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Kiseenaji

Quick Blender Tutorial

Nov 10th, 2019 (edited)
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  1. - Backup your body textures in case you fuck up and save over something.
  2. - Import your chosen body nif into Blender.
  3. - Import your chosen dick nif into Blender.
  4. - Hover over the grey toolbar across the top of the screen and right click when you see the two-pointed arrow and then click Split Area.
  5. - In the new split area next to your mesh, click the bottom left image and look for UV/Image Editor. Make sure its turned on. If the diffuse has loaded correctly, you should now see the texture+the UV overlaid on it.
  6. - If not, you can force it by going back to your mesh, selecting it and going into Edit Mode. It should force a blank UV on the right panel
  7. - Now go to your right panel and look for Image (middle bottom) - click Replace Image and load what you want. It should force the texture to load on the mesh. This is how you make Blender chose normal/specular textures as well (or at least how I do).
  8. - Make sure both nifs have their correct textures loaded up, it should be the diffuse.
  9. - Right click on the body mesh, hold shift and click on the dick - then ctrl+j. This will join your two meshes together.
  10. - Now you can start directly messing with the textures. Make sure your combined mesh is selected and turn it from Object Mode to Texture Paint. Your brushes etc will come up on the left. Test your textures are responding correctly by quickly squiggling the default pink texbrush over the mesh (you can ctrl+z it away after). Make sure its editing the textures on the right at the same time.
  11.  
  12. - Save your project. Seriously, the above stuff is the hardest to get set up right.
  13.  
  14. - Now you can get to work. I personally use the clone brush to quickly patch out seams - turn on clone brush, ctrl+left click on the texture you want to copy, then paste by left clicking over whatever you want. This is especially great for normalmap seams.
  15.  
  16. - When you're happy with your stuff, you need to save your textures properly.
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  18. --- MAKE SURE YOU SAVE HOWEVER MANY TEXTURES YOU EDIT AS NEW COPIES ---
  19.  
  20. - Go to Image, then Save as a Copy. Bottom left, pick BMP. Save it somewhere that ISN'T over your original textures. I personally save 'em to the desktop, then put them straight into PS over my default textures as a new layer. Then you can clearly see if your edits have actually been saved.
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  22. - DO THIS FOR EACH TEXTURE YOU EDITED. I dunno why, but Blender is kinda retarded and only exports one texture at a time. So make sure you save everything as a copy and make sure your edits are there. So many hours wasted patching out wrist seams, only to see just the hand textures get fixed and the body textures reflect *none* of the changes you made, rendering it all useless (even though the meshes are now joined, I don't fucking know). Do not delete or close Blender until you are 100% sure you're happy. If you're patching out wrist seams for examnple, export the body texture as copy, followed by the hand texture (make sure you click the correct texture in the right panel each time). Loading the new textures onto a mesh in NifSkope at the same time is a good way to make 100% sure you're happy. I usually have Blender/PS/NifSkope all open at the same time to double check everything.
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