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a guest Jul 19th, 2019 66 Never
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  1. options:
  2.     spongeH: 3.8 #Hauteur et longuer du saut
  3.     spongeS: 10.0      
  4. on walk on sponge:
  5.     player is in world "ffaskywars"
  6.     {jump.%player%} is not set
  7.     set {sponge.%player%.lastused} to now
  8.     loop 20 times:
  9.         drawSimpleHalo particle "%{EffectName.%player%}%", center player, id "%player%.jump.boost1", rM true, visibleRange 30
  10.         drawDot count 1, particle "redstone", RGB 0, 0, 0, center player, id "%player%.jump.boost2", rM true, visibleRange 32, pulseDelay 0, keepFor 3 seconds
  11.     push player upwards at speed {@spongeH}
  12.     push the player horizontally forward at speed {@spongeS}
  13.     wait 27 ticks
  14.     stopEffect id "%player%.jump.boost1" and "%player%.jump.boost2"
  15. on load:
  16.     # Début du jump---------------
  17.     set {locJumps} to position 693.5, 149.5, 670.5 in world "ffaskywars"
  18.     drawComplexCircle particle "redstone", RGB 5, 255, 193, center location of {locJumps}, id "aura1", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0
  19.     drawComplexCircle particle "redstone", RGB 0, 255, 0, center location of {locJumps}, id "aura2", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
  20.     drawComplexCircle particle "redstone", RGB 255, 0, 0, center location of {locJumps}, id "aura3", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0
  21.     drawComplexCircle particle "redstone", RGB 0, 0, 255, center location of {locJumps}, id "aura4", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
  22.     # Checkpoint123-----------------
  23.     set {locCheckPoint1} to position 726.5, 156.5, 700.5 in world "ffaskywars"
  24.     set {locCheckPoint2} to position 700.5, 197.5, 818.5 in world "ffaskywars"
  25.     set {locCheckPoint3} to position 634.5, 185.5, 764.5 in world "ffaskywars"
  26.     drawComplexSpiral particle "redstone", center location of {locCheckPoint1}, id "magic1", rainbowMode true, clockwise true, scan true, radius 1.5, density 20, height 6, effectMod .05, start 0, visibleRange 30
  27.     drawComplexSpiral particle "redstone", center location of {locCheckPoint1}, id "magic2", rainbowMode true, clockwise true, scan true, radius 1.5, density 20, height 1, effectMod .05, start 0, visibleRange 30
  28.     drawComplexSpiral particle "redstone", center location of {locCheckPoint2}, id "magic3", rainbowMode true, clockwise true, scan true, radius 1.5, density 20, height 6, effectMod .05, start 0, visibleRange 30
  29.     drawComplexSpiral particle "redstone", center location of {locCheckPoint2}, id "magic4", rainbowMode true, clockwise true, scan true, radius 1.5, density 20, height 1, effectMod .05, start 0, visibleRange 30
  30.     drawComplexSpiral particle "redstone", center location of {locCheckPoint3}, id "magic5", rainbowMode true, clockwise true, scan true, radius 1.5, density 20, height 6, effectMod .05, start 0, visibleRange 30
  31.     drawComplexSpiral particle "redstone", center location of {locCheckPoint3}, id "magic6", rainbowMode true, clockwise true, scan true, radius 1.5, density 20, height 1, effectMod .05, start 0, visibleRange 30
  32.     # Fin du Jump-----------------
  33.     set {locEndJump} to position 618.5, 190.5, 722.5 in world "ffaskywars"
  34.     drawSimpleHalo particle "lava", center location of {locEndJump}, id "lavaj", rainbowMode false, visibleRange 30
  35. on pressure plate:
  36.     set {_locJump} to position 693.5, 149.5, 670.5 in world "ffaskywars"
  37.     if event-block's location is {_locJump}:
  38.         if difference between now and {timerjump::%player%} is greater than 1 minute:
  39.             make player shoot a firework rocket at speed 1
  40.             message "" to player
  41.             message "&f&m--+-------&r&e✪ &9&nJump des dieux&r &e✪&f&m---------+--" to player
  42.             message "" to player
  43.             message "        &6&k>>&r &a&lVous avez commencé le jump. &6&k<<"
  44.             message "       &c ✘ Fly/Cheat/Autres... &fnon autorisés &c✘" to player
  45.             message "     &f+ &4&owalidki &7&ovous souhaite bonne chance :o !" to player
  46.             message "" to player
  47.             message "&f&m--+-------------------------------+--" to player
  48.             message "" to player
  49.             set {second} to 0
  50.             set {jump.%player%} to true
  51.             set {timerjump::%player%} to true
  52.             set {timerjump::%player%} to now
  53.             set {JumpChrono.%player%} to true
  54.             while {JumpChrono.%player%} is true:
  55.                 wait 1 second
  56.                 add 1 to {second}
  57.         else:
  58.             stop
  59. on pressure plate:
  60.     if {jump.%player%} is not set:
  61.         if event-block's location are {locCheckPoint1}, {locCheckPoint2}, {locCheckPoint3} and {locEndJump}:
  62.             send "&cVous ne pouvez set de checkpoints si vous n'avez toujours pas commencé le jump :c !" to player
  63.             teleport player to {location}
  64.     if {jump.%player%} is true:
  65.         if event-block's location is {locCheckPoint1}:
  66.             set {checkpoint1} to player
  67.             send "&9&nJump des dieux&r &7: &b&lCheckpoint &f&l##1 &a&lSET !"
  68.         if event-block's location is {locCheckPoint2}:
  69.             set {checkpoint2} to player
  70.             send "&9&nJump des dieux&r &7: &b&lCheckpoint &f&l##2 &a&lSET !"
  71.         if event-block's location is {locCheckPoint3}:
  72.             set {checkpoint3} to player
  73.             send "&9&nJump des dieux&r &7: &b&lCheckpoint &f&l##3 &a&lSET !"
  74.         if event-block's location is {locEndJump}:
  75.             delete {jump.%player%}
  76.             send "&f&lFIN DU JUMP, &a&lGG ! Chrono : %{second}%"
  77.             set {JumpChrono} to false
  78. command /setcpjump [<text>]:
  79.     trigger:
  80.         if arg 1 is "1":
  81.             set {checkpoint1} to location of player
  82.             stop
  83.         if arg 1 is "2":
  84.             set {checkpoint2} to location of player
  85.             stop
  86.         if arg 1 is "3":
  87.             set {checkpoint3} to location of player
  88.             stop
  89. on any move:
  90.     if player is in world "ffaskywars":
  91.         if player's y-coordinates < 128:
  92.             if {jump.%player%} is true:
  93.                 if {checkpoint1}, {checkpoint2} and {checkpoint3} are false:
  94.                     teleport player to {locJumps} #Début du jump
  95.                 if {checkpoint1} is true:
  96.                     if {checkpoint2} and {checkpoint3} are false:
  97.                         teleport player to {locCheckPoint1}
  98.                 if {checkpoint2} is true:
  99.                     if {checkpoint1} and {checkpoint3} are false:
  100.                         teleport player to {locCheckPoint2}
  101.                 if {checkpoint3} is true:
  102.                     if {checkpoint1} and {checkpoint2} are false:
  103.                         teleport player to {locCheckPoint3}
  104.             else:
  105.                 teleport player to {location}
  106.  
  107. command /j:
  108.     trigger:
  109.         delete {jump.%player%}
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