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- function(data, menu)
- local val = data.current.value
- if val == 'checkID' then
- TriggerServerEvent('jsfour-idcard:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(PlayerId()))
- elseif val == 'checkDriver' then
- TriggerServerEvent('jsfour-idcard:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(PlayerId()), 'driver')
- elseif val == 'checkFirearms' then
- TriggerServerEvent('jsfour-idcard:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(PlayerId()), 'weapon')
- else
- local player, distance = ESX.Game.GetClosestPlayer()
- if distance ~= -1 and distance <= 3.0 then
- if val == 'showID' then
- TriggerServerEvent('jsfour-idcard:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(player))
- elseif val == 'showDriver' then
- TriggerServerEvent('jsfour-idcard:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(player), 'driver')
- elseif val == 'showFirearms' then
- TriggerServerEvent('jsfour-idcard:open', GetPlayerServerId(PlayerId()), GetPlayerServerId(player), 'weapon')
- end
- else
- ESX.ShowNotification('Inga spelare i närheten')
- end
- end
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