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  1. Initialize engine version: 2018.4.4f1 (2e512380deba)
  2. Forcing GfxDevice: OpenGL Core
  3. GfxDevice: creating device client; threaded=1
  4. Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
  5. Vendor: NVIDIA Corporation
  6. Version: 4.5.0 NVIDIA 440.97
  7. GLES: 0
  8. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  9. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  10. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  11. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  12. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  13. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  14. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffe
  15. rs GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent
  16. GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform
  17. _feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  18. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  19. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  20. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'DEFERRED' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - All passes removed
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  27. <RI> Initializing input.
  28.  
  29. <RI> Input initialized.
  30.  
  31. <RI> Initialized touch support.
  32.  
  33. UnloadTime: 0.310700 ms
  34. Rewired: Searching for compatible XInput library...
  35. UnityEngine.Logger:Log(String, Object)
  36. Rewired.Logger:Log(Object, Boolean)
  37. mVTRabnBOlWnNjQLTBYMvPXaKIt:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  38. daVuWATBWLCLOZvaFZSrmnQtuEc:PzlnTlCTtLkVEJOMnEUyyvRtaIS(ConfigVars, Boolean)
  39. daVuWATBWLCLOZvaFZSrmnQtuEc:.ctor(ConfigVars, Func`2, Func`1)
  40. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  41. rwaDihEwWXDsQDpAlRsSBOvTCMTi:OVHKFrqDEVuwzFweyOUtQaOjbBy(String, List`1, ConfigVars)
  42. System.Func`2:Invoke(T)
  43. Rewired.ReInput:pxlFeWmhCSVdwuufeCAjJPaHdZu(Func`2)
  44. Rewired.ReInput:OVHKFrqDEVuwzFweyOUtQaOjbBy(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  45. Rewired.InputManager_Base:Initialize()
  46. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  47. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  48. GameManager:InstantiateInputSystem()
  49. BootUpdate:InitializeSystems()
  50. BootUpdate:Awake()
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  53.  
  54. Rewired: Found Xinput1_4.dll.
  55. UnityEngine.Logger:Log(String, Object)
  56. Rewired.Logger:Log(Object, Boolean)
  57. mVTRabnBOlWnNjQLTBYMvPXaKIt:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  58. daVuWATBWLCLOZvaFZSrmnQtuEc:PzlnTlCTtLkVEJOMnEUyyvRtaIS(ConfigVars, Boolean)
  59. daVuWATBWLCLOZvaFZSrmnQtuEc:.ctor(ConfigVars, Func`2, Func`1)
  60. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  61. rwaDihEwWXDsQDpAlRsSBOvTCMTi:OVHKFrqDEVuwzFweyOUtQaOjbBy(String, List`1, ConfigVars)
  62. System.Func`2:Invoke(T)
  63. Rewired.ReInput:pxlFeWmhCSVdwuufeCAjJPaHdZu(Func`2)
  64. Rewired.ReInput:OVHKFrqDEVuwzFweyOUtQaOjbBy(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  65. Rewired.InputManager_Base:Initialize()
  66. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  67. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  68. GameManager:InstantiateInputSystem()
  69. BootUpdate:InitializeSystems()
  70. BootUpdate:Awake()
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  73.  
  74. Rewired found 2 joysticks attached.
  75. UnityEngine.Logger:Log(LogType, Object)
  76. UnityEngine.Debug:Log(Object)
  77. InputSystemRewired:PrintDebugInfo()
  78. InputManager:Awake()
  79. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  80. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  81. GameManager:InstantiateInputSystem()
  82. BootUpdate:InitializeSystems()
  83. BootUpdate:Awake()
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  86.  
  87. [0] Joystick: Sony DualShock 4
  88. Hardware Name: Wireless Controller
  89. Is Recognized: Yes
  90. Is Assigned: No
  91. UnityEngine.Logger:Log(LogType, Object)
  92. UnityEngine.Debug:Log(Object)
  93. InputSystemRewired:PrintDebugInfo()
  94. InputManager:Awake()
  95. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  96. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  97. GameManager:InstantiateInputSystem()
  98. BootUpdate:InitializeSystems()
  99. BootUpdate:Awake()
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  102.  
  103. [1] Joystick: XInput Gamepad 1
  104. Hardware Name: XInput Gamepad
  105. Is Recognized: Yes
  106. Is Assigned: No
  107. UnityEngine.Logger:Log(LogType, Object)
  108. UnityEngine.Debug:Log(Object)
  109. InputSystemRewired:PrintDebugInfo()
  110. InputManager:Awake()
  111. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  112. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  113. GameManager:InstantiateInputSystem()
  114. BootUpdate:InitializeSystems()
  115. BootUpdate:Awake()
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  118.  
  119. PlayerId = 0 is assigned 0 joysticks.
  120. UnityEngine.Logger:Log(LogType, Object)
  121. UnityEngine.Debug:Log(Object)
  122. InputSystemRewired:PrintDebugInfo()
  123. InputManager:Awake()
  124. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  125. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  126. GameManager:InstantiateInputSystem()
  127. BootUpdate:InitializeSystems()
  128. BootUpdate:Awake()
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  131.  
  132. WwiseUnity: Sound engine initialized successfully.
  133. UnityEngine.Logger:Log(LogType, Object)
  134. UnityEngine.Debug:Log(Object)
  135. AkWwiseInitializationSettings:InitializeSoundEngine()
  136. AkInitializer:OnEnable()
  137. UnityEngine.Object:Instantiate(T)
  138. BootUpdate:Start()
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  141.  
  142. Received stats and achievements from Steam
  143.  
  144. UnityEngine.Logger:Log(LogType, Object)
  145. UnityEngine.Debug:Log(Object)
  146. SteamStatsAndAchievements:OnUserStatsReceived(UserStatsReceived_t)
  147. System.Action`1:Invoke(T)
  148. Steamworks.UserStatsReceived_t:OnRunCallback(IntPtr, IntPtr)
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  151.  
  152. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  153.  
  154. (Filename: Line: 388)
  155.  
  156. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  157.  
  158. (Filename: Line: 390)
  159.  
  160. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  161.  
  162. (Filename: Line: 388)
  163.  
  164. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  165.  
  166. (Filename: Line: 390)
  167.  
  168. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  169.  
  170. (Filename: Line: 388)
  171.  
  172. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  173.  
  174. (Filename: Line: 390)
  175.  
  176. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  177.  
  178. (Filename: Line: 388)
  179.  
  180. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  181.  
  182. (Filename: Line: 390)
  183.  
  184. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  185.  
  186. (Filename: Line: 388)
  187.  
  188. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  189.  
  190. (Filename: Line: 390)
  191.  
  192. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  193.  
  194. (Filename: Line: 388)
  195.  
  196. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  197.  
  198. (Filename: Line: 390)
  199.  
  200. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  201.  
  202. (Filename: Line: 388)
  203.  
  204. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  205.  
  206. (Filename: Line: 390)
  207.  
  208. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  209.  
  210. (Filename: Line: 388)
  211.  
  212. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  213.  
  214. (Filename: Line: 390)
  215.  
  216. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  217.  
  218. (Filename: Line: 388)
  219.  
  220. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  221.  
  222. (Filename: Line: 390)
  223.  
  224. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  225.  
  226. (Filename: Line: 388)
  227.  
  228. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  229.  
  230. (Filename: Line: 390)
  231.  
  232. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  233.  
  234. (Filename: Line: 388)
  235.  
  236. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  237.  
  238. (Filename: Line: 390)
  239.  
  240. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  241.  
  242. (Filename: Line: 388)
  243.  
  244. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  245.  
  246. (Filename: Line: 390)
  247.  
  248. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  249.  
  250. (Filename: Line: 388)
  251.  
  252. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  253.  
  254. (Filename: Line: 390)
  255.  
  256. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  257.  
  258. (Filename: Line: 388)
  259.  
  260. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  261.  
  262. (Filename: Line: 390)
  263.  
  264. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  265.  
  266. (Filename: Line: 388)
  267.  
  268. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  269.  
  270. (Filename: Line: 390)
  271.  
  272. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  273.  
  274. (Filename: Line: 388)
  275.  
  276. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  277.  
  278. (Filename: Line: 390)
  279.  
  280. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  281.  
  282. (Filename: Line: 388)
  283.  
  284. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  285.  
  286. (Filename: Line: 390)
  287.  
  288. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  289.  
  290. (Filename: Line: 388)
  291.  
  292. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  293.  
  294. (Filename: Line: 390)
  295.  
  296. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  297.  
  298. (Filename: Line: 388)
  299.  
  300. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  301.  
  302. (Filename: Line: 390)
  303.  
  304. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  305.  
  306. (Filename: Line: 388)
  307.  
  308. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  309.  
  310. (Filename: Line: 390)
  311.  
  312. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  313.  
  314. (Filename: Line: 388)
  315.  
  316. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  317.  
  318. (Filename: Line: 390)
  319.  
  320. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  321.  
  322. (Filename: Line: 388)
  323.  
  324. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  325.  
  326. (Filename: Line: 390)
  327.  
  328. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  329.  
  330. (Filename: Line: 388)
  331.  
  332. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  333.  
  334. (Filename: Line: 390)
  335.  
  336. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  337.  
  338. (Filename: Line: 388)
  339.  
  340. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  341.  
  342. (Filename: Line: 390)
  343.  
  344. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  345.  
  346. (Filename: Line: 388)
  347.  
  348. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  349.  
  350. (Filename: Line: 390)
  351.  
  352. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  353.  
  354. (Filename: Line: 388)
  355.  
  356. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  357.  
  358. (Filename: Line: 390)
  359.  
  360. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  361.  
  362. (Filename: Line: 388)
  363.  
  364. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  365.  
  366. (Filename: Line: 390)
  367.  
  368. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  369.  
  370. (Filename: Line: 388)
  371.  
  372. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  373.  
  374. (Filename: Line: 390)
  375.  
  376. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  377.  
  378. (Filename: Line: 388)
  379.  
  380. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  381.  
  382. (Filename: Line: 390)
  383.  
  384. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  385.  
  386. (Filename: Line: 388)
  387.  
  388. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  389.  
  390. (Filename: Line: 390)
  391.  
  392. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  393. UnloadTime: 1.519600 ms
  394. Profiler is not supported in this build
  395. GameManager:Awake()
  396.  
  397. [ line 85]
  398. (Filename: Line: 85)
  399.  
  400. -- SystemInfo --
  401. deviceType: Desktop
  402. processorType: AMD Phenom(tm) II X4 B55 Processor
  403. processorCount: 4
  404. systemMemorySize: 8190 Mb
  405. operatingSystem: Windows 10 (10.0.0) 64bit
  406. graphicsDeviceID: 0x1C03
  407. graphicsDeviceName: GeForce GTX 1060 6GB/PCIe/SSE2
  408. graphicsDeviceType: OpenGLCore
  409. graphicsDeviceVendor: NVIDIA Corporation
  410. graphicsDeviceVendorID: 0x10DE
  411. graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 440.97
  412. graphicsMemorySize: 6052 Mb
  413. graphicsShaderLevel: 50
  414. supportsShadows: True
  415.  
  416. UnityEngine.Logger:Log(LogType, Object)
  417. UnityEngine.Debug:Log(Object)
  418. GameManager:Awake()
  419.  
  420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  421.  
  422. Unable to load inventory grid icon ico_X, bundle isn't loaded!
  423. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  424. UnityEngine.Debug:LogWarningFormat(String, Object[])
  425. Utils:GetInventoryGridIconTexture(String)
  426. StartFireSelectionRow:Update()
  427. StartFireSelectionRow:Awake()
  428. UnityEngine.Object:Instantiate(Object)
  429. InterfaceManager:InstantiatePanel(String, Transform)
  430. InterfaceManager:InstantiateInterfaceObjects()
  431. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  432. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  433. GameManager:InstantiateSystem(GameObject, Vector3, Transform)
  434. GameManager:InstantiateSystems()
  435. GameManager:Awake()
  436.  
  437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  438.  
  439. Unable to load inventory grid icon ico_X, bundle isn't loaded!
  440. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  441. UnityEngine.Debug:LogWarningFormat(String, Object[])
  442. Utils:GetInventoryGridIconTexture(String)
  443. StartFireSelectionRow:Update()
  444. StartFireSelectionRow:Awake()
  445. UnityEngine.Object:Instantiate(Object)
  446. InterfaceManager:InstantiatePanel(String, Transform)
  447. InterfaceManager:InstantiateInterfaceObjects()
  448. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  449. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  450. GameManager:InstantiateSystem(GameObject, Vector3, Transform)
  451. GameManager:InstantiateSystems()
  452. GameManager:Awake()
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  455.  
  456. Unable to load inventory grid icon ico_X, bundle isn't loaded!
  457. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  458. UnityEngine.Debug:LogWarningFormat(String, Object[])
  459. Utils:GetInventoryGridIconTexture(String)
  460. StartFireSelectionRow:Update()
  461. StartFireSelectionRow:Awake()
  462. UnityEngine.Object:Instantiate(Object)
  463. InterfaceManager:InstantiatePanel(String, Transform)
  464. InterfaceManager:InstantiateInterfaceObjects()
  465. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  466. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  467. GameManager:InstantiateSystem(GameObject, Vector3, Transform)
  468. GameManager:InstantiateSystems()
  469. GameManager:Awake()
  470.  
  471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  472.  
  473. Unable to load inventory grid icon ico_X, bundle isn't loaded!
  474. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  475. UnityEngine.Debug:LogWarningFormat(String, Object[])
  476. Utils:GetInventoryGridIconTexture(String)
  477. StartFireSelectionRow:Update()
  478. StartFireSelectionRow:Awake()
  479. UnityEngine.Object:Instantiate(Object)
  480. InterfaceManager:InstantiatePanel(String, Transform)
  481. InterfaceManager:InstantiateInterfaceObjects()
  482. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  483. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  484. GameManager:InstantiateSystem(GameObject, Vector3, Transform)
  485. GameManager:InstantiateSystems()
  486. GameManager:Awake()
  487.  
  488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  489.  
  490. Adding Gear category
  491. UnityEngine.Logger:Log(LogType, Object)
  492. UnityEngine.Debug:Log(Object)
  493. GearManager:Reset()
  494. GameManager:ResetLists()
  495. GameManager:Awake()
  496.  
  497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  498.  
  499. Joystick disconnected ("Controller (XBOX 360 For Windows)").
  500. Panel_MainMenu:SelectWindow(GameObject)
  501. Panel_MainMenu:Enable(Boolean)
  502. GameManager:Start()
  503.  
  504. [ line 708]
  505. (Filename: Line: 708)
  506.  
  507. Joystick disconnected ("Wireless Controller").
  508. Panel_MainMenu:SelectWindow(GameObject)
  509. Panel_MainMenu:Enable(Boolean)
  510. GameManager:Start()
  511.  
  512. [ line 708]
  513. (Filename: Line: 708)
  514.  
  515. GAME VERSION: 1.60 55566 () Release
  516. UnityEngine.Logger:Log(LogType, Object)
  517. UnityEngine.Debug:Log(Object)
  518. Panel_MainMenu:Start()
  519.  
  520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  521.  
  522. Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
  523. CameraGlobalRT:RenderCamera(Camera, RenderTexture, Int32, Int32)
  524. CameraGlobalRT:RenderScene(RenderTexture, Int32, Int32, Boolean)
  525. CameraGlobalRT:OnPreRender()
  526.  
  527. [ line 0]
  528. (Filename: Line: 0)
  529.  
  530. Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
  531. CameraGlobalRT:RenderCamera(Camera, RenderTexture, Int32, Int32)
  532. CameraGlobalRT:RenderScene(RenderTexture, Int32, Int32, Boolean)
  533. CameraGlobalRT:OnPreRender()
  534.  
  535. [ line 0]
  536. (Filename: Line: 0)
  537.  
  538.  
  539. Unloading 24497 unused Assets to reduce memory usage. Loaded Objects now: 110984.
  540. Total: 364.691800 ms (FindLiveObjects: 26.618300 ms CreateObjectMapping: 11.486600 ms MarkObjects: 305.800400 ms DeleteObjects: 20.785600 ms)
  541.  
  542. Crash!!!
  543. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  544. * C:/Users/Batman/AppData/Local/Temp/Hinterland/TheLongDark/Crashes
  545. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  546. * C:/Users/Batman/AppData/Local/Temp/Hinterland/TheLongDark/Crashes
  547. SymInit: Symbol-SearchPath: '.;D:\games\steam\steamapps\common\TheLongDark;D:\games\steam\steamapps\common\TheLongDark;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Batman'
  548. OS-Version: 10.0.0
  549. D:\games\steam\steamapps\common\TheLongDark\tld.exe:tld.exe (00007FF6F8D40000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.4.20771
  550. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA78EA0000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
  551. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA77D10000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  552. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA76BD0000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
  553. D:\games\steam\steamapps\common\TheLongDark\UnityPlayer.dll:UnityPlayer.dll (00007FFA27B50000), size: 23924736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.4.20771
  554. C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA774A0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.418
  555. C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA767B0000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  556. C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA77DE0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  557. C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA767E0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.356
  558. C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA76710000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  559. C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA76AD0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  560. C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFA77B10000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.113
  561. C:\WINDOWS\System32\combase.dll:combase.dll (00007FFA77640000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.356
  562. C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA78CC0000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  563. C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA75E30000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295
  564. C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FFA78790000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  565. C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA77C70000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1
  566. C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFA77400000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  567. C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA77AB0000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  568. C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA78840000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  569. C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA766C0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  570. C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFA75F10000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  571. C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFA780A0000), size: 7229440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  572. C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFA77350000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  573. C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFA75F40000), size: 7860224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  574. C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFA75DD0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  575. C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFA75D80000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  576. C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFA75D70000), size: 65536 (result: 0), SymType: '-deferred-', PDB: ''
  577. C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFA75DF0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  578. C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFA76E80000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  579. C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFA77E10000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  580. C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFA77200000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329
  581. C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFA76F50000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  582. C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFA76980000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  583. C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFA75E10000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  584. C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA6FB00000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  585. C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA59220000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  586. C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFA73BA0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  587. C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFA72FE0000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  588. C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFA68900000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  589. C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFA703C0000), size: 1765376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  590. C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFA73740000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
  591. C:\WINDOWS\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFA67DC0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  592. C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA653F0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  593. C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFA72ED0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  594. C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFA73D00000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  595. C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFA59070000), size: 1744896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.38.94.53
  596. C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFA78DE0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  597. C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFA733D0000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  598. D:\games\steam\steamapps\common\TheLongDark\GameAssembly.dll:GameAssembly.dll (00007FFA1F370000), size: 66318336 (result: 0), SymType: '-deferred-', PDB: ''
  599. C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFA74C10000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  600. C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFA74F00000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  601. C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFA77E80000), size: 1269760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
  602. C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_67c16e22f0dab361\nvoglv64.dll:nvoglv64.dll (00007FFA1CCA0000), size: 40669184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 26.21.14.4097
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  610. C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFA6DD10000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  611. C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFA6DC80000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  612. C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFA691E0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  613. C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFA68C90000), size: 1052672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
  614. C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFA62270000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
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