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Fullgamer309

good cop bad cop edit

Apr 13th, 2019
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  1. -- This script has been converted to FE by jh0nd0eone
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by jh0nd0eone")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90. ---------Replace All "LocalPlayer" With Your Name.
  91. --Remove "Mouse =" or "local mouse =" at the start.
  92. --Replace Kermat161 At The Top Of The Script With You Name.
  93. -----------------------------Script In The Line's.
  94. --//====================================================\\--
  95. --|| GOOD COP BAD COP BY SHACKLUSTER
  96. --\\====================================================//--
  97.  
  98. Player = owner
  99. local knifemode = true
  100. PlayerGui = Player.PlayerGui
  101. Cam = workspace.CurrentCamera
  102. Backpack = Player.Backpack
  103. Character = Player.Character
  104. Humanoid = Character.Humanoid
  105. RootPart = Character["HumanoidRootPart"]
  106. Torso = Character["Torso"]
  107. Head = Character["Head"]
  108. RightArm = Character["Right Arm"]
  109. LeftArm = Character["Left Arm"]
  110. RightLeg = Character["Right Leg"]
  111. LeftLeg = Character["Left Leg"]
  112. RootJoint = RootPart["RootJoint"]
  113. Neck = Torso["Neck"]
  114. RightShoulder = Torso["Right Shoulder"]
  115. LeftShoulder = Torso["Left Shoulder"]
  116. RightHip = Torso["Right Hip"]
  117. LeftHip = Torso["Left Hip"]
  118. local sick = Instance.new("Sound",RootPart)
  119.  
  120. IT = Instance.new
  121. CF = CFrame.new
  122. VT = Vector3.new
  123. RAD = math.rad
  124. C3 = Color3.new
  125. UD2 = UDim2.new
  126. BRICKC = BrickColor.new
  127. ANGLES = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136.  
  137. --//=================================\\
  138. --|| USEFUL VALUES
  139. --\\=================================//
  140.  
  141. Animation_Speed = 3
  142. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  143. local Speed = 20
  144. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  147. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  148. local DAMAGEMULTIPLIER = 1
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 0
  156. local KEYHOLD = false
  157. local CHANGE = 2 / Animation_Speed
  158. local WALKINGANIM = false
  159. local VALUE1 = false
  160. local VALUE2 = false
  161. local ROBLOXIDLEANIMATION = IT("Animation")
  162. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  163. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  164. --ROBLOXIDLEANIMATION.Parent = Humanoid
  165. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  166. WEAPONGUI.Name = "Weapon GUI"
  167. local Weapon = IT("Model")
  168. Weapon.Name = "Adds"
  169. local Effects = IT("Folder", Weapon)
  170. Effects.Name = "Effects"
  171. local ANIMATOR = Humanoid.Animator
  172. local ANIMATE = Character.Animate
  173. local UNANCHOR = true
  174. local MODE = "GoodCop"
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179.  
  180. --//=================================\\
  181. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  182. --\\=================================//
  183.  
  184. ArtificialHB = Instance.new("BindableEvent", script)
  185. ArtificialHB.Name = "ArtificialHB"
  186.  
  187. script:WaitForChild("ArtificialHB")
  188.  
  189. frame = Frame_Speed
  190. tf = 0
  191. allowframeloss = false
  192. tossremainder = false
  193. lastframe = tick()
  194. script.ArtificialHB:Fire()
  195.  
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.ArtificialHB:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.ArtificialHB:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215.  
  216. --//=================================\\
  217. --\\=================================//
  218.  
  219. --//=================================\\
  220. --|| SOME FUNCTIONS
  221. --\\=================================//
  222.  
  223. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  224. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  225. end
  226.  
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function NegativeAngle(NUMBER)
  235. if NUMBER <= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250.  
  251. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  252. local NEWMESH = IT(MESH)
  253. if MESH == "SpecialMesh" then
  254. NEWMESH.MeshType = MESHTYPE
  255. if MESHID ~= "nil" and MESHID ~= "" then
  256. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  257. end
  258. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  259. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  260. end
  261. end
  262. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  263. NEWMESH.Scale = SCALE
  264. NEWMESH.Parent = PARENT
  265. return NEWMESH
  266. end
  267.  
  268. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  269. local NEWPART = IT("Part")
  270. NEWPART.formFactor = FORMFACTOR
  271. NEWPART.Reflectance = REFLECTANCE
  272. NEWPART.Transparency = TRANSPARENCY
  273. NEWPART.CanCollide = false
  274. NEWPART.Locked = true
  275. NEWPART.Anchored = true
  276. if ANCHOR == false then
  277. NEWPART.Anchored = false
  278. end
  279. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  280. NEWPART.Name = NAME
  281. NEWPART.Size = SIZE
  282. NEWPART.Position = Torso.Position
  283. NEWPART.Material = MATERIAL
  284. NEWPART:BreakJoints()
  285. NEWPART.Parent = PARENT
  286. return NEWPART
  287. end
  288.  
  289. local function weldBetween(a, b)
  290. local weldd = Instance.new("ManualWeld")
  291. weldd.Part0 = a
  292. weldd.Part1 = b
  293. weldd.C0 = CFrame.new()
  294. weldd.C1 = b.CFrame:inverse() * a.CFrame
  295. weldd.Parent = a
  296. return weldd
  297. end
  298.  
  299.  
  300. function QuaternionFromCFrame(cf)
  301. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302. local trace = m00 + m11 + m22
  303. if trace > 0 then
  304. local s = math.sqrt(1 + trace)
  305. local recip = 0.5 / s
  306. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  307. else
  308. local i = 0
  309. if m11 > m00 then
  310. i = 1
  311. end
  312. if m22 > (i == 0 and m00 or m11) then
  313. i = 2
  314. end
  315. if i == 0 then
  316. local s = math.sqrt(m00 - m11 - m22 + 1)
  317. local recip = 0.5 / s
  318. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  319. elseif i == 1 then
  320. local s = math.sqrt(m11 - m22 - m00 + 1)
  321. local recip = 0.5 / s
  322. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  323. elseif i == 2 then
  324. local s = math.sqrt(m22 - m00 - m11 + 1)
  325. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331. local xs, ys, zs = x + x, y + y, z + z
  332. local wx, wy, wz = w * xs, w * ys, w * zs
  333. local xx = x * xs
  334. local xy = x * ys
  335. local xz = x * zs
  336. local yy = y * ys
  337. local yz = y * zs
  338. local zz = z * zs
  339. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp;
  345. if cosTheta >= 0.0001 then
  346. if (1 - cosTheta) > 0.0001 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. else
  356. if (1 + cosTheta) > 0.0001 then
  357. local theta = ACOS(-cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((t - 1) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. end
  366. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  367. end
  368.  
  369. function Clerp(a, b, t)
  370. local qa = {QuaternionFromCFrame(a)}
  371. local qb = {QuaternionFromCFrame(b)}
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377.  
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390.  
  391. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  392. local label = IT("TextLabel")
  393. label.BackgroundTransparency = 1
  394. label.Size = UD2(1, 0, 1, 0)
  395. label.Position = UD2(0, 0, 0, 0)
  396. label.TextColor3 = TEXTCOLOR
  397. label.TextStrokeTransparency = STROKETRANSPARENCY
  398. label.TextTransparency = TRANSPARENCY
  399. label.FontSize = TEXTFONTSIZE
  400. label.Font = TEXTFONT
  401. label.BorderSizePixel = BORDERSIZEPIXEL
  402. label.TextScaled = false
  403. label.Text = TEXT
  404. label.Name = NAME
  405. label.Parent = PARENT
  406. return label
  407. end
  408.  
  409. function NoOutlines(PART)
  410. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  411. end
  412.  
  413. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  414. local NEWWELD = IT(TYPE)
  415. NEWWELD.Part0 = PART0
  416. NEWWELD.Part1 = PART1
  417. NEWWELD.C0 = C0
  418. NEWWELD.C1 = C1
  419. NEWWELD.Parent = PARENT
  420. return NEWWELD
  421. end
  422.  
  423. local S = IT("Sound")
  424. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  425. local NEWSOUND = nil
  426. coroutine.resume(coroutine.create(function()
  427. NEWSOUND = S:Clone()
  428. NEWSOUND.Parent = PARENT
  429. NEWSOUND.Volume = VOLUME
  430. NEWSOUND.Pitch = PITCH
  431. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  432. NEWSOUND:play()
  433. if DOESLOOP == true then
  434. NEWSOUND.Looped = true
  435. else
  436. repeat wait(1) until NEWSOUND.Playing == false
  437. NEWSOUND:remove()
  438. end
  439. end))
  440. return NEWSOUND
  441. end
  442.  
  443. function CFrameFromTopBack(at, top, back)
  444. local right = top:Cross(back)
  445. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  446. end
  447.  
  448. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  449. function WACKYEFFECT(Table)
  450. local TYPE = (Table.EffectType or "Sphere")
  451. local SIZE = (Table.Size or VT(1,1,1))
  452. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  453. local TRANSPARENCY = (Table.Transparency or 0)
  454. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  455. local CFRAME = (Table.CFrame or Torso.CFrame)
  456. local MOVEDIRECTION = (Table.MoveToPos or nil)
  457. local ROTATION1 = (Table.RotationX or 0)
  458. local ROTATION2 = (Table.RotationY or 0)
  459. local ROTATION3 = (Table.RotationZ or 0)
  460. local MATERIAL = (Table.Material or "Neon")
  461. local COLOR = (Table.Color or C3(1,1,1))
  462. local TIME = (Table.Time or 45)
  463. local SOUNDID = (Table.SoundID or nil)
  464. local SOUNDPITCH = (Table.SoundPitch or nil)
  465. local SOUNDVOLUME = (Table.SoundVolume or nil)
  466. coroutine.resume(coroutine.create(function()
  467. local PLAYSSOUND = false
  468. local SOUND = nil
  469. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  470. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  471. PLAYSSOUND = true
  472. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  473. end
  474. EFFECT.Color = COLOR
  475. local MSH = nil
  476. if TYPE == "Sphere" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Block" or TYPE == "Box" then
  479. MSH = IT("BlockMesh",EFFECT)
  480. MSH.Scale = SIZE
  481. elseif TYPE == "Wave" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  483. elseif TYPE == "Ring" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  485. elseif TYPE == "Slash" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  487. elseif TYPE == "Round Slash" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  489. elseif TYPE == "Swirl" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Skull" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Crystal" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  495. end
  496. if MSH ~= nil then
  497. local MOVESPEED = nil
  498. if MOVEDIRECTION ~= nil then
  499. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  500. end
  501. local GROWTH = SIZE - ENDSIZE
  502. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = CFRAME
  507. end
  508. for LOOP = 1, TIME+1 do
  509. Swait()
  510. MSH.Scale = MSH.Scale - GROWTH/TIME
  511. if TYPE == "Wave" then
  512. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  513. end
  514. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  515. if TYPE == "Block" then
  516. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  517. else
  518. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  519. end
  520. if MOVEDIRECTION ~= nil then
  521. local ORI = EFFECT.Orientation
  522. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  523. EFFECT.Orientation = ORI
  524. end
  525. end
  526. if PLAYSSOUND == false then
  527. EFFECT:remove()
  528. else
  529. repeat Swait() until SOUND.Playing == false
  530. EFFECT:remove()
  531. end
  532. else
  533. if PLAYSSOUND == false then
  534. EFFECT:remove()
  535. else
  536. repeat Swait() until SOUND.Playing == false
  537. EFFECT:remove()
  538. end
  539. end
  540. end))
  541. end
  542.  
  543. function MakeForm(PART,TYPE)
  544. if TYPE == "Cyl" then
  545. local MSH = IT("CylinderMesh",PART)
  546. elseif TYPE == "Ball" then
  547. local MSH = IT("SpecialMesh",PART)
  548. MSH.MeshType = "Sphere"
  549. elseif TYPE == "Wedge" then
  550. local MSH = IT("SpecialMesh",PART)
  551. MSH.MeshType = "Wedge"
  552. elseif TYPE == "Head" then
  553. local MSH = IT("SpecialMesh",PART)
  554. MSH.Scale = VT(1.25,1.25,1.25)
  555. end
  556. end
  557.  
  558. Debris = game:GetService("Debris")
  559.  
  560. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  561. local DIRECTION = CF(StartPos,EndPos).lookVector
  562. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  563. end
  564.  
  565. function CharacterFade(COLOR,TIMER)
  566. coroutine.resume(coroutine.create(function()
  567. local FADE = IT("Model",Effects)
  568. FADE.Name = "FadingEffect"
  569. for _, c in pairs(Character:GetChildren()) do
  570. if c.ClassName == "Part" and c ~= RootPart then
  571. local FADER = c:Clone()
  572. FADER.Color = COLOR
  573. FADER.CFrame = c.CFrame
  574. FADER.Parent = FADE
  575. FADER.Anchored = true
  576. FADER.Transparency = 0.25+c.Transparency
  577. FADER:BreakJoints()
  578. FADER.Material = "Neon"
  579. if FADER.Name == "Head" then
  580. FADER:ClearAllChildren()
  581. FADER.Size = VT(1,1,1)
  582. end
  583. FADER.CanCollide = false
  584. end
  585. end
  586. local TRANS = 0.75/TIMER
  587. for i = 1, TIMER do
  588. Swait()
  589. for _, c in pairs(FADE:GetChildren()) do
  590. if c.ClassName == "Part" then
  591. c.Transparency = c.Transparency + TRANS
  592. end
  593. end
  594. end
  595. FADE:remove()
  596. end))
  597. end
  598.  
  599. function Chatter(Text,Timer)
  600. local chat = coroutine.wrap(function()
  601. if Character:FindFirstChild("SpeechBoard")~= nil then
  602. Character:FindFirstChild("SpeechBoard"):destroy()
  603. end
  604. local naeeym2 = IT("BillboardGui",Character)
  605. naeeym2.Size = UD2(0,100,0,40)
  606. naeeym2.StudsOffset = Vector3.new(0,2,0)
  607. naeeym2.Adornee = Character.Head
  608. naeeym2.Name = "SpeechBoard"
  609. naeeym2.AlwaysOnTop = true
  610. local tecks2 = IT("TextLabel",naeeym2)
  611. tecks2.BackgroundTransparency = 1
  612. tecks2.BorderSizePixel = 0
  613. tecks2.Text = ""
  614. tecks2.Font = "Arcade"
  615. tecks2.TextSize = 15
  616. tecks2.TextStrokeTransparency = 0
  617. tecks2.TextColor3 = Color3.new(1,1,1)
  618. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  619. tecks2.Size = UDim2.new(1,0,0.5,0)
  620. for i = 1,string.len(Text),1 do
  621. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  622. tecks2.Text = string.sub(Text,1,i)
  623. wait(Timer)
  624. end
  625. wait(1)
  626. naeeym2:Destroy()
  627. end)
  628. chat()
  629. end
  630.  
  631. --//=================================\\
  632. --|| WEAPON CREATION
  633. --\\=================================//
  634.  
  635. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Fossil", "Hood", VT(1,1,1),false)
  636. PRT.Color = C3(0,0,0)
  637. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  638. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  639. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Fossil", "Scarf", VT(1,1,1),false)
  640. PRT.Color = C3(0,0,0)
  641. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  642. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  643. for i = 1, 16 do
  644. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  645. FACE.Color = C3(0,0,0)
  646. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  648. end
  649.  
  650. hair = Instance.new("Part",hed)
  651. hair.Color = Color3.fromRGB(0, 100, 255)
  652. hairm = Instance.new("SpecialMesh",hair)
  653. hairm.MeshId = "rbxassetid://433031789"
  654. hairm.Scale = Vector3.new(0.7,0.65,0.65)
  655.  
  656. hair = Instance.new("Part",hed)
  657. hair.Color = Color3.fromRGB(0, 100, 255)
  658. hairm = Instance.new("SpecialMesh",hair)
  659. hairm.MeshId = "rbxassetid://1389466576"
  660. hairm.Scale = Vector3.new(0.035,0.035,0.03)
  661.  
  662.  
  663.  
  664.  
  665. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Face mask", VT(1.001,1.001,1.001),false)
  666. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. MakeForm(FACE,"Head")
  668. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  669. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  670. MakeForm(EYE,"Ball")
  671. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Intitutional white", "Eyeball", VT(0.15,0.15,0.15),false)
  672. MakeForm(EYE,"Ball")
  673. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  674. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Intitutional white", "Eyeball", VT(0.15,0.15,0.15),false)
  675. MakeForm(EYE2,"Ball")
  676. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  677. local top = Instance.new("Shirt")
  678. top.ShirtTemplate = "rbxassetid://3043889474"
  679. top.Parent = Character
  680. top.Name = "Cloth"
  681. local bottom = Instance.new("Pants")
  682. bottom.PantsTemplate = "rbxassetid://129458426"
  683. bottom.Parent = Character
  684. bottom.Name = "Cloth"
  685. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  686. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  687. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688. local A = IT("Attachment",BATON)
  689. local B = IT("Attachment",BATON)
  690. B.Position = VT(0,0,-0.4)
  691. A.Position = VT(0,0,1)
  692. local Trail = IT("Trail",BATON)
  693. Trail.Attachment0 = A
  694. Trail.Attachment1 = B
  695. Trail.Lifetime = 0.1
  696. Trail.Color = ColorSequence.new(C3(0,0,0))
  697. Trail.Transparency = NumberSequence.new(0, 1)
  698. Trail.Enabled = false
  699. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  700. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  701. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  702. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  703.  
  704. for _, c in pairs(Weapon:GetChildren()) do
  705. if c.ClassName == "Part" then
  706. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  707. end
  708. end
  709.  
  710. Weapon.Parent = Character
  711.  
  712. local SKILLTEXTCOLOR = C3(1,1,1)
  713. local SKILLFONT = "Legacy"
  714. local SKILLTEXTSIZE = 4
  715.  
  716. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  717. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  718. local GOODUI = {}
  719. local BADUI = {}
  720.  
  721. for i = 1, #ATTACKSGOODCOP do
  722. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  723. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  724. SKILLTEXT.TextXAlignment = "Right"
  725. table.insert(GOODUI,SKILLTEXT)
  726. end
  727.  
  728. for i = 1, #ATTACKSBADCOP do
  729. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  730. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  731. SKILLTEXT.TextXAlignment = "Left"
  732. table.insert(BADUI,SKILLTEXT)
  733. end
  734.  
  735. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  736. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  737.  
  738. --//=================================\\
  739. --|| DAMAGING
  740. --\\=================================//
  741.  
  742. function ApplyDamage(Humanoid,Damage)
  743. Damage = Damage * DAMAGEMULTIPLIER
  744. local DEAD = false
  745. if Humanoid.Health < 2000 then
  746. if Humanoid.Health - Damage > 0 then
  747. Humanoid.Health = Humanoid.Health - Damage
  748. else
  749. DEAD = true
  750. Humanoid.Parent:BreakJoints()
  751. end
  752. else
  753. DEAD = true
  754. Humanoid.Parent:BreakJoints()
  755. end
  756. if DEAD == true then
  757. if MODE == "GoodCop" then
  758. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  759. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  760. elseif MODE == "BadCop" then
  761. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  762. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  763. end
  764. end
  765. end
  766.  
  767. --//=================================\\
  768. --|| TRANSFORMATIONS
  769. --\\=================================//
  770.  
  771. function Switch()
  772. ATTACK = true
  773. Rooted = true
  774. if MODE == "GoodCop" then
  775. for i=0, 0.3, 0.1 / Animation_Speed do
  776. Swait()
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. end
  784. for i=0, 1, 0.1 / Animation_Speed do
  785. Swait()
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. end
  793. CreateSound(363808674, Torso, 6, 1, false)
  794. for i=0, 0.6, 0.1 / Animation_Speed do
  795. Swait()
  796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. end
  803. CreateSound(363808674, Torso, 6, 1, false)
  804. for i=0, 0.6, 0.1 / Animation_Speed do
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. end
  813. MODE = "BadCop"
  814. elseif MODE == "BadCop" then
  815. CreateSound(147722227, Torso, 4, 1.3, false)
  816. for i=0, 0.3, 0.1 / Animation_Speed do
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. end
  825. MODE = "GoodCop"
  826. end
  827. ATTACK = false
  828. Rooted = false
  829. end
  830.  
  831. --//=================================\\
  832. --|| ATTACK GOOD COP
  833. --\\=================================//
  834.  
  835. function Warning()
  836. local TARGET = Mouse.Target
  837. if TARGET ~= nil then
  838. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  839. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  840. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  841. if LEG and HUM.Health > 0 then
  842. Speed = 6
  843. ATTACK = true
  844. Rooted = false
  845. local GYRO = IT("BodyGyro",RootPart)
  846. GYRO.D = 2
  847. GYRO.P = 2000
  848. GYRO.MaxTorque = VT(0,4000000,0)
  849. coroutine.resume(coroutine.create(function()
  850. repeat
  851. Swait()
  852. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  853. until ATTACK == false
  854. GYRO:Remove()
  855. end))
  856. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  857. local PASS = true
  858. for i=0, 0.2, 0.1 / Animation_Speed do
  859. Swait()
  860. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  861. if HIT == nil then
  862. PASS = false
  863. break
  864. else
  865. if HIT.Parent ~= TARGET.Parent then
  866. PASS = false
  867. break
  868. end
  869. end
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. end
  877. CreateSound(147722227, GUN, 6, 1.3, false)
  878. GUNWELD.Part0 = LeftArm
  879. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  880. for i=0, 0.4, 0.1 / Animation_Speed do
  881. Swait()
  882. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  883. if HIT == nil then
  884. PASS = false
  885. break
  886. else
  887. if HIT.Parent ~= TARGET.Parent then
  888. PASS = false
  889. break
  890. end
  891. end
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. end
  899. if PASS == true then
  900. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  901. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  902. CreateSound(160432334, LEG, 10, 1, false)
  903. local HEAD = HUM.Parent:FindFirstChild("Head")
  904. if HEAD then
  905. CreateSound(535690488, HEAD, 7, 1, false)
  906. end
  907. ApplyDamage(HUM,15)
  908. HUM.WalkSpeed = HUM.WalkSpeed - 3
  909. HUM.PlatformStand = true
  910. coroutine.resume(coroutine.create(function()
  911. wait(0.1)
  912. if HUM.WalkSpeed > 0 then
  913. HUM.PlatformStand = false
  914. end
  915. end))
  916. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  917. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  918. for i=0, 1, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. end
  927. end
  928. for i=0, 0.3, 0.1 / Animation_Speed do
  929. Swait()
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. end
  937. GUNWELD.Part0 = Torso
  938. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  939. ATTACK = false
  940. Rooted = false
  941. Speed = 20
  942. end
  943. end
  944. end
  945. end
  946. function BatonStun()
  947. ATTACK = true
  948. Rooted = false
  949. Speed = 4
  950. for i=0, 0.2, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. end
  959. BATONWELD.Part0 = RightArm
  960. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  961. for i=0, 0.2, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. end
  970. Speed = 25
  971. CreateSound(147722227, BATON, 6, 1.2, false)
  972. Trail.Enabled = true
  973. BATON.CanCollide = true
  974. local SPEAKING = false
  975. local HITS = {}
  976. local TOUCH = BATON.Touched:Connect(function(hit)
  977. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  978. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  979. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  980. if TORSO and HUM.Health > 0 then
  981. local PASS = true
  982. for i = 1, #HITS do
  983. if HITS[i] == hit.Parent then
  984. PASS = false
  985. end
  986. end
  987. table.insert(HITS,hit.Parent)
  988. if PASS == true then
  989. HUM.PlatformStand = true
  990. ApplyDamage(HUM,20)
  991. local bv = Instance.new("BodyVelocity",TORSO)
  992. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  993. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  994. Debris:AddItem(bv,0.05)
  995. CreateSound(260430079, BATON, 6, 1, false)
  996. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  997. coroutine.resume(coroutine.create(function()
  998. wait(1)
  999. if HUM.WalkSpeed > 0 then
  1000. HUM.PlatformStand = false
  1001. end
  1002. end))
  1003. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1004. SPEAKING = true
  1005. Chatter("Let that be a warning.",0)
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end)
  1011. for i=0, 0.35, 0.1 / Animation_Speed do
  1012. Swait()
  1013. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. TOUCH:Disconnect()
  1022. BATON.CanCollide = false
  1023. Speed = 20
  1024. Trail.Enabled = false
  1025. for i=0, 0.2, 0.1 / Animation_Speed do
  1026. Swait()
  1027. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. end
  1035. BATONWELD.Part0 = Torso
  1036. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1037. ATTACK = false
  1038. Rooted = false
  1039. end
  1040. function Cuffs()
  1041. local TARGET = Mouse.Target
  1042. if TARGET ~= nil then
  1043. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1044. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1045. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1046. if ROOT and HUM.Health > 0 then
  1047. local FOE = Mouse.Target.Parent
  1048. ATTACK = true
  1049. Rooted = true
  1050. CharacterFade(C3(1,1,1),70)
  1051. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1052. ROOT.Anchored = true
  1053. CreateSound(289556450, RootPart, 5, 1.4, false)
  1054. Chatter("You have the right to remain silent.",0)
  1055. for i=0, 2, 0.1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. end
  1064. local RIGHTCUFF = nil
  1065. local LEFTCUFF = nil
  1066. local ChainLink = nil
  1067. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1068. for _, c in pairs(FOE:GetChildren()) do
  1069. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1070. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1071. LEFTCUFF.CFrame = c.CFrame
  1072. weldBetween(c,LEFTCUFF)
  1073. end
  1074. end
  1075. for _, c in pairs(FOE:GetChildren()) do
  1076. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1077. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1078. RIGHTCUFF.CFrame = c.CFrame
  1079. weldBetween(c,RIGHTCUFF)
  1080. end
  1081. end
  1082. if RIGHTCUFF and LEFTCUFF then
  1083. local A = IT("Attachment",RIGHTCUFF)
  1084. local B = IT("Attachment",LEFTCUFF)
  1085. ChainLink = IT("Beam",FOE)
  1086. ChainLink.Texture = "rbxassetid://73042633"
  1087. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1088. ChainLink.TextureSpeed = 0
  1089. ChainLink.Width0 = 1
  1090. ChainLink.Width1 = 1
  1091. ChainLink.Segments = 25
  1092. ChainLink.TextureLength = 3
  1093. ChainLink.Attachment0 = B
  1094. ChainLink.Attachment1 = A
  1095. ChainLink.FaceCamera = true
  1096. ChainLink.Transparency = NumberSequence.new(0)
  1097. end
  1098. coroutine.resume(coroutine.create(function()
  1099. wait(4)
  1100. if RIGHTCUFF and LEFTCUFF then
  1101. RIGHTCUFF:remove()
  1102. LEFTCUFF:remove()
  1103. ChainLink:remove()
  1104. local bv = Instance.new("BodyVelocity",ROOT)
  1105. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1106. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1107. Debris:AddItem(bv,0.05)
  1108. ApplyDamage(HUM,70)
  1109. HUM.PlatformStand = false
  1110. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1111. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1112. end
  1113. end))
  1114. for i=0, 1.5, 0.1 / Animation_Speed do
  1115. Swait()
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. end
  1123. HUM.PlatformStand = true
  1124. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1125. ROOT.Anchored = false
  1126. Chatter("Anything you say can and WILL be used against you.",0)
  1127. for i=0, 3, 0.1 / Animation_Speed do
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. end
  1136. ATTACK = false
  1137. Rooted = false
  1138. end
  1139. end
  1140. end
  1141. end
  1142.  
  1143. --//=================================\\
  1144. --|| ATTACK BAD COP
  1145. --\\=================================//
  1146.  
  1147. function Silence()
  1148. Speed = 6
  1149. ATTACK = true
  1150. Rooted = false
  1151. local GYRO = IT("BodyGyro",RootPart)
  1152. GYRO.D = 2
  1153. GYRO.P = 20000
  1154. GYRO.MaxTorque = VT(0,4000000,0)
  1155. coroutine.resume(coroutine.create(function()
  1156. repeat
  1157. Swait()
  1158. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1159. until ATTACK == false
  1160. GYRO:Remove()
  1161. end))
  1162. for i=0, 0.2, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. local AMMO = 6
  1172. local FIRING = true
  1173. local SHOOTING = false
  1174. local TIMER = 70
  1175. CreateSound(147722227, GUN, 6, 1.3, false)
  1176. GUNWELD.Part0 = LeftArm
  1177. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1178. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1179. if SHOOTING == false and AMMO > 0 then
  1180. SHOOTING = true
  1181. AMMO = AMMO - 1
  1182. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1183. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1184. local DISTANCE = (POS - GUNPOS).Magnitude
  1185. if HIT then
  1186. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1187. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1188. CreateSound(160432334, HIT, 10, 1, false)
  1189. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1190. end
  1191. end
  1192. end
  1193. TIMER = 55
  1194. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1195. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1196. for i=0, 0.3, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. end
  1205. if AMMO <= 0 then
  1206. FIRING = false
  1207. end
  1208. SHOOTING = false
  1209. end
  1210. end)
  1211. repeat
  1212. Swait()
  1213. if SHOOTING == false then
  1214. TIMER = TIMER - 1
  1215. if TIMER <= 0 then
  1216. FIRING = false
  1217. end
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. until FIRING == false and SHOOTING == false
  1226.  
  1227. for i=0, 0.3, 0.1 / Animation_Speed do
  1228. Swait()
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. end
  1236. GUNWELD.Part0 = Torso
  1237. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1238. Speed = 20
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242. function BatonBreaker()
  1243. ATTACK = true
  1244. Rooted = false
  1245. Speed = 4
  1246. Chatter("I'll break you!",0)
  1247. for i=0, 0.2, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. end
  1256. BATONWELD.Part0 = RightArm
  1257. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1258. for i=0, 0.5, 0.1 / Animation_Speed do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. Speed = 30
  1268. CreateSound(147722227, BATON, 6, 1, false)
  1269. Trail.Enabled = true
  1270. BATON.CanCollide = true
  1271. local SPEAKING = false
  1272. local HITS = {}
  1273. local TOUCH = BATON.Touched:Connect(function(hit)
  1274. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1275. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1276. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1277. if TORSO and HUM.Health > 0 then
  1278. local PASS = true
  1279. for i = 1, #HITS do
  1280. if HITS[i] == hit.Parent then
  1281. PASS = false
  1282. end
  1283. end
  1284. table.insert(HITS,hit.Parent)
  1285. if PASS == true then
  1286. CreateSound(260430079, BATON, 6, 0.8, false)
  1287. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1288. TORSO.Anchored = true
  1289. local POS = TORSO.CFrame
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 1, 15 do
  1292. Swait()
  1293. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1294. end
  1295. local HEAD = HUM.Parent:FindFirstChild("Head")
  1296. HUM.Parent:BreakJoints()
  1297. if HEAD then
  1298. CreateSound(363808674, HEAD, 10, 0.8, false)
  1299. local bv = Instance.new("BodyVelocity",TORSO)
  1300. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1301. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1302. Debris:AddItem(bv,0.05)
  1303. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1304. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1305. end
  1306. TORSO.Anchored = false
  1307. end))
  1308. end
  1309. end
  1310. end
  1311. end)
  1312. for i=0, 0.45, 0.1 / Animation_Speed do
  1313. Swait()
  1314. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1315. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. end
  1323. TOUCH:Disconnect()
  1324. BATON.CanCollide = false
  1325. Speed = 20
  1326. Trail.Enabled = false
  1327. for i=0, 0.2, 0.1 / Animation_Speed do
  1328. Swait()
  1329. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. end
  1337. BATONWELD.Part0 = Torso
  1338. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1339. ATTACK = false
  1340. Rooted = false
  1341. end
  1342. function TheRightToRemainSilent()
  1343. local TARGET = Mouse.Target
  1344. if TARGET ~= nil then
  1345. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1346. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1347. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1348. if ROOT and HUM.Health > 0 then
  1349. local FOE = Mouse.Target.Parent
  1350. ATTACK = true
  1351. Rooted = true
  1352. CharacterFade(C3(1,1,1),70)
  1353. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1354. ROOT.Anchored = true
  1355. CreateSound(289556450, RootPart, 5, 1.4, false)
  1356. Chatter("You are to remain silent and DEAD!",0)
  1357. for i=0, 0.4, 0.1 / Animation_Speed do
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. end
  1366. HUM.PlatformStand = true
  1367. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1368. CreateSound(260430117, ROOT, 6, 1.3, false)
  1369. coroutine.resume(coroutine.create(function()
  1370. Swait()
  1371. ROOT.Anchored = true
  1372. end))
  1373. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1374. for i=0, 0.2, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1384. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1385. for i=0, 0.2, 0.1 / Animation_Speed do
  1386. Swait()
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. local AMMO = 6
  1395. local FIRING = true
  1396. local SHOOTING = false
  1397. local TIMER = 70
  1398. CreateSound(147722227, GUN, 6, 1.3, false)
  1399. GUNWELD.Part0 = LeftArm
  1400. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1401. for i=0, 0.2, 0.1 / Animation_Speed do
  1402. Swait()
  1403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. end
  1410. for i = 1, 6 do
  1411. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1412. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1413. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1414. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1415. HUM.Health = HUM.Health/1.5
  1416. for i=0, 0.2, 0.1 / Animation_Speed do
  1417. Swait()
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. end
  1425. for i=0, 0.2, 0.1 / Animation_Speed do
  1426. Swait()
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. end
  1435. FOE:BreakJoints()
  1436. ROOT.Anchored = false
  1437. for i=0, 0.3, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. end
  1446. GUNWELD.Part0 = Torso
  1447. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1448. ATTACK = false
  1449. Rooted = false
  1450. end
  1451. end
  1452. end
  1453. end
  1454.  
  1455. --//=================================\\
  1456. --|| ASSIGN THINGS TO KEYS
  1457. --\\=================================//
  1458.  
  1459. function MouseDown(Mouse)
  1460. if ATTACK == false then
  1461. if MODE == "GoodCop" then
  1462. Warning()
  1463. elseif MODE == "BadCop" then
  1464. Silence()
  1465. end
  1466. end
  1467. end
  1468.  
  1469. function MouseUp(Mouse)
  1470. HOLD = false
  1471. end
  1472.  
  1473.  
  1474. function KeyDown(Key)
  1475. KEYHOLD = true
  1476. if Key == "q" and ATTACK == false then
  1477. if MODE == "GoodCop" then
  1478. BatonStun()
  1479. elseif MODE == "BadCop" then
  1480. BatonBreaker()
  1481. end
  1482. end
  1483.  
  1484.  
  1485. if Key == "b" and ATTACK == false then
  1486. SwordBeam() end
  1487.  
  1488. if MODE == "GoodCop" then
  1489. Cuffs()
  1490. elseif MODE == "BadCop" then
  1491. TheRightToRemainSilent()
  1492. end
  1493. end
  1494.  
  1495.  
  1496. if Key == "e" and ATTACK == false then
  1497. if MODE == "GoodCop" then
  1498. Cuffs()
  1499. elseif MODE == "BadCop" then
  1500. TheRightToRemainSilent()
  1501. end
  1502. end
  1503.  
  1504. if Key == "t" and ATTACK == false then
  1505. if MODE == "GoodCop" then
  1506. Chatter("You should obey the law.",0.01)
  1507. elseif MODE == "BadCop" then
  1508. Chatter("I don't think so, Criminal!",0.01)
  1509. end
  1510. end
  1511.  
  1512. if Key == "f" and ATTACK == false then
  1513. Switch()
  1514. end
  1515.  
  1516. if Key == "0" and ATTACK == false then
  1517. if sick.Parent ~= RootPart then
  1518. sick = IT("Sound",RootPart)
  1519. end
  1520. end
  1521.  
  1522. function KeyUp(Key)
  1523. KEYHOLD = false
  1524. end
  1525.  
  1526. Mouse.Button1Down:connect(function(NEWKEY)
  1527. MouseDown(NEWKEY)
  1528. end)
  1529. Mouse.Button1Up:connect(function(NEWKEY)
  1530. MouseUp(NEWKEY)
  1531. end)
  1532. Mouse.KeyDown:connect(function(NEWKEY)
  1533. KeyDown(NEWKEY)
  1534. end)
  1535. Mouse.KeyUp:connect(function(NEWKEY)
  1536. KeyUp(NEWKEY)
  1537. end)
  1538.  
  1539. --//=================================\\
  1540. --\\=================================//
  1541.  
  1542. function unanchor()
  1543. for _, c in pairs(Character:GetChildren()) do
  1544. if c:IsA("BasePart") and c ~= RootPart then
  1545. c.Anchored = false
  1546. end
  1547. end
  1548. for _, c in pairs(Weapon:GetChildren()) do
  1549. if c:IsA("BasePart") and c ~= RootPart then
  1550. c.Anchored = false
  1551. end
  1552. end
  1553. if UNANCHOR == true then
  1554. RootPart.Anchored = false
  1555. else
  1556. RootPart.Anchored = true
  1557. end
  1558. end
  1559.  
  1560. --//=================================\\
  1561. --|| WRAP THE WHOLE SCRIPT UP
  1562. --\\=================================//
  1563.  
  1564. Humanoid.Changed:connect(function(Jump)
  1565. if Jump == "Jump" and (Disable_Jump == true) then
  1566. Humanoid.Jump = false
  1567. end
  1568. end)
  1569.  
  1570. while true do
  1571. Swait()
  1572. script.Parent = WEAPONGUI
  1573. ANIMATE.Parent = nil
  1574. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1575. v:Stop();
  1576. end
  1577. SINE = SINE + CHANGE
  1578. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1579. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1580. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1581. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1582. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1583. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1584. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1585. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1586. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1587. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1588. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1589. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1590. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1591. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1592. end
  1593. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1594. ANIM = "Jump"
  1595. if ATTACK == false then
  1596. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1602. end
  1603. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1604. ANIM = "Fall"
  1605. if ATTACK == false then
  1606. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1612. end
  1613. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1614. ANIM = "Idle"
  1615. if ATTACK == false then
  1616. if MODE == "GoodCop" then
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1623. elseif MODE == "BadCop" then
  1624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. end
  1631. end
  1632. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1633. ANIM = "Walk"
  1634. if ATTACK == false then
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1637. if MODE == "GoodCop" then
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. elseif MODE == "BadCop" then
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1643. end
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1646. end
  1647. end
  1648. unanchor()
  1649. Humanoid.MaxHealth = 3e3
  1650. Humanoid.Health = 3e3
  1651. if Rooted == false then
  1652. Disable_Jump = false
  1653. Humanoid.WalkSpeed = Speed
  1654. elseif Rooted == true then
  1655. Disable_Jump = true
  1656. Humanoid.WalkSpeed = 0
  1657. end
  1658. for _, c in pairs(Character:GetChildren()) do
  1659. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1660. c:remove()
  1661. end
  1662. end
  1663. sick.SoundId = "rbxassetid://147488802"
  1664. sick.Looped = true
  1665. sick.Pitch = 1
  1666. sick.Volume = 4
  1667. sick.Playing = true
  1668. if MODE == "GoodCop" then
  1669. for E = 1, #GOODUI do
  1670. GOODUI[E].TextStrokeTransparency = 0
  1671. GOODUI[E].TextTransparency = 0
  1672. end
  1673. for E = 1, #BADUI do
  1674. BADUI[E].TextStrokeTransparency = 1
  1675. BADUI[E].TextTransparency = 0.5
  1676. end
  1677. elseif MODE == "BadCop" then
  1678. for E = 1, #GOODUI do
  1679. GOODUI[E].TextStrokeTransparency = 1
  1680. GOODUI[E].TextTransparency = 0.5
  1681. end
  1682. for E = 1, #BADUI do
  1683. BADUI[E].TextStrokeTransparency = 0
  1684. BADUI[E].TextTransparency = 0
  1685. end
  1686. end
  1687. end
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695. function SwordBeam()
  1696. ATTACK = true
  1697. Rooted = false
  1698. local SWORDMODEL = IT("Model",Effects)
  1699. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  1700. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  1701. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  1702. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  1703. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  1704. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  1705. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  1706. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  1707. for i=0, 1, 0.1 / Animation_Speed do
  1708. Swait()
  1709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1713. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. end
  1716. coroutine.resume(coroutine.create(function()
  1717. local BEAM = IT("Model",Effects)
  1718. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  1719. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  1720. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  1721. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  1722. for i = 1, 4 do
  1723. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  1724. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  1725. end
  1726. BEAM.PrimaryPart = BASE
  1727. for i = 1, 75 do
  1728. wait()
  1729. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  1730. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  1731. if HITFLOOR then
  1732. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1733. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1734. ApplyDamage(HUM,15)
  1735. end
  1736. break
  1737. end
  1738. end
  1739. BEAM:remove()
  1740. end))
  1741. for i=0, 0.05, 0.1 / Animation_Speed do
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. end
  1750. for i=0, 0.5, 0.1 / Animation_Speed do
  1751. Swait()
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. end
  1759. SWORDMODEL:remove()
  1760. ATTACK = false
  1761. Rooted = false
  1762. end
  1763.  
  1764. function Candy()
  1765. ATTACK = true
  1766. Rooted = true
  1767. local CANDYMODEL = IT("Model",Effects)
  1768. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  1769. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  1770. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  1771. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1772. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  1773. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1774. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  1775. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1776. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  1777. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1778. local THROWN = false
  1779. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  1780. THROWN = true
  1781. end)
  1782. for i=0, 2, 0.1 / Animation_Speed do
  1783. Swait()
  1784. if THROWN == true then
  1785. break
  1786. end
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. end
  1794. THROW:disconnect()
  1795. for i=0, 1, 0.1 / Animation_Speed do
  1796. Swait()
  1797. if THROWN == true then
  1798. break
  1799. end
  1800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. end
  1807. if THROWN == false then
  1808. CANDYMODEL:remove()
  1809. coroutine.resume(coroutine.create(function()
  1810. SONG = 554418756
  1811. Speed = 35
  1812. sick:Play()
  1813. for i = 1, 150 do
  1814. local MELEES = {}
  1815. for _, c in pairs(Character:GetChildren()) do
  1816. if c:IsA("BasePart") then
  1817. local MELEE = APPLYMELEE(c,"inf","inf")
  1818. table.insert(MELEES,MELEE)
  1819. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1820. end
  1821. end
  1822. wait(0.1)
  1823. for e = 1, #MELEES do
  1824. MELEES[e]:disconnect()
  1825. end
  1826. end
  1827. sick:Play()
  1828. Speed = 20
  1829. SONG = 853518668
  1830. end))
  1831. else
  1832. local GIVEINV = function(OBJECT,HUMAN)
  1833. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  1834. if TORSO then
  1835. if TORSO:FindFirstChild("YAY") == nil then
  1836. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  1837. MUSIC.Name = "YAY"
  1838. HUMAN.WalkSpeed = 35
  1839. local HEALTH = HUMAN.MaxHealth
  1840. for i = 1, 150 do
  1841. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1842. HUMAN.Health = HUMAN.MaxHealth
  1843. MUSIC.Parent = TORSO
  1844. local MELEES = {}
  1845. for _, c in pairs(OBJECT:GetChildren()) do
  1846. if c:IsA("BasePart") then
  1847. local MELEE = APPLYMELEE(c,"inf","inf")
  1848. table.insert(MELEES,MELEE)
  1849. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1850. end
  1851. end
  1852. wait(0.1)
  1853. for e = 1, #MELEES do
  1854. MELEES[e]:disconnect()
  1855. end
  1856. end
  1857. HUMAN.MaxHealth = HEALTH
  1858. HUMAN.Health = HUMAN.MaxHealth
  1859. MUSIC:remove()
  1860. HUMAN.WalkSpeed = 16
  1861. end
  1862. end
  1863. end
  1864. for i=0, 1, 0.1 / Animation_Speed do
  1865. Swait()
  1866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. end
  1873. for i=0, 0.05, 0.1 / Animation_Speed do
  1874. Swait()
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. end
  1882. for _, c in pairs(CANDYMODEL:GetChildren()) do
  1883. if c:IsA("BasePart") then
  1884. c.CanCollide = true
  1885. c.Touched:Connect(function(hit)
  1886. if hit.Parent ~= Character then
  1887. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1888. CANDYMODEL:remove()
  1889. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  1890. end
  1891. end
  1892. end)
  1893. end
  1894. end
  1895. GRIP:remove()
  1896. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1897. Debris:AddItem(CANDYMODEL,10)
  1898. for i=0, 0.4, 0.1 / Animation_Speed do
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. end
  1907. end
  1908. ATTACK = false
  1909. Rooted = false
  1910. end
  1911.  
  1912. function Peashooter()
  1913. ATTACK = true
  1914. Rooted = true
  1915. local LOADED = false
  1916. local BLASTER = IT("Model",Effects)
  1917. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1918. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1919. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1920. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1921. local SHOT = false
  1922. local FINISHED = false
  1923. coroutine.resume(coroutine.create(function()
  1924. for i=0, 1, 0.1 / Animation_Speed do
  1925. Swait()
  1926. turnto(Mouse.Hit.p)
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. end
  1934. LOADED = true
  1935. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1936. for _, c in pairs(BLASTER:GetChildren()) do
  1937. if c:IsA("BasePart") then
  1938. c.Transparency = 0
  1939. end
  1940. end
  1941. repeat
  1942. Swait()
  1943. turnto(Mouse.Hit.p)
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. until SHOT == true
  1951. repeat
  1952. turnto(Mouse.Hit.p)
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. coroutine.resume(coroutine.create(function()
  1960. local BULLET = IT("Model",Effects)
  1961. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1962. CreateSound(635556833, RightArm, 3, 1, false)
  1963. BULLET.PrimaryPart = MAIN
  1964. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1965. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1966. PART.CFrame = MAIN.CFrame
  1967. for i = 1, 75 do
  1968. wait()
  1969. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1970. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1971. if HITFLOOR then
  1972. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1973. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1974. ApplyDamage(HUM,10)
  1975. end
  1976. break
  1977. end
  1978. end
  1979. BULLET:remove()
  1980. end))
  1981. for i = 1, 25 do
  1982. Swait()
  1983. turnto(Mouse.Hit.p)
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. end
  1991. until HOLD == false
  1992. for i=0, 0.2, 0.1 / Animation_Speed do
  1993. Swait()
  1994. turnto(Mouse.Hit.p)
  1995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2001. end
  2002. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2003. BLASTER:remove()
  2004. FINISHED = true
  2005. end))
  2006. repeat wait() until LOADED == true
  2007. wait(0.5)
  2008. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  2009. SHOT = true
  2010. end)
  2011. repeat wait() until SHOT == true
  2012. FIRE:disconnect()
  2013. repeat wait() until FINISHED == true
  2014. ATTACK = false
  2015. Rooted = false
  2016. end
  2017.  
  2018. function QuestionMarkBlock2()
  2019. ATTACK = true
  2020. Rooted = true
  2021. local BLOCKMODEL = IT("Model",Effects)
  2022. local LOAD = false
  2023. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  2024. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  2025. BLOCKMODEL.PrimaryPart = BLOCK
  2026. local FRAME = RootPart.CFrame*CF(0,15,0)
  2027. for i = 1, 4 do
  2028. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  2029. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  2030. local DECAL = IT("Decal",BASE)
  2031. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  2032. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2033. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  2034. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2035. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  2036. end
  2037. local LANDED = false
  2038. local HIT = false
  2039. local LOOP = 0
  2040. coroutine.resume(coroutine.create(function()
  2041. repeat
  2042. Swait()
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. until LOAD == true
  2050. repeat
  2051. Swait()
  2052. if HIT == false then
  2053. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  2054. if HITFLOOR then
  2055. HIT = true
  2056. coroutine.resume(coroutine.create(function()
  2057. local CFRAME = BLOCK.CFrame
  2058. RootPart.Velocity = VT(0,0,0)
  2059. RootPart.RotVelocity = VT(0,0,0)
  2060. coroutine.resume(coroutine.create(function()
  2061. CreateSound(138702491, BLOCK, 10, 1, false)
  2062. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  2063. COIN.CFrame = BLOCK.CFrame
  2064. local DECAL = IT("Decal",COIN)
  2065. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  2066. local DECAL = IT("Decal",COIN)
  2067. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  2068. DECAL.Face = "Back"
  2069. for i = 1, 15 do
  2070. wait()
  2071. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  2072. end
  2073. COIN:remove()
  2074. end))
  2075. for i = 1, 5 do
  2076. wait()
  2077. RootPart.Velocity = VT(0,-i*4,0)
  2078. RootPart.RotVelocity = VT(0,0,0)
  2079. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  2080. end
  2081. BLOCK.BrickColor = BRICKC"Dirt brown"
  2082. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  2083. if c:IsA("BasePart") and c.Name ~= "Base" then
  2084. c:remove()
  2085. end
  2086. end
  2087. Debris:AddItem(BLOCKMODEL,5)
  2088. end))
  2089. end
  2090. else
  2091. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2092. if HITFLOOR then
  2093. LANDED = true
  2094. end
  2095. end
  2096. LOOP = LOOP + 1
  2097. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2103. until LANDED == true or ATTACK == false
  2104. end))
  2105. wait(0.3)
  2106. LOAD = true
  2107. CreateSound(158309736, Torso, 10, 1, false)
  2108. local bv = Instance.new("BodyVelocity",RootPart)
  2109. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2110. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  2111. Debris:AddItem(bv,0.05)
  2112. repeat wait() until LANDED == true or LOOP > 45
  2113. Debris:AddItem(BLOCKMODEL,5)
  2114. ATTACK = false
  2115. Rooted = false
  2116. end
  2117.  
  2118. --//=================================\\
  2119. --|| ASSIGN THINGS TO KEYS
  2120. --\\=================================//
  2121.  
  2122. function MouseDown(Mouse)
  2123. HOLD = true
  2124. if ATTACK == false then
  2125. end
  2126. end
  2127.  
  2128. function MouseUp(Mouse)
  2129. HOLD = false
  2130. end
  2131.  
  2132. function KeyDown(Key)
  2133. KEYHOLD = true
  2134. if Key == "z" and ATTACK == false then
  2135. QuestionMarkBlock()
  2136. end
  2137.  
  2138. if Key == "b" and ATTACK == false then
  2139. SwordBeam()
  2140. end
  2141.  
  2142. if Key == "c" and ATTACK == false and SONG == 853518668 then
  2143. Candy()
  2144. end
  2145.  
  2146. if Key == "v" and ATTACK == false then
  2147. Peashooter()
  2148. end
  2149.  
  2150. if Key == "t" and ATTACK == false then
  2151. QuestionMarkBlock2()
  2152. end
  2153. end
  2154.  
  2155. function KeyUp(Key)
  2156. KEYHOLD = false
  2157. end
  2158.  
  2159. Mouse.Button1Down:connect(function(NEWKEY)
  2160. MouseDown(NEWKEY)
  2161. end)
  2162. Mouse.Button1Up:connect(function(NEWKEY)
  2163. MouseUp(NEWKEY)
  2164. end)
  2165. Mouse.KeyDown:connect(function(NEWKEY)
  2166. KeyDown(NEWKEY)
  2167. end)
  2168. Mouse.KeyUp:connect(function(NEWKEY)
  2169. KeyUp(NEWKEY)
  2170. end)
  2171.  
  2172. --//=================================\\
  2173. --\\=================================//
  2174.  
  2175.  
  2176.  
  2177.  
  2178.  
  2179.  
  2180.  
  2181.  
  2182.  
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188.  
  2189. --//=================================\\
  2190. --\\=================================//
  2191.  
  2192.  
  2193.  
  2194.  
  2195.  
  2196. --//====================================================\\--
  2197. --|| END OF SCRIPT
  2198. --\\====================================================//--
  2199.  
  2200. -------------------------------------------------
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