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[TF2] - Dodgeball settings (general.cfg)

Nov 28th, 2015
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  1. "tf2_dodgeball"
  2. {
  3.  
  4. "general"
  5. {
  6. "music" "1" // Play music on Dodgeball gamemode?
  7.  
  8. "round start" "" // Music to play on round start
  9. "round end (win)" "" // Music to play for the winner team
  10. "round end (lose)" "" // Music to play for the loser team
  11. "gameplay" "" // Music to play when the gameplay starts
  12.  
  13. "use web player" "0" // If the use of web player is enabled, these will be
  14. "web player url" "" // used instead of the gameplay music
  15. }
  16.  
  17. "classes"
  18. {
  19. "common"
  20. {
  21. // >>> Basic parameters <<<
  22. "name" "Homing Rocket" // Full name of the rocket type
  23. "behaviour" "homing" // The only behaviour right now is homing :P
  24. "model" "" // Default: Common rocket model
  25. "is animated" "0" // Only works when using a custom model
  26. "play spawn sound" "1" // Does the rocket emit a sound when spawning?
  27. "play beep sound" "0" // Does the rocket emit a beeping sound?
  28. "play alert sound" "1" // Does the rocket emit an alert sound to the client when being targetted?
  29. "spawn sound" "" // Default: Sentry rocket sound
  30. "beep sound" "" // Default: Sentry searching sound
  31. "alert sound" "" // Default: Sentry client spotted sound
  32. "beep interval" "0" // Emit sound every x time
  33.  
  34. // >>> Specific behaviour modificators <<<
  35. "elevate on deflect" "0" // Does the rocket can elevate after deflection?
  36. "neutral rocket" "0" // Does this rocket has no team based targets?
  37.  
  38. // >>> Movement parameters <<<
  39. "damage" "1000" // Base damage done by the rocket.
  40. "damage increment" "0" // Increment per reflection.
  41. "speed" "1000" // Base speed for the rocket.
  42. "speed increment" "200" // Speed increment per reflection.
  43. "turn rate" "0.205" // Turn rate / tick for this rocket.
  44. "turn rate increment" "0.0205" // Increment per deflection.
  45. "elevation rate" "0.50" // Elevation rate when deflected (if enabled)
  46. "elevation limit" "0.50" // Maximum elevation when deflected (if enabled)
  47. "control delay" "0.0001" // Delay until the rocket starts tracking the target after a deflection.
  48. "critical chance" "100" // Percentage of chance for a critical rocket.
  49. "no. players modifier" "0" // Increment based upon the number of players in the server.
  50. "no. rockets modifier" "0" // Increment based upon the number of rockets fired since the start of the round.
  51. "direction to target weight" "15" // Weight modifier for target selection, based upon the direction of the rocket
  52. // to the client.
  53. // >>> Events <<<
  54. "on spawn" "" // Actions to execute on rocket spawn.
  55. "on deflect" "" // Actions to execute when a rocket is deflected.
  56. "on kill" "" // Actions to execute when a rocket kills a client.
  57. "on explode" "" // Actions to execute when a rocket kills a client (triggered once).
  58. }
  59. }
  60.  
  61. "spawners"
  62. {
  63. // >>> Default RED spawner <<<
  64. "red"
  65. {
  66. // >>> Basic parameters <<<
  67. "max rockets" "1" // Max no. of rockets before the spawner can fire another.
  68. "interval" "2.0" // Minimum time between rocket fires.
  69.  
  70. // >>> Chances table <<<
  71. "common%" "100" // Chance to spawn a common rocket
  72. "nuke%" "0" // Chance to spawn a nuke rocket
  73. }
  74.  
  75. // >>> Default BLU spawner <<<
  76. "blu"
  77. {
  78. // >>> Basic parameters <<<
  79. "max rockets" "1" // Max no. of rockets before the spawner can fire another.
  80. "interval" "2.0" // Minimum time between rocket fires.
  81.  
  82. // >>> Chances table <<<
  83. "common%" "100" // Chance to spawn a common rocket
  84. "nuke%" "0" // Chance to spawn a nuke rocket
  85. }
  86. }
  87. }
  88.  
  89. // sm plugins reload TF2_Dodgeball
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