SHARE
TWEET

Idk

AndrewTheMaster Sep 22nd, 2016 75 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --MADE BY OneLegend (NOT THE SCRIPT) Thanks to TheRedAngel for letting me add. Feel free to take his model too. http://www.roblox.com/TheRedAngels-SB-Gift-NEW-SCRIPTS-item?id=88063410
  2. --REGULAR SCRIPT: Go to line 4 and put your name where it says "DeveloperSwag"
  3.  
  4. user = "andrewengen1"
  5.  
  6. maincolor = "Black" -- this is the main color of your dragon
  7. secondcolor = "Bright red" -- this is the color of the details
  8.  
  9. m = Instance.new("Model")
  10. m.Parent = game.Players[user].Character
  11. m.Name = "Dragon -- Neeps Soul/Gaurdian"
  12.  
  13. script.Parent = m
  14. script.Name = user .. "'s Pet Dragon"
  15. FloatingOnUser = true
  16. Carrying = false
  17.  
  18. torso = game.Players[user].Character:findFirstChild("Torso")
  19. they = 0
  20.  
  21. he = Instance.new("Part")
  22. he.Parent = m
  23. he.Name = "Head"
  24. he.formFactor = ("Symmetric")
  25. he.Size = Vector3.new(2,2,2)
  26. he.BrickColor = BrickColor.new(maincolor)
  27. he.Anchored = false
  28. he.CanCollide = false
  29. he.Locked = true
  30. he.TopSurface = ("Smooth")
  31. he.BottomSurface = ("Smooth")
  32. he.Position = torso.Position
  33. hem = Instance.new("SpecialMesh")
  34. hem.Parent = he
  35. hem.MeshType = ("Brick")
  36. hem.Scale = Vector3.new(1.4,1,2)
  37.  
  38. tor = Instance.new("Part")
  39. tor.Parent = m
  40. tor.Name = "Torso"
  41. tor.formFactor = ("Symmetric")
  42. tor.Size = Vector3.new(2,2,2)
  43. tor.BrickColor = BrickColor.new(maincolor)
  44. tor.Anchored = false
  45. tor.CanCollide = false
  46. tor.Locked = true
  47. tor.TopSurface = ("Smooth")
  48. tor.BottomSurface = ("Smooth")
  49. tor.Position = torso.Position
  50. torm = Instance.new("SpecialMesh")
  51. torm.Parent = tor
  52. torm.MeshType = ("Brick")
  53. torm.Scale = Vector3.new(2,1.2,4.5)
  54.  
  55. w = Instance.new("Motor")
  56. w.Parent = tor
  57. w.Name = "MainWeld"
  58. w.Part0 = tor
  59. w.Part1 = he
  60. w.C0 = CFrame.new(0,1,-4.5)
  61.  
  62. m:MakeJoints()
  63.  
  64. function Del(E, T)
  65. wait(T)
  66. E:remove()
  67. end
  68. hu = Instance.new("Humanoid")
  69. hu.Parent = m
  70. hu.Name = "Humanoid"
  71. hu.PlatformStand = true
  72. hu.MaxHealth = MathHuge  
  73. coroutine.resume(coroutine.create(Del), hin, 8)
  74. floaty = Instance.new("BodyPosition")
  75. floaty.Parent = tor
  76. floaty.Name = "FloatyPosition"
  77. floaty.maxForce = Vector3.new(0,math.huge,0)
  78. floaty.position = torso.Position + Vector3.new(0,6,0)
  79. stablizer = Instance.new("BodyGyro")
  80. stablizer.Parent = tor
  81. stablizer.cframe = torso.CFrame
  82. stablizer.D = 100
  83.  
  84.  
  85. -----[[Other Parts]]--------------------------------------------------
  86.  
  87. --[[Eyez]]----------------------
  88. eye1 = Instance.new("Part")
  89. eye1.Parent = m
  90. eye1.Name = "Right Eye"
  91. eye1.formFactor = ("Symmetric")
  92. eye1.Size = Vector3.new(1,1,1)
  93. eye1.BrickColor = BrickColor.new(secondcolor)
  94. eye1.Anchored = false
  95. eye1.CanCollide = false
  96. eye1.Locked = true
  97. eye1.TopSurface = ("Smooth")
  98. eye1.BottomSurface = ("Smooth")
  99. eye1.Position = torso.Position
  100. eye1.Reflectance = 0.15
  101. eye1m = Instance.new("BlockMesh")
  102. eye1m.Parent = eye1
  103. eye1m.Scale = Vector3.new(0.7,0.3,0.5)
  104. eye1w = Instance.new("Motor")
  105. eye1w.Parent = he
  106. eye1w.Name = "Eye1Weld"
  107. eye1w.Part0 = he
  108. eye1w.Part1 = eye1
  109. eye1w.C0 = CFrame.new(0.6,0.3,-1.8) * CFrame.Angles(0,0,0.4)
  110.  
  111. eye2 = Instance.new("Part")
  112. eye2.Parent = m
  113. eye2.Name = "Left Eye"
  114. eye2.formFactor = ("Symmetric")
  115. eye2.Size = Vector3.new(1,1,1)
  116. eye2.BrickColor = BrickColor.new(secondcolor)
  117. eye2.Anchored = false
  118. eye2.CanCollide = false
  119. eye2.Locked = true
  120. eye2.TopSurface = ("Smooth")
  121. eye2.BottomSurface = ("Smooth")
  122. eye2.Position = torso.Position
  123. eye2.Reflectance = 0.15
  124. eye2m = Instance.new("BlockMesh")
  125. eye2m.Parent = eye2
  126. eye2m.Scale = Vector3.new(0.7,0.3,0.5)
  127. eye2w = Instance.new("Motor")
  128. eye2w.Parent = he
  129. eye2w.Name = "Eye2Weld"
  130. eye2w.Part0 = he
  131. eye2w.Part1 = eye2
  132. eye2w.C0 = CFrame.new(-0.6,0.3,-1.8) * CFrame.Angles(0,0,-0.4)
  133. --------------
  134.  
  135. ----[[Head Spike]]----------------
  136. spike = Instance.new("Part")
  137. spike.Parent = m
  138. spike.Name = "Head Spike"
  139. spike.formFactor = ("Symmetric")
  140. spike.Size = Vector3.new(1,1,1)
  141. spike.BrickColor = BrickColor.new(secondcolor)
  142. spike.Anchored = false
  143. spike.CanCollide = false
  144. spike.Locked = true
  145. spike.TopSurface = ("Smooth")
  146. spike.BottomSurface = ("Smooth")
  147. spike.Position = torso.Position
  148. spike.Reflectance = 0.15
  149. spikem = Instance.new("SpecialMesh")
  150. spikem.Parent = spike
  151. spikem.MeshType = ("Wedge")
  152. spikem.Scale = Vector3.new(0.3,0.5,2)
  153. spikew = Instance.new("Motor")
  154. spikew.Parent = he
  155. spikew.Name = "HeadSpikeWeld"
  156. spikew.Part0 = he
  157. spikew.Part1 = spike
  158. spikew.C0 = CFrame.new(0,1.25,0) * CFrame.Angles(0,0,0)
  159. -------------
  160.  
  161.  
  162. ----[[Torso Line]]----------------------------------
  163. line = Instance.new("Part")
  164. line.Parent = m
  165. line.Name = "Torso Line"
  166. line.formFactor = ("Symmetric")
  167. line.Size = Vector3.new(1,1,1)
  168. line.BrickColor = BrickColor.new(secondcolor)
  169. line.Anchored = false
  170. line.CanCollide = false
  171. line.Locked = true
  172. line.TopSurface = ("Smooth")
  173. line.BottomSurface = ("Smooth")
  174. line.Position = torso.Position
  175. line.Reflectance = 0.15
  176. linem = Instance.new("SpecialMesh")
  177. linem.Parent = line
  178. linem.MeshType = ("Head")
  179. linem.Scale = Vector3.new(1.2,7.42,1.2)
  180. linew = Instance.new("Motor")
  181. linew.Parent = tor
  182. linew.Name = "TorsoLineWeld"
  183. linew.Part0 = tor
  184. linew.Part1 = line
  185. linew.C0 = CFrame.new(0,0.635,0.8) * CFrame.Angles(math.pi/2,0,0)
  186. -----------------
  187.  
  188. --[[Right Wing]]-------------------
  189. posx = 0
  190. posy = 0
  191. posz = 0
  192. scalex = 0
  193. scalez = 0
  194. wm = Instance.new("Model")
  195. wm.Parent = m
  196. wm.Name = "Right Wing"
  197. for i = 1, 6 do
  198. wing = Instance.new("Part")
  199. wing.Parent = wm
  200. if i == 1 then
  201. wing.Name = "WingMain"
  202. else
  203. wing.Name = "WingPart"
  204. end
  205. wing.formFactor = ("Symmetric")
  206. wing.Size = Vector3.new(1,1,1)
  207. wing.BrickColor = BrickColor.new(maincolor)
  208. wing.Anchored = false
  209. wing.CanCollide = false
  210. wing.Locked = true
  211. wing.TopSurface = ("Smooth")
  212. wing.BottomSurface = ("Smooth")
  213. wing.Position = torso.Position
  214. wingm = Instance.new("SpecialMesh")
  215. wingm.Parent = wing
  216. wingm.MeshType = ("Brick")
  217. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  218. if i == 1 then
  219. wingw = Instance.new("Motor")
  220. wingw.Parent = tor
  221. wingw.Name = "RightWingWeld"
  222. wingw.MaxVelocity = 0.02
  223. wingw.Part0 = tor
  224. wingw.Part1 = wing
  225. wingw.C0 = CFrame.new(2.2,0.2,-1) * CFrame.Angles(0,0,0.4)
  226. else
  227. wingw = Instance.new("Motor")
  228. wingw.Parent = wm:findFirstChild("WingMain")
  229. wingw.Name = "WingWeld"
  230. wingw.Part0 = wingw.Parent
  231. wingw.Part1 = wing
  232. wingw.C0 = CFrame.new(posx,posy,posz)
  233. end
  234. if i == 6 then
  235. wspike = Instance.new("Part")
  236. wspike.Parent = wm
  237. wspike.Name = "RightWingSpike"
  238. wspike.formFactor = ("Symmetric")
  239. wspike.Size = Vector3.new(1,1,1)
  240. wspike.BrickColor = BrickColor.new(maincolor)
  241. wspike.Anchored = false
  242. wspike.CanCollide = false
  243. wspike.Locked = true
  244. wspike.TopSurface = ("Smooth")
  245. wspike.BottomSurface = ("Smooth")
  246. wspike.Position = torso.Position
  247. wspike.Reflectance = 0
  248. wspikem = Instance.new("SpecialMesh")
  249. wspikem.Parent = wspike
  250. wspikem.MeshType = ("Wedge")
  251. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  252. wspikew = Instance.new("Motor")
  253. wspikew.Parent = wing
  254. wspikew.Name = "WingSpikeWeld"
  255. wspikew.Part0 = wing
  256. wspikew.Part1 = wspike
  257. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  258. end
  259. posz = posz + i/3
  260. if i ~= 5 then
  261. posx = posx + 0.8
  262. else
  263. posx = posx + 0.5
  264. end
  265. scalex = scalex - 0.25
  266. if i ~= 5 then
  267. scalez = scalez + 0.4
  268. else
  269. scalez = scalez + 1.2
  270. end
  271. end
  272. -------------
  273.  
  274.  
  275. --[[Left Wing]]-------------------
  276. posx = 0
  277. posy = 0
  278. posz = 0
  279. scalex = 0
  280. scalez = 0
  281. wm2 = Instance.new("Model")
  282. wm2.Parent = m
  283. wm2.Name = "Left Wing"
  284. for i = 1, 6 do
  285. wing = Instance.new("Part")
  286. wing.Parent = wm2
  287. if i == 1 then
  288. wing.Name = "WingMain"
  289. else
  290. wing.Name = "WingPart"
  291. end
  292. wing.formFactor = ("Symmetric")
  293. wing.Size = Vector3.new(1,1,1)
  294. wing.BrickColor = BrickColor.new(maincolor)
  295. wing.Anchored = false
  296. wing.CanCollide = false
  297. wing.Locked = true
  298. wing.TopSurface = ("Smooth")
  299. wing.BottomSurface = ("Smooth")
  300. wing.Position = torso.Position
  301. wingm = Instance.new("SpecialMesh")
  302. wingm.Parent = wing
  303. wingm.MeshType = ("Brick")
  304. wingm.Scale = Vector3.new(2+scalex,1.2,3.5+scalez)
  305. if i == 1 then
  306. wingw = Instance.new("Motor")
  307. wingw.Parent = tor
  308. wingw.Name = "LeftWingWeld"
  309. wingw.MaxVelocity = 0.02
  310. wingw.Part0 = tor
  311. wingw.Part1 = wing
  312. wingw.C0 = CFrame.new(-2.2,0.2,-1) * CFrame.Angles(0,0,-0.4)
  313. else
  314. wingw = Instance.new("Motor")
  315. wingw.Parent = wm2:findFirstChild("WingMain")
  316. wingw.Name = "WingWeld"
  317. wingw.Part0 = wingw.Parent
  318. wingw.Part1 = wing
  319. wingw.C0 = CFrame.new(posx,posy,posz)
  320. end
  321. if i == 6 then
  322. wspike = Instance.new("Part")
  323. wspike.Parent = wm2
  324. wspike.Name = "LeftWingSpike"
  325. wspike.formFactor = ("Symmetric")
  326. wspike.Size = Vector3.new(1,1,1)
  327. wspike.BrickColor = BrickColor.new(maincolor)
  328. wspike.Anchored = false
  329. wspike.CanCollide = false
  330. wspike.Locked = true
  331. wspike.TopSurface = ("Smooth")
  332. wspike.BottomSurface = ("Smooth")
  333. wspike.Position = torso.Position
  334. wspike.Reflectance = 0
  335. wspikem = Instance.new("SpecialMesh")
  336. wspikem.Parent = wspike
  337. wspikem.MeshType = ("Wedge")
  338. wspikem.Scale = Vector3.new(0.7+scalex,0.8,1.2)
  339. wspikew = Instance.new("Motor")
  340. wspikew.Parent = wing
  341. wspikew.Name = "WingSpikeWeld"
  342. wspikew.Part0 = wing
  343. wspikew.Part1 = wspike
  344. wspikew.C0 = CFrame.new(0,0,wingm.Scale.z/1.7) * CFrame.Angles(0,math.pi,0)
  345. end
  346. posz = posz + i/3
  347. if i ~= 5 then
  348. posx = posx - 0.8
  349. else
  350. posx = posx - 0.5
  351. end
  352. scalex = scalex - 0.25
  353. if i ~= 5 then
  354. scalez = scalez + 0.4
  355. else
  356. scalez = scalez + 1.2
  357. end
  358. end
  359. -----------------
  360.  
  361.  
  362. --[[Tail]]--------------------------------
  363. posx = 0
  364. posy = 0
  365. posz = 0
  366. scalex = 0
  367. scalez = 0
  368. anglezor = 0
  369. tm = Instance.new("Model")
  370. tm.Parent = m
  371. tm.Name = "Tail"
  372. for i = 1, 6 do
  373. tail = Instance.new("Part")
  374. tail.Parent = tm
  375. if i == 1 then
  376. tail.Name = "TailMain"
  377. else
  378. tail.Name = "TailPart"
  379. end
  380. tail.formFactor = ("Symmetric")
  381. tail.Size = Vector3.new(1,1,1)
  382. tail.BrickColor = BrickColor.new(maincolor)
  383. tail.Anchored = false
  384. tail.CanCollide = false
  385. tail.Locked = true
  386. tail.TopSurface = ("Smooth")
  387. tail.BottomSurface = ("Smooth")
  388. tail.Position = torso.Position
  389. tailm = Instance.new("SpecialMesh")
  390. tailm.Parent = tail
  391. tailm.MeshType = ("Brick")
  392. tailm.Scale = Vector3.new(2.2+scalex,1.2,1.7+scalez)
  393. if i == 1 then
  394. tailw = Instance.new("Motor")
  395. tailw.Parent = tor
  396. tailw.Name = "TailWeld"
  397. tailw.MaxVelocity = 0.01
  398. tailw.Part0 = tor
  399. tailw.Part1 = tail
  400. tailw.C0 = CFrame.new(0,0.3,5) * CFrame.Angles(-0.3,0,0)
  401. else
  402. tailw = Instance.new("Motor")
  403. tailw.Parent = tm:findFirstChild("TailMain")
  404. tailw.Name = "TailWeld"
  405. tailw.Part0 = tailw.Parent
  406. tailw.Part1 = tail
  407. tailw.C0 = CFrame.new(posx,posy,posz) * CFrame.Angles(-anglezor,0,0)
  408. end
  409. if i == 6 then
  410. tspike = Instance.new("Part")
  411. tspike.Parent = tm
  412. tspike.Name = "TailSpike"
  413. tspike.formFactor = ("Symmetric")
  414. tspike.Size = Vector3.new(1,1,1)
  415. tspike.BrickColor = BrickColor.new(maincolor)
  416. tspike.Anchored = false
  417. tspike.CanCollide = false
  418. tspike.Locked = true
  419. tspike.TopSurface = ("Smooth")
  420. tspike.BottomSurface = ("Smooth")
  421. tspike.Position = torso.Position
  422. tspike.Reflectance = 0
  423. tspikem = Instance.new("SpecialMesh")
  424. tspikem.Parent = tspike
  425. tspikem.MeshType = ("Wedge")
  426. tspikem.Scale = Vector3.new(2+scalex,1,1.5+scalez)
  427. tspikew = Instance.new("Motor")
  428. tspikew.Parent = tail
  429. tspikew.Name = "TailSpikeWeld"
  430. tspikew.Part0 = tail
  431. tspikew.Part1 = tspike
  432. tspikew.C0 = CFrame.new(0,0,tailm.Scale.z/1.2) * CFrame.Angles(0,math.pi,0)
  433. end
  434. if i < 3 then
  435. posy = posy + 0.13
  436. posz = posz + 1
  437. elseif i > 6 then
  438. posy = posy + 0.1
  439. posz = posz + 1
  440. else
  441. posy = posy + 0.4
  442. posz = posz + 0.8
  443. end
  444. anglezor = anglezor + 0.12
  445. end
  446.  
  447. rightwing = tor:findFirstChild("RightWingWeld")
  448. leftwing = tor:findFirstChild("LeftWingWeld")
  449. tail = tor:findFirstChild("TailWeld")
  450.  
  451. m:MakeJoints()
  452.  
  453. vip = game.Players[user]
  454.  
  455. function Chat(msg)
  456. if string.sub(msg, 1, 8) == "Dragon, " then
  457.  
  458. if string.find(msg, "remove") then
  459. if string.find(msg, "your") then
  460. if string.find(msg, "self") then
  461. if torso:findFirstChild("Floaty") ~= nil then
  462. torso.Floaty:remove()
  463. end
  464. m:remove()
  465. end
  466. end
  467. end
  468.  
  469. if string.find(msg, "kill") then
  470. c = game.Players:GetChildren()
  471. for blawg = 1, #c do
  472. if string.find(msg, c[blawg].Name) then
  473. c[blawg].Character:BreakJoints()
  474. else
  475. wait()
  476. end
  477. end
  478. end
  479.  
  480. if string.find(msg, "grip staff") then
  481. a = game:GetService("InsertService"):LoadAsset(33495147)
  482. a.Parent = game.Workspace
  483. a:MoveTo(game.Workspace[vip.Name].Torso.Position)
  484. end
  485.  
  486. if string.find(msg, "insert") then
  487. g = game:GetService("InsertService"):LoadAsset(23391377)
  488. g.Parent = game.Workspace
  489. g:MoveTo(game.Workspace[vip.Name].Torso.Position)
  490. end
  491.  
  492. if string.find(msg, "carry") then
  493. if tor:findFirstChild("Floaty") ~= nil then
  494. wait()
  495. else
  496. FloatingOnUser = false
  497. Carrying = true
  498. floaty2 = floaty:Clone()
  499. floaty2.Parent = torso
  500. floaty2.Name = "Floaty"
  501. torso.CFrame = torso.CFrame + Vector3.new(0,7,0)
  502. while Carrying == true do
  503. leftwing.DesiredAngle = 0.9
  504. rightwing.DesiredAngle = -0.9
  505. for i = 1, 22 do
  506. if Carrying == true then
  507. floaty2.position = torso.Position + Vector3.new(0,1.4,0)
  508. tor.CFrame = torso.CFrame + Vector3.new(0,-3,0)
  509. floaty.position = torso.Position + Vector3.new(0,-3,0)
  510. wait(0.05)
  511. end
  512. end
  513. leftwing.DesiredAngle = -0.3
  514. rightwing.DesiredAngle = 0.3
  515. for iii = 1, 22 do
  516. if Carrying == true then
  517. floaty2.position = torso.Position + Vector3.new(0,-1.4,0)
  518. tor.CFrame = torso.CFrame + Vector3.new(0,-5,0)
  519. floaty.position = torso.Position + Vector3.new(0,-5,0)
  520. wait(0.05)
  521. end
  522. end
  523. end
  524. end
  525. end
  526.  
  527. if string.find(msg, "drop") then
  528. if torso:findFirstChild("Floaty") ~= nil then
  529. torso:findFirstChild("Floaty"):remove()
  530. Carrying = false
  531. FloatingOnUser = true
  532. torso.CFrame = torso.CFrame - Vector3.new(0,5,0)
  533. while FloatingOnUser == true do
  534. leftwing.DesiredAngle = 0.9
  535. rightwing.DesiredAngle = -0.9
  536. for i = 1, 22 do
  537. if FloatingOnUser == true then
  538. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  539. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  540. they = they + 0.1
  541. wait(0.05)
  542. end
  543. end
  544. leftwing.DesiredAngle = -0.3
  545. rightwing.DesiredAngle = 0.3
  546. for iii = 1, 22 do
  547. if FloatingOnUser == true then
  548. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  549. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  550. they = they - 0.1
  551. wait(0.05)
  552. end
  553. end
  554. end
  555. end
  556. end
  557.  
  558. if string.find(msg, "stabilize") then
  559. floaty.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  560. wait(1.2)
  561. floaty.maxForce = Vector3.new(0,math.huge,0)
  562. end
  563.  
  564. if string.find(msg, "tornado") then
  565.     local NowPos = Vector3.new(0,0,0)
  566.     local M = Instance.new("Model")
  567.     local hight = 10
  568.     local bricksincolom = 3
  569.     local randomnes = 5
  570.     M.Parent = game.Workspace
  571.     M.Name = "Tornado"
  572.     function touch(hit,block)
  573.         if hit:FindFirstChild("BodyPosition") then return end
  574.         hit:BreakJoints()
  575.         bp = Instance.new("BodyPosition")
  576.         bp.Parent = hit
  577.         pow = hit:GetMass()*999
  578.         bp.maxForce = Vector3.new(pow,pow,pow)
  579.         while true do
  580.             bp.position = block.Position
  581.             wait(0.1)
  582.         end
  583.     end
  584.     for i = 1,hight do
  585.         for x = 1,bricksincolom do
  586.             p = Instance.new("Part")
  587.             p.Parent = M
  588.             p.Size = Vector3.new(10,10,10)
  589.             p.CanCollide = false
  590.             p.Transparency = 0.4
  591.             p.Name = i
  592.             p.BrickColor = BrickColor.new("White")
  593.             p.TopSurface = "Smooth"
  594.             p.BottomSurface = "Smooth"
  595.             bp = Instance.new("BodyPosition")
  596.             bp.Parent = p
  597.             pow = p:GetMass()*999
  598.             bp.maxForce = Vector3.new(pow,pow,pow)
  599.             p.Touched:connect(function(hit) touch(hit,p) end)
  600.         end
  601.     end
  602.     coroutine.resume(coroutine.create(function()
  603.         while true do
  604.             NowPos = NowPos+Vector3.new(math.random(-randomnes,randomnes),0,math.random(-randomnes,randomnes))
  605.             for i,v in pairs(M:GetChildren()) do
  606.                 v:BreakJoints()
  607.                 n = tonumber(v.Name)*randomnes
  608.                 v.BodyPosition.position = NowPos+Vector3.new(math.random(-n,n),tonumber(v.Name)*v.Size.y,math.random(-n,n))
  609.                 wait(0.1)
  610.             end
  611.         wait(0.1)
  612.     end
  613. end))
  614. end
  615. end
  616. end
  617. vip.Chatted:connect(Chat)
  618.  
  619. while FloatingOnUser == true do
  620. leftwing.DesiredAngle = 0.9
  621. rightwing.DesiredAngle = -0.9
  622. for i = 1, 22 do
  623. if FloatingOnUser == true then
  624. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  625. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  626. they = they + 0.1
  627. wait(0.05)
  628. end
  629. end
  630. leftwing.DesiredAngle = -0.3
  631. rightwing.DesiredAngle = 0.3
  632. for iii = 1, 22 do
  633. if FloatingOnUser == true then
  634. tor.CFrame = torso.CFrame + Vector3.new(0,6+they,0)
  635. floaty.position = torso.Position + Vector3.new(0,6+they,0)
  636. they = they - 0.1
  637. wait(0.05)
  638. end
  639. end
  640. end
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top