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  1. #define FILTERSCRIPT // This reads the file as a filterscript.
  2.  
  3. #include <a_samp> // This include is necessary to run the server, as it is powered by SA:MP.
  4. #include <streamer> // This streams our objects in-game to all connected players.
  5.  
  6. public OnFilterScriptInit()
  7. {
  8. new TempObject; // This is the variable we use in SARP's script when we texture, make an object invisible or create text. It should always sit right here where it is now. CreateDynamicObject(19378, -1853.50354, 61.56840, 9005.00000, 0.00000, 90.00000, 0.00000);
  9. TempObject = CreateDynamicObject(19378, 1130.83862, 1489.38562, 9005.00000, 0.00000, 90.00000, 0.00000);
  10. SetDynamicObjectMaterial (TempObject ,0, 13007, "sw_bankint", "woodfloor1", 0xFFFFFFFF);
  11. TempObject = CreateDynamicObject(19378, 1130.83862, 1479.78162, 9005.00000, 0.00000, 90.00000, 0.00000);
  12. SetDynamicObjectMaterial (TempObject ,0, 13007, "sw_bankint", "woodfloor1", 0xFFFFFFFF);
  13. TempObject = CreateDynamicObject(19378, 1141.32861, 1479.78162, 9005.00000, 0.00000, 90.00000, 0.00000);
  14. SetDynamicObjectMaterial (TempObject ,0, 13007, "sw_bankint", "woodfloor1", 0xFFFFFFFF);
  15. TempObject = CreateDynamicObject(19378, 1141.32861, 1489.38562, 9005.00000, 0.00000, 90.00000, 0.00000);
  16. SetDynamicObjectMaterial (TempObject ,0, 13007, "sw_bankint", "woodfloor1", 0xFFFFFFFF);
  17. TempObject = CreateDynamicObject(19378, 1125.65430, 1489.38245, 9007.26270, 0.00000, 0.00000, 0.00000);
  18. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  19. TempObject = CreateDynamicObject(19378, 1125.65430, 1479.78162, 9007.26270, 0.00000, 0.00000, 0.00000);
  20. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  21. TempObject = CreateDynamicObject(19378, 1130.40576, 1475.04871, 9007.26270, 0.00000, 0.00000, 90.00000);
  22. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  23. TempObject = CreateDynamicObject(19378, 1140.03979, 1475.04871, 9007.26270, 0.00000, 0.00000, 90.00000);
  24. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  25. TempObject = CreateDynamicObject(19355, 1131.32214, 1474.07935, 9005.16016, 0.00000, 90.00000, 0.00000);
  26. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  27. TempObject = CreateDynamicObject(19355, 1134.80762, 1474.07935, 9005.16016, 0.00000, 90.00000, 0.00000);
  28. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  29. TempObject = CreateDynamicObject(19355, 1134.80762, 1475.33130, 9005.31836, 0.00000, 90.00000, 0.00000);
  30. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  31. TempObject = CreateDynamicObject(19355, 1131.32214, 1475.33130, 9005.31836, 0.00000, 90.00000, 0.00000);
  32. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  33. CreateDynamicObject(1705, 1130.79346, 1475.63953, 9005.40527, 0.00000, 0.00000, 180.00000);
  34. CreateDynamicObject(1705, 1131.93140, 1475.63953, 9005.40527, 0.00000, 0.00000, 180.00000);
  35. CreateDynamicObject(1705, 1133.04541, 1475.63953, 9005.40527, 0.00000, 0.00000, 180.00000);
  36. CreateDynamicObject(1705, 1134.17139, 1475.63953, 9005.40527, 0.00000, 0.00000, 180.00000);
  37. CreateDynamicObject(1705, 1135.30334, 1475.63953, 9005.40527, 0.00000, 0.00000, 180.00000);
  38. CreateDynamicObject(1705, 1136.43530, 1475.63953, 9005.40527, 0.00000, 0.00000, 180.00000);
  39. TempObject = CreateDynamicObject(19355, 1131.31604, 1477.01794, 9004.61621, 90.00000, 0.00000, 90.00000);
  40. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  41. TempObject = CreateDynamicObject(19355, 1134.81360, 1477.01794, 9004.61621, 90.00000, 0.00000, 90.00000);
  42. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  43. TempObject = CreateDynamicObject(19355, 1134.80762, 1477.27332, 9005.16016, 0.00000, 90.00000, 0.00000);
  44. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  45. CreateDynamicObject(1705, 1136.43530, 1477.60352, 9005.20703, 0.00000, 0.00000, 180.00000);
  46. TempObject = CreateDynamicObject(19355, 1131.32214, 1477.27332, 9005.16016, 0.00000, 90.00000, 0.00000);
  47. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  48. TempObject = CreateDynamicObject(19355, 1134.81360, 1478.94788, 9004.49023, 90.00000, 0.00000, 90.00000);
  49. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  50. TempObject = CreateDynamicObject(19355, 1131.31604, 1478.94788, 9004.49023, 90.00000, 0.00000, 90.00000);
  51. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  52. CreateDynamicObject(1705, 1135.30334, 1477.60352, 9005.20703, 0.00000, 0.00000, 180.00000);
  53. CreateDynamicObject(1705, 1134.17139, 1477.60352, 9005.20703, 0.00000, 0.00000, 180.00000);
  54. CreateDynamicObject(1705, 1133.04541, 1477.60352, 9005.20703, 0.00000, 0.00000, 180.00000);
  55. CreateDynamicObject(1705, 1131.93140, 1477.60352, 9005.20703, 0.00000, 0.00000, 180.00000);
  56. CreateDynamicObject(1705, 1130.79346, 1477.60352, 9005.20703, 0.00000, 0.00000, 180.00000);
  57. CreateDynamicObject(2205, 1134.37695, 1480.13464, 9005.07617, 0.00000, 0.00000, 90.00000);
  58. TempObject = CreateDynamicObject(19447, 1138.41895, 1477.30237, 9004.49023, 0.00000, 0.00000, 0.00000);
  59. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  60. CreateDynamicObject(2205, 1134.37695, 1485.13464, 9005.07617, 0.00000, 0.00000, 90.00000);
  61. TempObject = CreateDynamicObject(19355, 1127.18457, 1484.88342, 9005.16016, 0.00000, 90.00000, 90.00000);
  62. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  63. TempObject = CreateDynamicObject(19355, 1127.18457, 1483.29736, 9005.32227, 0.00000, 90.00000, 90.00000);
  64. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  65. TempObject = CreateDynamicObject(19355, 1127.18457, 1481.71130, 9005.16016, 0.00000, 90.00000, 90.00000);
  66. SetDynamicObjectMaterial (TempObject ,0, 10932, "station_sfse", "ws_stationfloor", 0xFFFFFFFF);
  67. TempObject = CreateDynamicObject(19355, 1128.70325, 1483.29736, 9004.96289, 90.00000, 0.00000, 0.00000);
  68. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  69. TempObject = CreateDynamicObject(19428, 1128.70325, 1480.75854, 9004.49023, 0.00000, 0.00000, 0.00000);
  70. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  71. TempObject = CreateDynamicObject(19428, 1128.70325, 1485.83655, 9004.49023, 0.00000, 0.00000, 0.00000);
  72. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  73. CreateDynamicObject(2205, 1128.15112, 1484.00244, 9005.40430, 0.00000, 0.00000, 270.00000);
  74. CreateDynamicObject(19631, 1128.08435, 1482.48486, 9005.95410, -90.00000, 0.00000, 30.00000);
  75. CreateDynamicObject(18635, 1127.84985, 1482.26660, 9006.33008, 90.00000, 90.00000, 35.00000);
  76. CreateDynamicObject(1510, 1128.00598, 1482.64539, 9006.33984, 0.00000, 180.00000, 0.00000);
  77. CreateDynamicObject(1714, 1126.46387, 1483.34180, 9005.38184, 0.00000, 0.00000, 90.00000);
  78. TempObject = CreateDynamicObject(19428, 1127.96545, 1484.96130, 9004.81934, 0.00000, 0.00000, 90.00000);
  79. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  80. TempObject = CreateDynamicObject(19428, 1127.96545, 1481.63733, 9004.81934, 0.00000, 0.00000, 90.00000);
  81. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  82. CreateDynamicObject(1811, 1127.13501, 1480.78467, 9005.74609, 0.00000, 0.00000, 180.00000);
  83. CreateDynamicObject(1811, 1126.30615, 1485.65027, 9005.74609, 0.00000, 0.00000, 180.00000);
  84. CreateDynamicObject(2614, 1125.78650, 1483.34155, 9007.92871, 0.00000, 0.00000, 90.00000);
  85. CreateDynamicObject(1811, 1140.13306, 1476.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  86. TempObject = CreateDynamicObject(19447, 1138.41895, 1489.47644, 9004.49023, 0.00000, 0.00000, 0.00000);
  87. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  88. CreateDynamicObject(1714, 1136.37012, 1480.14063, 9005.05664, 0.00000, 0.00000, 270.00000);
  89. CreateDynamicObject(1714, 1136.32617, 1481.38342, 9005.05664, 0.00000, 0.00000, 270.00000);
  90. CreateDynamicObject(1714, 1136.21448, 1485.31482, 9005.05664, 0.00000, 0.00000, 270.00000);
  91. CreateDynamicObject(1714, 1136.18359, 1486.42322, 9005.05664, 0.00000, 0.00000, 270.00000);
  92. CreateDynamicObject(1811, 1140.13306, 1477.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  93. CreateDynamicObject(1811, 1140.13306, 1478.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  94. CreateDynamicObject(1811, 1140.13306, 1479.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  95. CreateDynamicObject(1811, 1140.13306, 1480.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  96. CreateDynamicObject(1811, 1140.13306, 1481.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  97. TempObject = CreateDynamicObject(19447, 1140.62292, 1477.30237, 9004.49023, 0.00000, 0.00000, 0.00000);
  98. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  99. TempObject = CreateDynamicObject(19447, 1140.62292, 1489.47644, 9004.49023, 0.00000, 0.00000, 0.00000);
  100. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  101. CreateDynamicObject(1811, 1140.13306, 1485.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  102. TempObject = CreateDynamicObject(19378, 1130.40186, 1490.66431, 9007.26270, 0.00000, 0.00000, 90.00000);
  103. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  104. TempObject = CreateDynamicObject(19428, 1130.45056, 1488.49158, 9004.44824, 0.00000, 0.00000, 0.00000);
  105. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  106. TempObject = CreateDynamicObject(19428, 1131.33313, 1487.77649, 9004.44922, 0.00000, 0.00000, 90.00000);
  107. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  108. TempObject = CreateDynamicObject(19428, 1132.20837, 1488.49158, 9004.44824, 0.00000, 0.00000, 0.00000);
  109. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  110. CreateDynamicObject(19786, 1131.34583, 1490.69238, 9007.19434, 0.00000, 0.00000, 0.00000);
  111. TempObject = CreateDynamicObject(19378, 1140.03979, 1490.66431, 9007.26270, 0.00000, 0.00000, 90.00000);
  112. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  113. CreateDynamicObject(1811, 1140.13306, 1486.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  114. CreateDynamicObject(1811, 1140.13306, 1487.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  115. CreateDynamicObject(1811, 1140.13306, 1488.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  116. CreateDynamicObject(1811, 1140.13306, 1489.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  117. CreateDynamicObject(1811, 1142.13306, 1481.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  118. CreateDynamicObject(1811, 1142.13306, 1480.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  119. CreateDynamicObject(1811, 1142.13306, 1479.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  120. CreateDynamicObject(1811, 1142.13306, 1478.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  121. CreateDynamicObject(1811, 1142.13306, 1477.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  122. CreateDynamicObject(1811, 1142.13306, 1476.03381, 9005.57129, 0.00000, 0.00000, 0.00000);
  123. CreateDynamicObject(1811, 1142.13306, 1485.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  124. CreateDynamicObject(1811, 1142.13306, 1486.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  125. CreateDynamicObject(1811, 1142.13306, 1487.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  126. CreateDynamicObject(1811, 1142.13306, 1488.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  127. CreateDynamicObject(1811, 1142.13306, 1489.82581, 9005.57129, 0.00000, 0.00000, 0.00000);
  128. TempObject = CreateDynamicObject(19378, 1144.38428, 1486.21375, 9007.26270, 0.00000, 0.00000, 0.00000);
  129. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  130. CreateDynamicObject(19802, 1144.34875, 1481.82910, 9005.06934, 0.00000, 0.00000, 90.00000);
  131. CreateDynamicObject(19802, 1144.30029, 1484.85754, 9005.06934, 0.00000, 0.00000, 270.00000);
  132. CreateDynamicObject(2894, 1128.05225, 1483.29810, 9006.33984, 0.00000, 0.00000, 100.00000);
  133. CreateDynamicObject(19894, 1128.36584, 1484.06372, 9006.33984, 0.00000, 0.00000, 90.00000);
  134. CreateDynamicObject(1210, 1134.34424, 1486.57849, 9005.98047, 270.00000, 90.00000, -30.00000);
  135. CreateDynamicObject(19835, 1134.38892, 1484.93445, 9006.09570, 0.00000, 0.00000, 0.00000);
  136. CreateDynamicObject(19894, 1134.27893, 1485.52014, 9006.01172, 0.00000, 0.00000, 270.00000);
  137. CreateDynamicObject(2635, 1128.08496, 1485.57019, 9005.57422, 0.00000, 0.00000, 0.00000);
  138. CreateDynamicObject(2190, 1128.49463, 1485.35339, 9005.96387, 0.00000, 0.00000, 270.00000);
  139. CreateDynamicObject(19808, 1127.81543, 1485.58533, 9006.00586, 0.00000, 0.00000, 270.00000);
  140. CreateDynamicObject(1210, 1134.50366, 1480.09741, 9005.98047, 270.00000, 90.00000, 5.00000);
  141. TempObject = CreateDynamicObject(19378, 1144.38428, 1476.60376, 9007.26270, 0.00000, 0.00000, 0.00000);
  142. SetDynamicObjectMaterial (TempObject ,0, 16150, "ufo_bar", "brwall_128", 0xFFFFFFFF);
  143. TempObject = CreateDynamicObject(19378, 1140.03979, 1490.62830, 8999.91113, 0.00000, 0.00000, 90.00000);
  144. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  145. TempObject = CreateDynamicObject(19378, 1130.40186, 1490.62830, 8999.91113, 0.00000, 0.00000, 90.00000);
  146. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  147. TempObject = CreateDynamicObject(19378, 1125.69031, 1489.38245, 8999.91113, 0.00000, 0.00000, 0.00000);
  148. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  149. TempObject = CreateDynamicObject(19378, 1125.69031, 1479.78162, 8999.91113, 0.00000, 0.00000, 0.00000);
  150. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  151. TempObject = CreateDynamicObject(19378, 1130.40576, 1475.08472, 8999.91113, 0.00000, 0.00000, 90.00000);
  152. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  153. TempObject = CreateDynamicObject(19378, 1140.03979, 1475.08472, 8999.91113, 0.00000, 0.00000, 90.00000);
  154. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  155. TempObject = CreateDynamicObject(19378, 1144.35425, 1476.60376, 8999.91113, 0.00000, 0.00000, 0.00000);
  156. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  157. TempObject = CreateDynamicObject(19378, 1144.35425, 1486.21375, 8999.91113, 0.00000, 0.00000, 0.00000);
  158. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  159. TempObject = CreateDynamicObject(19428, 1145.06702, 1481.87048, 9005.83301, 0.00000, 0.00000, 90.00000);
  160. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  161. TempObject = CreateDynamicObject(19428, 1145.06702, 1484.81653, 9005.83301, 0.00000, 0.00000, 90.00000);
  162. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  163. TempObject = CreateDynamicObject(19428, 1146.01404, 1482.58325, 9007.55371, 0.00000, 90.00000, 0.00000);
  164. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  165. TempObject = CreateDynamicObject(19428, 1146.01404, 1484.10522, 9007.55371, 0.00000, 90.00000, 0.00000);
  166. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  167. CreateDynamicObject(19802, 1125.69128, 1489.47717, 9005.06934, 0.00000, 0.00000, 270.00000);
  168. TempObject = CreateDynamicObject(19428, 1124.97241, 1489.42078, 9005.82715, 0.00000, 0.00000, 90.00000);
  169. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  170. TempObject = CreateDynamicObject(19428, 1124.97766, 1487.99255, 9005.82715, 0.00000, 0.00000, 90.00000);
  171. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  172. TempObject = CreateDynamicObject(19428, 1124.02600, 1488.70654, 9007.55078, 0.00000, 90.00000, 0.00000);
  173. SetDynamicObjectMaterial (TempObject ,0, 10226, "sfeship1", "CJ_WOOD5", 0xFFFFFFFF);
  174. TempObject = CreateDynamicObject(19378, 1130.83862, 1479.78162, 9010.29004, 0.00000, 90.00000, 0.00000);
  175. SetDynamicObjectMaterial (TempObject ,0, 6060, "shops2_law", "gun_ceiling1", 0xFFFFFFFF);
  176. TempObject = CreateDynamicObject(19378, 1141.32861, 1479.78162, 9010.29004, 0.00000, 90.00000, 0.00000);
  177. SetDynamicObjectMaterial (TempObject ,0, 6060, "shops2_law", "gun_ceiling1", 0xFFFFFFFF);
  178. TempObject = CreateDynamicObject(19378, 1130.83862, 1489.38562, 9010.29004, 0.00000, 90.00000, 0.00000);
  179. SetDynamicObjectMaterial (TempObject ,0, 6060, "shops2_law", "gun_ceiling1", 0xFFFFFFFF);
  180. TempObject = CreateDynamicObject(19378, 1141.32861, 1489.38562, 9010.29004, 0.00000, 90.00000, 0.00000);
  181. SetDynamicObjectMaterial (TempObject ,0, 6060, "shops2_law", "gun_ceiling1", 0xFFFFFFFF);
  182. CreateDynamicObject(18075, 1130.50000, 1483.38574, 9010.19336, 0.00000, 0.00000, 0.00000);
  183. CreateDynamicObject(18075, 1139.50000, 1483.38574, 9010.19336, 0.00000, 0.00000, 0.00000);
  184.  
  185.  
  186.  
  187. return 1;
  188. }
  189.  
  190. public OnPlayerConnect(playerid)
  191. {
  192. return 1;
  193. }
  194.  
  195. /* Powered by SA:MP (http://www.sa-mp.com)
  196. Copyright © 2017 Sean Johnson from San Andreas Roleplay (http://www.gta-sarp.com/forums/member.php?26086) All Rights Reserved.
  197. Anyone is free to contribute to this file and adjust whatever is necessary. */
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