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- #Choose the percentage threshold of ready teams at which the game should start
- minimal-ready-teams-percentage-to-start: 60
- #Choose the threshold of ready teams at which the game should start (in combination with the percentage condition)
- minimal-ready-teams-to-start: 2
- #Choose the minimum number of players connected to start the countdown when team are ready (in combination with the two above options)
- min-players-to-start: 0
- #Choose how much players can be in the same team, set it to 1 to play a game with no teams
- max-players-per-team: 2
- #If true every team will get a random team color.
- use-team-colors: true
- #Choose if new players will be auto assigned to a not full team.
- auto-assign-new-player-team: false
- #If true, all players with no team when the game starts, will be assigned to a team that is not full.
- #If no team can be found, the player will remain solo
- #Be warned that it will even force two solo players to be in the same team, resulting in a game with only one team, thus ending instantly.
- #To avoid this wierd case you must set your min-players-to-start value to be higher than the max-players-per-team value
- force-assign-solo-player-to-team-when-starting: false
- #Set it to true to prevent players from leaving their team (may be useful with auto-assign set to true)
- prevent-player-from-leaving-team: false
- #Forces the teams to be always ready, thus preventing afk players from blocking the beginning of the game
- team-always-ready: false
- #Choose the coundown time to start the game when enough teams are ready
- #This value must be set to 6 or more. If you set a value of 5 or less, it will cause an unpredictable behavior.
- time-to-start-when-ready: 15
- #The time is seconds before the PVP starts
- time-before-pvp: 600
- #Set it to false to kick player when they die. (Give players the permission 'uhc-core.spectate.override' to always allow them to spectate)
- can-spectate-after-death: false
- #Set it to true to allow new players to join as spectators when the game is already running (it requires can-spectate-after-death to be true)
- # (Give players the permission 'uhc-core.spectate.override' to always allow them to spectate)
- can-join-as-spectator: false
- #Set it to false to block spectators from sending messages (Players with the permission 'uhc-core.chat.override' will still be able to talk)
- can-send-messages-after-death: false
- #Configure after how many seconds a disconnected player should be considered dead and eliminated
- kill-disconnected-players-after-delay:
- enable: true
- delay: 20
- #Timer in seconds to auto stop/restart the server when the game as ended
- time-before-restart-after-end: 30
- #Set it to false to prevent the end of the game if there are no players left (may be useful for private servers with friends playing over several days,
- # it still requires the server to be left running while there are no players on it)
- countdown-ending-game-when-all-players-have-left: true
- # Enable to have a message and sound every x minutes. (This can be used for youtubers to know when to end their episodes.)
- episode-markers:
- enable: false
- # Duration of the episodes in seconds.
- delay: 900
- #Choose the potions effects to be given to the players when the game starts
- #syntax = POTION_NAME/duration_in_ticks/amplifier
- #reference list https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
- potion-effect-on-start:
- - DAMAGE_RESISTANCE/900/100
- - REGENERATION/900/10
- # Customize game behavior to add non-standard minecraft things
- customize-game-behavior:
- # Set it to true to allow ghast from dropping tears
- # Setting it to false is a good way to prevent people from making regeneration potions
- allow-ghast-tears-drops: true
- # Enable extra experience drops when killing a player (experience quantities reference http://minecraft.gamepedia.com/Experience)
- add-xp-drops-on-player-death:
- enable: true
- quantity: 200
- # Enable random extra gold drops for specific mobs
- # Entity types reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- add-gold-drops:
- enable: true
- min: 1
- max: 3
- drop-chance-percentage: 50
- affected-mobs:
- - CREEPER
- - GHAST
- # Enable extra max life for every player
- add-player-extra-half-hearts:
- enable: true
- extra-half-hearts: 20
- # Add custom crafts
- # Set it to true to enable the need of a permission to use a custom craft
- # Permissions node will be like uhc-core.craft.light-apple
- enable-crafts-permissions: false
- add-custom-crafts:
- # Name of your craft, then 1, 2, 3 for every line in the crafting table
- # Please respect this syntax: ITEM/quantity/damage_value
- # Items reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # Set limit to -1 to allow unlimited crafts, set to to a value greater than 0 to limit crafts by player
- # You can add enchantments in the enchants list (see the war-axe example)
- # Allowed enchantments names : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html
- # Set default name to true to keep the default minecraft name. This means the custom crafted items will stack with other items created using default minecraft crafts.
- # (NOTE: When default name is enabled you will not be able to use craft limit and craft permissions!)
- 'Light Gapple':
- '1': AIR/1/0 GOLD_INGOT/1/0 AIR/1/0
- '2': GOLD_INGOT/1/0 APPLE/1/0 GOLD_INGOT/1/0
- '3': AIR/1/0 GOLD_INGOT/1/0 AIR/1/0
- craft: GOLDEN_APPLE/1/0
- default-name: true
- enchants: []
- limit: -1
- 'Light Anvil':
- '1': IRON_INGOT/1/0 IRON_INGOT/1/0 IRON_INGOT/1/0
- '2': AIR/1/0 IRON_BLOCK/1/0 AIR/1/0
- '3': IRON_INGOT/1/0 IRON_INGOT/1/0 IRON_INGOT/1/0
- craft: ANVIL/1/0
- default-name: false
- enchants: []
- limit: 2
- 'Light apple':
- '1': AIR/1/0 OAK_SAPLING/1/0 AIR/1/0
- '2': AIR/1/0 BONE_MEAL/1/0 AIR/1/0
- '3': AIR/1/0 AIR/1/0 AIR/1/0
- craft: APPLE/1/0
- default-name: false
- enchants:
- limit: -1
- 'Zeus Sword':
- '1': GOLD_INGOT/1/0 REDSTONE_BLOCK/1/0 GOLD_INGOT/1/0
- '2': IRON_BLOCK/1/0 DIAMOND_SWORD/1/0 IRON_BLOCK/1/0
- '3': GOLD_INGOT/1/0 REDSTONE_BLOCK/1/0 GOLD_INGOT/1/0
- craft: DIAMOND_SWORD/1/0
- default-name: false
- enchants:
- - DAMAGE_ALL 2
- - FIRE_ASPECT 1
- limit: 1
- 'War Axe':
- '1': IRON_INGOT/1/0 IRON_INGOT/1/0 AIR/1/0
- '2': IRON_INGOT/1/0 IRON_BLOCK/1/0 AIR/1/0
- '3': AIR/1/0 IRON_BLOCK/1/0 AIR/1/0
- craft: IRON_AXE/1/0
- default-name: false
- enchants:
- - DAMAGE_ALL 2
- - FIRE_ASPECT 1
- limit: 1
- #Max building height (Set to -1 to disable).
- max-building-height: -1
- #Set it to true to prevent players from entering the nether through a portal
- ban-nether: false
- #A list of items that you don't want players to be able to craft
- # Items reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # Syntax ITEM_NAME/DAMAGE_VALUE
- ban-items-crafts:
- - DIAMOND_SWORD/0
- - DIAMOND_CHESTPLATE/0
- - GOLDEN_APPLE/1
- #Set it to true to prevent players from making level II potions with glowstone
- ban-level-2-potions: false
- #Set it to false to get the normal day light cycle
- always-day: true
- # Set it to true to allow droping a player head when a player dies
- # Eating the head regenerates your team for 5 seconds
- add-regen-head-drop-on-player-death: true
- # Set it to false to disable the sound on player death
- # Sound names reference list : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
- sound-on-player-death: WITHER_SPAWN
- # This section references optional features to allow to run in fast uhc mode ( = uhc run)
- fast-mode:
- # Set to true to double the duration of the simple golden apple regen effect
- double-regen-apple: false
- # Set it to true if you want animals to drop thei food already cooked
- cooked-dropped-food: false
- trees:
- # Set it to true to insta-cut a tree by only breaking one block
- auto-cut: false
- # Set it to true to allow finding apples in any tree type
- apples-on-every-tree-type: false
- underground-nether:
- # Set it to true to allow pasting a nether schematic file in the overworld.
- # The file should be named nether.schematic and be located in the plugins/UhcCore folder
- # If enabled, it will be pasted at random places in the world
- enable: false
- # Choose the min number of times the schematic will be pasted at random places
- min-ocurrences: 5
- # Choose the max number of times the schematic will be pasted at random places
- max-ocurrences: 10
- # Choose the height at which the schematic should be pasted
- paste-nether-at-y: 20
- # Set it to true to disabled fall damage
- disable-fall-damage: false
- # Configure customizable block loots
- # The name of the sub-category should be an existing block material
- # See reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # You can set 'loot' and 'add-xp' to drop an item or some xp
- # The item syntax is MATERIAL/AMOUNT/DAMAGE
- # If you do not want to have special loots, just leave the config node empty like that block-loot: {}
- block-loot:
- # Set to true to enable this feature
- enable: false
- loots:
- # It will drop 4 torches when breaking a coal ore block
- COAL_ORE:
- loot: TORCH/4/0
- # It will drop 2 iron ingots when breaking a iron ore block
- # It will also drop 3 xp
- IRON_ORE:
- loot: IRON_INGOT/2/0
- add-xp: 3
- # It will drop 2 gold ingots when breaking a gold ore block
- # It will also drop 3 xp
- GOLD_ORE:
- loot: GOLD_INGOT/2/0
- add-xp: 3
- # It will drop 2 diamonds when breaking a diamond ore block
- # It will also drop 5 xp
- DIAMOND_ORE:
- loot: DIAMOND/2/0
- add-xp: 5
- # It will drop 4 arrows when breaking a gravel block
- GRAVEL:
- loot: ARROW/4/0
- # Configure customizable mob loots
- # The name of the sub-category should be an existing entity type
- # See reference list here : https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- # You can set 'loot' and 'add-xp' to drop an item or some xp
- # The item syntax is MATERIAL/AMOUNT/DAMAGE
- # If you do not want to have special loots, just leave the config node empty like that mob-loot: {}
- mob-loot:
- # Set to true to enable this feature
- enable: false
- loots:
- #It will drop 1 string and 2 xp when killing sheep.
- SHEEP:
- loot: STRING/1/0
- add-xp: 2
- # Generates more ore in the map
- generate-vein:
- # Set it to true to enable this feature.
- # If requires pre-generate-world to be enabled in order to generate more ores
- enable: false
- # Configure the blocks to be generated
- # The names should be existing material names
- # Reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- veins:
- COAL_ORE:
- # Minimum generated veins per chunk
- min-veins-per-chunk: 2
- # Maximum generated veins per chunk
- max-veins-per-chunk: 5
- # Minimum generated block per vein
- min-blocks-per-vein: 5
- # Maximum generated block per vein
- max-blocks-per-vein: 10
- # Minimum y height where the vein will be generated
- min-y: 0
- # Maximum y height where the vein will be generated
- max-y: 60
- # Same config with other ores ...
- IRON_ORE:
- min-veins-per-chunk: 2
- max-veins-per-chunk: 10
- min-blocks-per-vein: 4
- max-blocks-per-vein: 8
- min-y: 0
- max-y: 60
- GOLD_ORE:
- min-veins-per-chunk: 2
- max-veins-per-chunk: 5
- min-blocks-per-vein: 2
- max-blocks-per-vein: 8
- min-y: 0
- max-y: 60
- DIAMOND_ORE:
- min-veins-per-chunk: 2
- max-veins-per-chunk: 4
- min-blocks-per-vein: 2
- max-blocks-per-vein: 5
- min-y: 0
- max-y: 60
- LAPIS_ORE:
- min-veins-per-chunk: 2
- max-veins-per-chunk: 4
- min-blocks-per-vein: 2
- max-blocks-per-vein: 4
- min-y: 0
- max-y: 60
- REDSTONE_ORE:
- min-veins-per-chunk: 2
- max-veins-per-chunk: 5
- min-blocks-per-vein: 4
- max-blocks-per-vein: 6
- min-y: 0
- max-y: 60
- EMERALD_ORE:
- min-veins-per-chunk: 2
- max-veins-per-chunk: 2
- min-blocks-per-vein: 1
- max-blocks-per-vein: 3
- min-y: 0
- max-y: 60
- #Set it to true to enable kit permissions support.
- #You then have to give players permissions like uhc-core.kit.tools
- enable-kits-permissions: false
- #Edit kits here, to remove all kits write only an empty node: "kits:"
- kits:
- #Choose a keyword for the kit (not displayed in game)
- tools:
- symbol:
- #Choose what item will represent the kit
- item: STONE_PICKAXE
- #Choose the name of the item
- name: Kit Tools
- #Write a list of item following the syntax "number item"
- #See item names here https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- items:
- - 1 STONE_SWORD
- - 1 STONE_PICKAXE
- - 1 STONE_AXE
- - 1 STONE_SPADE
- #Write other kits
- ench:
- symbol:
- item: ENCHANTED_BOOK
- name: Enchanting
- items:
- - 15 PAPER
- - 5 LEATHER
- #Options to configure the playing compass
- playing-compass:
- #If set to false the playing compass will be removed from the game.
- enable: true
- #Compass mode:
- # 1 = The compass will point towards teammates when right-clicking it
- # 2 = The compass will point towards enemy's when right-clicking it
- # 3 = The compass will point towards all players when right-clicking it
- mode: 1
- # Set to true if you want to enable hearts on tab.
- hearts-on-tab: true
- #Set it to true to give the spectating players access to the '/teleport <player>' command to teleport to playing teammates
- spectating-teleport: true
- #Options to pre-generate the world
- pre-generate-world:
- #If set to true, the plugin will generate every chunks inside the world border
- enable: false
- #Delay in ticks to suspend the generation to avoid server crashing
- rest-every-ticks: 20
- #Duration of the rest in ticks
- rest-duration: 20
- #Maximum number of chunks loaded each tick
- chunks-per-tick: 10
- #Setting up the world border
- border:
- #Set it to true to make the border reduce slowly
- moving: false
- #Starting size of the border (500 means +500x, -500x, +500z, -500z)
- start-size: 500
- #End size of the border (200means +200x, -200x, +200z, -200z)
- end-size: 200
- #If moving is set to true, the time in seconds for the border to shrink to end-size
- time-to-shrink: 3600
- #If moving is set to true, the time in seconds for the border before it starts moving
- time-before-shrink: 0
- #Setting up the time limit
- time-limit:
- #Set it to false to make an endless game until one team wins
- enable: true
- #The time in seconds for the time limit
- limit: 3600
- #Set it to true if you want a deathmatch after the time-limit (time-limit must be true)
- #For this to work, you must have WorldEdit installed and your arena.schematic file inside plugins/UhcCore
- end-with-deathmatch-after-time-limit: false
- #Set it to true if you want players in deathmatch to be in adventure mode. (false = survival mode)
- deathmatch-adventure-mode: true
- # Choose a rare block type that will create team teleport spots in the deathmatch arena
- #Block type reference list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- deathmatch-teleport-spots-block: BEDROCK
- # The arena.schematic is pasted at x=10000 z=10000, you can choose here the y coordinate
- paste-arena-at-y: 100
- worlds:
- # Having this set to true means the name of your uhc world don't change. This is not suggested since it may couse some worlds to not load correctly.
- permanent-world-names: false
- #Write custom seeds to be used when creating a new map
- world-seeds:
- #Set it to true to pick a random seed from this list
- pick-random-seed-from-list: false
- #Write here custom seeds
- list:
- - 8708477303049171819
- - 4718448332187272495
- #Write existing world name in your server folder to copy and play on a map you have created
- world-list:
- #Set it to true to use that feature (you must set pick random seed to false also)
- pick-random-world-from-list: false
- #A list of your existing world folders
- list:
- - your_world
- - your_second_world
- #Enable bungee-coord support to send players back to the server of your choice when the game ends
- bungee-support:
- #Set it to true to send players back to a server at the end
- enable: false
- #The name of the server (same as in your bungee config)
- send-players-to-server-after-end: lobby
- #Time (in seconds) before sending the player to the hub (If spectating after death is disabled and they don't have the permission 'uhc-core.spectate.override').
- time-before-send-after-death: 0
- #Time (in seconds) before sending all the players to the hub after the game has ended
- time-before-send-after-end: 0
- #Reward your players for taking achievements (kills, win, playing time).
- #Require Vault and an Economy plugin compatible with Vault (I recommend CraftConomy)
- custom-events:
- #Reward a player a price in your economy currency every time he is still alive after the interval (in seconds)
- time:
- enable: false
- reward: 100
- interval: 600
- #Reward a player a price in your economy currency every time he kills an enemy
- kill:
- enable: false
- reward: 500
- #Reward a price in your economy currency to the winners of the game
- win:
- enable: false
- reward: 1000
- # When set to true, the plugin won't delete the last world, it will just load it. It will also ignore the map pre-generator.
- # This is to allow fast-configuration, to avoid creating new worlds when you only want to configure some other features.
- debug: false
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