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- Name: Aoki Reika Element: Water
- Age: 15 Power: To see the future
- Wish: To bring her family back together
- She remembered that day, amidst the smoke, the rain falling on her, and the rain falling from her.
- Her little sister, Yuka, and her father, dead. A car accident, or so they said. Nobody believed her, when she said that it wasn't a car accident, that something big and awful had torn the car apart- a monster, or so she said. Eventually, even she forgot that detail.
- Now it was just her and Mother. Both of them wore similar faces of shaken disbelief, then into a sort of apathy eventually, as they drifted about, and did their usual responsibilities.
- The resolve to find that truth rests still, in her mind. The power to do so has yet to become.
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- Tenacity: 6 Insight: 5
- Charm: 3 Wounds: [_][_][_][_]
- Specialization: Challenger
- Resolve: 18 ATK (F): 5
- DEF (M): 6(+1) SUP (H): 7(+1)
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- Talents
- - Head-on (Challenger)
- Passive: Each enemy for whom you are the closest transformed party member to is [Challenged] by you at the start of each of your turns, suffering a penalty of -2 to Defense rolls against you and inflicting less damage to party members that is further away than you are equal to the difference in distance (max -2). Several Challenger Talents have additional effects against [Challenged] targets. An enemy remains [Challenged] until the condition is no longer true, they are [Challenged] by someone else, or the Scene ends.
- - Feat of Strength (Challenger)
- Free Action, 1/Challenge, 2/Scene, 1 OC (Varies): Use only against a [Challenged] enemy. Spend 1 Atk OC on a successful attack for +2 damage, or 1 Def OC on an unsuccessful defense for -2 damage taken. These count as rolling an explosive die that do not add to your challenge result (e.g. the usual +2 damage/-2 damage taken bonus from explosive dice applies).
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- - Boost (Basic)
- Free Action, 3/Scene, 1 Overcharge: When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual.
- - Recover (Basic)
- 2/Episode: While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
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- - Opportunity Attack (Challenger, Initial)
- Free Action, 1 Atk OC, 2/Scene: Use to make a basic attack against an enemy that is trying to move out of your Position. If the attack would deal more than 4 damage, reduce its damage to 4 and the target is Stunned. Additionally, you passively increase the DC of Reckless Movement attempts by enemies trying to move out of your Position by 3.
- - Pursuit (Challenger, Initial)
- Free Action: At the beginning of a battle or when your previous Pursuit target becomes incapacitated or absent, pick a target. You ignore Rough Terrain and enemy presence when moving towards your Pursuit target (but not barriers), and once per round whenever they move into a Position adjacent to yours, you may immediately move there as a Free Action. You also passively gain +1 melee damage bonus against your Pursuit target.
- - Bowling Bash (Challenger, OVA 0.5)
- Major Action, Attack Range, 1 Def OC, 2/Scene: Make a basic attack against an enemy in range. If the attack hits or if you're using this on a Challenged enemy, they must choose one: move one Position in a direction you choose; or get -2 to the next 3 magical challenges they perform this round. If there is only one direction the target can be moved in, you may force them to select the second choice.
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- Advancements
- - (OVA 0.5) Resolve +3
- - (OVA 0.5) Magic +1
- - (OVA 0.5) Heart +1
- - (OVA 0.5) Specialization Talent: Bowling Bash
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