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Enable/Disable script

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Sep 26th, 2019
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  1. DisableBikeWings = true
  2. DisableVehicleParachute = true
  3. DisableVehicleRocket = true
  4. DisableVehicleJump = true
  5. DisableVehicleBomb = true
  6. DisableFlyCounter = true
  7. DisableVehicleTransform = true
  8. DisableVehicleWeapons = true
  9.  
  10. Citizen.CreateThread(function()
  11. while true do
  12. local playerped = GetPlayerPed(-1)
  13. if IsPedInAnyVehicle(playerped, false) then
  14. if DisableVehicleJump then
  15. DisableControlAction(0, 350, true)
  16. end
  17. if DisableVehicleRocket then
  18. DisableControlAction(0, 351, true)
  19. end
  20. if DisableVehicleParachute then
  21. DisableControlAction(0, 353, true)
  22. end
  23. if DisableBikeWings then
  24. DisableControlAction(0, 354, true)
  25. end
  26. if DisableVehicleBomb then
  27. DisableControlAction(0, 355, true)
  28. end
  29. if DisableFlyCounter then
  30. DisableControlAction(0, 356, true)
  31. end
  32. if DisableVehicleTransform then
  33. DisableControlAction(0, 357, true)
  34. end
  35.  
  36. local veh = GetVehiclePedIsUsing(playerped)
  37. if DoesVehicleHaveWeapons(veh) == 1 and DisableVehicleWeapons and vehicleweaponhash ~= 1422046295 then
  38. vehicleweapon, vehicleweaponhash = GetCurrentPedVehicleWeapon(playerped)
  39. if vehicleweapon == 1 then
  40. DisableVehicleWeapon(true, vehicleweaponhash, veh, playerped)
  41. SetCurrentPedWeapon(playerped, GetHashKey("weapon_unarmed"))
  42. end
  43. end
  44. end
  45. Citizen.Wait(0)
  46. end
  47. end)
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