LeDocteur

Untitled

Jul 22nd, 2012
43
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.29 KB | None | 0 0
  1. [b][u]Name:[/u][/b]
  2. Spencer Percival Parker.
  3.  
  4. [b][u]Age:[/u][/b]
  5. Seventeen.
  6.  
  7. [b][u]Gender:[/u][/b]
  8. Male.
  9.  
  10. [b][u]Alignment:[/u][/b]
  11. Chaotic Good
  12.  
  13. [b][u]Personality:[/u][/b]
  14. On the surface, Spencer seems to only to care about himself, being rude and mean spirited towards others. To friend and foe alike, he'll snark at and mock them to no end. His attitude is rebellious, and he appears to have little respect for any sort of authority, preferring to do things his own way. However, this demeanor is mostly a front for who he really is. Spencer always believes in doing what is necessary to help people, and is even strictly against killing his enemies, believing that it would lower him to their level. He also has an odd chivalrous streak, most likely due to having lived in what could be described as a medieval world for so long. It’s not obvious, but he does go out of his way to be generally nicer to women.
  15.  
  16. There is another reason that he doesn't show that he cares for people. Spencer is afraid of forming any sort of positive relationship with anyone, due to anyone he considered a friend in Kirkwall having died during Meredith's crazed Right of Annulment. He is inwardly afraid that any friends he makes will end up the same way, no matter how irrational it seems. Not only that, but because he feels he could have done more for the people killed in Kirkwall, especially his teacher Orsino, as well as how mages are especially shunned in Kirkwall, his self-esteem is incredibly low. No matter what he does or what others tell him, he only thinks that he's no real use to anyone.
  17.  
  18. He can make friends, though. It takes time to earn his trust, and for him to get over his own neuroses, but he'll be steadfast in standing by his allies, and has an almost obsessive need to protect them at times. He's a good person, deep down, but he'll certainly never admit it.
  19.  
  20. [u][i]Powers:[/u][/b]
  21. Upon appearing in Kirkwall when he first Interfered, Spencer discovered he was a natural mage, and was able to learn many of the spells available to mages in the Dragon Age universe. Each spell has a ‘cool down’ time, meaning the same spell cannot be used consecutively. The length of the cool-down generally depends of the strength of the spell. Different spells also take up a different out of his mana; if his mana were to run dry, Spencer won’t be able to cast spells until he recovers it, leaving him at a severe disadvantage.
  22.  
  23. [b][i]Blood Magic Spells:[/i][/b]
  24.  
  25. As the name states, Blood Magic is a form of Hemomancy, the art of being able to control his and other’s blood. This can be used to a great many effects, such as harming enemies from the inside, using the life force of fallen enemies and even living ones to heal himself, and even controlling an enemies’ bodies through their blood. Due to this being his natural specialty, he has mastered this art more than any other. Unfortunately, this magic comes at a price; despite being forbidden in the Dragon Age universe (and probably shunned elsewhere as well), it requires his own life force to use in place of mana, which is dangerous to himself and those around him. Also, Blood Magic cannot work on Heartless and non-Organization XIII level Nobodies, due to their (presumed) lack of blood.
  26.  
  27. [b]Spells:[/b]
  28.  
  29. [i]Blood Magic:[/i] To be able to access the Blood Magic spells, one must first ‘activate’ it, by giving a small tribute of their own blood. This allows the caster access to the spells. However, once Blood Magic is active, the user cannot be healed by spells, potions, and the magic slowly eats away at the mage’s health instead of using Mana, but it halves the normal cost of spells (this includes spells outside of Blood Magic). However, this could be considered reasonable, as this is added on to the damage he is taking normally. Additionally, each time a spell is used; it takes off a larger chunk of the user’s health, added on to what is already being drained by the magic being active. The magic’s activations is signified with the user’s eyes glowing a deep red, and red lines appearing all over their body, looking like veins.
  30. [i]Grave Robber:[/i] The mage can steal a small amount of life force from fallen enemies, so long as they have blood. (The amount of health regained depends, of course, on the amount of corpses in the area).
  31.  
  32. [i]One Foot In:[/i] An upgrade to Grave Robber, One Foot In steals life force from living enemies as well as defeated ones, as long as they have blood.
  33.  
  34. [i]Sacrifice:[/i] The Blood Mage takes a small amount of an ally’s health (willing or otherwise) to increase his own.
  35.  
  36. [i]Grim Sacrifice:[/i] An upgrade to the Sacrifice spell, Grim Sacrifice draws more life force than an ally loses, making it safer to use. [b]THIS SPELL IS NOT YET AVAILABLE[/b]
  37.  
  38. [i]Hemorrhage:[/i] As long as they have blood, enemies’ blood in a small area is corrupted, causing damage over time.
  39.  
  40. [i]Paralyzing Hemorrhage:[/i] The Hemorrhage spell now does more damage, and has a chance to paralyze enemies effected by the spell. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  41.  
  42. [i]Blood Slave:[/i] The mage takes control of an enemies’ mind for a short time, forcing it to fight alongside him. Unless it is particularly strong, the enemy then takes some damage once the spell’s effects have worn off as well. As usual, enemies without blood are immune.
  43.  
  44. [i]Blood Spatter:[/i] The Blood Slave spell now lasts for a longer time, and during that time the enslaved enemy bleeds profusely, and if their blood comes in contact with another enemy, it has the chance to poison them. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  45.  
  46. With his specialization of Blood Magic, Spencer learned three other types of magic, of which are lesser than the specializations, and that he chose to complement each other and his Blood Magic.
  47.  
  48. [b][i]Elemental Spells:[/i][/b]
  49.  
  50. One of the most basic types of magic that many mages master, the Elemental set of magic includes mastery over the elements of fire and ice. Spencer is talented in this art, as he has been practicing it for longer than the others.
  51.  
  52. [b]Current Spells:[/b]
  53.  
  54. [i]Fireball:[/i] A spell that affects a small area, the caster creates a large ball of fire and hurls it enemies, exploding upon impact with a force that can knock enemies back.
  55.  
  56. [i]Searing Fireball:[/i] An improvement on the former spell, Searing Fireball does more damage, affects a somewhat larger area, and has a stronger concussive force that knocks enemies back farther.
  57.  
  58. [i]Pyromancer:[/i] A passive spell, Pyromancer increases all fire-based damage that the mage does. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  59.  
  60. [i]Firestorm:[/i] The caster rains down balls of flame in a small area around him. While doing high damage, the mage cannot move while using this spell, it takes a high amount of mana, and has a long cool down time.
  61.  
  62. [i]Apocalyptic Firestorm:[/i] The Firestorm spell now does more damage, and effects a larger area around the mage. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  63.  
  64. [i]Winter’s Grasp:[/i] This spell hits an enemy with a blast of cold that both harms and causes them to nearly freeze, slowing them down greatly.
  65.  
  66. [i]Winter’s Blast:[/i] An upgrade to Winter’s Grasp, Winter’s Blast now does more damage, and has a high chance of freezing the enemy, stopping all movement and causing them to take more damage while frozen.
  67.  
  68. [i]Cone of Cold:[/i] A semi-circle of sharp icicles springs up from the ground in front of the caster. It doesn’t do a high amount of damage, but can hit multiple enemies at once, and has a chance to slow them down. It also has a long cool down time.
  69.  
  70. [i]Deep Freeze:[/i] The Cone of Cold spell now does more damage, and has a chance to freeze enemies it hits solied. [b]THIS SPELL IS NOT YET AVAILABLE].[/b]
  71.  
  72. [i]Elemental Mastery:[/i] A passive spell, Elemental Mastery increases the damage done by spells of both the elements of fire and ice, as well as a small boost to their rate of mana regeneration. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  73.  
  74. [b][i]Spirit Spells:[/i][/b]
  75. One of the Four Schools of Magic, Spirit magic controls energies that are undetectable by the normal eye, energies that surround as at all times. This magic comes directly from The Fade itself, and can range from the manipulation of mana and others’ spells, to even summoning spirits, although Spencer is not well versed in that particular art. He is well versed in other areas of this school, though, and finds that it is similar to Blood Magic in some ways.
  76.  
  77. [b]Spells:[/b]
  78.  
  79. [i]Spirit Bolt:[/i] The caster shoots a small bolt of spirit energy. While not a very powerful spell, it has little mana cost and can be casted more frequently than most other spells.
  80.  
  81. [i]Spirit Strike:[/i] The Spirit Bolt is now more powerful, although not greatly, and costs less mana to use.
  82.  
  83. [i]Death Syphon:[/i] The caster of the spell replenishes some mana by absorbing entropic energy from corpses nearby. However, due to the nebulous nature of The Fade itself, the definition of ‘death’ in this case can be somewhat stretched to what other worlds’ definition of death can be, and it can therefore work on enemies such as Heartless and Nobodies.
  84.  
  85. [i]Death Vortex:[/i] The Death Syphon now becomes a swirling vortex that sucks corpses dry, restoring even more mana than before, as well as a small amount of health. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  86.  
  87. [i]Dispel Magic:[/i] This spell interrupts enemy casting, causing their own spells to fall flat, removing negative status effects from allies, and disabling spells that last long and affect an area.
  88.  
  89. [i]Transmutation:[/i] Dispel Magic now not only stops enemies from casting a spell, but does a small amount of spirit type damage to them in the process, and slightly heals an ally who had a negative effect removed from them. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  90.  
  91. [i]Walking Bomb:[/i] The mage casts a spell on a single enemy that turns their own body into a moving weapon. If the enemy is slain while the spell is active, it explodes, harming nearby enemies. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  92.  
  93. [i]Corrosive Walking Bomb:[/i] While an enemy has Walking Bomb cast upon them, they now take continual small amount of spirit type damage. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  94.  
  95. [i]Virulent Walking Bomb:[/i] When an enemy afflicted with Corrosive Walking Bomb explodes, enemies hit by the explosion now have a chance of themselves becoming infected with the spell. [b]THIS SPELL IS NOT YET AVAIALABLE.[/b]
  96.  
  97. [i]Spirit Mastery:[/i] A passive spell, the mage now channels much more power from The Fade, allowing them to do greater spirit damage and to regenerate mana more quickly. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  98.  
  99. [b][i]Entropy Spells:[/b][/i]
  100.  
  101. Another one of the Four Schools of Magic, Entropy Magic is related to the energy of death and the end of matter. It draws from The Fade to trap enemies in negative effects such as sleep or paralysis. Entropy is one of the magics Spencer is the least versed in. It is very closely related to his specialty, though, with its overtones of death. Unlike other sets of magic, this set of spells relies much more heavily on status effects that slowly wear enemies down, rather than powerful attacks.
  102.  
  103. [b]Current Spells:[/b]
  104.  
  105. [i]Hex of Torment:[/i] A curse is placed on an enemy, increasing the damage they take for a short time.
  106.  
  107. [i]Death Hex:[/i] Enemies cursed with the Hex of Torment spell now take even more damage. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  108.  
  109. [i]Horror:[/i] The spell causes terrifying images to appear in a single enemies' mind, stunning it for a short time. However, stronger enemies may be able to resist this spell.
  110.  
  111. [i]Despair:[/i] The Horror spell now does a small amount of recurring damage for as long as the enemy is affected by the spell. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  112.  
  113. [i]Sleep:[/i] The mage casts a spell that has a 50/50 chance of putting enemies in a small radius to sleep. However, attacking the enemies will wake them. The spell may have a shorter duration on stronger opponents.
  114.  
  115. [i]Coma:[/i] All enemies affected by Sleep are now paralyzed for a short time, preventing them from moving even if an attack wakes them. [b]THIS SPELL IS NOT YET AVAILABLE[/b]
  116.  
  117. [i]Misdirection Hex:[/i] This spell blinds an enemy for a short time, making them likely to miss. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  118.  
  119. [i]Shackling Hex:[/i] The Misdirection Hex spell now also fatigues an enemy, slowing them down. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  120.  
  121. [i]Entropic Cloud:[/i] The caster creates a dirty cloud containing lesser forms of all Entropy spells around an enemy, causing their attack power and defense to lower, and increasing their chance to fall unconscious or be stunned. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  122.  
  123. [i]Death Cloud[/i] The cloud surrounding an enemy now takes on the effects of upgrades to the Entropy spells, slowing them, decreasing defense further, and paralyzing them if they are asleep, included with all previous effects of the Entropic Cloud. [b]THIS SPELL IS NOT YET AVAILABLE.[/b]
  124.  
  125. [b][u]Abilities:[/u][/b]
  126. Due to his high reliance on magic, Spencer has little physical strength, and attacks can stagger him easily. However, if forced to get in close, he is adept at fighting with a staff, and can take an enemy down with a combination of his agility, speed, and swift strikes with his staff. He also has a slight resistance to magic that is used on him, a side effect of his long use of Lyrium.
  127.  
  128. [b][u]Appearance:[/u][/b]
  129. Spencer has dark green eyes; blonde hair that doesn’t seem like it’s been combed in years (which is probably true), and is quite fluffy and somewhat long. He has a Caucasian skin tone, and a somewhat angular face. He’s also rather skinny, and appears to have little muscle. Large, bug-eyed goggles with green tinted lenses, which he purchased soon after leaving Kirkwall, rest on his forehead, which he uses to hide the red glow of his eyes when he uses Blood Magic. Spencer wears a dark green robe, which reaches down to his knees, and a large belt around his waist keeps the robe closed. Underneath the robe, he wears a dark leather vest. His pants are long, making a somewhat poofy appearance at the ends where they tuck into his boots. On his hands are gloves with large cuffs, which the ends of the arms of his robe are tucked into, helping to cover up the many scars and cuts on his arms from Blood Magic use. On his left ring finger, he wears a [url=http://dragonage.wikia.com/wiki/Orsino%27s_Signet_Ring]signet ring[/url] that belonged to his teacher, Orsino.
  130.  
  131. [b][u]Weapons:[/u][/b]
  132. Spencer carries the [url=http://images2.wikia.nocookie.net/__cb20110406235108/dragonage/images/1/13/Staff_of_Violation.png]Staff of Violation[/url], the staff that belonged to Orsino, his former, now deceased, teacher and the First Enchanters of Kirkwall before him.
  133.  
  134. [b][u]Equipment:[/u][/b]
  135. Lyrium: Spencer carries a seemingly infinite amount of processed [url=http://dragonage.wikia.com/wiki/Lyrium]Lyrium[/url], an ore that, in its natural form, can outright kill mages. Processed, though, Lyrium is a valuable resource, and is used by mages to restore mana, much like Ether in the Kingdom Hearts universe. However, using Lyrium cane have terrible side effects. Spencer is afflicted by Lyrium addiction, which is caused by his body and spirit growing used to the extra magical energy provided by Lyrium, so much so that without it he feels a sort of energy deficiency, which can even lead to death if he doesn’t take some regularly. Lyrium has another, possibly worse, effect though; prolonged usage of the substance is eating away at his psyche, causing emotional instability and possibly even complete psychosis down the line.
  136.  
  137. [b][u]Hobbies:[/u][/b]
  138. Increasing his magical proficiency and annoying people are two of his favorites.
  139.  
  140. [b][u]History:[/u][/b]
  141. Spencer was an average young teenager back in the real world. He went to school, had a normal family, and had some friends. It was one of these friends that, when Spencer was visiting his home, invited him to play [i]Dragon Age 2[/i]. Knowing his parents would never allow him to play an M-rated game at such an age, he did so anyways in an act of teenage rebellion. It was then that, just after he had finished customizing the appearance of his character, and choosing the ability class of a mage, that the TV screen in front of him began to glow brightly.
Advertisement
Add Comment
Please, Sign In to add comment