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- Initialize engine version: 2018.4.4f1 (2e512380deba)
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 440.97
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffe
- rs GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent
- GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform
- _feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - All passes removed
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.310700 ms
- Rewired: Searching for compatible XInput library...
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:Log(Object, Boolean)
- mVTRabnBOlWnNjQLTBYMvPXaKIt:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- daVuWATBWLCLOZvaFZSrmnQtuEc:PzlnTlCTtLkVEJOMnEUyyvRtaIS(ConfigVars, Boolean)
- daVuWATBWLCLOZvaFZSrmnQtuEc:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- rwaDihEwWXDsQDpAlRsSBOvTCMTi:OVHKFrqDEVuwzFweyOUtQaOjbBy(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:pxlFeWmhCSVdwuufeCAjJPaHdZu(Func`2)
- Rewired.ReInput:OVHKFrqDEVuwzFweyOUtQaOjbBy(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateInputSystem()
- BootUpdate:InitializeSystems()
- BootUpdate:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rewired: Found Xinput1_4.dll.
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:Log(Object, Boolean)
- mVTRabnBOlWnNjQLTBYMvPXaKIt:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- daVuWATBWLCLOZvaFZSrmnQtuEc:PzlnTlCTtLkVEJOMnEUyyvRtaIS(ConfigVars, Boolean)
- daVuWATBWLCLOZvaFZSrmnQtuEc:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- rwaDihEwWXDsQDpAlRsSBOvTCMTi:OVHKFrqDEVuwzFweyOUtQaOjbBy(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:pxlFeWmhCSVdwuufeCAjJPaHdZu(Func`2)
- Rewired.ReInput:OVHKFrqDEVuwzFweyOUtQaOjbBy(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateInputSystem()
- BootUpdate:InitializeSystems()
- BootUpdate:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rewired found 2 joysticks attached.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InputSystemRewired:PrintDebugInfo()
- InputManager:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateInputSystem()
- BootUpdate:InitializeSystems()
- BootUpdate:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [0] Joystick: Sony DualShock 4
- Hardware Name: Wireless Controller
- Is Recognized: Yes
- Is Assigned: No
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InputSystemRewired:PrintDebugInfo()
- InputManager:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateInputSystem()
- BootUpdate:InitializeSystems()
- BootUpdate:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [1] Joystick: XInput Gamepad 1
- Hardware Name: XInput Gamepad
- Is Recognized: Yes
- Is Assigned: No
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InputSystemRewired:PrintDebugInfo()
- InputManager:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateInputSystem()
- BootUpdate:InitializeSystems()
- BootUpdate:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- PlayerId = 0 is assigned 0 joysticks.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InputSystemRewired:PrintDebugInfo()
- InputManager:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateInputSystem()
- BootUpdate:InitializeSystems()
- BootUpdate:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- WwiseUnity: Sound engine initialized successfully.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AkWwiseInitializationSettings:InitializeSoundEngine()
- AkInitializer:OnEnable()
- UnityEngine.Object:Instantiate(T)
- BootUpdate:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Received stats and achievements from Steam
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SteamStatsAndAchievements:OnUserStatsReceived(UserStatsReceived_t)
- System.Action`1:Invoke(T)
- Steamworks.UserStatsReceived_t:OnRunCallback(IntPtr, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.519600 ms
- Profiler is not supported in this build
- GameManager:Awake()
- [ line 85]
- (Filename: Line: 85)
- -- SystemInfo --
- deviceType: Desktop
- processorType: AMD Phenom(tm) II X4 B55 Processor
- processorCount: 4
- systemMemorySize: 8190 Mb
- operatingSystem: Windows 10 (10.0.0) 64bit
- graphicsDeviceID: 0x1C03
- graphicsDeviceName: GeForce GTX 1060 6GB/PCIe/SSE2
- graphicsDeviceType: OpenGLCore
- graphicsDeviceVendor: NVIDIA Corporation
- graphicsDeviceVendorID: 0x10DE
- graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 440.97
- graphicsMemorySize: 6052 Mb
- graphicsShaderLevel: 50
- supportsShadows: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to load inventory grid icon ico_X, bundle isn't loaded!
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Utils:GetInventoryGridIconTexture(String)
- StartFireSelectionRow:Update()
- StartFireSelectionRow:Awake()
- UnityEngine.Object:Instantiate(Object)
- InterfaceManager:InstantiatePanel(String, Transform)
- InterfaceManager:InstantiateInterfaceObjects()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateSystem(GameObject, Vector3, Transform)
- GameManager:InstantiateSystems()
- GameManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to load inventory grid icon ico_X, bundle isn't loaded!
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Utils:GetInventoryGridIconTexture(String)
- StartFireSelectionRow:Update()
- StartFireSelectionRow:Awake()
- UnityEngine.Object:Instantiate(Object)
- InterfaceManager:InstantiatePanel(String, Transform)
- InterfaceManager:InstantiateInterfaceObjects()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateSystem(GameObject, Vector3, Transform)
- GameManager:InstantiateSystems()
- GameManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to load inventory grid icon ico_X, bundle isn't loaded!
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Utils:GetInventoryGridIconTexture(String)
- StartFireSelectionRow:Update()
- StartFireSelectionRow:Awake()
- UnityEngine.Object:Instantiate(Object)
- InterfaceManager:InstantiatePanel(String, Transform)
- InterfaceManager:InstantiateInterfaceObjects()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateSystem(GameObject, Vector3, Transform)
- GameManager:InstantiateSystems()
- GameManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to load inventory grid icon ico_X, bundle isn't loaded!
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Utils:GetInventoryGridIconTexture(String)
- StartFireSelectionRow:Update()
- StartFireSelectionRow:Awake()
- UnityEngine.Object:Instantiate(Object)
- InterfaceManager:InstantiatePanel(String, Transform)
- InterfaceManager:InstantiateInterfaceObjects()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- GameManager:InstantiateSystem(GameObject, Vector3, Transform)
- GameManager:InstantiateSystems()
- GameManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Adding Gear category
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GearManager:Reset()
- GameManager:ResetLists()
- GameManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Joystick disconnected ("Controller (XBOX 360 For Windows)").
- Panel_MainMenu:SelectWindow(GameObject)
- Panel_MainMenu:Enable(Boolean)
- GameManager:Start()
- [ line 708]
- (Filename: Line: 708)
- Joystick disconnected ("Wireless Controller").
- Panel_MainMenu:SelectWindow(GameObject)
- Panel_MainMenu:Enable(Boolean)
- GameManager:Start()
- [ line 708]
- (Filename: Line: 708)
- GAME VERSION: 1.60 55566 () Release
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Panel_MainMenu:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
- CameraGlobalRT:RenderCamera(Camera, RenderTexture, Int32, Int32)
- CameraGlobalRT:RenderScene(RenderTexture, Int32, Int32, Boolean)
- CameraGlobalRT:OnPreRender()
- [ line 0]
- (Filename: Line: 0)
- Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
- CameraGlobalRT:RenderCamera(Camera, RenderTexture, Int32, Int32)
- CameraGlobalRT:RenderScene(RenderTexture, Int32, Int32, Boolean)
- CameraGlobalRT:OnPreRender()
- [ line 0]
- (Filename: Line: 0)
- Unloading 24497 unused Assets to reduce memory usage. Loaded Objects now: 110984.
- Total: 364.691800 ms (FindLiveObjects: 26.618300 ms CreateObjectMapping: 11.486600 ms MarkObjects: 305.800400 ms DeleteObjects: 20.785600 ms)
- Crash!!!
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/Batman/AppData/Local/Temp/Hinterland/TheLongDark/Crashes
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/Batman/AppData/Local/Temp/Hinterland/TheLongDark/Crashes
- SymInit: Symbol-SearchPath: '.;D:\games\steam\steamapps\common\TheLongDark;D:\games\steam\steamapps\common\TheLongDark;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Batman'
- OS-Version: 10.0.0
- D:\games\steam\steamapps\common\TheLongDark\tld.exe:tld.exe (00007FF6F8D40000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.4.20771
- C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA78EA0000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
- C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA77D10000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA76BD0000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
- D:\games\steam\steamapps\common\TheLongDark\UnityPlayer.dll:UnityPlayer.dll (00007FFA27B50000), size: 23924736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.4.20771
- C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA774A0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
- C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA767B0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA77DE0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA767E0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.356
- C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA76710000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA76AD0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFA77B10000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.113
- C:\WINDOWS\System32\combase.dll:combase.dll (00007FFA77640000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.356
- C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA78CC0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA75E30000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295
- C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FFA78790000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA77C70000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1
- C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFA77400000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA77AB0000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA78840000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA766C0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFA75F10000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFA780A0000), size: 7229440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFA77350000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFA75F40000), size: 7860224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFA75DD0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFA75D80000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFA75D70000), size: 65536 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFA75DF0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFA76E80000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFA77E10000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFA77200000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
- C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFA76F50000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFA76980000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFA75E10000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA6FB00000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA59220000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFA73BA0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFA72FE0000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFA68900000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFA703C0000), size: 1765376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFA73740000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
- C:\WINDOWS\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFA67DC0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA653F0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFA72ED0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFA73D00000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFA59070000), size: 1744896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.38.94.53
- C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFA78DE0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFA733D0000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- D:\games\steam\steamapps\common\TheLongDark\GameAssembly.dll:GameAssembly.dll (00007FFA1F370000), size: 66318336 (result: 0), SymType: '-deferred-', PDB: ''
- C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFA74C10000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFA74F00000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFA77E80000), size: 1269760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_67c16e22f0dab361\nvoglv64.dll:nvoglv64.dll (00007FFA1CCA0000), size: 40669184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 26.21.14.4097
- C:\WINDOWS\SYSTEM32\WTSAPI32.dll:WTSAPI32.dll (00007FFA71B80000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (00007FFA75B70000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (00007FFA75EB0000), size: 376832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
- C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFA75850000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFA404B0000), size: 2887680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.20.0.118
- C:\WINDOWS\SYSTEM32\WINSTA.dll:WINSTA.dll (00007FFA754B0000), size: 376832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.53
- C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (0000017FCD530000), size: 663552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384
- C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFA6DD10000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFA6DC80000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFA691E0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFA68C90000), size: 1052672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
- C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFA62270000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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