Advertisement
As89q98123678

Untitled

Aug 21st, 2019
132
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.16 KB | None | 0 0
  1. #Choose the percentage threshold of ready teams at which the game should start
  2. minimal-ready-teams-percentage-to-start: 60
  3.  
  4. #Choose the threshold of ready teams at which the game should start (in combination with the percentage condition)
  5. minimal-ready-teams-to-start: 2
  6.  
  7. #Choose the minimum number of players connected to start the countdown when team are ready (in combination with the two above options)
  8. min-players-to-start: 0
  9.  
  10. #Choose how much players can be in the same team, set it to 1 to play a game with no teams
  11. max-players-per-team: 2
  12.  
  13. #If true every team will get a random team color.
  14. use-team-colors: true
  15.  
  16. #Choose if new players will be auto assigned to a not full team.
  17. auto-assign-new-player-team: false
  18.  
  19. #If true, all players with no team when the game starts, will be assigned to a team that is not full.
  20. #If no team can be found, the player will remain solo
  21. #Be warned that it will even force two solo players to be in the same team, resulting in a game with only one team, thus ending instantly.
  22. #To avoid this wierd case you must set your min-players-to-start value to be higher than the max-players-per-team value
  23. force-assign-solo-player-to-team-when-starting: false
  24.  
  25. #Set it to true to prevent players from leaving their team (may be useful with auto-assign set to true)
  26. prevent-player-from-leaving-team: false
  27.  
  28. #Forces the teams to be always ready, thus preventing afk players from blocking the beginning of the game
  29. team-always-ready: false
  30.  
  31. #Choose the coundown time to start the game when enough teams are ready
  32. #This value must be set to 6 or more. If you set a value of 5 or less, it will cause an unpredictable behavior.
  33. time-to-start-when-ready: 15
  34.  
  35. #The time is seconds before the PVP starts
  36. time-before-pvp: 600
  37.  
  38. #Set it to false to kick player when they die. (Give players the permission 'uhc-core.spectate.override' to always allow them to spectate)
  39. can-spectate-after-death: false
  40.  
  41. #Set it to true to allow new players to join as spectators when the game is already running (it requires can-spectate-after-death to be true)
  42. # (Give players the permission 'uhc-core.spectate.override' to always allow them to spectate)
  43. can-join-as-spectator: false
  44.  
  45. #Set it to false to block spectators from sending messages (Players with the permission 'uhc-core.chat.override' will still be able to talk)
  46. can-send-messages-after-death: false
  47.  
  48.  
  49. #Configure after how many seconds a disconnected player should be considered dead and eliminated
  50. kill-disconnected-players-after-delay:
  51. enable: true
  52. delay: 20
  53.  
  54. #Timer in seconds to auto stop/restart the server when the game as ended
  55. time-before-restart-after-end: 30
  56.  
  57. #Set it to false to prevent the end of the game if there are no players left (may be useful for private servers with friends playing over several days,
  58. # it still requires the server to be left running while there are no players on it)
  59. countdown-ending-game-when-all-players-have-left: true
  60.  
  61. # Enable to have a message and sound every x minutes. (This can be used for youtubers to know when to end their episodes.)
  62. episode-markers:
  63. enable: false
  64. # Duration of the episodes in seconds.
  65. delay: 900
  66.  
  67. #Choose the potions effects to be given to the players when the game starts
  68. #syntax = POTION_NAME/duration_in_ticks/amplifier
  69. #reference list https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
  70. potion-effect-on-start:
  71. - DAMAGE_RESISTANCE/900/100
  72. - REGENERATION/900/10
  73.  
  74. # Customize game behavior to add non-standard minecraft things
  75. customize-game-behavior:
  76.  
  77. # Set it to true to allow ghast from dropping tears
  78. # Setting it to false is a good way to prevent people from making regeneration potions
  79. allow-ghast-tears-drops: true
  80.  
  81.  
  82. # Enable extra experience drops when killing a player (experience quantities reference http://minecraft.gamepedia.com/Experience)
  83. add-xp-drops-on-player-death:
  84. enable: true
  85. quantity: 200
  86.  
  87. # Enable random extra gold drops for specific mobs
  88. # Entity types reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  89. add-gold-drops:
  90. enable: true
  91. min: 1
  92. max: 3
  93. drop-chance-percentage: 50
  94. affected-mobs:
  95. - CREEPER
  96. - GHAST
  97.  
  98. # Enable extra max life for every player
  99. add-player-extra-half-hearts:
  100. enable: true
  101. extra-half-hearts: 20
  102.  
  103. # Add custom crafts
  104.  
  105. # Set it to true to enable the need of a permission to use a custom craft
  106. # Permissions node will be like uhc-core.craft.light-apple
  107. enable-crafts-permissions: false
  108.  
  109. add-custom-crafts:
  110. # Name of your craft, then 1, 2, 3 for every line in the crafting table
  111. # Please respect this syntax: ITEM/quantity/damage_value
  112. # Items reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  113. # Set limit to -1 to allow unlimited crafts, set to to a value greater than 0 to limit crafts by player
  114. # You can add enchantments in the enchants list (see the war-axe example)
  115. # Allowed enchantments names : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html
  116. # Set default name to true to keep the default minecraft name. This means the custom crafted items will stack with other items created using default minecraft crafts.
  117. # (NOTE: When default name is enabled you will not be able to use craft limit and craft permissions!)
  118. 'Light Gapple':
  119. '1': AIR/1/0 GOLD_INGOT/1/0 AIR/1/0
  120. '2': GOLD_INGOT/1/0 APPLE/1/0 GOLD_INGOT/1/0
  121. '3': AIR/1/0 GOLD_INGOT/1/0 AIR/1/0
  122. craft: GOLDEN_APPLE/1/0
  123. default-name: true
  124. enchants: []
  125. limit: -1
  126. 'Light Anvil':
  127. '1': IRON_INGOT/1/0 IRON_INGOT/1/0 IRON_INGOT/1/0
  128. '2': AIR/1/0 IRON_BLOCK/1/0 AIR/1/0
  129. '3': IRON_INGOT/1/0 IRON_INGOT/1/0 IRON_INGOT/1/0
  130. craft: ANVIL/1/0
  131. default-name: false
  132. enchants: []
  133. limit: 2
  134. 'Light apple':
  135. '1': AIR/1/0 OAK_SAPLING/1/0 AIR/1/0
  136. '2': AIR/1/0 BONE_MEAL/1/0 AIR/1/0
  137. '3': AIR/1/0 AIR/1/0 AIR/1/0
  138. craft: APPLE/1/0
  139. default-name: false
  140. enchants:
  141. limit: -1
  142. 'Zeus Sword':
  143. '1': GOLD_INGOT/1/0 REDSTONE_BLOCK/1/0 GOLD_INGOT/1/0
  144. '2': IRON_BLOCK/1/0 DIAMOND_SWORD/1/0 IRON_BLOCK/1/0
  145. '3': GOLD_INGOT/1/0 REDSTONE_BLOCK/1/0 GOLD_INGOT/1/0
  146. craft: DIAMOND_SWORD/1/0
  147. default-name: false
  148. enchants:
  149. - DAMAGE_ALL 2
  150. - FIRE_ASPECT 1
  151. limit: 1
  152. 'War Axe':
  153. '1': IRON_INGOT/1/0 IRON_INGOT/1/0 AIR/1/0
  154. '2': IRON_INGOT/1/0 IRON_BLOCK/1/0 AIR/1/0
  155. '3': AIR/1/0 IRON_BLOCK/1/0 AIR/1/0
  156. craft: IRON_AXE/1/0
  157. default-name: false
  158. enchants:
  159. - DAMAGE_ALL 2
  160. - FIRE_ASPECT 1
  161. limit: 1
  162.  
  163.  
  164. #Max building height (Set to -1 to disable).
  165. max-building-height: -1
  166.  
  167. #Set it to true to prevent players from entering the nether through a portal
  168. ban-nether: false
  169.  
  170. #A list of items that you don't want players to be able to craft
  171. # Items reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  172. # Syntax ITEM_NAME/DAMAGE_VALUE
  173. ban-items-crafts:
  174. - DIAMOND_SWORD/0
  175. - DIAMOND_CHESTPLATE/0
  176. - GOLDEN_APPLE/1
  177.  
  178. #Set it to true to prevent players from making level II potions with glowstone
  179. ban-level-2-potions: false
  180.  
  181. #Set it to false to get the normal day light cycle
  182. always-day: true
  183.  
  184.  
  185. # Set it to true to allow droping a player head when a player dies
  186. # Eating the head regenerates your team for 5 seconds
  187. add-regen-head-drop-on-player-death: true
  188.  
  189.  
  190. # Set it to false to disable the sound on player death
  191. # Sound names reference list : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  192. sound-on-player-death: WITHER_SPAWN
  193.  
  194. # This section references optional features to allow to run in fast uhc mode ( = uhc run)
  195. fast-mode:
  196.  
  197. # Set to true to double the duration of the simple golden apple regen effect
  198. double-regen-apple: false
  199.  
  200. # Set it to true if you want animals to drop thei food already cooked
  201. cooked-dropped-food: false
  202.  
  203.  
  204. trees:
  205. # Set it to true to insta-cut a tree by only breaking one block
  206. auto-cut: false
  207.  
  208. # Set it to true to allow finding apples in any tree type
  209. apples-on-every-tree-type: false
  210.  
  211.  
  212. underground-nether:
  213. # Set it to true to allow pasting a nether schematic file in the overworld.
  214. # The file should be named nether.schematic and be located in the plugins/UhcCore folder
  215. # If enabled, it will be pasted at random places in the world
  216. enable: false
  217.  
  218. # Choose the min number of times the schematic will be pasted at random places
  219. min-ocurrences: 5
  220.  
  221. # Choose the max number of times the schematic will be pasted at random places
  222. max-ocurrences: 10
  223.  
  224. # Choose the height at which the schematic should be pasted
  225. paste-nether-at-y: 20
  226.  
  227. # Set it to true to disabled fall damage
  228. disable-fall-damage: false
  229.  
  230. # Configure customizable block loots
  231. # The name of the sub-category should be an existing block material
  232. # See reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  233. # You can set 'loot' and 'add-xp' to drop an item or some xp
  234. # The item syntax is MATERIAL/AMOUNT/DAMAGE
  235. # If you do not want to have special loots, just leave the config node empty like that block-loot: {}
  236. block-loot:
  237. # Set to true to enable this feature
  238. enable: false
  239.  
  240. loots:
  241. # It will drop 4 torches when breaking a coal ore block
  242. COAL_ORE:
  243. loot: TORCH/4/0
  244.  
  245. # It will drop 2 iron ingots when breaking a iron ore block
  246. # It will also drop 3 xp
  247. IRON_ORE:
  248. loot: IRON_INGOT/2/0
  249. add-xp: 3
  250.  
  251. # It will drop 2 gold ingots when breaking a gold ore block
  252. # It will also drop 3 xp
  253. GOLD_ORE:
  254. loot: GOLD_INGOT/2/0
  255. add-xp: 3
  256.  
  257. # It will drop 2 diamonds when breaking a diamond ore block
  258. # It will also drop 5 xp
  259. DIAMOND_ORE:
  260. loot: DIAMOND/2/0
  261. add-xp: 5
  262.  
  263. # It will drop 4 arrows when breaking a gravel block
  264. GRAVEL:
  265. loot: ARROW/4/0
  266.  
  267. # Configure customizable mob loots
  268. # The name of the sub-category should be an existing entity type
  269. # See reference list here : https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  270. # You can set 'loot' and 'add-xp' to drop an item or some xp
  271. # The item syntax is MATERIAL/AMOUNT/DAMAGE
  272. # If you do not want to have special loots, just leave the config node empty like that mob-loot: {}
  273. mob-loot:
  274. # Set to true to enable this feature
  275. enable: false
  276.  
  277. loots:
  278. #It will drop 1 string and 2 xp when killing sheep.
  279. SHEEP:
  280. loot: STRING/1/0
  281. add-xp: 2
  282.  
  283. # Generates more ore in the map
  284. generate-vein:
  285.  
  286. # Set it to true to enable this feature.
  287. # If requires pre-generate-world to be enabled in order to generate more ores
  288. enable: false
  289.  
  290. # Configure the blocks to be generated
  291. # The names should be existing material names
  292. # Reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  293. veins:
  294.  
  295. COAL_ORE:
  296. # Minimum generated veins per chunk
  297. min-veins-per-chunk: 2
  298.  
  299. # Maximum generated veins per chunk
  300. max-veins-per-chunk: 5
  301.  
  302. # Minimum generated block per vein
  303. min-blocks-per-vein: 5
  304.  
  305. # Maximum generated block per vein
  306. max-blocks-per-vein: 10
  307.  
  308. # Minimum y height where the vein will be generated
  309. min-y: 0
  310.  
  311. # Maximum y height where the vein will be generated
  312. max-y: 60
  313.  
  314. # Same config with other ores ...
  315. IRON_ORE:
  316. min-veins-per-chunk: 2
  317. max-veins-per-chunk: 10
  318. min-blocks-per-vein: 4
  319. max-blocks-per-vein: 8
  320. min-y: 0
  321. max-y: 60
  322. GOLD_ORE:
  323. min-veins-per-chunk: 2
  324. max-veins-per-chunk: 5
  325. min-blocks-per-vein: 2
  326. max-blocks-per-vein: 8
  327. min-y: 0
  328. max-y: 60
  329. DIAMOND_ORE:
  330. min-veins-per-chunk: 2
  331. max-veins-per-chunk: 4
  332. min-blocks-per-vein: 2
  333. max-blocks-per-vein: 5
  334. min-y: 0
  335. max-y: 60
  336. LAPIS_ORE:
  337. min-veins-per-chunk: 2
  338. max-veins-per-chunk: 4
  339. min-blocks-per-vein: 2
  340. max-blocks-per-vein: 4
  341. min-y: 0
  342. max-y: 60
  343. REDSTONE_ORE:
  344. min-veins-per-chunk: 2
  345. max-veins-per-chunk: 5
  346. min-blocks-per-vein: 4
  347. max-blocks-per-vein: 6
  348. min-y: 0
  349. max-y: 60
  350. EMERALD_ORE:
  351. min-veins-per-chunk: 2
  352. max-veins-per-chunk: 2
  353. min-blocks-per-vein: 1
  354. max-blocks-per-vein: 3
  355. min-y: 0
  356. max-y: 60
  357.  
  358.  
  359. #Set it to true to enable kit permissions support.
  360. #You then have to give players permissions like uhc-core.kit.tools
  361. enable-kits-permissions: false
  362.  
  363. #Edit kits here, to remove all kits write only an empty node: "kits:"
  364. kits:
  365. #Choose a keyword for the kit (not displayed in game)
  366. tools:
  367. symbol:
  368. #Choose what item will represent the kit
  369. item: STONE_PICKAXE
  370. #Choose the name of the item
  371. name: Kit Tools
  372. #Write a list of item following the syntax "number item"
  373. #See item names here https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  374. items:
  375. - 1 STONE_SWORD
  376. - 1 STONE_PICKAXE
  377. - 1 STONE_AXE
  378. - 1 STONE_SPADE
  379.  
  380. #Write other kits
  381. ench:
  382. symbol:
  383. item: ENCHANTED_BOOK
  384. name: Enchanting
  385. items:
  386. - 15 PAPER
  387. - 5 LEATHER
  388.  
  389. #Options to configure the playing compass
  390. playing-compass:
  391. #If set to false the playing compass will be removed from the game.
  392. enable: true
  393. #Compass mode:
  394. # 1 = The compass will point towards teammates when right-clicking it
  395. # 2 = The compass will point towards enemy's when right-clicking it
  396. # 3 = The compass will point towards all players when right-clicking it
  397. mode: 1
  398.  
  399. # Set to true if you want to enable hearts on tab.
  400. hearts-on-tab: true
  401.  
  402. #Set it to true to give the spectating players access to the '/teleport <player>' command to teleport to playing teammates
  403. spectating-teleport: true
  404.  
  405. #Options to pre-generate the world
  406. pre-generate-world:
  407. #If set to true, the plugin will generate every chunks inside the world border
  408. enable: false
  409.  
  410. #Delay in ticks to suspend the generation to avoid server crashing
  411. rest-every-ticks: 20
  412.  
  413. #Duration of the rest in ticks
  414. rest-duration: 20
  415.  
  416. #Maximum number of chunks loaded each tick
  417. chunks-per-tick: 10
  418.  
  419. #Setting up the world border
  420. border:
  421. #Set it to true to make the border reduce slowly
  422. moving: false
  423.  
  424. #Starting size of the border (500 means +500x, -500x, +500z, -500z)
  425. start-size: 500
  426.  
  427. #End size of the border (200means +200x, -200x, +200z, -200z)
  428. end-size: 200
  429.  
  430. #If moving is set to true, the time in seconds for the border to shrink to end-size
  431. time-to-shrink: 3600
  432.  
  433. #If moving is set to true, the time in seconds for the border before it starts moving
  434. time-before-shrink: 0
  435.  
  436.  
  437. #Setting up the time limit
  438. time-limit:
  439. #Set it to false to make an endless game until one team wins
  440. enable: true
  441.  
  442. #The time in seconds for the time limit
  443. limit: 3600
  444.  
  445. #Set it to true if you want a deathmatch after the time-limit (time-limit must be true)
  446. #For this to work, you must have WorldEdit installed and your arena.schematic file inside plugins/UhcCore
  447. end-with-deathmatch-after-time-limit: false
  448.  
  449. #Set it to true if you want players in deathmatch to be in adventure mode. (false = survival mode)
  450. deathmatch-adventure-mode: true
  451.  
  452. # Choose a rare block type that will create team teleport spots in the deathmatch arena
  453. #Block type reference list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  454. deathmatch-teleport-spots-block: BEDROCK
  455.  
  456. # The arena.schematic is pasted at x=10000 z=10000, you can choose here the y coordinate
  457. paste-arena-at-y: 100
  458.  
  459. worlds:
  460. # Having this set to true means the name of your uhc world don't change. This is not suggested since it may couse some worlds to not load correctly.
  461. permanent-world-names: false
  462.  
  463. #Write custom seeds to be used when creating a new map
  464. world-seeds:
  465. #Set it to true to pick a random seed from this list
  466. pick-random-seed-from-list: false
  467.  
  468. #Write here custom seeds
  469. list:
  470. - 8708477303049171819
  471. - 4718448332187272495
  472.  
  473. #Write existing world name in your server folder to copy and play on a map you have created
  474. world-list:
  475. #Set it to true to use that feature (you must set pick random seed to false also)
  476. pick-random-world-from-list: false
  477. #A list of your existing world folders
  478. list:
  479. - your_world
  480. - your_second_world
  481.  
  482. #Enable bungee-coord support to send players back to the server of your choice when the game ends
  483. bungee-support:
  484. #Set it to true to send players back to a server at the end
  485. enable: false
  486. #The name of the server (same as in your bungee config)
  487. send-players-to-server-after-end: lobby
  488. #Time (in seconds) before sending the player to the hub (If spectating after death is disabled and they don't have the permission 'uhc-core.spectate.override').
  489. time-before-send-after-death: 0
  490. #Time (in seconds) before sending all the players to the hub after the game has ended
  491. time-before-send-after-end: 0
  492.  
  493. #Reward your players for taking achievements (kills, win, playing time).
  494. #Require Vault and an Economy plugin compatible with Vault (I recommend CraftConomy)
  495. custom-events:
  496. #Reward a player a price in your economy currency every time he is still alive after the interval (in seconds)
  497. time:
  498. enable: false
  499. reward: 100
  500. interval: 600
  501. #Reward a player a price in your economy currency every time he kills an enemy
  502. kill:
  503. enable: false
  504. reward: 500
  505. #Reward a price in your economy currency to the winners of the game
  506. win:
  507. enable: false
  508. reward: 1000
  509.  
  510. # When set to true, the plugin won't delete the last world, it will just load it. It will also ignore the map pre-generator.
  511. # This is to allow fast-configuration, to avoid creating new worlds when you only want to configure some other features.
  512. debug: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement