AZAZEL01

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Aug 15th, 2018
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  1. --//====================================================\\--
  2. --||         GOOD COP BAD COP BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",RootPart)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --||          USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 20
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Model")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local MODE = "GoodCop"
  84.  
  85. --//=================================\\
  86. --\\=================================//
  87.  
  88.  
  89. --//=================================\\
  90. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  91. --\\=================================//
  92.  
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95.  
  96. script:WaitForChild("ArtificialHB")
  97.  
  98. frame = Frame_Speed
  99. tf = 0
  100. allowframeloss = false
  101. tossremainder = false
  102. lastframe = tick()
  103. script.ArtificialHB:Fire()
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106.     tf = tf + s
  107.     if tf >= frame then
  108.         if allowframeloss then
  109.             script.ArtificialHB:Fire()
  110.             lastframe = tick()
  111.         else
  112.             for i = 1, math.floor(tf / frame) do
  113.                 script.ArtificialHB:Fire()
  114.             end
  115.         lastframe = tick()
  116.         end
  117.         if tossremainder then
  118.             tf = 0
  119.         else
  120.             tf = tf - frame * math.floor(tf / frame)
  121.         end
  122.     end
  123. end)
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. --//=================================\\
  129. --||          SOME FUNCTIONS
  130. --\\=================================//
  131.  
  132. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  133.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  134. end
  135.  
  136. function PositiveAngle(NUMBER)
  137.     if NUMBER >= 0 then
  138.         NUMBER = 0
  139.     end
  140.     return NUMBER
  141. end
  142.  
  143. function NegativeAngle(NUMBER)
  144.     if NUMBER <= 0 then
  145.         NUMBER = 0
  146.     end
  147.     return NUMBER
  148. end
  149.  
  150. function Swait(NUMBER)
  151.     if NUMBER == 0 or NUMBER == nil then
  152.         ArtificialHB.Event:wait()
  153.     else
  154.         for i = 1, NUMBER do
  155.             ArtificialHB.Event:wait()
  156.         end
  157.     end
  158. end
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161.     local NEWMESH = IT(MESH)
  162.     if MESH == "SpecialMesh" then
  163.         NEWMESH.MeshType = MESHTYPE
  164.         if MESHID ~= "nil" and MESHID ~= "" then
  165.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166.         end
  167.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169.         end
  170.     end
  171.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172.     NEWMESH.Scale = SCALE
  173.     NEWMESH.Parent = PARENT
  174.     return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178.     local NEWPART = IT("Part")
  179.     NEWPART.formFactor = FORMFACTOR
  180.     NEWPART.Reflectance = REFLECTANCE
  181.     NEWPART.Transparency = TRANSPARENCY
  182.     NEWPART.CanCollide = false
  183.     NEWPART.Locked = true
  184.     NEWPART.Anchored = true
  185.     if ANCHOR == false then
  186.         NEWPART.Anchored = false
  187.     end
  188.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189.     NEWPART.Name = NAME
  190.     NEWPART.Size = SIZE
  191.     NEWPART.Position = Torso.Position
  192.     NEWPART.Material = MATERIAL
  193.     NEWPART:BreakJoints()
  194.     NEWPART.Parent = PARENT
  195.     return NEWPART
  196. end
  197.  
  198.     local function weldBetween(a, b)
  199.         local weldd = Instance.new("ManualWeld")
  200.         weldd.Part0 = a
  201.         weldd.Part1 = b
  202.         weldd.C0 = CFrame.new()
  203.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  204.         weldd.Parent = a
  205.         return weldd
  206.     end
  207.  
  208.  
  209. function QuaternionFromCFrame(cf)
  210.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  211.     local trace = m00 + m11 + m22
  212.     if trace > 0 then
  213.         local s = math.sqrt(1 + trace)
  214.         local recip = 0.5 / s
  215.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  216.     else
  217.         local i = 0
  218.         if m11 > m00 then
  219.             i = 1
  220.         end
  221.         if m22 > (i == 0 and m00 or m11) then
  222.             i = 2
  223.         end
  224.         if i == 0 then
  225.             local s = math.sqrt(m00 - m11 - m22 + 1)
  226.             local recip = 0.5 / s
  227.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  228.         elseif i == 1 then
  229.             local s = math.sqrt(m11 - m22 - m00 + 1)
  230.             local recip = 0.5 / s
  231.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  232.         elseif i == 2 then
  233.             local s = math.sqrt(m22 - m00 - m11 + 1)
  234.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  235.         end
  236.     end
  237. end
  238.  
  239. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  240.     local xs, ys, zs = x + x, y + y, z + z
  241.     local wx, wy, wz = w * xs, w * ys, w * zs
  242.     local xx = x * xs
  243.     local xy = x * ys
  244.     local xz = x * zs
  245.     local yy = y * ys
  246.     local yz = y * zs
  247.     local zz = z * zs
  248.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  249. end
  250.  
  251. function QuaternionSlerp(a, b, t)
  252.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253.     local startInterp, finishInterp;
  254.     if cosTheta >= 0.0001 then
  255.         if (1 - cosTheta) > 0.0001 then
  256.             local theta = ACOS(cosTheta)
  257.             local invSinTheta = 1 / SIN(theta)
  258.             startInterp = SIN((1 - t) * theta) * invSinTheta
  259.             finishInterp = SIN(t * theta) * invSinTheta
  260.         else
  261.             startInterp = 1 - t
  262.             finishInterp = t
  263.         end
  264.     else
  265.         if (1 + cosTheta) > 0.0001 then
  266.             local theta = ACOS(-cosTheta)
  267.             local invSinTheta = 1 / SIN(theta)
  268.             startInterp = SIN((t - 1) * theta) * invSinTheta
  269.             finishInterp = SIN(t * theta) * invSinTheta
  270.         else
  271.             startInterp = t - 1
  272.             finishInterp = t
  273.         end
  274.     end
  275.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  276. end
  277.  
  278. function Clerp(a, b, t)
  279.     local qa = {QuaternionFromCFrame(a)}
  280.     local qb = {QuaternionFromCFrame(b)}
  281.     local ax, ay, az = a.x, a.y, a.z
  282.     local bx, by, bz = b.x, b.y, b.z
  283.     local _t = 1 - t
  284.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  285. end
  286.  
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288.     local frame = IT("Frame")
  289.     frame.BackgroundTransparency = TRANSPARENCY
  290.     frame.BorderSizePixel = BORDERSIZEPIXEL
  291.     frame.Position = POSITION
  292.     frame.Size = SIZE
  293.     frame.BackgroundColor3 = COLOR
  294.     frame.BorderColor3 = BORDERCOLOR
  295.     frame.Name = NAME
  296.     frame.Parent = PARENT
  297.     return frame
  298. end
  299.  
  300. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  301.     local label = IT("TextLabel")
  302.     label.BackgroundTransparency = 1
  303.     label.Size = UD2(1, 0, 1, 0)
  304.     label.Position = UD2(0, 0, 0, 0)
  305.     label.TextColor3 = TEXTCOLOR
  306.     label.TextStrokeTransparency = STROKETRANSPARENCY
  307.     label.TextTransparency = TRANSPARENCY
  308.     label.FontSize = TEXTFONTSIZE
  309.     label.Font = TEXTFONT
  310.     label.BorderSizePixel = BORDERSIZEPIXEL
  311.     label.TextScaled = false
  312.     label.Text = TEXT
  313.     label.Name = NAME
  314.     label.Parent = PARENT
  315.     return label
  316. end
  317.  
  318. function NoOutlines(PART)
  319.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  320. end
  321.  
  322. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  323.     local NEWWELD = IT(TYPE)
  324.     NEWWELD.Part0 = PART0
  325.     NEWWELD.Part1 = PART1
  326.     NEWWELD.C0 = C0
  327.     NEWWELD.C1 = C1
  328.     NEWWELD.Parent = PARENT
  329.     return NEWWELD
  330. end
  331.  
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  334.     local NEWSOUND = nil
  335.     coroutine.resume(coroutine.create(function()
  336.         NEWSOUND = S:Clone()
  337.         NEWSOUND.Parent = PARENT
  338.         NEWSOUND.Volume = VOLUME
  339.         NEWSOUND.Pitch = PITCH
  340.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  341.         NEWSOUND:play()
  342.         if DOESLOOP == true then
  343.             NEWSOUND.Looped = true
  344.         else
  345.             repeat wait(1) until NEWSOUND.Playing == false
  346.             NEWSOUND:remove()
  347.         end
  348.     end))
  349.     return NEWSOUND
  350. end
  351.  
  352. function CFrameFromTopBack(at, top, back)
  353.     local right = top:Cross(back)
  354.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  355. end
  356.  
  357. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. function WACKYEFFECT(Table)
  359.     local TYPE = (Table.EffectType or "Sphere")
  360.     local SIZE = (Table.Size or VT(1,1,1))
  361.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  362.     local TRANSPARENCY = (Table.Transparency or 0)
  363.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  364.     local CFRAME = (Table.CFrame or Torso.CFrame)
  365.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  366.     local ROTATION1 = (Table.RotationX or 0)
  367.     local ROTATION2 = (Table.RotationY or 0)
  368.     local ROTATION3 = (Table.RotationZ or 0)
  369.     local MATERIAL = (Table.Material or "Neon")
  370.     local COLOR = (Table.Color or C3(1,1,1))
  371.     local TIME = (Table.Time or 45)
  372.     local SOUNDID = (Table.SoundID or nil)
  373.     local SOUNDPITCH = (Table.SoundPitch or nil)
  374.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  375.     coroutine.resume(coroutine.create(function()
  376.         local PLAYSSOUND = false
  377.         local SOUND = nil
  378.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380.             PLAYSSOUND = true
  381.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382.         end
  383.         EFFECT.Color = COLOR
  384.         local MSH = nil
  385.         if TYPE == "Sphere" then
  386.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387.         elseif TYPE == "Block" or TYPE == "Box" then
  388.             MSH = IT("BlockMesh",EFFECT)
  389.             MSH.Scale = SIZE
  390.         elseif TYPE == "Wave" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392.         elseif TYPE == "Ring" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394.         elseif TYPE == "Slash" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396.         elseif TYPE == "Round Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Swirl" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  400.         elseif TYPE == "Skull" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Crystal" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404.         end
  405.         if MSH ~= nil then
  406.             local MOVESPEED = nil
  407.             if MOVEDIRECTION ~= nil then
  408.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  409.             end
  410.             local GROWTH = SIZE - ENDSIZE
  411.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  412.             if TYPE == "Block" then
  413.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  414.             else
  415.                 EFFECT.CFrame = CFRAME
  416.             end
  417.             for LOOP = 1, TIME+1 do
  418.                 Swait()
  419.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  420.                 if TYPE == "Wave" then
  421.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  422.                 end
  423.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  424.                 if TYPE == "Block" then
  425.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426.                 else
  427.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  428.                 end
  429.                 if MOVEDIRECTION ~= nil then
  430.                     local ORI = EFFECT.Orientation
  431.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  432.                     EFFECT.Orientation = ORI
  433.                 end
  434.             end
  435.             if PLAYSSOUND == false then
  436.                 EFFECT:remove()
  437.             else
  438.                 repeat Swait() until SOUND.Playing == false
  439.                 EFFECT:remove()
  440.             end
  441.         else
  442.             if PLAYSSOUND == false then
  443.                 EFFECT:remove()
  444.             else
  445.                 repeat Swait() until SOUND.Playing == false
  446.                 EFFECT:remove()
  447.             end
  448.         end
  449.     end))
  450. end
  451.  
  452. function MakeForm(PART,TYPE)
  453.     if TYPE == "Cyl" then
  454.         local MSH = IT("CylinderMesh",PART)
  455.     elseif TYPE == "Ball" then
  456.         local MSH = IT("SpecialMesh",PART)
  457.         MSH.MeshType = "Sphere"
  458.     elseif TYPE == "Wedge" then
  459.         local MSH = IT("SpecialMesh",PART)
  460.         MSH.MeshType = "Wedge"
  461.     elseif TYPE == "Head" then
  462.         local MSH = IT("SpecialMesh",PART)
  463.         MSH.Scale = VT(1.25,1.25,1.25)
  464.     end
  465. end
  466.  
  467. Debris = game:GetService("Debris")
  468.  
  469. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  470.     local DIRECTION = CF(StartPos,EndPos).lookVector
  471.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  472. end
  473.  
  474. function CharacterFade(COLOR,TIMER)
  475.     coroutine.resume(coroutine.create(function()
  476.         local FADE = IT("Model",Effects)
  477.         FADE.Name = "FadingEffect"
  478.         for _, c in pairs(Character:GetChildren()) do
  479.             if c.ClassName == "Part" and c ~= RootPart then
  480.                 local FADER = c:Clone()
  481.                 FADER.Color = COLOR
  482.                 FADER.CFrame = c.CFrame
  483.                 FADER.Parent = FADE
  484.                 FADER.Anchored = true
  485.                 FADER.Transparency = 0.25+c.Transparency
  486.                 FADER:BreakJoints()
  487.                 FADER.Material = "Neon"
  488.                 if FADER.Name == "Head" then
  489.                     FADER:ClearAllChildren()
  490.                     FADER.Size = VT(1,1,1)
  491.                 end
  492.                 FADER.CanCollide = false
  493.             end
  494.         end
  495.         local TRANS = 0.75/TIMER
  496.         for i = 1, TIMER do
  497.             Swait()
  498.             for _, c in pairs(FADE:GetChildren()) do
  499.                 if c.ClassName == "Part" then
  500.                     c.Transparency = c.Transparency + TRANS
  501.                 end
  502.             end
  503.         end
  504.         FADE:remove()
  505.     end))
  506. end
  507.  
  508. function Chatter(Text,Timer)
  509.     local chat = coroutine.wrap(function()
  510.         if Character:FindFirstChild("SpeechBoard")~= nil then
  511.             Character:FindFirstChild("SpeechBoard"):destroy()
  512.         end
  513.         local naeeym2 = IT("BillboardGui",Character)
  514.         naeeym2.Size = UD2(0,100,0,40)
  515.         naeeym2.StudsOffset = Vector3.new(0,2,0)
  516.         naeeym2.Adornee = Character.Head
  517.         naeeym2.Name = "SpeechBoard"
  518.         naeeym2.AlwaysOnTop = true
  519.         local tecks2 = IT("TextLabel",naeeym2)
  520.         tecks2.BackgroundTransparency = 1
  521.         tecks2.BorderSizePixel = 0
  522.         tecks2.Text = ""
  523.         tecks2.Font = "Legacy"
  524.         tecks2.TextSize = 15
  525.         tecks2.TextStrokeTransparency = 0
  526.         tecks2.TextColor3 = Color3.new(1,1,1)
  527.         tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  528.         tecks2.Size = UDim2.new(1,0,0.5,0)
  529.         for i = 1,string.len(Text),1 do
  530.             CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  531.             tecks2.Text = string.sub(Text,1,i)
  532.             wait(Timer)
  533.         end
  534.         wait(1)
  535.         naeeym2:Destroy()
  536.     end)
  537.     chat()
  538. end
  539.  
  540. --//=================================\\
  541. --||         WEAPON CREATION
  542. --\\=================================//
  543.  
  544. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Face mask", VT(1.001,1.001,1.001),false)
  545. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  546. MakeForm(FACE,"Head")
  547. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Eye", VT(0.1,0.25,0.2),false)
  548. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  549. MakeForm(EYE,"Ball")
  550. local top = Instance.new("Shirt")
  551. top.ShirtTemplate = "rbxassetid://269003887"
  552. top.Parent = Character
  553. top.Name = "Cloth"
  554. local bottom = Instance.new("Pants")
  555. bottom.PantsTemplate = "rbxassetid://268832352"
  556. bottom.Parent = Character
  557. bottom.Name = "Cloth"
  558. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Baton", VT(1, 0.8, 3),false)
  559. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  560. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  561. local A = IT("Attachment",BATON)
  562. local B = IT("Attachment",BATON)
  563. B.Position = VT(0,0,-0.4)
  564. A.Position = VT(0,0,1)
  565. local Trail = IT("Trail",BATON)
  566. Trail.Attachment0 = A
  567. Trail.Attachment1 = B
  568. Trail.Lifetime = 0.1
  569. Trail.Color = ColorSequence.new(C3(0,0,0))
  570. Trail.Transparency = NumberSequence.new(0, 1)
  571. Trail.Enabled = false
  572. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  573. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Gun", VT(1, 0.8, 3),false)
  574. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  575. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  576.  
  577. for _, c in pairs(Weapon:GetChildren()) do
  578.     if c.ClassName == "Part" then
  579.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  580.     end
  581. end
  582.  
  583. Weapon.Parent = Character
  584.  
  585. local SKILLTEXTCOLOR = C3(1,1,1)
  586. local SKILLFONT = "Legacy"
  587. local SKILLTEXTSIZE = 4
  588.  
  589. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  590. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  591. local GOODUI = {}
  592. local BADUI = {}
  593.  
  594. for i = 1, #ATTACKSGOODCOP do
  595.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  596.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  597.     SKILLTEXT.TextXAlignment = "Right"
  598.     table.insert(GOODUI,SKILLTEXT)
  599. end
  600.  
  601. for i = 1, #ATTACKSBADCOP do
  602.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  603.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  604.     SKILLTEXT.TextXAlignment = "Left"
  605.     table.insert(BADUI,SKILLTEXT)
  606. end
  607.  
  608. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  609. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  610.  
  611. --//=================================\\
  612. --||            DAMAGING
  613. --\\=================================//
  614.  
  615. function ApplyDamage(Humanoid,Damage)
  616.     Damage = Damage * DAMAGEMULTIPLIER
  617.     local DEAD = false
  618.     if Humanoid.Health < 2000 then
  619.         if Humanoid.Health - Damage > 0 then
  620.             Humanoid.Health = Humanoid.Health - Damage
  621.         else
  622.             DEAD = true
  623.             Humanoid.Parent:BreakJoints()
  624.         end
  625.     else
  626.         DEAD = true
  627.         Humanoid.Parent:BreakJoints()
  628.     end
  629.     if DEAD == true then
  630.         if MODE == "GoodCop" then
  631.             local TEXTS = {"I'm simply laying down the law.","so go cry in prison cry baby."}
  632.             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  633.         elseif MODE == "BadCop" then
  634.             local TEXTS = {"Criminals should leave this world!"}
  635.             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  636.         end
  637.     end
  638. end
  639.  
  640. --//=================================\\
  641. --||        TRANSFORMATIONS
  642. --\\=================================//
  643.  
  644. function Switch()
  645.     ATTACK = true
  646.     Rooted = true
  647.     if MODE == "GoodCop" then
  648.         for i=0, 0.3, 0.1 / Animation_Speed do
  649.             Swait()
  650.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  651.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  652.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  653.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  654.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  655.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  656.         end
  657.         for i=0, 1, 0.1 / Animation_Speed do
  658.             Swait()
  659.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  660.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  661.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  662.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  663.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  664.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  665.         end
  666.         CreateSound(363808674, Torso, 6, 1, false)
  667.         for i=0, 0.6, 0.1 / Animation_Speed do
  668.             Swait()
  669.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  670.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  671.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  672.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  673.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  674.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  675.         end
  676.         CreateSound(363808674, Torso, 6, 1, false)
  677.         for i=0, 0.6, 0.1 / Animation_Speed do
  678.             Swait()
  679.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  680.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  681.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  682.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  683.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  684.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  685.         end
  686.         MODE = "BadCop"
  687.     elseif MODE == "BadCop" then
  688.         CreateSound(147722227, Torso, 4, 1.3, false)
  689.         for i=0, 0.3, 0.1 / Animation_Speed do
  690.             Swait()
  691.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  692.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  693.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  694.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  695.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  696.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  697.         end
  698.         MODE = "GoodCop"
  699.     end
  700.     ATTACK = false
  701.     Rooted = false
  702. end
  703.  
  704. --//=================================\\
  705. --||       ATTACK GOOD COP
  706. --\\=================================//
  707.  
  708. function Warning()
  709.     local TARGET = Mouse.Target
  710.     if TARGET ~= nil then
  711.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  712.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  713.             local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  714.             if LEG and HUM.Health > 0 then
  715.                 Speed = 6
  716.                 ATTACK = true
  717.                 Rooted = false
  718.                 local GYRO = IT("BodyGyro",RootPart)
  719.                 GYRO.D = 2
  720.                 GYRO.P = 2000
  721.                 GYRO.MaxTorque = VT(0,4000000,0)
  722.                 coroutine.resume(coroutine.create(function()
  723.                     repeat
  724.                         Swait()
  725.                         GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  726.                     until ATTACK == false
  727.                     GYRO:Remove()
  728.                 end))
  729.                 local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  730.                 local PASS = true
  731.                 for i=0, 0.2, 0.1 / Animation_Speed do
  732.                     Swait()
  733.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  734.                     if HIT == nil then
  735.                         PASS = false
  736.                         break
  737.                     else
  738.                         if HIT.Parent ~= TARGET.Parent then
  739.                             PASS = false
  740.                             break
  741.                         end
  742.                     end
  743.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  744.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  745.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  746.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  747.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  748.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  749.                 end
  750.                 CreateSound(147722227, GUN, 6, 1.3, false)
  751.                 GUNWELD.Part0 = LeftArm
  752.                 GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  753.                 for i=0, 0.4, 0.1 / Animation_Speed do
  754.                     Swait()
  755.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  756.                     if HIT == nil then
  757.                         PASS = false
  758.                         break
  759.                     else
  760.                         if HIT.Parent ~= TARGET.Parent then
  761.                             PASS = false
  762.                             break
  763.                         end
  764.                     end
  765.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  766.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  767.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  768.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  769.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  770.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  771.                 end
  772.                 if PASS == true then
  773.                     local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  774.                     local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  775.                     CreateSound(160432334, LEG, 10, 1, false)
  776.                     local HEAD = HUM.Parent:FindFirstChild("Head")
  777.                     if HEAD then
  778.                         CreateSound(535690488, HEAD, 7, 1, false)
  779.                     end
  780.                     ApplyDamage(HUM,15)
  781.                     HUM.WalkSpeed = HUM.WalkSpeed - 3
  782.                     HUM.PlatformStand = true
  783.                     coroutine.resume(coroutine.create(function()
  784.                         wait(0.1)
  785.                         if HUM.WalkSpeed > 0 then
  786.                             HUM.PlatformStand = false
  787.                         end
  788.                     end))
  789.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  790.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  791.                     for i=0, 1, 0.1 / Animation_Speed do
  792.                         Swait()
  793.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  794.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  795.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  796.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  797.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  798.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  799.                     end
  800.                 end
  801.                 for i=0, 0.3, 0.1 / Animation_Speed do
  802.                     Swait()
  803.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  804.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  805.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  806.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  807.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  808.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  809.                 end
  810.                 GUNWELD.Part0 = Torso
  811.                 GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  812.                 ATTACK = false
  813.                 Rooted = false
  814.                 Speed = 20
  815.             end
  816.         end
  817.     end
  818. end
  819. function BatonStun()
  820.     ATTACK = true
  821.     Rooted = false
  822.     Speed = 4
  823.     for i=0, 0.2, 0.1 / Animation_Speed do
  824.         Swait()
  825.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  826.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  827.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  829.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  830.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831.     end
  832.     BATONWELD.Part0 = RightArm
  833.     BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  834.     for i=0, 0.2, 0.1 / Animation_Speed do
  835.         Swait()
  836.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  837.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  838.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  839.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  840.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  841.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  842.     end
  843.     Speed = 25
  844.     CreateSound(147722227, BATON, 6, 1.2, false)
  845.     Trail.Enabled = true
  846.     BATON.CanCollide = true
  847.     local SPEAKING = false
  848.     local HITS = {}
  849.     local TOUCH = BATON.Touched:Connect(function(hit)
  850.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  851.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  852.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  853.             if TORSO and HUM.Health > 3 then
  854.                 local PASS = true
  855.                 for i = 1, #HITS do
  856.                     if HITS[i] == hit.Parent then
  857.                         PASS = false
  858.                     end
  859.                 end
  860.                 table.insert(HITS,hit.Parent)
  861.                 if PASS == true then
  862.                     HUM.PlatformStand = true
  863.                     ApplyDamage(HUM,20)
  864.                     local bv = Instance.new("BodyVelocity",TORSO)
  865.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  866.                     bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  867.                     Debris:AddItem(bv,0.05)
  868.                     CreateSound(260430079, BATON, 6, 1, false)
  869.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  870.                     coroutine.resume(coroutine.create(function()
  871.                         wait(1)
  872.                         if HUM.WalkSpeed > 0 then
  873.                             HUM.PlatformStand = false
  874.                         end
  875.                     end))
  876.                     if SPEAKING == false and MRANDOM(1,5) == 1 then
  877.                         SPEAKING = true
  878.                         Chatter("thats a warning.","You will be in prison soon"0)
  879.                     end
  880.                 end
  881.             end
  882.         end
  883.     end)
  884.     for i=0, 0.35, 0.1 / Animation_Speed do
  885.         Swait()
  886.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  887.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  888.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  889.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  893.     end
  894.     TOUCH:Disconnect()
  895.     BATON.CanCollide = false
  896.     Speed = 20
  897.     Trail.Enabled = false
  898.     for i=0, 0.2, 0.1 / Animation_Speed do
  899.         Swait()
  900.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  901.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  903.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  904.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  905.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907.     end
  908.     BATONWELD.Part0 = Torso
  909.     BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  910.     ATTACK = false
  911.     Rooted = false
  912. end
  913. function Cuffs()
  914.     local TARGET = Mouse.Target
  915.     if TARGET ~= nil then
  916.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  917.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  918.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  919.             if ROOT and HUM.Health > 0 then
  920.                 local FOE = Mouse.Target.Parent
  921.                 ATTACK = true
  922.                 Rooted = true
  923.                 CharacterFade(C3(1,1,1),70)
  924.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  925.                 ROOT.Anchored = true
  926.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  927.                 Chatter("You have the right to remain silent.",0)
  928.                 for i=0, 2, 0.1 / Animation_Speed do
  929.                     Swait()
  930.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  931.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  932.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936.                 end
  937.                 local RIGHTCUFF = nil
  938.                 local LEFTCUFF = nil
  939.                 local ChainLink = nil
  940.                 CreateSound(1279090548, ROOT, 10, 1.4, false)
  941.                 for _, c in pairs(FOE:GetChildren()) do
  942.                     if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  943.                         LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Gold", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  944.                         LEFTCUFF.CFrame = c.CFrame
  945.                         weldBetween(c,LEFTCUFF)
  946.                     end
  947.                 end
  948.                 for _, c in pairs(FOE:GetChildren()) do
  949.                     if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  950.                         RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Gold", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  951.                         RIGHTCUFF.CFrame = c.CFrame
  952.                         weldBetween(c,RIGHTCUFF)
  953.                     end
  954.                 end
  955.                 if RIGHTCUFF and LEFTCUFF then
  956.                     local A = IT("Attachment",RIGHTCUFF)
  957.                     local B = IT("Attachment",LEFTCUFF)
  958.                     ChainLink = IT("Beam",FOE)
  959.                     ChainLink.Texture = "rbxassetid://73042633"
  960.                     ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  961.                     ChainLink.TextureSpeed = 0
  962.                     ChainLink.Width0 = 1
  963.                     ChainLink.Width1 = 1
  964.                     ChainLink.Segments = 25
  965.                     ChainLink.TextureLength = 3
  966.                     ChainLink.Attachment0 = B
  967.                     ChainLink.Attachment1 = A
  968.                     ChainLink.FaceCamera = true
  969.                     ChainLink.Transparency = NumberSequence.new(0)
  970.                 end
  971.                 coroutine.resume(coroutine.create(function()
  972.                     wait(4)
  973.                     if RIGHTCUFF and LEFTCUFF then
  974.                         RIGHTCUFF:remove()
  975.                         LEFTCUFF:remove()
  976.                         ChainLink:remove()
  977.                         local bv = Instance.new("BodyVelocity",ROOT)
  978.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  979.                         bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  980.                         Debris:AddItem(bv,0.05)
  981.                         ApplyDamage(HUM,70)
  982.                         HUM.PlatformStand = false
  983.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  984.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  985.                     end
  986.                 end))
  987.                 for i=0, 1.5, 0.1 / Animation_Speed do
  988.                     Swait()
  989.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  990.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  991.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995.                 end
  996.                 HUM.PlatformStand = true
  997.                 ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  998.                 ROOT.Anchored = false
  999.                 Chatter("Anything you say can and WILL be used against you.",0)
  1000.                 for i=0, 3, 0.1 / Animation_Speed do
  1001.                     Swait()
  1002.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1003.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1004.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008.                 end
  1009.                 ATTACK = false
  1010.                 Rooted = false
  1011.             end
  1012.         end
  1013.     end
  1014. end
  1015.  
  1016. --//=================================\\
  1017. --||        ATTACK BAD COP
  1018. --\\=================================//
  1019.  
  1020. function Silence()
  1021.     Speed = 6
  1022.     ATTACK = true
  1023.     Rooted = false
  1024.     local GYRO = IT("BodyGyro",RootPart)
  1025.     GYRO.D = 2
  1026.     GYRO.P = 20000
  1027.     GYRO.MaxTorque = VT(0,4000000,0)
  1028.     coroutine.resume(coroutine.create(function()
  1029.         repeat
  1030.             Swait()
  1031.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1032.         until ATTACK == false
  1033.         GYRO:Remove()
  1034.     end))
  1035.     for i=0, 0.2, 0.1 / Animation_Speed do
  1036.         Swait()
  1037.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1039.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1040.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1041.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043.     end
  1044.     local AMMO = 6
  1045.     local FIRING = true
  1046.     local SHOOTING = false
  1047.     local TIMER = 70
  1048.     CreateSound(147722227, GUN, 6, 1.3, false)
  1049.     GUNWELD.Part0 = LeftArm
  1050.     GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1051.     local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1052.         if SHOOTING == false and AMMO > 0 then
  1053.             SHOOTING = true
  1054.             AMMO = AMMO - 1
  1055.             local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1056.             local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1057.             local DISTANCE = (POS - GUNPOS).Magnitude
  1058.             if HIT then
  1059.                 if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1060.                     if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1061.                         CreateSound(160432334, HIT, 10, 1, false)
  1062.                         ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1063.                     end
  1064.                 end
  1065.             end
  1066.             TIMER = 55
  1067.             WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1068.             WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1069.             for i=0, 0.3, 0.1 / Animation_Speed do
  1070.                 Swait()
  1071.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1072.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1073.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077.             end
  1078.             if AMMO <= 0 then
  1079.                 FIRING = false
  1080.             end
  1081.             SHOOTING = false
  1082.         end
  1083.     end)
  1084.     repeat
  1085.         Swait()
  1086.         if SHOOTING == false then
  1087.             TIMER = TIMER - 1
  1088.             if TIMER <= 0 then
  1089.                 FIRING = false
  1090.             end
  1091.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1092.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1093.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.         end
  1098.     until FIRING == false and SHOOTING == false
  1099.     MOUSE:Disconnect()
  1100.     for i=0, 0.3, 0.1 / Animation_Speed do
  1101.         Swait()
  1102.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1104.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108.     end
  1109.     GUNWELD.Part0 = Torso
  1110.     GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1111.     Speed = 20
  1112.     ATTACK = false
  1113.     Rooted = false
  1114. end
  1115. function BatonBreaker()
  1116.     ATTACK = true
  1117.     Rooted = false
  1118.     Speed = 4
  1119.     Chatter("I'll break your face!",0)
  1120.     for i=0, 0.2, 0.1 / Animation_Speed do
  1121.         Swait()
  1122.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1124.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128.     end
  1129.     BATONWELD.Part0 = RightArm
  1130.     BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1131.     for i=0, 0.5, 0.1 / Animation_Speed do
  1132.         Swait()
  1133.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1134.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1135.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1136.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1137.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139.     end
  1140.     Speed = 30
  1141.     CreateSound(147722227, BATON, 6, 1, false)
  1142.     Trail.Enabled = true
  1143.     BATON.CanCollide = true
  1144.     local SPEAKING = false
  1145.     local HITS = {}
  1146.     local TOUCH = BATON.Touched:Connect(function(hit)
  1147.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1148.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1149.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1150.             if TORSO and HUM.Health > 0 then
  1151.                 local PASS = true
  1152.                 for i = 1, #HITS do
  1153.                     if HITS[i] == hit.Parent then
  1154.                         PASS = false
  1155.                     end
  1156.                 end
  1157.                 table.insert(HITS,hit.Parent)
  1158.                 if PASS == true then
  1159.                     CreateSound(260430079, BATON, 6, 0.8, false)
  1160.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1161.                     TORSO.Anchored = true
  1162.                     local POS = TORSO.CFrame
  1163.                     coroutine.resume(coroutine.create(function()
  1164.                         for i = 1, 15 do
  1165.                             Swait()
  1166.                             TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1167.                         end
  1168.                         local HEAD = HUM.Parent:FindFirstChild("Head")
  1169.                         HUM.Parent:BreakJoints()
  1170.                         if HEAD then
  1171.                             CreateSound(363808674, HEAD, 10, 0.8, false)
  1172.                             local bv = Instance.new("BodyVelocity",TORSO)
  1173.                             bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1174.                             bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1175.                             Debris:AddItem(bv,0.05)
  1176.                             local TEXTS = {"Good people should leave this world"}
  1177.                             Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1178.                         end
  1179.                         TORSO.Anchored = false
  1180.                     end))
  1181.                 end
  1182.             end
  1183.         end
  1184.     end)
  1185.     for i=0, 0.45, 0.1 / Animation_Speed do
  1186.         Swait()
  1187.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1188.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1189.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1190.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1191.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195.     end
  1196.     TOUCH:Disconnect()
  1197.     BATON.CanCollide = false
  1198.     Speed = 20
  1199.     Trail.Enabled = false
  1200.     for i=0, 0.2, 0.1 / Animation_Speed do
  1201.         Swait()
  1202.         BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1203.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1205.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209.     end
  1210.     BATONWELD.Part0 = Torso
  1211.     BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1212.     ATTACK = false
  1213.     Rooted = false
  1214. end
  1215. function TheRightToRemainSilent()
  1216.     local TARGET = Mouse.Target
  1217.     if TARGET ~= nil then
  1218.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1219.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1220.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1221.             if ROOT and HUM.Health > 0 then
  1222.                 local FOE = Mouse.Target.Parent
  1223.                 ATTACK = true
  1224.                 Rooted = true
  1225.                 CharacterFade(C3(1,1,1),70)
  1226.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1227.                 ROOT.Anchored = true
  1228.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  1229.                 Chatter("You are ruining anything",0)
  1230.                 for i=0,0.4, 0.1 / Animation_Speed do
  1231.                     Swait()
  1232.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238.                 end
  1239.                 HUM.PlatformStand = true
  1240.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1241.                 CreateSound(260430117, ROOT, 6, 1.3, false)
  1242.                 coroutine.resume(coroutine.create(function()
  1243.                     Swait()
  1244.                     ROOT.Anchored = true
  1245.                 end))
  1246.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1247.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1248.                     Swait()
  1249.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1250.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1251.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255.                 end
  1256.                 local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1257.                 CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1258.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1259.                     Swait()
  1260.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1262.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266.                 end
  1267.                 local AMMO = 6
  1268.                 local FIRING = true
  1269.                 local SHOOTING = false
  1270.                 local TIMER = 70
  1271.                 CreateSound(147722227, GUN, 6, 1.3, false)
  1272.                 GUNWELD.Part0 = LeftArm
  1273.                 GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1274.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1275.                     Swait()
  1276.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1278.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282.                 end
  1283.                 for i = 1, 6 do
  1284.                     local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1285.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1286.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1287.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1288.                     HUM.Health = HUM.Health/1.5
  1289.                     for i=0, 0.2, 0.1 / Animation_Speed do
  1290.                         Swait()
  1291.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1293.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297.                     end
  1298.                     for i=0, 0.2, 0.1 / Animation_Speed do
  1299.                         Swait()
  1300.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1302.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306.                     end
  1307.                 end
  1308.                 FOE:BreakJoints()
  1309.                 ROOT.Anchored = false
  1310.                 for i=0, 0.3, 0.1 / Animation_Speed do
  1311.                     Swait()
  1312.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1314.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1315.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.                 end
  1319.                 GUNWELD.Part0 = Torso
  1320.                 GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1321.                 ATTACK = false
  1322.                 Rooted = false
  1323.             end
  1324.         end
  1325.     end
  1326. end
  1327.  
  1328. --//=================================\\
  1329. --||      ASSIGN THINGS TO KEYS
  1330. --\\=================================//
  1331.  
  1332. function MouseDown(Mouse)
  1333.     if ATTACK == false then
  1334.         if MODE == "GoodCop" then
  1335.             Warning()
  1336.         elseif MODE == "BadCop" then
  1337.             Silence()
  1338.         end
  1339.     end
  1340. end
  1341.  
  1342. function MouseUp(Mouse)
  1343. HOLD = false
  1344. end
  1345.  
  1346. function KeyDown(Key)
  1347.     KEYHOLD = true
  1348.     if Key == "q" and ATTACK == false then
  1349.         if MODE == "GoodCop" then
  1350.             BatonStun()
  1351.         elseif MODE == "BadCop" then
  1352.             BatonBreaker()
  1353.         end
  1354.     end
  1355.  
  1356.     if Key == "e" and ATTACK == false then
  1357.         if MODE == "GoodCop" then
  1358.             Cuffs()
  1359.         elseif MODE == "BadCop" then
  1360.             TheRightToRemainSilent()
  1361.         end
  1362.     end
  1363.  
  1364.     if Key == "t" and ATTACK == false then
  1365.         if MODE == "GoodCop" then
  1366.             Chatter("your not breaking the rules so bye.",0.01)
  1367.         elseif MODE == "BadCop" then
  1368.             Chatter("i dont think so!",0.01)
  1369.         end
  1370.     end
  1371.  
  1372.     if Key == "f" and ATTACK == false then
  1373.         Switch()
  1374.     end
  1375.  
  1376.     if Key == "0" and ATTACK == false then
  1377.         if sick.Parent ~= RootPart then
  1378.             sick = IT("Sound",RootPart)
  1379.         end
  1380.     end
  1381. end
  1382.  
  1383. function KeyUp(Key)
  1384.     KEYHOLD = false
  1385. end
  1386.  
  1387.     Mouse.Button1Down:connect(function(NEWKEY)
  1388.         MouseDown(NEWKEY)
  1389.     end)
  1390.     Mouse.Button1Up:connect(function(NEWKEY)
  1391.         MouseUp(NEWKEY)
  1392.     end)
  1393.     Mouse.KeyDown:connect(function(NEWKEY)
  1394.         KeyDown(NEWKEY)
  1395.     end)
  1396.     Mouse.KeyUp:connect(function(NEWKEY)
  1397.         KeyUp(NEWKEY)
  1398.     end)
  1399.  
  1400. --//=================================\\
  1401. --\\=================================//
  1402.  
  1403. function unanchor()
  1404.     for _, c in pairs(Character:GetChildren()) do
  1405.         if c:IsA("BasePart") and c ~= RootPart then
  1406.             c.Anchored = false
  1407.         end
  1408.     end
  1409.     for _, c in pairs(Weapon:GetChildren()) do
  1410.         if c:IsA("BasePart") and c ~= RootPart then
  1411.             c.Anchored = false
  1412.         end
  1413.     end
  1414.     if UNANCHOR == true then
  1415.         RootPart.Anchored = false
  1416.     else
  1417.         RootPart.Anchored = true
  1418.     end
  1419. end
  1420.  
  1421. --//=================================\\
  1422. --||    WRAP THE WHOLE SCRIPT UP
  1423. --\\=================================//
  1424.  
  1425. Humanoid.Changed:connect(function(Jump)
  1426.     if Jump == "Jump" and (Disable_Jump == true) then
  1427.         Humanoid.Jump = false
  1428.     end
  1429. end)
  1430.  
  1431. while true do
  1432.     Swait()
  1433.     script.Parent = WEAPONGUI
  1434.     ANIMATE.Parent = nil
  1435.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1436.         v:Stop();
  1437.     end
  1438.     SINE = SINE + CHANGE
  1439.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1440.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1441.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1442.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1443.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1444.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1445.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1446.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1447.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1448.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1449.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1450.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1451.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1452.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1453.     end
  1454.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1455.         ANIM = "Jump"
  1456.         if ATTACK == false then
  1457.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1458.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1459.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1460.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1461.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1462.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1463.         end
  1464.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1465.         ANIM = "Fall"
  1466.         if ATTACK == false then
  1467.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1468.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1470.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1471.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1472.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1473.         end
  1474.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1475.         ANIM = "Idle"
  1476.         if ATTACK == false then
  1477.             if MODE == "GoodCop" then
  1478.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1479.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1480.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1483.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1484.             elseif MODE == "BadCop" then
  1485.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1487.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491.             end
  1492.         end
  1493.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1494.         ANIM = "Walk"
  1495.         if ATTACK == false then
  1496.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1497.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498.             if MODE == "GoodCop" then
  1499.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1500.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1501.             elseif MODE == "BadCop" then
  1502.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1503.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1504.             end
  1505.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1506.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1507.         end
  1508.     end
  1509.     unanchor()
  1510.     Humanoid.MaxHealth = Inf
  1511.     Humanoid.Health = Inf
  1512.     if Rooted == false then
  1513.         Disable_Jump = false
  1514.         Humanoid.WalkSpeed = Speed
  1515.     elseif Rooted == true then
  1516.         Disable_Jump = true
  1517.         Humanoid.WalkSpeed = 0
  1518.     end
  1519.     for _, c in pairs(Character:GetChildren()) do
  1520.         if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1521.             c:remove()
  1522.         end
  1523.     end
  1524.     sick.SoundId = "rbxassetid://259554386"
  1525.     sick.Looped = true
  1526.     sick.Pitch = 1
  1527.     sick.Volume = 4
  1528.     sick.Playing = true
  1529.     if MODE == "GoodCop" then
  1530.         for E = 1, #GOODUI do
  1531.             GOODUI[E].TextStrokeTransparency = 0
  1532.             GOODUI[E].TextTransparency = 0
  1533.         end
  1534.         for E = 1, #BADUI do
  1535.             BADUI[E].TextStrokeTransparency = 1
  1536.             BADUI[E].TextTransparency = 0.5
  1537.         end
  1538.     elseif MODE == "BadCop" then
  1539.         for E = 1, #GOODUI do
  1540.             GOODUI[E].TextStrokeTransparency = 1
  1541.             GOODUI[E].TextTransparency = 0.5
  1542.         end
  1543.         for E = 1, #BADUI do
  1544.             BADUI[E].TextStrokeTransparency = 0
  1545.             BADUI[E].TextTransparency = 0
  1546.         end
  1547.     end
  1548. end
  1549.  
  1550. --//=================================\\
  1551. --\\=================================//
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557. --//====================================================\\--
  1558. --||                     END OF SCRIPT
  1559. --\\====================================================//--
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