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Jan 12th, 2018
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  1. else if (interfaceId == 583) {
  2.  
  3. /*if (player.TXAHValid() == false) {
  4. player.getPackets().sendGameMessage("<col=ff0000>Please Validate Your TXAH Code To Use This!</col>");
  5. return;
  6. }*/
  7.  
  8. if(componentId == 49) { Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2807,2785, 1));
  9. player.getPackets().sendGameMessage(
  10. "<col=000000>GL on getting the newest weapons and torva");
  11. //return true;
  12.  
  13. } else if(componentId == 50) {
  14.  
  15. if (player.getNpcKills() < 100) {
  16. player.getPackets().sendGameMessage("<col=00ff00>You need 100 npckills to go to thise place");
  17. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  18. //return true;
  19. }
  20. else {
  21. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(1885,3232, 0));
  22. player.getPackets().sendGameMessage(
  23. "<col=FF4000>welcome to the soul obelisk. Soulgazer drops wings.");
  24. }//return true;
  25. } else if(componentId == 51) {
  26.  
  27. if (player.getNpcKills() < 100) {
  28. player.getPackets().sendGameMessage("<col=00ff00>You need 100 npckills to go to thise place");
  29. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  30. //return true;
  31. }
  32. else { Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3555,3547, 1));
  33. player.getPackets().sendGameMessage(
  34. "<col=000000>This badboy drops masamune !");
  35. }//return true;
  36. } else if(componentId == 52) {
  37.  
  38. if (player.getNpcKills() < 100) {
  39. player.getPackets().sendGameMessage("<col=00ff00>You need 100 npckills to go to thise place");
  40. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  41. //return true;
  42. }
  43. else {
  44. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(1885,3232, 0));
  45. player.getPackets().sendGameMessage(
  46. "<col=FF4000>welcome to the soul obelisk. Soulgazer drops wings.");
  47. }//return true;
  48. } else if(componentId == 53) {
  49.  
  50. player.getPackets().sendGameMessage("::mystery is removed bc it was bugged");
  51. player.getPackets().sendGameMessage("::mystery is removed bc it was bugged");
  52. player.getPackets().sendGameMessage("::mystery is removed bc it was bugged");
  53.  
  54. } else if(componentId == 54) {
  55.  
  56. if (player.getNpcKills() < 150) {
  57. player.getPackets().sendGameMessage("<col=00ff00>You need 150 npckills to go to thise place");
  58. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  59. //return true;
  60. }
  61. else {
  62. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3385,3517, 0));
  63. player.getPackets().sendGameMessage(
  64. "<col=000000>This boss drops dragonbone armour and skeletal pieces");
  65. }//return true;
  66. }else if(componentId == 55) {
  67.  
  68. if (player.getNpcKills() < 200) {
  69. player.getPackets().sendGameMessage("<col=00ff00>You need 200 npckills to go to thise place");
  70. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  71. //return true;
  72. }
  73. else {
  74. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2356,5192, 0));
  75. player.getPackets().sendGameMessage(
  76. "<col=FF4000>This boss drops Doomed whip and doomed spiritshield");
  77. //return true;
  78. }
  79. } else if(componentId == 56) {
  80.  
  81. if (player.getNpcKills() < 200) {
  82. player.getPackets().sendGameMessage("<col=00ff00>You need 200 npckills to go to thise place");
  83. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  84. //return true;
  85. }
  86. else {
  87. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2723,5334, 0));
  88. player.getPackets().sendGameMessage(
  89. "<col=000000>These guys drop assassin and dragonbone mage armour");
  90. //return true;
  91. }
  92. } else if(componentId == 57) {
  93.  
  94. if (player.getNpcKills() < 200) {
  95. player.getPackets().sendGameMessage("<col=00ff00>You need 200 npckills to go to thise place");
  96. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  97. //return true;
  98. }
  99. else {
  100. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2907,9691, 0));
  101. player.getPackets().sendGameMessage(
  102. "<col=0101DF>new man spot");
  103. }//return true;
  104. } else if(componentId == 58) {
  105.  
  106. if (player.getNpcKills() < 200) {
  107. player.getPackets().sendGameMessage("<col=00ff00>You need 200 npckills to go to thise place");
  108. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  109. //return true;
  110. }
  111. else {
  112. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2226,3803, 1));
  113. player.getPackets().sendGameMessage(
  114. "<col=0101DF>Probably a noob");
  115. } //return true;
  116. } else if(componentId == 59) {
  117.  
  118. if (player.getNpcKills() < 300) {
  119. player.getPackets().sendGameMessage("<col=00ff00>You need 300 npckills to go to thise place");
  120. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  121. //return true;
  122. }
  123. else {
  124. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3605,3373, 0));
  125. player.getPackets().sendGameMessage(
  126. "<col=000000>Welcome to this spooky area");
  127. }//return true;
  128. } else if(componentId == 60) {
  129.  
  130. if (player.getNpcKills() < 300) {
  131. player.getPackets().sendGameMessage("<col=00ff00>You need 300 npckills to go to thise place");
  132. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  133. //return true;
  134. }
  135. else {
  136. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(1862,5242, 0));
  137. player.getPackets().sendGameMessage(
  138. "<col=0101DF>I wish you the best of luck in this Raid!");
  139. }//return true;
  140. } else if(componentId == 61) {
  141.  
  142. if (player.getNpcKills() < 300) {
  143. player.getPackets().sendGameMessage("<col=00ff00>You need 300 npckills to go to thise place");
  144. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  145. //return true;
  146. }
  147. else {
  148. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3399,3150, 0));
  149. player.getPackets().sendGameMessage(
  150. "<col=0101DF>Gl getting some precious rewards.");
  151. }//return true;
  152. } else if(componentId == 62) {
  153.  
  154. if (player.getNpcKills() < 400) {
  155. player.getPackets().sendGameMessage("<col=00ff00>You need 400 npckills to go to thise place");
  156. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  157. //return true;
  158. }
  159. else {
  160. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3358,9433, 0));
  161. player.getPackets().sendGameMessage(
  162. "<col=0101DF>Welcome to this guy from the 3rd age");
  163. }//return true;
  164. } else if(componentId == 63) {
  165.  
  166. if (player.getNpcKills() < 400) {
  167. player.getPackets().sendGameMessage("<col=00ff00>You need 400 npckills to go to thise place");
  168. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  169. //return true;
  170. }
  171. else {
  172. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3273,4388, 0));
  173. player.getPackets().sendGameMessage(
  174. "<col=0101DF>Welcome to the shadowcorp");
  175. }//return true;
  176. } else if(componentId == 64) {
  177.  
  178. if (player.getNpcKills() < 500) {
  179. player.getPackets().sendGameMessage("<col=00ff00>You need 500 npckills to go to thise place");
  180. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  181. //return true;
  182. }
  183. else {
  184. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(1664,5696, 0));
  185. player.getPackets().sendGameMessage(
  186. "<col=0101DF>Drop the pet item to summon it and ::dismiss to dismiss it and put it back in ur inv.");
  187. }//return true;
  188. } else if(componentId == 65) {
  189.  
  190. if (player.getNpcKills() < 1000) {
  191. player.getPackets().sendGameMessage("<col=00ff00>You need 1000 npckills to go to thise place");
  192. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  193. //return true;
  194. }
  195. else {
  196. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2413,3129, 0));
  197. player.getPackets().sendGameMessage(
  198. "<col=0101DF>Beware, dont mess with this guy");
  199. }//return true;
  200. } else if(componentId == 66) {
  201.  
  202. if (player.getSkills().getLevel(Skills.DUNGEONEERING) < 120) {
  203. player.getPackets().sendGameMessage("<col=00ff00>You need 120 dungeoneering to teleport here");
  204. player.getPackets().sendGameMessage("<col=00ff00>goodluck");
  205. //return true;
  206. }
  207. else {
  208. player.setNextWorldTile(new WorldTile(3460, 3731, 0));
  209. }
  210. } else if(componentId == 67) {
  211.  
  212. if (player.getNpcKills() < 200) {
  213. player.getPackets().sendGameMessage("<col=00ff00>You need 200 npckills to go to thise place");
  214. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  215. //return true;
  216. }
  217. else {
  218. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(120,4776, 0));
  219. player.getPackets().sendGameMessage(
  220. "<col=0101DF>watch the poison");
  221. }//return true;
  222. } else if(componentId == 68) {
  223.  
  224. if (player.getNpcKills() < 2000) {
  225. player.getPackets().sendGameMessage("<col=00ff00>You need 2000 npckills to go to thise place");
  226. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  227. //return true;
  228. }
  229. else {
  230. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2711,9525, 0));
  231. player.getPackets().sendGameMessage(
  232. "<col=0101DF>Drops flame gloves and all the cerberus boots!");
  233. }//return true;
  234.  
  235.  
  236. } else if(componentId == 69) {
  237.  
  238. if (player.getNpcKills() < 3000) {
  239. player.getPackets().sendGameMessage("<col=00ff00>You need 3000 npckills to go to thise place");
  240. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  241. //return true;
  242. }
  243. else {
  244. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2833,3865, 3));
  245. player.getPackets().sendGameMessage(
  246. "<col=0101DF>Gl getting some precious rewards.");
  247. }//return true;
  248. } else if(componentId == 70) {
  249.  
  250. if (player.getNpcKills() < 3000) {
  251. player.getPackets().sendGameMessage("<col=00ff00>You need 3000 npckills to go to thise place");
  252. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  253. //return true;
  254. }
  255. else {
  256. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2858,2599, 0));
  257. player.getPackets().sendGameMessage(
  258. "<col=0101DF>Gl getting some precious rewards.");
  259. } //return true;
  260. } else if(componentId == 71) {
  261.  
  262. if (player.getNpcKills() < 3000) {
  263. player.getPackets().sendGameMessage("<col=00ff00>You need 3000 npckills to go to thise place");
  264. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  265. //return true;
  266. }
  267. else {
  268. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2368,4968, 0));
  269. player.getPackets().sendGameMessage(
  270. "<col=0101DF>Gl getting some fancy torva armours");
  271. }//return true;
  272.  
  273.  
  274. } else if(componentId == 72) {
  275.  
  276. if (player.getNpcKills() < 4000) {
  277. player.getPackets().sendGameMessage("<col=00ff00>You need 4000 npckills to go to thise place");
  278. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  279. //return true;
  280. }
  281. else {
  282. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3020,3470, 0));
  283. player.getPackets().sendGameMessage(
  284. "<col=0101DF>Gl getting some precious rewards.");
  285. }//return true;
  286. } else if(componentId == 73) {
  287.  
  288. if (player.getNpcKills() < 4000) {
  289. player.getPackets().sendGameMessage("<col=00ff00>You need 4000 npckills to go to thise place");
  290. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  291. //return true;
  292. }
  293. else {
  294. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3552,4948, 0));
  295. player.getPackets().sendGameMessage(
  296. "<col=0101DF>Gl getting some fancy torva armours");
  297. }//return true;
  298. }else if(componentId == 74) {
  299.  
  300. if (player.getNpcKills() < 4000) {
  301. player.getPackets().sendGameMessage("<col=00ff00>You need 4000 npckills to go to thise place");
  302. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  303. //return true;
  304. }
  305. else {
  306. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2243,3183, 0));
  307. player.getPackets().sendGameMessage(
  308. "<col=0101DF>Gl getting range armour");
  309. }//return true;
  310. }else if(componentId == 75) {
  311.  
  312.  
  313. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3043,3369, 0));
  314. player.getPackets().sendGameMessage(
  315. "<col=0101DF>Damage houseeeeee");
  316. }//return true;
  317. else if(componentId == 76) {
  318.  
  319. if (player.getNpcKills() < 6000) {
  320. player.getPackets().sendGameMessage("<col=00ff00>You need 6000 npckills to go to thise place");
  321. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  322.  
  323. }
  324. else {
  325. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(3289,9831, 0));
  326. player.getPackets().sendGameMessage(
  327. "<col=0101DF>The allmighty Demon champion");
  328. }
  329. }
  330. else if(componentId == 77) {
  331.  
  332. if (player.getNpcKills() < 500) {
  333. player.getPackets().sendGameMessage("<col=00ff00>You need 500 npckills to go to thise place");
  334. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  335.  
  336. }
  337. else {
  338. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2458,4838, 0));
  339. player.getPackets().sendGameMessage(
  340. "<col=0101DF>Please dont harmp these unicorns");
  341. }
  342. }
  343. else if(componentId == 78) {
  344.  
  345. if (player.getNpcKills() < 5000) {
  346. player.getPackets().sendGameMessage("<col=00ff00>You need 5000 npckills to go to thise place");
  347. player.getPackets().sendGameMessage("<col=00ff00>Keep griding those kills");
  348.  
  349. }
  350. else {
  351. Magic.sendNormalTeleportSpell(player, 0, 0, new WorldTile(2925,5295, 1));
  352. player.getPackets().sendGameMessage(
  353. "<col=0101DF>the master of combat");
  354. }
  355. }
  356. else if(componentId == 79) {
  357.  
  358. player.getInterfaceManager().openGlobalTeleports2();
  359.  
  360.  
  361. }
  362. }
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