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mine server new

maozou Dec 11th, 2018 (edited) 239 Never
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  2.     #CONFIG
  3.     #---------------------------------------------------------------------------
  4.     #-----------------------------------Logo------------------------------------
  5.     logo: &e&l[mine]
  6.     #---------------------------------------------------------------------------
  7.    
  8.     #---------------------------------------------------------------------------
  9.     #-----------------------------------Types-----------------------------------
  10.     playerleveling: true
  11.     #---------------------------------------------------------------------------
  12.    
  13.     #---------------------------------------------------------------------------
  14.     #---------------------------------PLeveling---------------------------------
  15.     #PlayerLeveling (Reward uses vault!)
  16.     xpforlvlup: 500
  17.     #---------------------------------------------------------------------------
  18.  
  19.     #---------------------------------------------------------------------------
  20.     #----------------------------------MaxLvL-----------------------------------
  21.     maxlvl: 999999 #MaxXp is used to mark max level of player (eg. 100 Bob[Lv100])
  22.     #---------------------------------------------------------------------------
  23.  
  24.     #---------------------------------------------------------------------------
  25.     #----------------------------------Suffix-----------------------------------
  26.     suffix: true
  27.     setsuffix: &8[&7Lv%{lvl.%player%}%&8] #Do NOT touch %{lvl.%player%}%
  28.     vipprefix: &a[VIP] &b
  29.     #---------------------------------------------------------------------------
  30.  
  31. #------------------------------------------------------------------------------------------------------
  32. every 5 second:
  33.     loop all players:
  34.         wipe loop-player's sidebar
  35.         set name of sidebar of loop-player to "&e&l-=Miner-Life=-"
  36.         set score " " in sidebar of loop-player to 15
  37.         set score "&b&lLevel:" in sidebar of loop-player to 14
  38.         set score "&e&l%{lvl.%loop-player%}%" in sidebar of loop-player to 13
  39.         set score "&6&lNeedXP: &a%{nextlv.%loop-player%}-{xp.%loop-player%}%" in sidebar of loop-player to 12
  40.         set score "&b&lPP(Point) &a%{pp.%loop-player%}%" in sidebar of loop-player to 11
  41.         set score "&a" in sidebar of loop-player to 8
  42.         set score "&e&lPlayers: &a%{Count.WorldExample}%" in sidebar of loop-player to 7
  43.         set score "&lLoggins:" in sidebar of loop-player to 6
  44.         set score "&a%{lgc.%loop-player%}%" in sidebar of loop-player to 4
  45.         set score "&a" in sidebar of loop-player to 2
  46.         set score "&eplayerrealms.com" in sidebar of loop-player to 1
  47.  
  48. #------------------------------------------------------------------------------------------------------
  49. #
  50. #&e&lランク≫ %{prefix::%uuid of loop-player%}%
  51. #
  52. #
  53. #
  54. #
  55. #&6&lNextLV&f: &e%{nextlv.%loop-player%}%
  56.  
  57. variables:
  58.     {mining.%player%} = 0
  59.     {min.%player%} = 0
  60.     {xp.%player%} = 0
  61.     {lvl.%player%} = 0
  62.     {nextlv.%player%} = 500
  63.  
  64.  
  65. on any movement:
  66.     set tab header to "&d--------==>>&e&l-=Miner-Life=-&d<<==---------" and footer to "&6playerrealms.com &a%number of all players%&7/25" for player
  67.     if name of player is "syu_cat":
  68.         add {lvl.%player%} to {xp.%player%}
  69.     if {xp.%player%} is greater or equal to {nextlv.%player%}:
  70.         if {lvl.%player%} is greater or equal to {@maxlvl}:
  71.             stop
  72.         else:
  73.             remove {nextlv.%player%} from {xp.%player%}
  74.             add 1 to {lvl.%player%}
  75.             send "{@logo} &7レベルアップ!現在のLV: &a%{lvl.%player%}%" to player
  76.             add 1 to {pp.%player%}
  77.             add round({lvl.%player%}*15*({lvl.%player%}*0.02+1.03)) to {nextlv.%player%}
  78.             loop all players:
  79.                 player is not "syu_cat"
  80.                 message "{@logo} &b&l%player%さんがレベルアップ!現在のレべル:&7%{lvl.%player%}%" to loop-player
  81.             stop
  82.         if {xp.%player%} is greater or equal to {@xpforlvlup}:
  83.             if {lvl.%player%} is greater or equal to {@maxlvl}:
  84.                 stop
  85.             else:
  86.                 remove {nextlv.%player%} from {xp.%player%}
  87.                 add 1 to {lvl.%player%}
  88.                 send "{@logo} &7レベルアップ!現在のLV: &a%{lvl.%player%}%" to player
  89.                 add 1 to {pp.%player%}
  90.                 set {nextlv} to round({nextlv} * 1.1)
  91.                 stop
  92.  
  93. on mine of stone:
  94.     cancel event
  95.     give player stone named "&7石" with lore "&8普通の石。特に何もない。"
  96.     wait a tick
  97.     add 2 to {xp.%player%}
  98.     set {_a} to {fortune.%player%}
  99.     if name of player is "syu_cat":
  100.         set {_a} to {xp.%player%}
  101.     loop {lvl.%player%}/100 times:
  102.         chance of 20+{_a}%:
  103.             give player stone named "&7石" with lore "&8普通の石。特に何もない。"
  104.             add -100 to {_a}
  105.         else:
  106.             exit the loop
  107.     set {_a} to {boostxp.%player%}
  108.     if name of player is "syu_cat":
  109.         set {_a} to {xp.%player%}
  110.     loop {lvl.%player%}/100 times:
  111.         chance of 20+{_a}%:
  112.             add 100 to {xp.%player%}
  113.             add -100 to {_a}
  114.             wait 1 tick
  115.         else:
  116.             exit the loop
  117. on mine of coal_ore:
  118.     cancel event
  119.     give player coal ore named "&8石炭" with lore "&8よくある石炭。"
  120.     wait a tick
  121.     add 4 to {xp.%player%}
  122.     set {_a} to {fortune.%player%}
  123.     if name of player is "syu_cat":
  124.         set {_a} to {xp.%player%}
  125.     loop {lvl.%player%}/100 times:
  126.         chance of 20+{_a}%:
  127.             give player coal ore named "&8石炭" with lore "&8よくある石炭。"
  128.             add -100 to {_a}
  129.             wait 1 tick
  130.         else:
  131.             exit the loop
  132.     set {_a} to {boostxp.%player%}
  133.     if name of player is "syu_cat":
  134.         set {_a} to {xp.%player%}
  135.     loop {lvl.%player%}/100 times:
  136.         chance of 20+{_a}%:
  137.             add 100 to {xp.%player%}
  138.             add -100 to {_a}
  139.             wait 1 tick
  140.         else:
  141.             exit the loop
  142. on mine of lapis_ore:
  143.     cancel event
  144.     give player lapis ore named "&1ラピスラズリ" with lore "&8すごく青い。"
  145.     wait a tick
  146.     add 12 to {xp.%player%}
  147.     set {_a} to {fortune.%player%}
  148.     if name of player is "syu_cat":
  149.         set {_a} to {xp.%player%}
  150.     loop {lvl.%player%}/100 times:
  151.         chance of 20+{_a}%:
  152.             give player lapis ore named "&1ラピスラズリ" with lore "&8すごく青い。"
  153.             add -100 to {_a}
  154.             wait 1 tick
  155.         else:
  156.             exit the loop
  157.     set {_a} to {boostxp.%player%}
  158.     if name of player is "syu_cat":
  159.         set {_a} to {xp.%player%}
  160.     loop {lvl.%player%}/100 times:
  161.         chance of 20+{_a}%:
  162.             add 100 to {xp.%player%}
  163.             add -100 to {_a}
  164.             wait 1 tick
  165.         else:
  166.             exit the loop
  167. on mine of iron_ore:
  168.     cancel event
  169.     give player iron ore named "&7鉄" with lore "&8普通の鉄。特に何もない。"
  170.     wait a tick
  171.     add 6 to {xp.%player%}
  172.     set {_a} to {fortune.%player%}
  173.     if name of player is "syu_cat":
  174.         set {_a} to {xp.%player%}
  175.     loop {lvl.%player%}/100 times:
  176.         chance of 20+{_a}%:
  177.             give player iron ore named "&7鉄" with lore "&8普通の鉄。特に何もない。"
  178.             add -100 to {_a}
  179.             wait 1 tick
  180.         else:
  181.             exit the loop
  182.     set {_a} to {boostxp.%player%}
  183.     if name of player is "syu_cat":
  184.         set {_a} to {xp.%player%}
  185.     loop {lvl.%player%}/100 times:
  186.         chance of 20+{_a}%:
  187.             add 100 to {xp.%player%}
  188.             add -100 to {_a}
  189.             wait 1 tick
  190.         else:
  191.             exit the loop
  192. on mine of gold_ore:
  193.     cancel event
  194.     give player gold ore named "&6金" with lore "&8インゴットだよ。"
  195.     wait a tick
  196.     add 8 to {xp.%player%}
  197.     set {_a} to {fortune.%player%}
  198.     if name of player is "syu_cat":
  199.         set {_a} to {xp.%player%}
  200.     loop {lvl.%player%}/100 times:
  201.         chance of 20+{_a}%:
  202.             give player gold ore named "&6金" with lore "&8インゴットだよ。"
  203.             add -100 to {_a}
  204.             wait 1 tick
  205.         else:
  206.             exit the loop
  207.     set {_a} to {boostxp.%player%}
  208.     if name of player is "syu_cat":
  209.         set {_a} to {xp.%player%}
  210.     loop {lvl.%player%}/100 times:
  211.         chance of 20+{_a}%:
  212.             add 100 to {xp.%player%}
  213.             add -100 to {_a}
  214.             wait 1 tick
  215.         else:
  216.             exit the loop
  217. on mine of redstone_block:
  218.     cancel event
  219.     give player redstone block named "&cレッドストーン" with lore "&8少し光っている。"
  220.     wait a tick
  221.     add 10 to {xp.%player%}
  222.     set {_a} to {fortune.%player%}
  223.     if name of player is "syu_cat":
  224.         set {_a} to {xp.%player%}
  225.     loop {lvl.%player%}/100 times:
  226.         chance of 20+{_a}%:
  227.             give player redstone block named "&cレッドストーン" with lore "&8少し光っている。"
  228.             add -100 to {_a}
  229.             wait 1 tick
  230.         else:
  231.             exit the loop
  232.     set {_a} to {boostxp.%player%}
  233.     if name of player is "syu_cat":
  234.         set {_a} to {xp.%player%}
  235.     loop {lvl.%player%}/100 times:
  236.         chance of 20+{_a}%:
  237.             add 100 to {xp.%player%}
  238.             add -100 to {_a}
  239.             wait 1 tick
  240.         else:
  241.             exit the loop
  242. on mine of diamond_ore:
  243.     cancel event
  244.     give player diamond ore named "&bダイヤモンド!" with lore "&bすごく輝いている。"
  245.     wait a tick
  246.     add 15 to {xp.%player%}
  247.     set {_a} to {fortune.%player%}
  248.     if name of player is "syu_cat":
  249.         set {_a} to {xp.%player%}
  250.     loop {lvl.%player%}/100 times:
  251.         chance of 20+{_a}%:
  252.             give player diamond ore named "&bダイヤモンド!" with lore "&bすごく輝いている。"
  253.             add -100 to {_a}
  254.             wait 1 tick
  255.         else:
  256.             exit the loop
  257.     set {_a} to {boostxp.%player%}
  258.     if name of player is "syu_cat":
  259.         set {_a} to {xp.%player%}
  260.     loop {lvl.%player%}/100 times:
  261.         chance of 20+{_a}%:
  262.             add 100 to {xp.%player%}
  263.             add -100 to {_a}
  264.             wait 1 tick
  265.         else:
  266.             exit the loop
  267. on mine of obsidian:
  268.     cancel event
  269.     give player obsidian named "&0黒曜石" with lore "&7黒い。"
  270.     wait a tick
  271.     add 20 to {xp.%player%}
  272.     set {_a} to {fortune.%player%}
  273.     if name of player is "syu_cat":
  274.         set {_a} to {xp.%player%}
  275.     loop {lvl.%player%}/100 times:
  276.         chance of 20+{_a}%:
  277.             give player obsidian named "&0黒曜石" with lore "&7黒い。"
  278.             add -100 to {_a}
  279.             wait 1 tick
  280.         else:
  281.             exit the loop
  282.     set {_a} to {boostxp.%player%}
  283.     if name of player is "syu_cat":
  284.         set {_a} to {xp.%player%}
  285.     loop {lvl.%player%}/100 times:
  286.         chance of 20+{_a}%:
  287.             add 100 to {xp.%player%}
  288.             add -100 to {_a}
  289.             wait 1 tick
  290.         else:
  291.             exit the loop
  292. on mine of concrete:
  293.     cancel event
  294.     give player glowstone named "&6光石" with lore "&7ピカピカ光っている。"
  295.     wait a tick
  296.     add 30 to {xp.%player%}
  297.     set {_a} to {fortune.%player%}
  298.     if name of player is "syu_cat":
  299.         set {_a} to {xp.%player%}
  300.     loop {lvl.%player%}/100 times:
  301.         chance of 20+{_a}%:
  302.             give player glowstone named "&6光石" with lore "&7ピカピカ光っている。"
  303.             add -100 to {_a}
  304.             wait 1 tick
  305.         else:
  306.             exit the loop
  307.         set {_a} to {boostxp.%player%}
  308.     if name of player is "syu_cat":
  309.         set {_a} to {xp.%player%}
  310.     loop {lvl.%player%}/100 times:
  311.         chance of 20+{_a}%:
  312.             add 100 to {xp.%player%}
  313.             add -100 to {_a}
  314.             wait 1 tick
  315.         else:
  316.             exit the loop
  317. on mine of emerald ore:
  318.     cancel event
  319.     give player emerald named "&aエメラルド" with lore "&a&lキラキラー"
  320.     wait a tick
  321.     add 40 to {xp.%player%}
  322.     set {_a} to {fortune.%player%}
  323.     if name of player is "syu_cat":
  324.         set {_a} to {xp.%player%}
  325.     loop {lvl.%player%}/100 times:
  326.         chance of 20+{_a}%:
  327.             give player emerald named "&aエメラルド" with lore "&a&lキラキラー"
  328.             add -100 to {_a}
  329.             wait 1 tick
  330.         else:
  331.             exit the loop
  332.         set {_a} to {boostxp.%player%}
  333.     if name of player is "syu_cat":
  334.         set {_a} to {xp.%player%}
  335.     loop {lvl.%player%}/100 times:
  336.         chance of 20+{_a}%:
  337.             add 100 to {xp.%player%}
  338.             add -100 to {_a}
  339.             wait 1 tick
  340.         else:
  341.             exit the loop
  342. #-------------------------------------------------
  343. #tab
  344. #-------------------------------------------------
  345. on join:
  346.     add 1 to {lgc.%player%}
  347.     send "&dWelcome!"
  348.     send "&dJoin Count: &a%{lgc.%player%}%"
  349.     set join message to "&7[Join] &b%player%"
  350.     execute console command "/execute @a ~ ~ ~ /playsound minecraft:entity.item.pickup ambient @a ~ ~ ~ 2 1"
  351.     set display name of player to "&7[&b%{lvl::%player%}%&7]&f%player%"
  352. on quit:
  353.     send "&aYou Left the Server"
  354.     set quit message to "&7[Quit] &b%player%"
  355. on command "/help skripts":
  356.     if player is op:
  357.         send "Opened skript help"
  358.     else:
  359.         cancel event
  360.         send "&cyou don't have permission"
  361. on command "/? skripts":
  362.     if player is op:
  363.         send "Opened skript help"
  364.     else:
  365.         cancel event
  366.         send "&cyou don't have permission"
  367. command /resetstatus [<offline player>]:
  368.     permission: skript.k2r
  369.     permission message: あなたは権限を持っていません。
  370.     trigger:
  371.         if arg-1 is not set:
  372.             set {xp.%player%} to 0
  373.             set {lvl.%player%} to 1
  374.             set {fortune.%player%} to 0
  375.             set {pp.%player%} to 0
  376.             set {boostxp.%player%} to 0
  377.             set {nextlv.%player%} to 500
  378.             send "%player%のステータスをリセットしました"
  379.         if arg-1 is set:
  380.             set {xp.%arg-1%} to 0
  381.             set {lvl.%arg-1%} to 1
  382.             set {fortune.%arg-1%} to 0
  383.             set {pp.%arg-1%} to 0
  384.             set {nextlv.%arg-1%} to 500
  385.             send "%arg-1%のステータスをリセットしました"
  386.  
  387. command /status [<offline player>]:
  388.     trigger:
  389.         if arg-1 is not set:
  390.             open chest with 3 row named "&e&l%player%'s &6&lStatus" to player
  391.             wait 2 tick
  392.             format slot 10 of player with beacon named "&b&lLevel" with lore "&8[&b&l%{lvl.%player%}%&8]" to close
  393.             format slot 11 of player with emerald named "&eADDCompression" with lore "&8[&a&l%{xc.%player%}%&8]" to close
  394.             format slot 12 of player with gold nugget named "&bPP" with lore "&8[&e&l%{pp.%player%}%&8]" to close
  395.             format slot 13 of player with diamond  named "&dfortune" with lore "&8[&d&l%{fortune::%player%}%&8]" to close
  396.             format slot 14 of player with iron block named "&bXPBoost" with lore "&8[&b&l%{boostxp::%player%}%&8]" to close
  397.             format slot 15 of player with feather named "&6&lLoggins" with lore "&8[&6&l%{lgc::%player%}%&8]" to close
  398.         if arg-1 is set:
  399.             open chest with 3 row named "&e&l%arg-1%'s &6&lStatus" to player
  400.             wait 2 tick
  401.             format slot 10 of player with beacon named "&b&lLevel" with lore "&8[&b&l%{lvl.%arg-1%}%&8]" to close
  402.             format slot 11 of player with emerald named "&eADDComperssion" with lore "&8[&a&l%{xc.%arg-1%}%&8]" to close
  403.             format slot 12 of player with gold nugget named "&bPP" with lore "&8[&e&l%{pp.%arg-1%}%&8]" to close
  404.             format slot 13 of player with diamond  named "&dfortune" with lore "&8[&d&l%{fortune::%arg-1%}%&8]" to close
  405.             format slot 14 of player with iron block named "&bXPBoost" with lore "&8[&b&l%{boostxp::%arg-1%}%&8]" to close
  406.             format slot 15 of player with feather named "&6&lLoggins" with lore "&8[&6&l%{lgc::%arg-1%}%&8]" to close
  407.  
  408. on rightclick holding a diamond:
  409.     name of held item contains "&eポイント割り振り&a(right click)"
  410.     open chest with 3 rows named "&aポイント割り振り" to player
  411.     wait a tick
  412.     format slot 10 of player with diamond pickaxe named "&eAddCompression " to run [player command "/xcm"]
  413.     format slot 12 of player with diamond named "&dFortune &alv %{fortune.%player%}%" to run [player command "/fortune"]
  414.     format slot 14 of player with gold ingot named "&bXP増加 &alv %{boostxp.%player%}%" to run [player command "/boostxp"]
  415. command /lvup:
  416.     trigger:
  417.         open chest with 3 rows named "&aポイント割り振り" to player
  418.         wait a tick
  419.         format slot 10 of player with diamond pickaxe named "&eAddCompression " to run [player command "/xcm"]
  420.         format slot 12 of player with diamond named "&dFortune &alv %{fortune.%player%}%" to run [player command "/fortune"]
  421.         format slot 14 of player with gold ingot named "&bXP増加 &alv %{boostxp.%player%}%" to run [player command "/boostxp"]
  422.     #---------------------------------------------------------------------------
  423.     #-----------------------------------addons-----------------------------------
  424. command /boostxp:
  425.     trigger:
  426.         if {pp.%player%} is greater than 0.1:
  427.             remove 1 from {pp.%player%}
  428.             add 1 to {boostxp.%player%}
  429.             send "&bBoostXP&aに1ポイント割り振りました!"
  430.             execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup ambient %player% ~ ~ ~ 2 1.5"
  431.         else:
  432.             send "&cポイントが足りません。"
  433.             execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.villager.no ambient %player% ~ ~ ~ 2 1.2"
  434. command /fortune:
  435.     trigger:
  436.         if {pp.%player%} is greater than 0.1:
  437.             remove 1 from {pp.%player%}
  438.             add 1 to {fortune.%player%}
  439.             send "&dfortune&aに1ポイント割り振りました!"
  440.             execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup ambient %player% ~ ~ ~ 2 1.5"
  441.         else:
  442.             send "&cポイントが足りません。"
  443.             execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.villager.no ambient %player% ~ ~ ~ 2 1.2"
  444. command /xcm:
  445.     trigger:
  446.         if {pp.%player%} is greater than 0.1:
  447.             remove 1 from {pp.%player%}
  448.             add 1 to {xc.%player%}
  449.             send "&bBoostXP&aに1ポイント割り振りました!"
  450.             execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup ambient %player% ~ ~ ~ 2 1.5"
  451.         else:
  452.             send "&cポイントが足りません。"
  453.             execute console command "/execute %player% ~ ~ ~ /playsound minecraft:entity.villager.no ambient %player% ~ ~ ~ 2 1.2"
  454. every 10 seconds:
  455.     set {Count.WorldExample} to 0  
  456.     loop all players:
  457.         add 1 to {Count.WorldExample}
  458.         if name of loop-player is not "syu_cat":
  459.             set tablist name of loop-player to "&a[%{lvl.%loop-player%}%] &a%loop-player%"
  460.         else:
  461.             set tablist name of loop-player to "&a[%rounded down {lvl.%loop-player%}/15%] &a%loop-player%"
  462.         set tablist name of loop-player to loop-player's display name
  463. command /addstatus <player> [<number>]:
  464.     permission:sk.admin
  465.     trigger:
  466.         if arg 2 is set:
  467.             wait a tick
  468.             add arg 2 to {xp.%arg 1%}
  469. command /getupgrademenu:
  470.     trigger:
  471.         give player diamond named "&eポイント割り振り&a(right click)"
  472. command /cmdlist:
  473.     trigger:
  474.         send "&7&l-----===&6&lCommandList&7&l===-----"
  475.         send "     &6/buy &7&l》&brealmShopを開く"
  476.         send "     &6/ec &7&l》&bエンダーチェストを開く"
  477.         send "     &6/fast &7&l》&b足が速くなるアイテムをGET &a(VIP以上)"
  478.         send "     &6/gomi &7&l》&bゴミ箱を開く"
  479.         send "     &6/mining &7&l》&b採掘速度上昇アイテムをGET &b(MVP&4+&b以上)"
  480.         send "     &6/ping <player> &7&l》&bプレイヤーのpingを測る。"
  481.         send "     &6/players <hide/show> &7&l》&bプレイヤーの非表示(当たり判定も)/表示"
  482.         send "     &6/status <player>(オフラインも可) &7&l》&bプレイヤーのステータスを見る"
  483. #-------------------------------------------------------------------------------------------------------------------
  484. on mine:
  485.     clear {_i}
  486.     {xc.%player%} is set
  487.     set {_i} to {xc.%player%}
  488.     set {_i} to {_i}+{fortune.%player%}
  489.     set {_i} to {_i}/100
  490.     {_i} is set
  491.     event-block is stone:
  492.         chance of {_i}%:
  493.             give 1 stone named "&7&l圧縮石" with lore "&7ただの石を圧縮しただけ。" to player
  494.             stop
  495.     event-block is coal ore:
  496.         chance of {_i}%:
  497.             give 1 coal block named "&8圧縮石炭" with lore "&8石炭を圧縮した塊。黒い。" to player
  498.             stop
  499.     event-block is iron ore:
  500.         chance of {_i}%:
  501.             give 1 iron block named "&7圧縮鉄" with lore "&7普通の鉄を圧縮した。" to player
  502.             stop
  503.     event-block is gold ore:
  504.         chance of {_i}%:
  505.             give 1 gold block named "&6圧縮金" with lore "&7金を圧縮しただけ。" to player
  506.             stop
  507.     event-block is redstone ore or glowing redstone ore:
  508.         chance of {_i}%:
  509.             give 1 red concrete named "&4圧縮レッドストーン" with lore "&cうっすら光っている。" to player
  510.             stop
  511.     event-block is lapis ore:
  512.         chance of {_i}%:
  513.             give 1 lapis block named "&1圧縮ラピス" with lore "&1普通なラピスラズリを圧縮した。" to player
  514.             stop
  515.     event-block is diamond ore:
  516.         chance of {_i}%:
  517.             give 1 diamond block named "&b圧縮ダイヤモンド" with lore "&b&lすごくキラキラしている。" to player
  518.             stop
  519.     event-block is obsidian:
  520.         chance of {_i}%:
  521.             give 1 obsidian named "&0圧縮黒曜石" with lore "&7黒すぎて何も見えない。" to player
  522.             stop
  523.     event-block is glowstone:
  524.         chance of {_i}%:
  525.             give 1 glowstone named "&6圧縮光石" with lore "&7光っている" to player
  526.             stop
  527.     event-block is emerald ore:
  528.         chance of {_i}%:
  529.             give 1 emerald block named "&a&l圧縮エメラルド" with lore "&7輝いている..." to player
  530.             stop
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