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Lessons Learned

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Jun 27th, 2019
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  1. Lessons Learned
  2. >be me
  3. >still LARPing post-apoc
  4. >flecktarn w/ G3
  5. >stuck innawoods thanks to TPTB
  6. >not doing too hot atm
  7. >all my friends are dead
  8. >trouble walking out during day
  9. >smell like blood and death
  10. >hunger getting worse since Night of the Furries
  11. >random headaches are now a thing
  12. >getting use to it though
  13.  
  14. >spot first outpost expedition since NotF
  15. >stalk em till they set camp near eve
  16. >scouting around for census/goodies
  17. >four scouts, five busybodies
  18. >twink with em. two hunters from NotF, too
  19. >smells like trouble
  20. >datammothough.png
  21. >got enough, but is there really such a thing?
  22. >also brought stuff to barter
  23. >wonder what I can get for a witch staff
  24. --------------------
  25. "He's definitely gotten bigger," Magister Zell noted, "What have you been feeding him?"
  26.  
  27. "Those damn werewolves," Sylvia replied, "A spirit told me he ate their corpses."
  28.  
  29. "Maybe Corpse-Eater would be a more appropriate name?" Sheffield asked, "Why would anything do that?"
  30.  
  31. "There is a saying from the old world," one of the scholars pipped,"Eat its heart to gain its courage."
  32.  
  33. "If the monster has been eating witches that would explain a lot," another scholar added.
  34.  
  35. "How long has he had that skull?" Zell suddenly asked. His tone put everyone on edge. Sylvia asked, "What's wrong with it?"
  36.  
  37. "Look through your third eye," Zell commanded. Sylvia reluctantly peered through her witch-sight. Her comrade Sheffield and all the scholars glowed with life. The Magister standing next to her pulsed with arcane might. Witch-Eater stood in a circle of red light, forming chains that held him in place. A small spirit emerged from his rifle, hugging him protectively. A man made of vines stood behind them, giving her a slight nod before fading away. She focused on his head. Several currents of magic twisted around Witch-Eater's head, tearing at each other. A weeping man wearing a flecktarn-patterned jacket at the center of it all, clutching his head.
  38. "He's probably suffering from some serious headaches right now," Sylvia sighed. Zell nodded, "We'll need to fix that, preferably before it destroys whats left of his rationality and makes him into a real monster."
  39.  
  40. "Why are we 'fixing' him?" Sheffield interrupted, "We ought to kill him and be done with it."
  41.  
  42. Zell and Sylvia snapped at the same time, "Don't be a fool!"
  43.  
  44. "Ok, I'm lost," Sheffield groaned, "Help me out here."
  45.  
  46. "Do you have any idea what's hidden in this forest?" a scholar snapped,' Why the Salvagers have an outpost as close as they can?"
  47.  
  48. "Consider the treasure trove of old-wold salvage in the northern parts," Zell explained, "Even with all the perils in these woods, it's still tempting. A dangerous witch-eating monster in the forest is a great deterrent."
  49.  
  50. "The Coven of Shadows fear no man," Sylvia added, "But this thing...it scares them. Witch-Eater can be an asset against them."
  51.  
  52. "So what are we going to do," Sheffield asked, "I doubt he'll let us near him."
  53.  
  54. Sylvia looked at the Salvager's tribute for Witch-Eater, "I've got a plan..."
  55. --------------------
  56. >group meandering around ammo box for a while
  57. >up to something? hard to think clearly
  58. >thanks headaches
  59. >they finally pull away from it
  60. >about time
  61. >wait a few minutes before approaching it
  62. >gimmie gimmie
  63. >open box despite witch smell
  64. >forgot gimmie gimmie never gets
  65. >staff-girl did something to box
  66. >circle forms around, glowing red
  67. >immobilized...sort of?
  68. >have I seen this before?
  69. >hear someone say, "It can't move. We should be safe."
  70. >staff-girl approaches, hands held up
  71. >says the worst thing expected, "Stay calm, Witch-Eater. We're here to help."
  72. >ohfuckno.gifv
  73. >can still move leather-tied arm
  74. >go go gadget bayonet
  75. >circle breaks
  76. >bayo starts screaming, "KILLFRENZYKILLFREN-"
  77. >stow bayonet, unsling G3
  78. >growl out, "NAP VIOLATION."
  79. >staff-girl meet butt-stock
  80. >stock bounces against shield
  81. >witch tries again, "You're hurting, we can he-"
  82. >fool me once, shame on you
  83. >shouldn't have stowed bayonet, stuck tryna beat raifu against shield
  84. >unsatisfying WHAP noise on each impact
  85. >scouts and leftie rushing forward
  86. >armed with a scattergun, a pair of spear, and a hunting rifle, leftie has a black spear
  87. >stop beating shield to fire at them
  88. >G3 barks, dirt kicks up, scouts flinch
  89. >purposely missing, aiming at ground in front
  90. >witch violated NAP, not sure about outpost
  91. >leftie charged through gunfire, kudos
  92. >earns himself a buttstocking
  93. >no shield on leftie, knocked out cold
  94. >scouts form perimeter around leftie and witch
  95. >gonna need a heart-to-mouth with twink about all this
  96. >scamper away on all-fours, resisting urge to howl
  97. >thinking back to witch's words
  98. >is something wrong with me?
  99. --------------------
  100. Her sympathy for Witch-Eater's dropped low. With the threat gone, Sylvia dropped her shield and rushed over to the downed Sheffield. A large bump was already starting to form. One of the scholars with a first-aid kit took over.
  101.  
  102. "So much for that plan," grumbled a senior scout. A greener scouts shouted, "We need to go after him!"
  103.  
  104. "Great idea, newbie," the senior scout sarcastically replied, "Lets chase the monster that's great at sneaking around deeper into its forest. How about we leave our weapons and torches behind, too?"
  105.  
  106. While other group members took turns ragging on the greenhorn, Zell leaned close to Sylvia and quietly asked, "How long has he had that?"
  107.  
  108. She quietly asked back, "Had what?"
  109.  
  110. "That spell-breaking knife, how long?"
  111.  
  112. "I'm not sure," she answered, "As far as I know he's always had it. Does it mean something?"
  113.  
  114. "It can pierce our barriers. It means we're not safe here," Zell began hyperventilating, "You shouldn't have tried trapping it."
  115. --------------------
  116. >they didn't follow?
  117. >means I'll need to go to them
  118. >probably try and run during sunrise
  119. >got till then for payback
  120. >backtrack to meeting point
  121. >tent and three fire-pits already set up
  122. >pair of scouts around two, hunters around third
  123. >all of em got torches, already on alert
  124. >must be the smell
  125. >need to take out scouts, then hunters
  126. >can't kill scouts
  127. >only source of ammo and spare parts
  128. >and they're neighbors
  129. >nosing around perimeter again
  130. >prey gathered around one tent
  131. >targets, not prey
  132. >strong urge to howl followed by grinding headache
  133. >maybe I do need help?
  134. --------------------
  135. Zell was no longer fit for command. Learning his barrier was effective as TP left him a nervous wreck. The scouts discussed it among themselves, and decided to follow the Hunters. Under her orders, they were quick to reinforce camp. A large tent was erected, with bonfires to light the area. The meeting spot already had ample firewood. It was just a matter of gathering it up. After their tasks were complete, Sylvia ordered them into the tent. The fires were lit, the non-combatants as safe as they could manage. They were ready.
  136.  
  137. Witch-Eater was here. The stench of blood and rot beset the camp. One of the newer scouts puked, either from the smell or his excitement.
  138.  
  139. "Don't panic," Sheffield called to the scouts, "As long as we stick together, we can handle this."
  140.  
  141. Then the puking scout disappeared when no one was looking. His partner disappeared with a yelp. The remaining scouts and Hunters converged on the yelping noise. They could hear one of the abducted scouts whimpering not too far away.
  142.  
  143. "We'll get him and get back to the tent," Sheffield called out, and left before she could stop him. Her instincts screamed at her to stay in the light, but she knew he couldn't leave an injured man behind. Sheffield and the remaining scouts went into the brush. There was shouting, the crackling discharge of Sheffield's spear, and then silence. She wanted to run in to help, but she knew it was too late. Not including the scholars and Zell hiding in the tent, she was alone. Again.
  144.  
  145. There was some rustling in the brush. An inhuman voice grumbled to itself.
  146. Sylvia had the nastiest sense of déjà vu as Witch-Eater stepped out of the darkness.
  147. It's skull glared at her and said, "WITCH."
  148. --------------------
  149. >scouts and leftie
  150. >"What are you planning?" nam asked
  151. >didn't think that far ahead
  152. >"Don't kill her," nam says with stern voice, "You can't afford to feed the curse."
  153. >witch violated NAP, what should I do?
  154. >"Forgive her. She's an idiot."
  155. >how can I do that
  156. >"What else can you do?"
  157. >WhAt ElSe CaN i Do
  158. >surprised look on nam's face
  159. >first time back talking him in years
  160. >WHY SHOULDN'T I EAT IT
  161. >"Cool down, bundy," nam warns, "You don't want to do this."
  162. >DO WHAT, CoOl DoWn? EAT THE WITCH?
  163. >FEELING PECKISH, WHY SHOULDN'T I?
  164. >"Don't make me-"
  165. >DON'T MAKE ME WHAT? EAT THE WITCH?
  166. >not sure where this is coming from, headache's getting worse
  167. >oh hey, nam's got that look
  168. >like someone about to catch a hayma-
  169. >brief moment headache eclipsed by nam's fist
  170. >reel back in shock
  171. >"You slack-jawed-," jaws click together from an upper cut
  172. >"Boneheaded-," nam headbutts me, he really head-butted me
  173. >"Weak-kneed -", leg kicked out from under me
  174. >hit the ground, "-Miserable excuse of a specter!"
  175. >what just happened?
  176. >feel a boot on the back of my neck, "You had best unfuck yourself or I will unscrew your head and shit down your neck!"
  177. --------------------
  178. Sylvia's life flashed before her eyes.
  179. A lonely childhood in the Coven.
  180. The news of her mother and grandmother's deaths.
  181. A failed ascension. A night of betrayal.
  182. Fleeing into the night, hunted.
  183. A merciful Hunter's helping hand.
  184. Teenage years surrounded by suspicion
  185. Pride when she became what the Coven feared and hated.
  186. Hunter-Witch Sylvia had no regrets. She would die with her head held high.
  187.  
  188. Or so she thought. Witch-Eater collapsed.
  189.  
  190. She held her breath. He didn't get up. No time like the present. Moving quickly, Sylvia redrew the ensnarement spell. This time she pinned the Monster's right arm down with her belt knife. It was wrapped with that leather, she remembered, leather that was probably from a looted Hunter's cloak. That was probably why he could still move his arm.
  191.  
  192. Speaking of knives, Sylvia checked for Witch-Eater's bayonet. It wasn't on his belt. She didn't see him drop it. Where did it go?
  193. --------------------
  194. >anger boiling over as spell works
  195. >nam standing behind her, holding bayonet
  196. >"I'm going to hold onto this until they finish fixing you up. Get well soon, bundy."
  197. --------------------
  198. Witch-Eater laid there, twitching occasionally. With his bayonet missing and his arm pinned with a spear, the expedition was as safe as it could be. However, they were running on a timer. The trapping circle would be good for a few hours, but the scholars and Zell were going to need every minute. It took precious time and all of her persuasive might to get the Magister out of his tent. He only emerged after sending not one, but two scholars confirm their safety. Retrieving all five of the abductees took up more time. Witch-eater had tied them to different trees around the camp. All but Sheffield were unmolested. He was found stripped down to his skivvies with his wrists bound to his ankles. With the expedition regrouped, everyone got to work.
  199. --------------------
  200. >spear hurts less than overall situation
  201. >desperately trying to reach raifu
  202. >pair of busybodies took her away
  203. >twink and witch step in close, biting close
  204. >can't move though
  205. >overpowering witch smell from both
  206. >twink places a mirror in front
  207. >"Look deep inside," witch says, "What do you see?"
  208. >trying not to look, but curiosity is overwhelming
  209. >take a peek into the mirror
  210. >broken wolf skull looking back
  211. >should've grabbed something else
  212. >a desperate spirit struggling not just to survive, but to live
  213. >consumed power from a mother and daughter
  214. >darkness swallowed, trying to boil out
  215. >a curse spat out by a dying mage
  216. >a leashed wolf trying to break free
  217. >wards of the Hunters, wrapped around it all
  218. >what a mess, maybe nam was right...
  219. >nam's voice echoes out, "The first step to fixing your problem is admitting you have one."
  220. >twink says, "We'll need a more in-depth view."
  221. >witch making disgusted face
  222. >starts tugging at my head
  223. >leather straps holding it together untied
  224. >feels like I'm losing my mind
  225. >at least the headache isn't as bad
  226. >more light, more witch smell
  227. >what are they doing?
  228. ---------------------
  229. After removing the wolf's skull, Sylvia and Zell spent an entire hour tracing the essence flows around Witch-eater's head. Zell concluded, "The skull was too damaged. We will need to replace it. Scouts!", he called, " Find a stag and bring me it's head."
  230.  
  231. "Why a stag?" Sylvia asked after the scouts filed out. One of the apprentices explained, "Its two parts function and one part symbolism. It will be a new skull, with many more focal points. And for symbolism, the Stag is the King of the Forest. It would be a fitting crown for him."
  232.  
  233. It took most of the night, but the scouts returned with the a large buck. Without ceremony they began butchering it. Their leader took its head and began scraping off its flesh. He presented the stag's still bloody skull to the Magister and Sylvia. Sylvia inspected it, "Can we use it?"
  234.  
  235. He asked Sylvia, "How much time do we have?"
  236.  
  237. "A few hours, give or take."
  238.  
  239. "Can you refresh the circle?"
  240.  
  241. "It is going have diminishing returns," she explained, "Instead of several hours, it would hold for only a few. If I use it again after that the spell will hold for an hour at best. After that, it will have no effect. What is your plan?"
  242.  
  243. "We need as much time as you can get us. Carving glyphs into this will take time," Zell said as an apprentice handed him his tools, "This is very precise work. If we do it right, it should mitigate the damage to his mind."
  244. --------------------
  245. >close to dawn
  246. >witch cast locking spell again few hours ago
  247. >feeling it wearing off
  248. >nam not around, don't know where he went
  249. >hope he's taking care of bayonet
  250. >anger faded away since they took off wolf skull
  251. >feeling naked without it though
  252. >twink and witch finished working on their thing
  253. >holds out a new deer skull, weird stuff carved all over it
  254. >twink puts skull in place, witch straps it down
  255. >headache slowly fades away
  256. >who's got two thumbs and a new face?
  257. >witch pats new head, "For what its worth, I really am sorry."
  258.  
  259. >bodies all leave in a hurry
  260. >still stuck, but headache gone
  261. >nam lights a ciggy nearby, "Feeling better?"
  262. >yeah...
  263. >"Then you can have this back," nam says
  264. >bayonet plops next to raifu
  265. >both still out of reach
  266. >not gonna let me out?
  267. >"Nah. The magic will wear out soon, and they need the head start."
  268. >trapping circle flickers
  269. >nam finishes his smoke, "Good hunting, Bundy."
  270. >witch smell gone
  271. >snatch up raifu and bayonet
  272. >sprinting through the forest after them
  273. >might be able to catch them
  274. --------------------
  275. The group marched at double-time. For the hunters and scouts that was a leisurely jog, but the Magister and scholars struggled to keep up. Their lifestyle wasn't very conductive to running. Only when they cleared the last of the trees did their pace slow. However, the group kept moving until Zell huffed, "I think this is far enough. He shouldn't be able to leave the forest."
  276.  
  277. As the scholarly portion of the expedition stopped to catch their breath. Sylvia looked back at the woods. Sheffield asked, "Do you think Witch-Eater will catch up?"
  278.  
  279. As if on cue, a new silhouette stood in the treeline. It looked like Zell was right about its boundaries. Unsure of what to do, she waved at it.
  280. --------------------
  281. >staff-girl waving at me
  282. >did they forget I have a rifle??
  283. >take a few potshots, purposely aim high
  284. >they did fix me after all
  285. >hear staff-girl shout, "We're still in range, keep running!"
  286. >bodies starts running again
  287. >they totally forgot lmao
  288. >what they get for stopping in G3's shooting distance
  289. >stop shooting when they get too far
  290. >should've brought DMR stuff
  291. >wait till they run out of sight
  292. >good time to chill
  293.  
  294. >be chilling for a few hours
  295. >pretty sure they don't won't be back
  296. >heading back in as the sun sets
  297. >making way back to camp site
  298. >still got an ammo crate to rut through
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