of these before opening up Movesets, so please let's get to it.
Add Comment
Please, Sign In to add comment