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  1. Refreshing native plugins compatible for Editor in 14.24 ms, found 20 plugins.
  2. Preloading 1 native plugins for Editor in 0.05 ms.
  3. Asset Pipeline Refresh (id=65eb3d2773a97ad40878d4a6027b71c2): Total: 0.149 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
  4. Asset Pipeline Refresh (id=7cb11d2379813964ea64a9939f42291a): Total: 0.012 seconds - Initiated by RefreshV2(ForceSynchronousImport)
  5. Assigning LLM PredictionLLM to LLMCharacter LLMCharacter from scene UnityEngine.SceneManagement.Scene
  6. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  7. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  8. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  9. UnityEngine.Debug:Log (object)
  10. LLMUnity.LLMUnitySetup:Log (string) (at Assets/LLMUnity/Runtime/LLMUnitySetup.cs:137)
  11. LLMUnity.LLMCharacter:AssignLLM () (at Assets/LLMUnity/Runtime/LLMCharacter.cs:191)
  12. LLMUnity.LLMCharacter:OnValidate () (at Assets/LLMUnity/Runtime/LLMCharacter.cs:171)
  13. UnityEditor.PrefabUtility:IsAnyPrefabInstanceRoot (UnityEngine.GameObject)
  14. UnityEditor.PrefabUtility:GetIconForGameObject (UnityEngine.GameObject)
  15. UnityEditor.GameObjectTreeViewGUI:SetItemIcon (UnityEditor.GameObjectTreeViewItem)
  16. UnityEditor.GameObjectTreeViewGUI:EnsureLazyInitialization (UnityEditor.GameObjectTreeViewItem)
  17. UnityEditor.GameObjectTreeViewGUI:DoItemGUI (UnityEngine.Rect,int,UnityEditor.IMGUI.Controls.TreeViewItem,bool,bool,bool)
  18. UnityEditor.IMGUI.Controls.TreeViewGUI:OnRowGUI (UnityEngine.Rect,UnityEditor.IMGUI.Controls.TreeViewItem,int,bool,bool)
  19. UnityEditor.IMGUI.Controls.TreeViewController:DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem,int,single,bool)
  20. UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems (int,int,single,bool)
  21. UnityEditor.IMGUI.Controls.TreeViewController:OnGUI (UnityEngine.Rect,int)
  22. UnityEditor.SceneHierarchy:DoTreeView (single)
  23. UnityEditor.SceneHierarchy:OnGUI (UnityEngine.Rect)
  24. UnityEditor.SceneHierarchyWindow:DoSceneHierarchy ()
  25. UnityEditor.SceneHierarchyWindow:OnGUI ()
  26. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
  27. UnityEditor.DockArea:DrawView (UnityEngine.Rect)
  28. UnityEditor.DockArea:OldOnGUI ()
  29. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
  30. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
  31. UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
  32. UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
  33. UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
  34. UnityEngine.UIElements.UIR.RenderChain:Render ()
  35. UnityEngine.UIElements.UIRRepaintUpdater:Update ()
  36. UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
  37. UnityEngine.UIElements.Panel:UpdateForRepaint ()
  38. UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
  39. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
  40. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
  41. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
  42. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
  43. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
  44.  
  45. (Filename: Assets/LLMUnity/Runtime/LLMUnitySetup.cs Line: 137)
  46.  
  47. <RI> Initialized touch support.
  48. Asset Pipeline Refresh (id=2ad02ec618711b743ac0d7f06c9aa88b): Total: 0.014 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
  49. SpriteAtlasPacking completed in 0.062750 sec
  50. Reloading assemblies for play mode.
  51. Reloading assemblies after forced synchronous recompile.
  52. Begin MonoManager ReloadAssembly
  53. Symbol file LoadedFromMemory is not a mono symbol file
  54. - Loaded All Assemblies, in 0.812 seconds
  55. Refreshing native plugins compatible for Editor in 15.22 ms, found 20 plugins.
  56. Native extension for LinuxStandalone target not found
  57. Native extension for WindowsStandalone target not found
  58. Native extension for OSXStandalone target not found
  59. [MODES] ModeService[none].Initialize
  60. [MODES] ModeService[none].LoadModes
  61. [MODES] Loading mode Default (0) for mode-current-id-Write Warz
  62. Mono: successfully reloaded assembly
  63. - Finished resetting the current domain, in 2.272 seconds
  64. Domain Reload Profiling: 3085ms
  65. BeginReloadAssembly (626ms)
  66. ExecutionOrderSort (1ms)
  67. DisableScriptedObjects (23ms)
  68. BackupInstance (0ms)
  69. ReleaseScriptingObjects (2ms)
  70. CreateAndSetChildDomain (452ms)
  71. RebuildCommonClasses (23ms)
  72. RebuildNativeTypeToScriptingClass (8ms)
  73. initialDomainReloadingComplete (44ms)
  74. LoadAllAssembliesAndSetupDomain (111ms)
  75. LoadAssemblies (127ms)
  76. RebuildTransferFunctionScriptingTraits (0ms)
  77. AnalyzeDomain (34ms)
  78. TypeCache.Refresh (9ms)
  79. TypeCache.ScanAssembly (0ms)
  80. ScanForSourceGeneratedMonoScriptInfo (0ms)
  81. ResolveRequiredComponents (23ms)
  82. FinalizeReload (2272ms)
  83. ReleaseScriptCaches (0ms)
  84. RebuildScriptCaches (0ms)
  85. SetupLoadedEditorAssemblies (1325ms)
  86. LogAssemblyErrors (0ms)
  87. InitializePlatformSupportModulesInManaged (9ms)
  88. SetLoadedEditorAssemblies (4ms)
  89. RefreshPlugins (0ms)
  90. BeforeProcessingInitializeOnLoad (157ms)
  91. ProcessInitializeOnLoadAttributes (1086ms)
  92. ProcessInitializeOnLoadMethodAttributes (65ms)
  93. AfterProcessingInitializeOnLoad (3ms)
  94. EditorAssembliesLoaded (0ms)
  95. ExecutionOrderSort2 (1ms)
  96. AwakeInstancesAfterBackupRestoration (534ms)
  97. Asset Pipeline Refresh (id=6806c9b580016ca469a5fbd3ebdc21c5): Total: 3.612 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
  98. Summary:
  99. Imports: total=0 (actual=0, local cache=0, cache server=0)
  100. Asset DB Process Time: managed=0 ms, native=461 ms
  101. Asset DB Callback time: managed=9 ms, native=0 ms
  102. Scripting: domain reloads=1, domain reload time=3139 ms, compile time=0 ms, other=0 ms
  103. Project Asset Count: scripts=15683, non-scripts=8685
  104. Asset File Changes: new=0, changed=0, moved=0, deleted=0
  105. Scan Filter Count: 0
  106. InvokeBeforeRefreshCallbacks: 0.479ms
  107. ApplyChangesToAssetFolders: 0.114ms
  108. Scan: 0.001ms
  109. OnSourceAssetsModified: 0.001ms
  110. GetAllGuidsForCategorization: 3.356ms
  111. CategorizeAssets: 157.494ms
  112. ImportOutOfDateAssets: 2324.993ms (2308.629ms without children)
  113. CompileScripts: 0.021ms
  114. CollectScriptTypesHashes: 1.916ms
  115. ReloadNativeAssets: 1.425ms
  116. UnloadImportedAssets: 1.892ms
  117. EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.623ms
  118. InitializingProgressBar: 0.001ms
  119. PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
  120. OnDemandSchedulerStart: 5.486ms
  121. PostProcessAllAssets: 9.983ms
  122. GatherAllCurrentPrimaryArtifactRevisions: 1.319ms
  123. UnloadStreamsBegin: 0.360ms
  124. PersistCurrentRevisions: 0.890ms
  125. UnloadStreamsEnd: 0.250ms
  126. GenerateScriptTypeHashes: 12.002ms
  127. Untracked: 1112.404ms
  128. Server command: undreamai_server.exe -m "C:/Users/Will/Documents/GitHub/WriteWarz/Assets/StreamingAssets/LLMModels/Qwen2-1.5B-Instruct.Q8_0.gguf" -c 3000 -b 1024 --log-disable -np 10 -ngl 30 --flash-attn --template chatml
  129. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  130. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  131. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  132. UnityEngine.Debug:Log (object)
  133. LLMUnity.LLMUnitySetup:Log (string) (at Assets/LLMUnity/Runtime/LLMUnitySetup.cs:137)
  134. LLMUnity.LLM:GetLlamaccpArguments () (at Assets/LLMUnity/Runtime/LLM.cs:417)
  135. LLMUnity.LLM/<Awake>d__51:MoveNext () (at Assets/LLMUnity/Runtime/LLM.cs:125)
  136. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<LLMUnity.LLM/<Awake>d__51> (LLMUnity.LLM/<Awake>d__51&)
  137. LLMUnity.LLM:Awake ()
  138.  
  139. (Filename: Assets/LLMUnity/Runtime/LLMUnitySetup.cs Line: 137)
  140.  
  141. Server command: undreamai_server.exe -m "C:/Users/Will/Documents/GitHub/WriteWarz/Assets/StreamingAssets/LLMModels/Qwen2-1.5B.Q8_0.gguf" -c 3000 -b 1024 --log-disable -np 10 -ngl 30 --flash-attn --template chatml
  142. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  143. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  144. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  145. UnityEngine.Debug:Log (object)
  146. LLMUnity.LLMUnitySetup:Log (string) (at Assets/LLMUnity/Runtime/LLMUnitySetup.cs:137)
  147. LLMUnity.LLM:GetLlamaccpArguments () (at Assets/LLMUnity/Runtime/LLM.cs:417)
  148. LLMUnity.LLM/<Awake>d__51:MoveNext () (at Assets/LLMUnity/Runtime/LLM.cs:125)
  149. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<LLMUnity.LLM/<Awake>d__51> (LLMUnity.LLM/<Awake>d__51&)
  150. LLMUnity.LLM:Awake ()
  151.  
  152. (Filename: Assets/LLMUnity/Runtime/LLMUnitySetup.cs Line: 137)
  153.  
  154. INFO [ init] build info | tid="3888" timestamp=1726765806 build=3623 commit="436787f1"
  155. INFO [ init] system info | tid="3888" timestamp=1726765806 n_threads=8 n_threads_batch=-1 total_threads=16 system_info="AVX = 1 | AVX_VNNI = 0 | AVX2 = 1 | AVX512 = 0 | AVX512_VBMI = 0 | AVX512_VNNI = 0 | AVX512_BF16 = 0 | FMA = 1 | NEON = 0 | SVE = 0 | ARM_FMA = 0 | F16C = 1 | FP16_VA = 0 | WASM_SIMD = 0 | BLAS = 1 | SSE3 = 1 | SSSE3 = 1 | VSX = 0 | MATMUL_INT8 = 0 | LLAMAFILE = 1 | "
  156. llama_model_loader: loaded meta data with 25 key-value pairs and 338 tensors from C:/Users/Will/Documents/GitHub/WriteWarz/Assets/StreamingAssets/LLMModels/Qwen2-1.5B-Instruct.Q8_0.gguf (version GGUF V3 (latest))
  157. llama_model_loader: Dumping metadata keys/values. Note: KV overrides do not apply in this output.
  158. llama_model_loader: - kv 0: general.architecture str = qwen2
  159. llama_model_loader: - kv 1: general.name str = models--Qwen--Qwen2-1.5B-Instruct
  160. llama_model_loader: - kv 2: qwen2.block_count u32 = 28
  161. llama_model_loader: - kv 3: qwen2.context_length u32 = 32768
  162. llama_model_loader: - kv 4: qwen2.embedding_length u32 = 1536
  163. llama_model_loader: - kv 5: qwen2.feed_forward_length u32 = 8960
  164. llama_model_loader: - kv 6: qwen2.attention.head_count u32 = 12
  165. llama_model_loader: - kv 7: qwen2.attention.head_count_kv u32 = 2
  166. llama_model_loader: - kv 8: qwen2.rope.freq_base f32 = 1000000.000000
  167. llama_model_loader: - kv 9: qwen2.attention.layer_norm_rms_epsilon f32 = 0.000001
  168. llama_model_loader: - kv 10: general.file_type u32 = 7
  169. llama_model_loader: - kv 11: tokenizer.ggml.model str = gpt2
  170. llama_model_loader: - kv 12: tokenizer.ggml.pre str = qwen2
  171. llama_model_loader: - kv 13: tokenizer.ggml.tokens arr[str,151936] = ["!", "\"", "#", "$", "%", "&", "'", ...
  172. llama_model_loader: - kv 14: tokenizer.ggml.token_type arr[i32,151936] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ...
  173. llama_model_loader: - kv 15: tokenizer.ggml.merges arr[str,151387] = ["Ġ Ġ", "ĠĠ ĠĠ", "i n", "Ġ t",...
  174. llama_model_loader: - kv 16: tokenizer.ggml.eos_token_id u32 = 151645
  175. llama_model_loader: - kv 17: tokenizer.ggml.padding_token_id u32 = 151643
  176. llama_model_loader: - kv 18: tokenizer.ggml.bos_token_id u32 = 151643
  177. llama_model_loader: - kv 19: tokenizer.chat_template str = {% for message in messages %}{% if lo...
  178. llama_model_loader: - kv 20: general.quantization_version u32 = 2
  179. llama_model_loader: - kv 21: quantize.imatrix.file str = ./imatrix.dat
  180. llama_model_loader: - kv 22: quantize.imatrix.dataset str = group_40.txt
  181. llama_model_loader: - kv 23: quantize.imatrix.entries_count i32 = 196
  182. llama_model_loader: - kv 24: quantize.imatrix.chunks_count i32 = 68
  183. llama_model_loader: - type f32: 141 tensors
  184. llama_model_loader: - type q8_0: 197 tensors
  185. llm_load_vocab: special tokens cache size = 293
  186. llm_load_vocab: token to piece cache size = 0.9338 MB
  187. llm_load_print_meta: format = GGUF V3 (latest)
  188. llm_load_print_meta: arch = qwen2
  189. llm_load_print_meta: vocab type = BPE
  190. llm_load_print_meta: n_vocab = 151936
  191. llm_load_print_meta: n_merges = 151387
  192. llm_load_print_meta: vocab_only = 0
  193. llm_load_print_meta: n_ctx_train = 32768
  194. llm_load_print_meta: n_embd = 1536
  195. llm_load_print_meta: n_layer = 28
  196. llm_load_print_meta: n_head = 12
  197. llm_load_print_meta: n_head_kv = 2
  198. llm_load_print_meta: n_rot = 128
  199. llm_load_print_meta: n_swa = 0
  200. llm_load_print_meta: n_embd_head_k = 128
  201. llm_load_print_meta: n_embd_head_v = 128
  202. llm_load_print_meta: n_gqa = 6
  203. llm_load_print_meta: n_embd_k_gqa = 256
  204. llm_load_print_meta: n_embd_v_gqa = 256
  205. llm_load_print_meta: f_norm_eps = 0.0e+00
  206. llm_load_print_meta: f_norm_rms_eps = 1.0e-06
  207. llm_load_print_meta: f_clamp_kqv = 0.0e+00
  208. llm_load_print_meta: f_max_alibi_bias = 0.0e+00
  209. llm_load_print_meta: f_logit_scale = 0.0e+00
  210. llm_load_print_meta: n_ff = 8960
  211. llm_load_print_meta: n_expert = 0
  212. llm_load_print_meta: n_expert_used = 0
  213. llm_load_print_meta: causal attn = 1
  214. llm_load_print_meta: pooling type = 0
  215. llm_load_print_meta: rope type = 2
  216. llm_load_print_meta: rope scaling = linear
  217. llm_load_print_meta: freq_base_train = 1000000.0
  218. llm_load_print_meta: freq_scale_train = 1
  219. llm_load_print_meta: n_ctx_orig_yarn = 32768
  220. llm_load_print_meta: rope_finetuned = unknown
  221. llm_load_print_meta: ssm_d_conv = 0
  222. llm_load_print_meta: ssm_d_inner = 0
  223. llm_load_print_meta: ssm_d_state = 0
  224. llm_load_print_meta: ssm_dt_rank = 0
  225. llm_load_print_meta: ssm_dt_b_c_rms = 0
  226. llm_load_print_meta: model type = ?B
  227. llm_load_print_meta: model ftype = Q8_0
  228. llm_load_print_meta: model params = 1.54 B
  229. llm_load_print_meta: model size = 1.53 GiB (8.50 BPW)
  230. llm_load_print_meta: general.name = models--Qwen--Qwen2-1.5B-Instruct
  231. llm_load_print_meta: BOS token = 151643 '<|endoftext|>'
  232. llm_load_print_meta: EOS token = 151645 '<|im_end|>'
  233. llm_load_print_meta: PAD token = 151643 '<|endoftext|>'
  234. llm_load_print_meta: LF token = 148848 'ÄĬ'
  235. llm_load_print_meta: EOT token = 151645 '<|im_end|>'
  236. llm_load_print_meta: max token length = 256
  237. Loaded scene 'Temp/__Backupscenes/0.backup'
  238. Deserialize: 2.096 ms
  239. Integration: 2680.547 ms
  240. Integration of assets: 0.004 ms
  241. Thread Wait Time: 0.073 ms
  242. Total Operation Time: 2682.721 ms
  243. Launch Args:
  244. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  245. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  246. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  247. UnityEngine.Debug:Log (object)
  248. WWDebug:Log (object) (at Assets/Game Files/Global/Scripts/Independent Scripts/WWDebug.cs:27)
  249. ApplicationData:ProcessCommandLinearguments (string[]) (at Assets/Game Files/Networking/Scripts/Base Assembly/Shared/ApplicationData.cs:60)
  250. ApplicationData:.ctor () (at Assets/Game Files/Networking/Scripts/Base Assembly/Shared/ApplicationData.cs:34)
  251. ApplicationController/<LaunchInMode>d__24:MoveNext () (at Assets/Game Files/Networking/Scripts/ApplicationController.cs:68)
  252. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<ApplicationController/<LaunchInMode>d__24> (ApplicationController/<LaunchInMode>d__24&)
  253. ApplicationController:LaunchInMode (bool)
  254. ApplicationController/<Start>d__23:MoveNext () (at Assets/Game Files/Networking/Scripts/ApplicationController.cs:59)
  255. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<ApplicationController/<Start>d__23> (ApplicationController/<Start>d__23&)
  256. ApplicationController:Start ()
  257.  
  258. (Filename: Assets/Game Files/Global/Scripts/Independent Scripts/WWDebug.cs Line: 27)
  259.  
  260. INFO [ init] build info | tid="3888" timestamp=1726765806 build=3623 commit="436787f1"
  261. INFO [ init] system info | tid="3888" timestamp=1726765806 n_threads=8 n_threads_batch=-1 total_threads=16 system_info="AVX = 1 | AVX_VNNI = 0 | AVX2 = 1 | AVX512 = 0 | AVX512_VBMI = 0 | AVX512_VNNI = 0 | AVX512_BF16 = 0 | FMA = 1 | NEON = 0 | SVE = 0 | ARM_FMA = 0 | F16C = 1 | FP16_VA = 0 | WASM_SIMD = 0 | BLAS = 1 | SSE3 = 1 | SSSE3 = 1 | VSX = 0 | MATMUL_INT8 = 0 | LLAMAFILE = 1 | "
  262. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  263. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  264. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  265. UnityEngine.Debug:LogWarning (object)
  266. LLMUnity.LLMUnitySetup:LogWarning (string) (at Assets/LLMUnity/Runtime/LLMUnitySetup.cs:143)
  267. LLMUnity.StreamWrapper:Update () (at Assets/LLMUnity/Runtime/LLMLib.cs:66)
  268. LLMUnity.LLM:Update () (at Assets/LLMUnity/Runtime/LLM.cs:561)
  269.  
  270. (Filename: Assets/LLMUnity/Runtime/LLMUnitySetup.cs Line: 143)
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