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TheDemystifier

Increased Bounty and Guild Rewards

Aug 30th, 2016
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  1. <purpose>
  2. - I tweaked dragons to be a fearful creatures for who they are, and If i keep the 100 Vanilla reward for killing a dragon, i feel like I'm going to side with them! This mod should overhaul bounties, make them more interesting and rewarding, especially that I'm going to be so low on gold and that killing a mere bandit won't be a simple task at all! Also, I need to reduce the reward for favor courier quests that were really high in  Skyrim, this mod came to the rescue, and this mod has an optional add-on just for that!
  3. - Also this mod appears to take into account exceptional quests that should not be changed, so it's professional made in a way!
  4. </purpose>
  5.  
  6. <notes>
  7. - Don't tweak the values, they seem okay already in the 'Low' version of the mod. The base bounty for Bandit for example gives 30 at level 1, in the Low version it gives 12 (*0.4). so At level 20, it will give 12*20 = 240, at level 40 12*40=480. Seems reasonable as you when you add the loot you bring back from the mission.
  8. </notes>
  9.  
  10. <download-installation>
  11. - Download 'Increased Bounty and Guild Rewards - Low' Optional file.
  12.     * This plugin contains 2 ITMs (Identical To Master), remove them using TES5Edit manually (only 2 after all) OR 'Apply filter for cleaning' and Remove 'Identical To Master' and Save.
  13. - I don't want the radiant quests to stop rewarding at higher levels when everything is much more expensive + Asking a lvl50 Hunter to do something is not like asking a lvl150 Hunter to do the same thing, price should vary. For this reason :
  14.     * Open "Increased Bounty and Guild Rewards - Low\Scripts\Source\BountyReward.psc" and uncomment the lines 15 to 17 by removing ; at the start.
  15.     * Compile the script again and replace the .pex file in the mod!
  16.     *   Here I've already made that, download the compiled script and replace https://drive.google.com/open?id=0B0Q98KVWuLv3VzZpNkV4NEdzZ2c
  17. - Also Download 'Source Code' and put it in Scripts/Source, this should help with conflict detection.
  18. </download-installation>
  19.  
  20. <compatibility-issues>
  21. - This mod is not compatible with other must-have mods I use, but don't worry, it's only in scripts, so create a path when you're resolving conflicts in the final phase of modding and you're all fine.
  22. </compatibility-issues>
  23.  
  24. <load-order>
  25.  
  26. </load-order>
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